UI - XaviFast05/-Calidum-Bullae-Project-1-Bubble-Bobble GitHub Wiki
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Menus
As many games, Bubble Bobble has it's own unice ui an menu's system, here we will analyse every aspect of the game's user inteface.
Workflow of menus:
When you open the game, the first menu to appear is the title menu
From here we can already see the player score ui on top of the screen, this element of the UI will only disappear on the intro screen. In this menu we can only press any button to go to the player selection screen, that looks like this;
Heree we can insert a coin and it will take us to the intro screen, which consists of an animation with a text.
After this, you play the game without a single menu till you end it or you lose.
Loosing: When you lose, it may take you to a score menu when you break a record on the top 5 list, if there is no score on the top, you must score higher than 30k to see that screen, otherwise it will take you directly to the progress screen.
Score screen:
Progress screen:
Then it shows a simple screen with the words "Game Over" on it.
Winning: It's practically the same, it just does an animation about you successing in your journey and then takes you to the credits screen.
HUD
There are 3 elements on bubble bobble's hud, the main one is the score indicator, that tells us the total score and how much each player obtained.
We also have the letter bubbles, as we pick them up, they'll appear in the left side of the screen in order, to form the word "extend".
Finally we have the lives of the players, that are displayed as candys on the lower corner on the side of each player,