Sandbox - Xansta/EEScenarios GitHub Wiki
The sandbox lets you run missions with added controls for the GM. I have heard little or no feedback on this wiki. If anyone has feedback, I'll take it. I can't tell if anyone is using this or not.
Quick Start
Once you've put scenario_09_sandbox.lua in the scripts folder of your Empty Epsilon installation and the rest of the files in the sandbox subdirectory under scripts (errorHandling.lua, extraMath.lua, library.lua, science_database.lua, main.lua, snippets.lua), launch Empty Epsilon and click the Start server button. Click the start server button on the next screen unless you need to configure things like server password, GM control code, port, etc. I categorized the sandbox as 'Development' on the next screen. Select the Sandbox scenario and click the Start scenario button. The next screen presents you with common configuration choices. Just click the start scenario button. On the next screen, click the game master button. You're now on the game master (GM) screen where most of your interaction with the sandbox scenario takes place (assuming you're the GM). The sandbox has added a bunch of custom buttons just under the Pause button and the faction widget. At the top of the list is the +Initial Set Up button. The rest of the label tells you the version of the sandbox you're running.
The sandbox uses the following convention for button labels:
- If the first character is a plus sign ("+"), then the button brings up another set of buttons.
- If the first character is a minus sign ("-"), then the button takes you back to a previous set of buttons.
Now we want to spawn a player ship. Click the +Initial Set Up button. In the next set of buttons, click the +Player ships 0 button. The zero indicates how many player ships are active. In the next set of buttons, click the +Spawn button. Between the buttons labeled --Active Ships-- are the list of player ships currently active. These are all custom player ships set up for use in the sandbox. You can spawn stock player ships, as well if you prefer. If you click the --Active Ships-- button, you will get a list of scrapped ships. These represent ships that have deployed and then been destroyed. Salvage operations often bring these ships back into the game, so feel free to spawn a custom player ship from the list of scrapped ships.
Once you've spawned a player ship you are ready to go. If you're still trying to get started quickly, I suggest you spawn some enemies. Notice the two circles around the player ship. The inner circle is their short range radar range, the outer circle is their long range radar range. You should know that when the player docks with Icarus station, they will automatically get a 10 unit range increase to their long range radar range. Do the following to spawn enemies: -Player Ship > -Main > +Spawn Ship(s) > +Spawn Fleet > Spawn. You'll notice that the Spawn button changes into a >Spawn< button. This means that the GM screen is waiting for you to click on the screen to tell the sandbox the location of the enemies you want to spawn. Click outside of the player's sensor range. By default the sandbox spawns a fleet that is relatively comparable to the present player ships. The current default behavior for enemy ships spawned using this method is to stand their ground. If you're done spawning enemies, click the >Spawn< button to disable the GM Click mode. To make the newly spawned ships act more threatening, select them (I recommend a box drag). Then you can either click the Roaming button near the bottom right of the screen or you can right click near Icarus station. Roaming tells the enemy ships to pick the nearest enemy target and start attacking. The right click near Icarus tells them to fly to where you clicked, attacking any convenient enemy along the way.
Summary By Button Label
Buttons with an asterisk at the end of the label indicate a selected option.
+Initial Set Up
- +Start Region
- +Player Spawn Point
- Icarus (F5)*
- Kentar (R17)
- Eris (WIP) work in progress, not available
- Astron (U33)
- Lafrina (T93)
- Teresh (K44)
- Bask (R56)
- +Other Regions
- Riptide Binary (G-35)
- Eris (WIP) work in progress, not available
- Santa Containment (J41)
- +Terrain
- Icarus (F5)*
- Riptide Binary (G-35)
- Kentar (R17)
- Eris (WIP) work in progress, not available
- Astron (U33)
- Lafrina (T93)
- Teresh (K44)
- Bask (R56)
- Santa Containment (J41)
- Add Kentar Whirlpool
- Add Wormhole Tour
- Tknolg Base
- +Dynamic
- Moveable Terrain
- +Player Spawn Point
- +Player Ships (number of player ships)
- +Tweak Player
- +Engineering
- +Coolant
- Add 1.0 coolant
- Remove 1.0 coolant
- 1.0 (current) - 0.5 (decrement) = 0.5 (result after click)
- 1.0 (current) + 0.5 (increment) = 1.5 (result after click)
- +Repair Crew
- Add repair crew
- Remove repair crew
- +Max System
- +Select Player
- +Reactor 1.00 (current)
- V From 1.00 (current) to 0.95 (result after click)
- +Beam 1.00 (current)
- V From 1.00 (current) to 0.95 (result after click)
- +Missile 1.00 (current)
- V From 1.00 (current) to 0.95 (result after click)
- +Maneuver 1.00 (current)
- V From 1.00 (current) to 0.95 (result after click)
- +Impulse 1.00 (current)
- V From 1.00 (current) to 0.95 (result after click)
- +Warp 1.00 (current)
- V From 1.00 (current) to 0.95 (result after click)
- +Jump 1.00 (current)
- V From 1.00 (current) to 0.95 (result after click)
- +Front Shield 1.00 (current)
- V From 1.00 (current) to 0.95 (result after click)
- +Rear Shield 1.00 (current)
- V From 1.00 (current) to 0.95 (result after click)
- +Beam heat/energy
- Beam Heat +
- Beam Heat -
- Beam Energy +
- Beam Energy _
- shields degrade
- shields regen
- bleed energy
- restore energy
- +Coolant
- +Relay
- +Cargo
- +Remove Cargo (requires that you select a player ship)
- List of buttons: one for each cargo type on board the selected player ship
- +Add Mineral (requires that you select a player ship)
- List of buttons: one for each cargo of type mineral (dilithium, tritanium, gold, etc.)
- +Add Component (requires that you select a player ship)
- List of buttons: one for each component type cargo (circuit, filament, impulse, etc.)
- +Remove Cargo (requires that you select a player ship)
- +Reputation (requires that you select a player ship)
- Add one rep 50 (current rep)
- Add five rep 50 (current rep)
- Add ten rep 50 (current rep)
- Del one rep 50 (current rep)
- Del five rep 50 (current rep)
- Del ten rep 50 (current rep)
- +Waypoint
- Add Waypoint (uses GM click mode)
- +Specialty Probes
- +Fast Probes
- Refresh Probe Button
- (player ship name) Mark 3 0+1=1
- (player ship name) Gogo 0+1=1
- (player ship name) Screamer 0+1=1
- +Sensor Boost Probes
- Refresh Probe Button
- (player ship name) Spectacle 0+1=1
- (player ship name) Binoc 0+1=1
- (player ship name) Scope 0+1=1
- +Warp Jammer Probes
- Refresh Probe Button
- (player ship name) Snag 0+1=1
- (player ship name) Mire 0+1=1
- (player ship name) Swamp 0+1=1
- +Fast Probes
- +Cargo
- +Player Message
- +Console Message
- +Select Msg Obj (select object and put message in unscanned description field, recommend using an asteroid)
- +Change Msg Obj
- +Select Player
- +Send to console (select a console from the button list to send the message to)
- Helm
- Weapons
- Engineering
- Science
- Relay
- Tactical
- Operations
- Engineering Plus
- Strategic Map
- Power Management
- Damage Control
- Ship Log
- Database
- +Ship Log Message
- +Src:Unknown (label after colon indicates the message source to be communicated)
- Unknown
- +Input
- +Sel Src Msg Obj(select an object and put the source of the message in the unscanned description field)
- +Chg Src Msg Obj
- List of buttons with station names in the area (alphabetic order)
- +Select Msg Obj (select object and put message in unscanned description field, recommend using an asteroid)
- +Change Msg Obj
- +pShip:All
- List of buttons: one for each player ship plus "All" for all the player ships
- +Color:Magenta (information after colon indicates the color of the message to be placed in the ship log)
- List of buttons: one for each available color
- Preview
- Send
- +Src:Unknown (label after colon indicates the message source to be communicated)
- +Hail Message
- +Source
- List of buttons: one for each station in the area
- +Select Msg Obj (select object and put message in unscanned description field, recommend using an asteroid)
- +Change Msg Obj
- +pShip:All
- List of buttons: one for each player ship plus "All" for all the player ships
- Preview
- Send
- +Source
- +Console Message
- get hacked status
- +Sensors
- 1.0 (current) LRS ^ -> 1.1 (result after click)
- 1.0 (current) LRS V -> 0.9 (result after click)
- +Helm
- +Chg (player ship)
- Warp (current speed)+50=(current speed + 50)
- Warp (current speed)-50=(current speed - 50)
- +Engineering
- +Spawn
- Ship Button Info (explains label on ship buttons)
- --Active Ships-- (clicking swaps to scrapped ships list)
- List of buttons: one for each active custom player ship
- --Active Ships-- (clicking swaps to scrapped ships list)
- --Scrapped Ships-- (clicking swaps to active ships list)
- List of buttons: one for each scrapped player ship
- --Scrapped Ships-- (clicking swaps to active ships list)
- +Teleport Players
- To Icarus
- To Kentar
- To Lafrina
- To Astron
- +Tweak Player
- +Wormholes
- +Icarus to default
- Default*
- Kentar
- +Icarus to default
- +Zones
- +Add Zone
- +Red
- List of buttons: one for each available color
- +Via Object
- Sector
- Small Square
- +Via Click
- +Rectangle W5 x H5* (width 5, height 5, asterisk indicates rectangle selected)
- Wider 5 (current) -> 6 (result after click)
- Narrower 5 (current) -> 4 (result after click)
- Taller 5 (current) -> 6 (result after click)
- Shorter 5 (current) -> 4 (result after click)
- +Polygon 3
- More 3 (current) -> 4 (result after click - number of points)
- Put Rect Zone (if rectangle selected)
- Set First Point (if polygon selected)
- +Rectangle W5 x H5* (width 5, height 5, asterisk indicates rectangle selected)
- +Red
- +Delete Zone (if a zone is present)
- zone identifying label (click to delete identified zone)
- Select Next Zone (click to select next zone in list for deletion)
- +Add Zone
- +Warn (Y/N) (Ship/NoShip) (0/5/10/20/30U) (D)
- Warning On*
- Warning Off
- Ship Type On*
- Ship Type Off
- +Proximity 30U Dflt
- Default 30U
- Zero
- 5U
- 10U
- 20U
- 30U
+Spawn Ship(s)
- +Spawn Fleet
- +Exuari
- List of buttons: one for each faction, selection determines faction of fleet and single ship
- +1 (current strength ratio) player strength: 19* (calculated relative fleet value: player strength multiplied by ratio)
- 1/4
- 1/2
- 1*
- 2
- 3
- 5
- 8
- +Set Fixed Strength (asterisk on this or above button indicates selection between relative or fixed fleet strength)
- 250 (current) - 50 (decrement) = 200 (result after click)
- 250 (current) + 50 (increment) = 300 (result after click)
- +Random-U (ship category or Random - Filter value: U means to exclude unusual ships from fleet selection)
- +Group Random
- Random*
- Fighters
- Chasers
- Frigates
- Beamers
- Missilers
- Adders
- Non-DB
- Drones
- +Exclude-U
- Nuke
- Warp
- Jump
- Unusual*
- selectivity:full
- +Group Random
- +unmodified
- Unmodified*
- Improved
- Degraded
- Tinkered
- +Stand Ground (default orders)
- Roaming
- Idle
- Stand Ground*
- +At Click
- At Selection
- Sensor Edge
- Beyond Sensors
- +Away
- +90 Degrees
- Random
- 0
- 45
- 90*
- 135
- 180
- 225
- 270
- 315
- +60U
- 5U
- 10U
- 20U
- 30U
- 40U
- 50U
- 60U*
- +90 Degrees
- +Ambush 5 (number indicates distance in units)
- 3
- 4
- 5*
- 6
- 7
- At Click*
- Spawn
- +Exuari
- +Spawn a Ship
- +At Click
- At Selection
- Sensor Edge
- Beyond Sensors
- +Away
- +90 Degrees
- Random
- 0
- 45
- 90*
- 135
- 180
- 225
- 270
- 315
- +60U
- 5U
- 10U
- 20U
- 30U
- 40U
- 50U
- 60U*
- +90 Degrees
- +Ambush 5 (number indicates distance in units)
- 3
- 4
- 5*
- 6
- 7
- At Click*
- Spawn Gnat (Spawn indicated ship type, Gnat in this case)
- List of buttons: custom enemy ships, unusual ships first followed by normal ships, alphabetic order; * indicates selection
- +At Click
+Order Fleet
- +Select Fleet (needs rework, I don't recommend using this function)
- List of buttons: one for each fleet spawned: Label: fleet number and the call sign of one ship in the fleet
- +Reorganize Fleet (needs rework, I don't recommend using this function)
- +Average Impulse
- Selected ships
- List of buttons: one for each fleet spawned: Label: fleet number and the call sign of one ship in the fleet (questionable functionality)
- Set Player Fleet
- Set Singly Scanned
- Set Fully Scanned
+Order Ship
- +Warp/Jump Jammer
- Jam range 10 (current) - 5 (decrement) = 5U (result after click)
- Jam range 10 (current) + 5 (increment) = 15U (result after click)
- Drop Jammer 10U (10 indicates the jammer range of the jammer once it is dropped)
- +Specials
- +Select Ship
- +Change from W12 (W12 is the call sign of the ship selected)
- +Shld Drain Beams
- No Shield Drain*
- Shld Drain Fctr:1
- Shld Drain Fctr:2
- Shld Drain Fctr:3
- Shld Drain Fctr:5
- Shld Drain Fctr:8
- Shld Drain Fctr:13
- Shld Drain Fctr:21
- Shield Freq Adjust
- +Tactical Hop
- No Tactical Hop*
- +Hop Type
- Hop Type 1 (hop to 4 units on the other side of target)
- Hop Type 2 (hop to 4 units on the other side of target and bring weapons to bear)
- Hop Type 3 (hop to optimum weapons range to other side of target)
- Hop Type 4 (hop to optimum weapons range to other side of target and bring weapons to bear)
- Hop Type 5 (like type 4, but with initial ship health evaluation: bad: retreat, good: attack)
- +Spiky Spin
- No Spiky Spin*
- Spiky Spin 10
- Spiky Spin 25
- Spiky Spin 50
- Spiky Spin 75
- Spiky Spin 90
- +Special Factor 1 (the higher the number, the more common the specials)
- Special Factor 0
- Special Factor 1*
- Special Factor 2
- Special Factor 3
- Special Factor 5
- Special Factor 8
- Special GM Msg On (toggle GM special notification message)
- +Attach/Detach
- +Attach To Ship
- +Select object(s)
- List of three buttons: one for each of the nearest CpuShips: Label: Attach to (CpuShip call sign)
- +Select object(s)
- +Detach
- +Select object(s) (will only appear if nothing selected)
- +Attach To Ship
- +Patrol
- +Select ship
- +Select X3 (X3 is the call sign of the selected ship in this example)
- +Change from X3
- Add patrol point
- Add patrol point 3 (patrol point 1 is the current ship location, 2 is where you just clicked)
- Del Patrol Points
- +AI
- default
- fighter
- missilevolley
- evasion
- +Formation
- +Select X3
- +Change from X3
- Set Formation Target
- +Shape
- +V
- V
- V4
- Vac
- Vac4
- +A
- A
- A4
- Aac
- Aac4
- +Line
- /
- /ac
-
- -4
- \
- \ac
- |
- |4
- +M
- M
- M6
- Mac
- Mac6
- +W
- W
- W6
- Wac
- Wac6
- +X
- X
- X8
- Xac
- Xac8
- +V
- +Spacing
- Spacing: 0.5
- Spacing: 0.6
- Spacing: 0.7
- Spacing: 0.8
- Spacing: 0.9
- Spacing: 1.0
- Spacing: 1.1
- Spacing: 1.2
- Create Formation (appears after formation fully configured)
- Remove Formation (appears after formation created)
- +Revert
- List of Reverts
- +Select Ship
- Revert X1 (appears only if a ship has been selected - X1 in this example)
- Docked?
- Jam Sensors (button appears if one or more ships are selected)
+Artifacts
- +Drop Point
- +Escape Pod
- +At Click
- At Click*
- Associated
- Near To
- Place Pod
- Near radius but safe (button only appears if associated to a black hole)
- Edge but in danger (button only appears if associated to a black hole)
- Near radius but outside (button only appears if associated to a wormhole)
- Edge but inside (button only appears if associated to a wormhole)
- +90 Degrees (these three buttons, degrees, units and create, only appear if "Near To" selected)
- 0
- 45
- 90*
- 135
- 180
- 225
- 270
- 315
- +30 Units
- .5U
- 1U
- 2U
- 3U
- 5U
- 10U
- 20U
- 30U*
- Create at 90 Deg (current angle setting), 30U (current distance setting)
- +At Click
- +Marine Point
- Drop marines*
- Extract marines
- +At Click
- At Click*
- Associated
- Near To
- Set Marine Point
- +Engineer Point
- Drop engineers*
- Extract engineers
- +At Click
- At Click*
- Associated
- Near To
- Set Engineer Point
- +Medical Team Point
- Drop Medical Team*
- Extract medical team
- +At Click
- At Click*
- Associated
- Near To
- Set Medic Point
- +Custom Supply
- Info: Label (switches between Label, Stock and Scan)
- +Missiles N1E1M2H4 (the information after the missiles part of the label tells the maximum number for each type of missile)
- +Nuke 1-1 (numbers represent range of the number of nukes to be placed in the supply drop)
- Min 1 (current) - 1 (decrement) = 0 (result after click)
- Min 1 (current) + 1 (increment) = 2 (result after click)
- Max 1 (current) - 1 (decrement) = 0 (result after click)
- Max 1 (current) + 1 (increment) = 2 (result after click)
- +EMP 1-1 (range of EMPs to be provided)
- Min 1 (current) - 1 (decrement) = 0 (result after click)
- Min 1 (current) + 1 (increment) = 2 (result after click)
- Max 1 (current) - 1 (decrement) = 0 (result after click)
- Max 1 (current) + 1 (increment) = 2 (result after click)
- +Mine 2-2 (range of mines)
- Min 2 (current) - 1 (decrement) = 1 (result after click)
- Min 2 (current) + 1 (increment) = 3 (result after click)
- Max 2 (current) - 1 (decrement) = 1 (result after click)
- Max 2 (current) + 1 (increment) = 3 (result after click)
- +Homing 4-4 (range of homing missiles)
- Min 4 (current) - 1 (decrement) = 3 (result after click)
- Min 4 (current) + 1 (increment) = 5 (result after click)
- Max 4 (current) - 1 (decrement) = 3 (result after click)
- Max 4 (current) + 1 (increment) = 5 (result after click)
- +HVLI 0-0 (range of HVLI)
- Min 0 (current) + 1 (increment) = 1 (result after click)
- Max 0 (current) + 1 (increment) = 1 (result after click)
- +Nuke 1-1 (numbers represent range of the number of nukes to be placed in the supply drop)
- +Energy 500-500 (numbers represent the range of energy to be put in the supply drop)
- Min 500 (current) - 100 (decrement) = 400 (result after click)
- Min 500 (current) + 100 (increment) = 600 (result after click)
- Max 500 (current) - 100 (decrement) = 400 (result after click)
- Max 500 (current) + 100 (increment) = 600 (result after click)
- +Repair Crew 0-0 (numbers = range of robotic repair crew on supply drop)
- Min 0 (current) + 1 (increment) = 1 (result after click)
- Max 0 (current) + 1 (increment) = 1 (result after click)
- +Coolant 0-0 (range of coolant)
- Min 0 (current) + 1 (increment) = 1 (result after click)
- Max 0 (current) + 1 (increment) = 1 (result after click)
- +Probes (range of probes)
- Min 0 (current) + 1 (increment) = 1 (result after click)
- Max 0 (current) + 1 (increment) = 1 (result after click)
- +Armor (range of hull repair)
- Min 0 (current) + 1 (increment) = 1 (result after click)
- Max 0 (current) + 1 (increment) = 1 (result after click)
- +At Click
- At Click*
- Near To
- Set Supply Drop
- +Attach to NPS
- +Select drop point
- List of buttons: One for each of the three nearest CpuShips. Label: Attach to (CpuShip call sign)
- +Select drop point
- +Detach
- +Select Drop Point (only appears if drop point not already selected)
- Artifact To Pod
- +Escape Pod
- +Scan Clue
- +Unscanned Desc
- List of buttons providing unscanned description options
- +Scanned Desc
- +None
- List of buttons with options for the first part of the scanned description
- +None
- List of buttons with options for the second part of the scanned description
- +None
- List of buttons with options for the third part of the scanned description
- +None
- List of buttons with options for the fourth part of the scanned description
- +None
- List of buttons with options for the fifth part of the scanned description
- +None
- Show Descriptions
- +Scan Complex: 1
- Complexity: 1*
- Complexity: 2
- Complexity: 3
- Complexity: 4
- +Scan Depth: 1
- Depth: 1*
- Depth: 2
- Depth: 3
- Depth: 4
- Depth: 5
- Depth: 6
- Depth: 7
- Depth: 8
- Unretrievable (toggle between Unretrievable and Retrievable - label shows current state)
- Expiring (toggle between Expiring and Non-Expiring - label shows current state)
- +At Click
- At Click*
- Near To
- Place Scan Clue
- +Unscanned Desc
- +Sensor Jammer
- 60 (current) Jam Range ^ -> 61 (result after click)
- 60 (current) Jam Range V -> 59 (result after click)
- 60 (current) Jam Power ^ -> 61 (result after click)
- 60 (current) Jam Power V -> 59 (result after click)
- +Scan Complex: 3
- 3 Up to 4
- 3 Down to 2
- +Scan Depth: 3
- 3 Up to 4
- 3 Down to 2
- Jam Power Percentage (toggle between jam power percentage and jam power units)
- Place Sensor Jammer
- +Select Artifact (once an artifact is selected, the following buttons appear)
- +Set Model
- +Normal
- artifact1
- artifact2
- artifact3
- artifact4
- artifact5
- artifact6
- artifact7
- artifact8
- +Utility
- SensorBuoyMKI
- SensorBuoyMKII
- SensorBuoyMKIII
- ammo_box
- shield_generator
- +Station
- space_station_4
- space_station_3
- space_station_2
- space_station_1
- +Ship
- +Misc
- Player Fighter
- Adv. Striker
- Tug
- space_frigate_6
- Missile Cruiser
- +Battleships
- Atlantis X23
- battleship_destroyer_2_upgraded
- Blockade Runner
- Gunship
- Player Cruiser
- Battlestation
- +Ktlitans
- Ktlitan Fighter
- Ktlitan Breaker
- Ktlitan Worker
- Ktlitan Drone
- Ktlitan Feeder
- Ktlitan Scout
- Ktlitan Destroyer
- Ktlitan Queen
- +Small Frigates
- small_frigate_1
- small_frigate_2
- Strikeship
- Karnack
- Nirvana R5
- +Color Groups
- +Adlers
- Adder MK4
- Adder MK7
- AdlerLongRangeScoutGrey
- Adder MK6
- AdlerLongRangeScoutWhite
- Adder MK5
- +Atlas
- AtlasHeavyFighterBlue
- AtlasHeavyFighterGreen
- AtlasHeavyFighterGrey
- Phobos M3
- AtlasHeavyFighterWhite
- Phobos T3
- +Lindworms
- ZX-Lindworm
- LindwurmFighterGreen
- LindwurmFighterGrey
- LindwurnFighterRed
- LindwurmFighterWhite
- WX-Lindworm
- +Wespe Scouts
- WespeScoutBlue
- WespeScoutGreen
- WespeScoutGrey
- MU52 Hornet
- WespeScoutWhite
- MT52 Hornet
- +Corvettes
- +Heavy
- HeavyCorvetteBlue
- Hathcock
- HeavyCorvetteGrey
- Piranha F12
- HeavyCorvetteWhite
- Storm
- +Laser
- LaserCorvetteBlue
- Maverick
- LaserCorvetteGrey
- Crucible
- LaserCorvetteWhite
- LaserCorvetteYellow
- +Light
- LightCorvetteBlue
- LightCorvetteGreen
- Flavia
- Repulse
- LightCorvetteWhite
- LightCorvetteYellow
- +Mine Layer
- MineLayerCorvetteBlue
- MineLayerCorvetteGreen
- MineLayerCorvetteGrey
- MineLayerCorvetteRed
- MineLayerCorvetteWhite
- MineLayerCorvetteYellow
- +Missile
- MissileCorvetteBlue
- Ranus U
- MissileCorvetteGrey
- MissileCorvetteRed
- MissileCorvetteWhite
- MissileCorvetteYellow
- +Multigun
- MultiGunCorvetteBlue
- MultiGunCorvetteGreen
- MultiGunCorvetteGrey
- MultiGunCorvetteRed
- MultiGunCorvetteWhite
- MultiGunCorvetteYellow
- +Heavy
- +Adlers
- +Transports
- Personnel Freighter 1
- Personnel Freighter 2
- Personnel Freighter 3
- Personnel Freighter 4
- Personnel Freighter 5
- Goods Freighter 1
- Goods Freighter 2
- Goods Freighter 3
- Goods Freighter 4
- Goods Freighter 5
- Garbage Freighter 1
- Garbage Freighter 2
- Garbage Freighter 3
- Garbage Freighter 4
- Garbage Freighter 5
- Equipment Freighter 1
- Equipment Freighter 2
- Equipment Freighter 3
- Equipment Freighter 4
- Equipment Freighter 5
- Fuel Freighter 1
- Fuel Freighter 2
- Fuel Freighter 3
- Fuel Freighter 4
- Fuel Freighter 5
- +Misc
- +Normal
- +Set Spin
- Spin 0.5
- Spin 1.0
- Spin 1.5
- Spin 2.0
- Spin 2.5
- Spin 3.0
- +Set Signature
- +Biological 0.00
- 0.00 (current) add .1 (increment) -> 0.10 (result after click)
- 0.00 (current) add .01 (increment) -> 0.01 (result after click)
- +Electrical 0.50
- 0.50 (current) add .1 (increment) -> 0.60 (result after click)
- 0.50 (current) add .01 (increment) -> 0.51 (result after click)
- 0.50 (current) del .1 (decrement) -> 0.40 (result after click)
- 0.50 (current) del .01 (decrement) -> 0.49 (result after click)
- +Gravitational 1.00
- 1.00 (current) del .1 (decrement) -> 0.90 (result after click)
- 1.00 (current) del .01 (decrement) -> 0.99 (result after click)
- +Biological 0.00
- Make retrievable
- Make unretrievable
- Explode Sel Artifact
+Tweak Terrain
- +Update Editor
- +Edit Selected
- --object edit--
- Pulse Asteroid
- Jump Corridor Off (toggles between on and off, label shows current state)
- +Station Manipulation
- +Station Operations
- +Select Station (only shows up if station not already selected)
- Probes On->Off
- Repair On->Off
- Energy On->Off
- Fix Probes On->Off
- Fix Hack On->Off
- Fix Scan On->Off
- Fix C. Maneuver On->Off
- Fix Destruct On->Off
- Fix Slow Tube On->Off
- +Station Defense
- +Select Station (only shows up if station not already selected)
- +Defense Fleet
- Avg Speed off
- +1 (current ratio) player strength: 19* (calculated fleet strength: ratio times player strength)
- 1/4
- 1/2
- 1*
- 2
- 3
- 5
- 8
- +Set Fixed Strength (asterisk between this and the button above indicates choice between relative and fixed fleet strength)
- 250 (current) - 50 (decrement) = 200 (result after click)
- 250 (current) + 50 (increment) = 300 (result after click)
- +Random-U
- +Group Random
- Random*
- Fighters
- Chasers
- Frigates
- Beamers
- Missilers
- Adders
- Non-DB
- Drones
- +Exclude-U
- Unusual*
- Warp
- Jump
- Nuke
- selectivity:full
- +Group Random
- +Inner Ring
- +Platforms: 3
- v from 3 to 2
- ^ from 3 to 4
- +Orbit: No
- Orbit > Fast
- Orbit > Normal
- Orbit > Slow
- No*
- Orbit < Fast
- Orbit < Normal
- Orbit < Slow
- Spawn Def Platforms
- +Platforms: 3
- +Outer Ring
- +Platforms: 3
- v from 3 to 2
- ^ from 3 to 4
- +Mines: No
- +Inline: 0
- +Inside: 0
- +Outside: 0
- +DP Orbit: No
- Spawn outer defense
- +Platforms: 3
- Autorotate No
- +Station Report
- List of buttons: one for each station in the region. Each button reports the station's characteristics when clicked.
- +Station Goods
- +Sell Components
- List of buttons: one or two (add or del) for each component good
- +Sell Minerals
- List of buttons: one or two (add or del) for each mineral good
- +Buy Components
- List of buttons: one for each component good (Add or Del)
- +Buy Minerals
- List of buttons: one for each mineral good (Add or Del)
- +Trade Goods
- food Add (or Del)
- medicine Add (or Del)
- luxury Add (or Del)
- +Sell Components
- +Station Probes
- +Faster Probes
- Mark 3:0 (current) Add
- Screamer:0 (current) Add
- Gogo:0 (current) Add
- +Warp Jammer Probes
- Snag:0 (current) Add
- Mire:0 (current) Add
- Swamp:0 (current) Add
- +Sensor Boost Probes
- Spectacle:0 (current) Add
- Binoc:0 (current) Add
- Scope:0 (current) Add
- +Faster Probes
- +Station Operations
- +Minefield
- +Shape: Arc
- Arc*
- Line
- Circle
- Cubic interpolation
- +Width: 1
- Width 1*
- Width 2
- Width 3
- +Radius: 8 (only appears if circle is the shape)
- Radius 8 -> 7
- Radius 8 -> 9
- Center Point (appears for shape Arc)
- Start Point (appears for shape Line)
- Center of Circle (appears for shape Circle)
- add point (appears for shape Cubic)
- finalize (appears for shape Cubic)
- cancel (appears for shape Cubic)
- +Shape: Arc
- +Move Selected (only appears if object selected)
-
Click Move Pos<
-
- +Probes
- Stop
- Resume
- Divert
- Create
- Accelerate
- Decelerate
- +Commerce
- Skeletal Off
- List of buttons: one for each spawned region. Toggles commerce for the region
- +Explosion
- +Max Damage
- Degradation: Linear
- Damage: 30
- Damage: 40
- Damage: 50*
- Damage: 60
- Damage: 70
- +Effect Size
- Size: 30
- Size: 40
- Size: 50*
- Size: 60
- Size: 70
- +Range
- Range: 500
- Range: 750
- Range: 1000
- Range: 1250
- Range: 1500
- Type: Normal
- Explode Object
- Place Explosion
- +Max Damage
+Countdown Timer
- +Display: GM,R
- Helm
- Weapons
- Engineer
- Science
- Relay*
- +Length: 5
- 1 Minutes
- 3 Minutes
- 5 Minutes*
- 10 Minutes
- 15 Minutes
- 20 Minutes
- 30 Minutes
- 45 Minutes
- +Purpose: Timer
- Timer*
- Death
- Breakdown
- Mission
- Departure
- Destruction
- Discovery
- Decompression
- +Type: time
- time*
- Percent
- Start Timer
- +Add Seconds (this and the following buttons appear after the timer has been started)
- Add 1 second
- Add 3 seconds
- Add 5 seconds
- Add 10 seconds
- +Delete Seconds
- Del 1 second
- Del 3 seconds
- Del 5 seconds
- Del 10 seconds
- +Change Speed
- Speed up
- Normalize
- Slow down
- Show Current
- Stop Timer
+Custom
- +Debug
- +Snippet
- +callsign cycle
- setup
- drone
- fighter
- beam
- missile
- chaser
- adder
- Expire Selected
- +Science DB
- Traverse
- Dump
- +Tractor Sound
- 0.2 Power ^ -> 1.2
- 0.2 Power ^ -> 0.3
- 0.2 Power V -> -0.8
- 0.2 Power V -> 0.1
- EMP Explosion*
- Shield Down
- Explosion
- Engine Fighter
- Shield Up
- Laser Fire
- R Launch
- Missile Launch
- Button
- Nuke Explosion
- Engine
- Laser
- HVLI Fire
- +callsign cycle
- +One-Offs
- +MMOTM
- ghost setup
- boss battle
- +Starry
- +Christmas
- xmas artifact
- carol
- spawn
- !elf rename
- !sleigh rename
- +Kraylor
- O6 Research Base
- W22 Auto dfnd base
- V22 Rift Base
- O3 Hide@Speculator
- E45 Teresh Base
- wj around rigil
- sale Buoy
- mines in monocle orbit
- +Christmas
- +MMOTM
- +Gateway/Rifts
- subspace rift
- Colored Subspace Rift
- gateway rift
- set gateway exit
- pending gateway defences
- Object Counts
- 4k mine ring
- contact gm
- DANGER run desc
+End Session
- +Region Report
- List of buttons: one for each region spawned
- +Faction Victory
- List of buttons: one for each faction