GreyBox Iteration - XandalS/MultiQuakerRepo GitHub Wiki
I have iterated and changed the level up a fair amount based on observations from some playtesting as well as feedback from the playtesters. Interactive elements like portals have been changed and fixed to better work as intended and will soon be working on lighting and texturing the map.
One of the changes that I made was the false staircase I turned into a ramp for better access to the top floor so that no teleport is needed to get up there.
Before:
After:
I added more cover in the top floor and the corridor leading to the ramp to allow for more diverse combat and to keep the matches from getting too stale.
Before:
After:
Finally I fixed the portals allowing for players to traverse from multiple points on the map to the upper floor making retreats and cornering other players more strategic.
With all of these parts completed I plan on conducting another level test before I start fully texturing the map. Here are some base concepts though for ways that I might use the maps Architecture to illustrate the theme.