Organ Stats - Xahkarias/EvolvedOrgansRedux GitHub Wiki

This page contains the stats for each organ [This indicates what mod you need running with mine in order to enable it]

Note that all parts get extra hp when used with **[Elite Bionics Framework]**, but I will refrain from putting them here for levity.

Arms (that's what you are here for right?)

Note on arms: All arms have an efficiency stat of 100%, the added manipulation stat is what actually affects your pawn. In essence, while their stats may look different any two arms will have the same manipulation stat, whether primary or secondary, if they are the same type. All arms that are not a gun add a small buff to melee weapon attack speed in order to simulate more arms = more attacks.

  • Extradextrous Arm: +100% compared to a normal arm at manipulation.
  • Ossified Bone Saber: -60% to normal arm, allows for a very deadly melee attack.
  • High Pressure Pincer: -20% to normal arm, allows for medium damage armor piercing melee.
  • Sonic Impact Mace: -60% to normal arm, allows for a disorienting melee attack.
  • Tri-Plated Limb: -40% to normal arm, gives blunt, sharp, and heat armor stats. With [Supreme Melee] gives chance to deflect melee and projectile attacks (chance stacks per limb)
  • Voracious Maggot Bolter [Prosthetic Combat Framework]: -80% to normal arm, fires rapid weak maggot minigun shots.
  • Venom Crystal Cannon [Prosthetic Combat Framework]: -80% to normal arm, fires anti-tank crystal shot.
  • Rending Claw: +60% compared to a normal arm at manipulation. Respectable melee damage
  • Cryogenic Slime Cannon [Prosthetic Combat Framework]: -80% to normal arm, fires slime blobs that cause frostbite on hit (decent at ignoring armor).
  • Impulse Shock Blaster [Prosthetic Combat Framework]: -80% to normal arm, fires shock blasts that don't do damage, but stuns organic and mechanical targets alike.

Critical Organs

  • Triwoven Primary Heart: +100% efficiency. -30% to bleeding
  • Triple Filter Pass Kidney: +80% efficiency, -15% toxic sensitivity (per kidney) with [Dub's Hygiene] also -15% thirst fall rate (per kidney).
  • Nano-Alveoli Lung: +80% efficiency, -10% toxic sensitivity (per lung).
  • Multichamber Stomach: +80% efficiency, 20% slower hunger fall rate, immunity to food poisoning.
  • Quadlobe Liver: +80% efficiency, +10% immunity gain speed, 10% slower rest fall rate.

Brain

  • Neural Hyperthreader: +20% skill xp gain, -25 mental break threshold, +25% global workspeed, +15% research speed, +10% medical tend quality
  • Butcher's Nails: +10% melee dodge and hit change, -30% melee cooldown, -15% aiming delay, +5 mental break threshold (this is bad), removes negotiation ability and social impact. Pawn also can go berserk out of nowhere. Use with caution.

Other Vanilla Organs

  • Multispectrum Eye: +80% efficiency, -10% aiming delay, +2% shooting accuracy (per eye)
  • Micro-Analyzer Nose: +80% efficiency, +20% plant work speed, +40% animal train chance, +20% animal tame chance.
  • Multifrequency Ear: +80% efficiency, +2% melee dodge chance (per ear)
  • Neuro-Accelerated Spine: +15% global workspeed

Other Limbs/Extremities

Legs

Note: Carrying capacity is sometimes bugged, I recommend getting a mod to fix it. (This is a vanilla issue with the statDef)
  • Reinforced Leg: +80% efficiency (so 1.8x speed with two), +5 Carry capacity (per leg)
  • Grasping Leg: +20% efficiency, but acts like a 40% efficient arm
  • Ossified Bone Saber Leg: No efficiency change, allows for a very deadly melee attack (slightly weaker than arm version).
  • Hydrophobic Webbed Leg [Swimming Kit]: +20% efficiency, but adds 4.5 swim speed (per leg)

Tail

  • Serrated Stinger Tail: As a medium damage melee attack
  • Manipulator Tail: Acts like a 90% efficient arm

Back

  • Feather Wings: +60% move speed per set of wings
  • Tentacle Cluster: Each cluster acts like a 50% efficient arm
  • Musculature Braces: 15+ carrying capacity, +10% melee damage modifier (per set)
  • Spore Cannon [Prosthetic Combat Framework]: Adds a back mounted rocket launcher.

Jaw

  • Distendable Jaw: +80% efficiency, eat 70% faster, +5% social impact
  • Venomous Fangs: adds a poisonous bite

Sternum

  • Reactive Shimmerworms [Royalty]: Needs Techprint. Grants invisibility to the host upon taking damage
  • The Norn Crown [Royalty]: Needs Techprint. Changes the mood of pawns around the host depending on the mood of the host
  • Reinforced Tortoise Shell: Needs Techprint. Slows host by 20%, reduces all incoming damage by 20%
  • Plague Lesions: Needs Techprint. Inflicts superplague on melee attackers once host takes damage. The host is also immune to the superplague.

Skeletal Parts

Skull

  • Interference Shielding: Immunity to psychic effects
  • Cranial Plating: Small armor buffs
  • Psychic Resonance Tissue [Royalty]: Increases psychic sensitivity by 80%

Ribcage

  • Calcium-Alloy Ribcage: Medium armor buffs

Skeleton / Skin (applies on torso)

  • Multilayered Dermal Plating: Medium armor buffs, +slight insulation against cold and heat
  • Flame Retardant Skin: Light armor buffs, -85% flammability, very high heat insulation
  • Variable Insultion Skin: Light armor, moderate hot and cold insulation

Abdomen

Note: There are 4 slots: two chest cavities and two abdomen cavities. The abdomen cavities do not care what is inside them, but the chest cavities do (ie: an extra lung can be installed in the left chest cavity, but not the right) Thus this format will be used to show availability: NAME(LRA), where if it has an L, that means left chest works, R is right chest, and A is any abdomen slot

  • Extra Nano-Filter Lung (L): +60% breathing, -50% toxic sensitivity
  • Auxiliary Heart (R): 50% blood pumping, +15% moving
  • Combat Serum Gland (A): +2% melee dodge and hit change, -10% melee cooldown
  • Hormone Regulator (LRA): -20 mental break threshold
  • Lymphatic Profiterator (LRA): +40% immunity gain speed, immune to infections, flue, plague. malaria, and sleeping sickness
  • Radiation Suppressor (LRA) [Rimatomics]: -40% radiation, needs 15% more food
  • Ra's Vacoule (A): Stops any age related hediffs

Other

  • Efficient Copulation Extremity [Birds and the Bees]: +100% efficiency
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