Player Effect Soundbanks - X-Hax/SADXModdingGuide GitHub Wiki

These soundbanks load into slot 3. The exact soundbank depends on the character you have selected. Sonic and Tails' sounds are merged into one soundbank. The Sonic/Tails soundbank has a Metal Sonic version with additional sounds.

P_SONICTAILS_BANK03 / P_METALTAILS_BANK03

Filename ID ID (hex) Internal Name Description
B03_00_00 762 0x2FA SE_HORMJUMP Homing attack (different for Metal Sonic)
B03_00_01 763 0x2FB SE_LDASHHOLD Light Speed Dash charge
B03_00_02 764 0x2FC SE_LDASH Light Speed Dash launch
B03_00_03 765 0x2FD SE_LATTACK Light Speed Dash attack
B03_00_04 766 0x2FE SE_SONICBOOM Light Speed Dash aura (unused)
B03_00_05 767 0x2FF SE_SPINCHARGE Spindash charge
B03_00_06 768 0x300 SE_SPINDASH Spindash release
B03_00_07 769 0x301 SE_RELEASE Explosion (unused)
B03_00_08 770 0x302 SE_MILESFLY Tails' flying (unused)
B03_00_09 771 0x303 SE_M_ACCGATE Green ring (Tails)
B03_00_10 772 0x304 SE_M_LIMIT Time limit (Tails, unused)
B03_00_11 773 0x305 SE_M_ATTACK Tail Whip attack
B03_00_12 774 0x306 SE_M_MULTI Unknown (Unused)
B03_00_13 775 0x307 SE_S_WHISTLE Sonic whistle / Metail Sonic whistle
B03_00_14 776 0x308 SE_M_WHISTLE Tails' whistle / Metal Sonic noise
B03_00_15 775 0x307 SE_METAL_JUMP Metal Sonic jump
B03_00_16 776 0x308 SE_METAL_BRAKE Metal Sonic brake
B03_00_17 777 0x309 SE_METAL_HOVER Metal Sonic hover
B03_00_18 778 0x30A SE_METAL_LAND Metal Sonic landing

P_KNUCKLES_BANK03

Filename ID ID (hex) Internal Name Description
B03_00_00 780 0x30C SE_K_GLIDE Gliding
B03_00_01 781 0x30D SE_K_PUNCH1 Punch 1
B03_00_02 782 0x30E SE_K_PUNCH2 Double punch
B03_00_03 783 0x30F SE_K_PUNCH3 Final punch/slide
B03_00_04 784 0x310 SE_K_KICK Maximum Heat Attack release
B03_00_05 785 0x311 SE_K_DIG Digging
B03_00_06 786 0x312 SE_K_SPRING Unused?
B03_00_07 787 0x313 SE_K_EME Emerald shard found
B03_00_08 788 0x314 SE_K_RADAR Emerald Radar beep
B03_00_09 789 0x315 SE_K_CLIMB Climbing
B03_00_10 790 0x316 SE_K_TICAL Tikal hint flying
B03_00_11 791 0x317 SE_K_GLIDEON Gliding start
B03_00_12 792 0x318 SE_K_CHARGE Maximum Heat Attack charge
B03_00_13 793 0x319 SE_K_RELEASE Maximum Heat Attack cancelled
B03_00_14 794 0x31A SE_K_WHISTLE Whistle

P_AMY_BANK03

Filename ID ID (hex) Internal Name Description
B03_00_00 796 0x31C SE_A_GETHAMMER Hammer hit
B03_00_01 797 0x31D SE_A_LONGHAMMER Long Hammer hit
B03_00_02 798 0x31E SE_A_ROTHAMMER Spinning attack start
B03_00_03 799 0x31F SE_A_ALERT Alert (unused?)
B03_00_04 800 0x320 SE_A_IO_CAN Using a Barrel to hide
B03_00_05 801 0x321 SE_A_MOVE_CAN Barrel moving (unused?)
B03_00_06 802 0x322 SE_AZ_TELOP Boss name tick
B03_00_07 803 0x323 SE_AZ_GOLI Zero's chest thump
B03_00_08 804 0x324 SE_AZ_MARK Zero alert
B03_00_09 805 0x325 SE_AZ_ARMSHOOT Zero's arm attack
B03_00_10 806 0x326 SE_AZ_DOSU1 Zero dropping down
B03_00_11 807 0x327 SE_AZ_DOSU2 Zero retracting arms (boss)
B03_00_12 808 0x328 SE_AZ_DAMAGE1 Zero hit
B03_00_13 809 0x329 SE_AZ_DAMAGE2 Zero hit 2 (boss only)
B03_00_14 810 0x32A SE_AZ_CHARGE Zero electrocuted
B03_00_15 811 0x32B SE_AZ_DAMAGE Zero head opening (boss)
B03_00_16 812 0x32C SE_AZ_ENEDEST Zero destroyed (boss)
B03_00_17 813 0x32D SE_AZ_ARM Zero boss attack electricity
B03_00_18 814 0x32E SE_AZ_EMEROT Zero boss attack rotation
B03_00_19 815 0x32F SE_AZ_JUMP Zero jumping
B03_00_20 816 0x330 SE_AZ_MOVE Zero rotating body
B03_00_21 817 0x331 SE_AZ_LASER Zero scanning
B03_00_22 818 0x332 SE_AZ_LOCKON Zero lock-on
B03_00_23 819 0x333 SE_AZ_STANDUP Zero standing up after damage
B03_00_24 820 0x334 SE_A_WHISTLE Whistle

P_E102_BANK03

Filename ID ID (hex) Internal Name Description
B03_00_00 822 0x336 SE_E_TALK Unused
B03_00_01 823 0x337 SE_E_LIMIT Unused
B03_00_02 824 0x338 SE_E_LIMIT2 Unused
B03_00_03 825 0x339 SE_E_LIMIT3 Unused
B03_00_04 826 0x33A SE_E_LIMIT4 Unused
B03_00_05 827 0x33B SE_E_WALK Walking
B03_00_06 828 0x33C SE_E_JUMP Jumping
B03_00_07 829 0x33D SE_E_BRAKE Brake
B03_00_08 830 0x33E SE_E_LAND Landing
B03_00_09 831 0x33F SE_E_RDUSH Unknown (Unused?)
B03_00_10 832 0x340 SE_E_RDUSH2 E Sonic rdush2
B03_00_11 833 0x341 SE_E_HOVER E Sonic hover
B03_00_12 834 0x342 SE_E_BOOSTER Jet Booster
B03_00_13 835 0x343 SE_E_BEAM Laser beam
B03_00_14 836 0x344 SE_E_SHOT Firing
B03_00_15 837 0x345 SE_E_3SHOT Firing with upgrade
B03_00_16 838 0x346 SE_E_SPREAD Explosion
B03_00_17 839 0x347 SE_E_LOCKON Lock-on
B03_00_18 ? ? ? Exists in the soundbank but the game can't play it

P_BIG_BANK03

Filename ID ID (hex) Internal Name Description
B03_00_00 841 0x349 SE_B_LAND Landing (unused?)
B03_00_01 842 0x34A SE_B_SWING Casting
B03_00_02 843 0x34B SE_B_CAST_OK Cast successful
B03_00_03 844 0x34C SE_B_CAST_X Cast failed
B03_00_04 845 0x34D SE_B_REEL Reel
B03_00_05 846 0x34E SE_B_FISH Fish trying to escape
B03_00_06 847 0x34F SE_B_INWATER Falling into the water (unused?)
B03_00_07 848 0x350 SE_B_PUCHI Unknown (unused?)
B03_00_08 849 0x351 SE_B_LIFESAVE Unknown (unused?)
B03_00_09 850 0x352 SE_B_ONWATER Unknown (unused?)
B03_00_10 851 0x353 SE_B_FBOUND Froggy swimming (unused?)
B03_00_11 852 0x354 SE_B_FJUMP Froggy jump (unused?)
B03_00_12 853 0x355 SE_B_FGERO Froggy croak
B03_00_13 854 0x356 SE_B_BOTTOM Unused?
B03_00_14 855 0x357 SE_B_CAUTION Lure tension
B03_00_15 856 0x358 SE_B_WHISTLE Whistle
B03_00_24 Exists in the soundbank but the game can't play it