Player Effect Soundbanks - X-Hax/SADXModdingGuide GitHub Wiki
These soundbanks load into slot 3. The exact soundbank depends on the character you have selected. Sonic and Tails' sounds are merged into one soundbank. The Sonic/Tails soundbank has a Metal Sonic version with additional sounds.
P_SONICTAILS_BANK03 / P_METALTAILS_BANK03
Filename |
ID |
ID (hex) |
Internal Name |
Description |
B03_00_00 |
762 |
0x2FA |
SE_HORMJUMP |
Homing attack (different for Metal Sonic) |
B03_00_01 |
763 |
0x2FB |
SE_LDASHHOLD |
Light Speed Dash charge |
B03_00_02 |
764 |
0x2FC |
SE_LDASH |
Light Speed Dash launch |
B03_00_03 |
765 |
0x2FD |
SE_LATTACK |
Light Speed Dash attack |
B03_00_04 |
766 |
0x2FE |
SE_SONICBOOM |
Light Speed Dash aura (unused) |
B03_00_05 |
767 |
0x2FF |
SE_SPINCHARGE |
Spindash charge |
B03_00_06 |
768 |
0x300 |
SE_SPINDASH |
Spindash release |
B03_00_07 |
769 |
0x301 |
SE_RELEASE |
Explosion (unused) |
B03_00_08 |
770 |
0x302 |
SE_MILESFLY |
Tails' flying (unused) |
B03_00_09 |
771 |
0x303 |
SE_M_ACCGATE |
Green ring (Tails) |
B03_00_10 |
772 |
0x304 |
SE_M_LIMIT |
Time limit (Tails, unused) |
B03_00_11 |
773 |
0x305 |
SE_M_ATTACK |
Tail Whip attack |
B03_00_12 |
774 |
0x306 |
SE_M_MULTI |
Unknown (Unused) |
B03_00_13 |
775 |
0x307 |
SE_S_WHISTLE |
Sonic whistle / Metail Sonic whistle |
B03_00_14 |
776 |
0x308 |
SE_M_WHISTLE |
Tails' whistle / Metal Sonic noise |
B03_00_15 |
775 |
0x307 |
SE_METAL_JUMP |
Metal Sonic jump |
B03_00_16 |
776 |
0x308 |
SE_METAL_BRAKE |
Metal Sonic brake |
B03_00_17 |
777 |
0x309 |
SE_METAL_HOVER |
Metal Sonic hover |
B03_00_18 |
778 |
0x30A |
SE_METAL_LAND |
Metal Sonic landing |
P_KNUCKLES_BANK03
Filename |
ID |
ID (hex) |
Internal Name |
Description |
B03_00_00 |
780 |
0x30C |
SE_K_GLIDE |
Gliding |
B03_00_01 |
781 |
0x30D |
SE_K_PUNCH1 |
Punch 1 |
B03_00_02 |
782 |
0x30E |
SE_K_PUNCH2 |
Double punch |
B03_00_03 |
783 |
0x30F |
SE_K_PUNCH3 |
Final punch/slide |
B03_00_04 |
784 |
0x310 |
SE_K_KICK |
Maximum Heat Attack release |
B03_00_05 |
785 |
0x311 |
SE_K_DIG |
Digging |
B03_00_06 |
786 |
0x312 |
SE_K_SPRING |
Unused? |
B03_00_07 |
787 |
0x313 |
SE_K_EME |
Emerald shard found |
B03_00_08 |
788 |
0x314 |
SE_K_RADAR |
Emerald Radar beep |
B03_00_09 |
789 |
0x315 |
SE_K_CLIMB |
Climbing |
B03_00_10 |
790 |
0x316 |
SE_K_TICAL |
Tikal hint flying |
B03_00_11 |
791 |
0x317 |
SE_K_GLIDEON |
Gliding start |
B03_00_12 |
792 |
0x318 |
SE_K_CHARGE |
Maximum Heat Attack charge |
B03_00_13 |
793 |
0x319 |
SE_K_RELEASE |
Maximum Heat Attack cancelled |
B03_00_14 |
794 |
0x31A |
SE_K_WHISTLE |
Whistle |
P_AMY_BANK03
Filename |
ID |
ID (hex) |
Internal Name |
Description |
B03_00_00 |
796 |
0x31C |
SE_A_GETHAMMER |
Hammer hit |
B03_00_01 |
797 |
0x31D |
SE_A_LONGHAMMER |
Long Hammer hit |
B03_00_02 |
798 |
0x31E |
SE_A_ROTHAMMER |
Spinning attack start |
B03_00_03 |
799 |
0x31F |
SE_A_ALERT |
Alert (unused?) |
B03_00_04 |
800 |
0x320 |
SE_A_IO_CAN |
Using a Barrel to hide |
B03_00_05 |
801 |
0x321 |
SE_A_MOVE_CAN |
Barrel moving (unused?) |
B03_00_06 |
802 |
0x322 |
SE_AZ_TELOP |
Boss name tick |
B03_00_07 |
803 |
0x323 |
SE_AZ_GOLI |
Zero's chest thump |
B03_00_08 |
804 |
0x324 |
SE_AZ_MARK |
Zero alert |
B03_00_09 |
805 |
0x325 |
SE_AZ_ARMSHOOT |
Zero's arm attack |
B03_00_10 |
806 |
0x326 |
SE_AZ_DOSU1 |
Zero dropping down |
B03_00_11 |
807 |
0x327 |
SE_AZ_DOSU2 |
Zero retracting arms (boss) |
B03_00_12 |
808 |
0x328 |
SE_AZ_DAMAGE1 |
Zero hit |
B03_00_13 |
809 |
0x329 |
SE_AZ_DAMAGE2 |
Zero hit 2 (boss only) |
B03_00_14 |
810 |
0x32A |
SE_AZ_CHARGE |
Zero electrocuted |
B03_00_15 |
811 |
0x32B |
SE_AZ_DAMAGE |
Zero head opening (boss) |
B03_00_16 |
812 |
0x32C |
SE_AZ_ENEDEST |
Zero destroyed (boss) |
B03_00_17 |
813 |
0x32D |
SE_AZ_ARM |
Zero boss attack electricity |
B03_00_18 |
814 |
0x32E |
SE_AZ_EMEROT |
Zero boss attack rotation |
B03_00_19 |
815 |
0x32F |
SE_AZ_JUMP |
Zero jumping |
B03_00_20 |
816 |
0x330 |
SE_AZ_MOVE |
Zero rotating body |
B03_00_21 |
817 |
0x331 |
SE_AZ_LASER |
Zero scanning |
B03_00_22 |
818 |
0x332 |
SE_AZ_LOCKON |
Zero lock-on |
B03_00_23 |
819 |
0x333 |
SE_AZ_STANDUP |
Zero standing up after damage |
B03_00_24 |
820 |
0x334 |
SE_A_WHISTLE |
Whistle |
P_E102_BANK03
Filename |
ID |
ID (hex) |
Internal Name |
Description |
B03_00_00 |
822 |
0x336 |
SE_E_TALK |
Unused |
B03_00_01 |
823 |
0x337 |
SE_E_LIMIT |
Unused |
B03_00_02 |
824 |
0x338 |
SE_E_LIMIT2 |
Unused |
B03_00_03 |
825 |
0x339 |
SE_E_LIMIT3 |
Unused |
B03_00_04 |
826 |
0x33A |
SE_E_LIMIT4 |
Unused |
B03_00_05 |
827 |
0x33B |
SE_E_WALK |
Walking |
B03_00_06 |
828 |
0x33C |
SE_E_JUMP |
Jumping |
B03_00_07 |
829 |
0x33D |
SE_E_BRAKE |
Brake |
B03_00_08 |
830 |
0x33E |
SE_E_LAND |
Landing |
B03_00_09 |
831 |
0x33F |
SE_E_RDUSH |
Unknown (Unused?) |
B03_00_10 |
832 |
0x340 |
SE_E_RDUSH2 |
E Sonic rdush2 |
B03_00_11 |
833 |
0x341 |
SE_E_HOVER |
E Sonic hover |
B03_00_12 |
834 |
0x342 |
SE_E_BOOSTER |
Jet Booster |
B03_00_13 |
835 |
0x343 |
SE_E_BEAM |
Laser beam |
B03_00_14 |
836 |
0x344 |
SE_E_SHOT |
Firing |
B03_00_15 |
837 |
0x345 |
SE_E_3SHOT |
Firing with upgrade |
B03_00_16 |
838 |
0x346 |
SE_E_SPREAD |
Explosion |
B03_00_17 |
839 |
0x347 |
SE_E_LOCKON |
Lock-on |
B03_00_18 |
? |
? |
? |
Exists in the soundbank but the game can't play it |
P_BIG_BANK03
Filename |
ID |
ID (hex) |
Internal Name |
Description |
B03_00_00 |
841 |
0x349 |
SE_B_LAND |
Landing (unused?) |
B03_00_01 |
842 |
0x34A |
SE_B_SWING |
Casting |
B03_00_02 |
843 |
0x34B |
SE_B_CAST_OK |
Cast successful |
B03_00_03 |
844 |
0x34C |
SE_B_CAST_X |
Cast failed |
B03_00_04 |
845 |
0x34D |
SE_B_REEL |
Reel |
B03_00_05 |
846 |
0x34E |
SE_B_FISH |
Fish trying to escape |
B03_00_06 |
847 |
0x34F |
SE_B_INWATER |
Falling into the water (unused?) |
B03_00_07 |
848 |
0x350 |
SE_B_PUCHI |
Unknown (unused?) |
B03_00_08 |
849 |
0x351 |
SE_B_LIFESAVE |
Unknown (unused?) |
B03_00_09 |
850 |
0x352 |
SE_B_ONWATER |
Unknown (unused?) |
B03_00_10 |
851 |
0x353 |
SE_B_FBOUND |
Froggy swimming (unused?) |
B03_00_11 |
852 |
0x354 |
SE_B_FJUMP |
Froggy jump (unused?) |
B03_00_12 |
853 |
0x355 |
SE_B_FGERO |
Froggy croak |
B03_00_13 |
854 |
0x356 |
SE_B_BOTTOM |
Unused? |
B03_00_14 |
855 |
0x357 |
SE_B_CAUTION |
Lure tension |
B03_00_15 |
856 |
0x358 |
SE_B_WHISTLE |
Whistle |
B03_00_24 |
|
|
|
Exists in the soundbank but the game can't play it |