List of Textures Files - X-Hax/SADXModdingGuide GitHub Wiki

The following table lists all PVMs found in the game's system folder. (For PVRs, see the second table below.)

Files listed as (Dreamcast) are not used in SADX. Files listed as (DX) are not used in the Dreamcast version.

PVM file name Description
A_HEAD Unused / Amy's talking head (used textures are in AMY_EGGROBO)
A_MASTER Unused / Amy body (used textures are in AMY_EGGROBO)
ADV_EC00 Egg Carrier Deck (untransformed)
ADV_EC01 Egg Carrier Sky Deck entrance (transformed)
ADV_EC02 Egg Carrier Rear deck (transformed)
ADV_EC03 Egg Carrier Captain's Room
ADV_EC04 Egg Carrier Private Room
ADV_EC05 Egg Carrier Pool
ADV_EC30 Egg Carrier Jet Booster room
ADV_EC31 Egg Carrier Bridge
ADV_EC32 Egg Carrier Hedgehog Hammer room
ADV_EC33 Egg Carrier Prison
ADV_EC34 Egg Carrier Water Reservoir (Laser Blaster room)
ADV_EC35 Egg Carrier Chao Garden transporter room
ADV_EC36 Unused
ADV_MR00 Mystic Ruins Main/Station area
ADV_MR01 Mystic Ruins Angel Island area
ADV_MR02 Mystic Ruins Jungle area
ADV_MR03 Mystic Ruins base area
ADV_WINDOW Window frame used in dialogs/menus
ADVSS00 Station Square City Hall
ADVSS01 Station Square Casino area
ADVSS02 Station Square Sewers
ADVSS03 Station Square Main/Station area
ADVSS04 Station Square Hotel/Beach
ADVSS05 Station Square Twinkle Park entrance
AIR_SIGNAL Aircraft enemy takeoff platform in Sky Deck 2
AL_BODY Chao body (DX)
AL_DX_CHAOS Chaos Chao (DX)
AL_DX_ETC Chao drawings and effects (DX)
AL_DX_OBJ_CMN Chao Palm tree, Name Machine and transporters (DX)
AL_DX_PARTS_TEX Chao Animal parts (DX)
AL_DX_TEX_XYBUTTON Chao Garden Button prompts (DX)
AL_ENT_CHAR_E_TEX English Chao Race entry text prompts (DX)
AL_ENT_CHAR_J_TEX Japanese Chao Race entry text prompts (DX)
AL_ENT_TITLE_E_TEX English Chao Race entry headers (DX)
AL_ENT_TITLE_J_TEX Japanese Chao Race entry headers (DX)
AL_EYE Chao Eyes (DX)
AL_GARDEN00SS_2D Chao Garden Sonic Team Website screen (DX)
AL_ICON The thing above the Chao's head (DX)
AL_JEWEL Chao worn jewels (DX)
AL_MOUTH Chao mouth textures (DX)
AL_OBJECT Chao Fruits, seeds etc. (DX)
AL_RACE01 Chao Race Entry (Dreamcast)
AL_RACE02 Chao Race level textures (Dreamcast)
AL_STG_KINDER_AD_TEX Chao Black Market (DX)
AL_TEX_COMMON Chao Stat panel and name font (DX)
AL_TEX_ENT_COMMON_EN English Chao stats in Race entry (DX)
AL_TEX_ENT_COMMON_FR French Chao stats in Race entry (DX)
AL_TEX_ENT_COMMON_JP Japanese Chao stats in Race entry (DX)
AL_TEX_ODEKAKE_MENU_EN English texts for Chao Name Machine (DX)
AL_TEX_ODEKAKE_MENU_JP Japanese texts for Chao Name Machine (DX)
AL_TOY Chao Toys (DX)
AMY Amy
AMY_EFF Amy's effects
AMY_EGGROBO Amy captured by Zero (+ Zero)
AMYROB_WING Unused / Birdie when Amy is captured by Zero
ANCIENT_LIGHT Sonic's Ancient Light upgrade
ANKO Fish
ANKO_T Fish
AVA_BACK Clouds background for menus
AVA_CHSEL Japanese Character Select Screen
AVA_CHSEL_E English Character Select Screen
AVA_CSR Lighting/shading/shadows for the spheres in the character select screen
AVA_DLG Japanese text for buttons that appear when you select a character
AVA_DLG_E English text for buttons that appear when you select a character
AVA_EMBLEM Emblems from the Results Screen
AVA_EMBLEMVIEW Japanese Emblem Results Screen
AVA_EMBLEMVIEW_E English Emblem Results Screen
AVA_EXPLAIN Unused / Japanese control instructions
AVA_FILESEL Japanese File Select Screen
AVA_FILESEL_E English File Select Screen
AVA_FSCMN Japanese Text and numbers for the file select screen (loaded but unused on PC)
AVA_FSCMN_E English Text and numbers for the file select screen (loaded but unused on PC)
AVA_FSDLG Japanese File deletion prompts
AVA_FSDLG_E English File deletion prompts
AVA_FSDLG_F French File deletion prompts
AVA_FSDLG_G German File deletion prompts
AVA_FSDLG_S Spanish File deletion prompts
AVA_GTITLE0 Japanese logo and "Press Enter" text
AVA_GTITLE0_E English logo and "Press Enter" text
AVA_GTITLE0_SHOW Japanese Demo logo and "Press Enter" text (DX)
AVA_GTITLE0_SHOW_E English Demo logo and "Press Enter" text (DX)
AVA_METAL_SONIC Metal Sonic's name (DX)
AVA_NEW16NO Digits for the Sound Test screen and other menus
AVA_OPTION Japanese Options screen
AVA_OPTION_E English Options screen
AVA_SAN Triangle used in the Sound Test and other menus
AVA_SNDTEST Japanese Sound Test
AVA_SNDTEST_E English Sound Test
AVA_SQUARE Box texture used in the main menu
AVA_STNAM Japanese Trial stage names
AVA_STNAM_E English Trial stage names
AVA_SUUJI Percentage of story completion in the character select screen
AVA_TITLE Japanese text for the main menu
AVA_TITLE_BACK Main Menu background (used only in the Japanese version)
AVA_TITLE_BACK_E Main Menu background
AVA_TITLE_CMN Title screen for resolutions over 640x480 (DX)
AVA_TITLE_CMN_SMALL Title screen for 640x480 (DX)
AVA_TITLE_E English text for the main menu
AVA_TRIALACTSEL Japanese Trial menu textures
AVA_TRIALACTSEL_E English Trial menu textures
AVA_VMSSEL Japanese Memory Card select screen (some text used on PC)
AVA_VMSSEL_E English Memory Card select screen (some text used on PC like "SELECT A FILE")
B_CHNAM Japanese character names for the character select screen (bottom)
B_CHNAM_E English character names for the character select screen (bottom)
B_CHNAM_SHOW Unused / Japanese character names used in SADX demos
B_CHNAM_SHOW_E Unused / English character names used in SADX demos
BANB Deer (Chao Animal)
BEACH_SEA Emerald Coast Ocean
BEACH01 Emerald Coast Act 1 (Sonic/Gamma)
BEACH02 Emerald Coast Act 2 (Sonic)
BEACH03 Emerald Coast Act 3 (Big)
BG_AL_RACE02 Chao Race skybox (Dreamcast)
BG_BEACH Emerald Coast Skybox textures
BG_EC00 Unused / Egg Carrier sky
BG_HIGHWAY Speed Highway Skybox textures for Act 1
BG_HIGHWAY01 Speed Highway Skybox textures for Acts 1 and 2
BG_HIGHWAY02 Speed Highway Skybox textures for Act 2
BG_HIGHWAY03 Speed Highway Skybox textures for Act 3
BG_ICECAP Ice Cap Skybox textures
BG_RUIN Lost World Skybox textures
BG_SANDBOARD Sand Hill Skybox textures
BG_SHAREOBJ Twinkle Park and Twinkle Circuit skybox textures
BIG Big
BIG_KAERU Froggy
BO1_MODEL Unused / Station Square People (see SS_PEOPLE)
BOARD_SCORE Sand Hill HUD
BULLET Falling bullets in Chaos 0 cutscene
C_SELECT1 Character select in TGS mode
C_SELECT2 Character select in TGS mode
CAPTUREBEAM Eggmobile's capture beam
CASINO01 Casino Main area
CASINO02 Casino Sewer area
CASINO03 Casino Sonic pinball
CASINO04 Casino NiGHTS pinball
CHAO Chao Eggs and body parts (Dreamcast)
CHAO_ENTRANCE Chao Race Entry level (DX)
CHAO_HYOUJI Japanese VMU transporter fonts/texts (Dreamcast)
CHAO_HYOUJI_E English VMU transporter fonts/texts (Dreamcast)
CHAO_HYOUJI_F French VMU transporter fonts/texts (Dreamcast)
CHAO_HYOUJI_G German VMU transporter fonts/texts (Dreamcast)
CHAO_HYOUJI_S Spanish VMU transporter fonts/texts (Dreamcast)
CHAO_OBJECT Chao Garden objects and toys (Dreamcast)
CHAO_RACE Chao Race level textures (DX)
CHAOBLACKMARKET Chao Black Market room (DX)
CHAOBLACKMARKETOBJ Chao Black Market objects (DX)
CHAOS_BRAINFRAME Chaos 2 brain effect
CHAOS_EFFECT Chaos brain and bubble particle effects
CHAOS_EMERALD Chaos Emerald particles
CHAOS_LIFEGAUGE Boss life meter
CHAOS_SURFACE Chaos puddle in cutscenes
CHAOS0 Chaos 0
CHAOS0_EFFECT Chaos 0 particle effects
CHAOS0_OBJECT Chaos 0 objects
CHAOS1 Chaos 1 in cutscenes
CHAOS2 Chaos 2 particle effects
CHAOS2_BARRIER Chaos 2 barrier particle effects
CHAOS2_EFFECT Chaos 2 particle effects
CHAOS2_OBJECT Chaos 2 objects
CHAOS4_COMMON Chaos 4
CHAOS4_HASHIRA Water splash when Chaos 4 turns over lilypads
CHAOS4_KAMA Chaos 4 long-range attacks
CHAOS4_NUMA Chaos 4 swamp
CHAOS4_OBJECT Lilypads, skybox etc. in Chaos 4
CHAOS4_SHIBUKI Water splash when Chaos 4 emerges
CHAOS4_TIKEI Chaos 4 level textures
CHAOS4_WAVE Chaos 4 water ripple
CHAOS6 Chaos 6
CHAOS6_BG Chaos 6 skybox
CHAOS6_EFFECT Chaos 6 particle effects
CHAOS6_EGGMAN Eggmobile in Chaos 6
CHAOS6_EISEI Unused
CHAOS6_OBJECT Chaos 6 objects
CHAOS7_0 Perfect Chaos level textures
CHAOS7_0BREATH Perfect Chaos attacks (1st phase)
CHAOS7_0BREATH2ND Perfect Chaos attacks (2nd phase)
CHAOS7_0DAMAGE Perfect Chaos damage explosion
CHAOS7_0DEAD_PTCHG Perfect Chaos final explosion
CHAOS7_0SURFACE Perfect Chaos
CHAOS7_0WATEREXP Perfect Chaos breath water explosion 1
CHAOS7_0WEXP_PTCHG Perfect Chaos breath water explosion 2
COERA Fish
CON_REGULAR Japanese HUD and pause menu textures
CON_REGULAR_E English HUD and pause menu textures
CREAM Cream cameo model textures
E_AIRCRAFT Aircraft enemy (Sky Deck)
E_AMENBO Sweep badnik
E_BOMB Kiki's bombs
E_BUYON Buyon badnik
E_CART Unused cart enemy textures (used textures are in OBJ_SHAREOBJ)
E_LEON Leon badnik
E_ROBO Egg Keeper
E_SAI Rhinotank
E_SARU Kiki
E_SNAKE Boa-boa
E_SNOWMAN Ice Ball badnik
E101 E-101 boss
E101_TIKEI E-101 level textures
E101R E-101 MK2 boss (Dreamcast version uses a .PB file)
E101R_BG E-101 MK2 skybox
E101R_TIKEI E-101 MK2 level textures
E102 Gamma's body textures
E102BEAM Gamma's attack effects
E102EFFECT Gamma's jet and hover effects
E102HIT Gamma's explosion effects
E102TIME Gamma's timer
E103OLD Unused
E104OLD Unused
E105 E-105
E105OLD Unused
EC_ACTDOOR Unused
EC_ALIFE Egg Carrier Chao transporter
EC_BG Unused / Egg Carrier sky
EC_BOAT Egg Carrier boat that takes you to Station Square
EC_CLOUDS Unused
EC_EGGLIFT Unused
EC_IKADA Egg Carrier raft that takes you to the Mystic Ruins
EC_LIGHT Egg Carrier 2 in Perfect Chaos cutscene
EC_SEA Sea textures for crashed Egg Carrier (only the cloud texture is used in DX)
EC_SKY Egg Carrier Skybox textures
EC_STATION Unused / Monorail station
EC_TARAI Egg Carrier EGGMAN button puzzle
EC_TORNADO Crashed Tornado on the Egg Carrier
EC_TRANSFORM Egg Carrier Transformation cutscene
EC_WATER Egg Carrier / Water in the reservoir room and the pool
EDV_K_HLIFT Unused
EDV_S_STDOOR Unused
EFF_C7_BUBBLE Unused
EFF_CANDLE Candle effect textures (Twinkle Park)
EFF_FINALEGG_POM Dust effect in Final Egg?
EFF_PAST Effect textures for Past
EFF_REGULAR Common effects
EFF_SANDBOARD Sand Hill effects
EFF_TWINKLE Particle effect textures for Twinkle Park
EFF_WT_COLUMN Waterfall in Perfect Chaos
EGG_MISSILE Eggman's missile to destroy Station Square
EGGMAN Eggman
EGGROB Zero in levels
EGM1 Egg Hornet
EGM1BARRIER Egg Hornet barrier
EGM1EGGMAN Eggman in Egg Hornet
EGM1JET Egg Hornet jet fumes
EGM1JETB Egg Hornet jet fumes 2
EGM1LAND Egg Hornet level textures
EGM1MIS Egg Hornet missiles
EGM1SORA Egg Hornet skybox
EGM1TSUCHI Egg Hornet dust particles when digging
EGM2 Egg Walker
EGM2_BAKU Egg Walker explosion
EGM2_CAR Egg Walker cars
EGM2_COMMON Egg Walker objects
EGM2_EFFECT Egg Walker particle effects
EGM2_FIRE Egg Walker fire particle
EGM2_HAMON Egg Walker shockwave
EGM2_MINE Egg Walker bombs
EGM2_MISSILE Egg Walker missiles
EGM2_SKY Egg Walker skybox
EGM2_TIKEI Egg Walker level textures
EGM3CHIKEI Egg Viper level textures
EGM3MDL Egg Viper main model
EGM3SPR Egg Viper particle effects
EMBLEM Adventure Field emblem
EME_KIRAN Chaos Emerald sparkle effect
ENDBG_AMY_0 Screenshots for Amy's credits
ENDBG_AMY_1 Screenshots for Amy's credits
ENDBG_AMY_2 Screenshots for Amy's credits
ENDBG_BIG_0 Screenshots for Big's credits
ENDBG_BIG_1 Screenshots for Big's credits
ENDBG_BIG_2 Screenshots for Big's credits
ENDBG_E102_0 Screenshots for Gamma's credits
ENDBG_E102_1 Screenshots for Gamma's credits
ENDBG_E102_2 Screenshots for Gamma's credits
ENDBG_KNUCKLES_0 Screenshots for Knuckles' credits
ENDBG_KNUCKLES_1 Screenshots for Knuckles' credits
ENDBG_KNUCKLES_2 Screenshots for Knuckles' credits
ENDBG_LAST_AMY "Fin" image shown at the end of Amy's credits
ENDBG_LAST_BIG "Fin" image shown at the end of Big's credits
ENDBG_LAST_E102 "Fin" image shown at the end of Gamma's credits
ENDBG_LAST_KNUCKLES "Fin" image shown at the end of Knuckles' credits
ENDBG_LAST_SONIC "Fin" image shown at the end of Sonic's credits
ENDBG_LAST_SUPERSONIC "Fin" image shown at the end of Final Story credits
ENDBG_LAST_TAILS "Fin" image shown at the end of Tails' credits
ENDBG_LOGO Company logos (SofDec, SEGA Digital Studios etc.) - unused in SADX
ENDBG_SONIC_0 Screenshots for Sonic's credits
ENDBG_SONIC_1 Screenshots for Sonic's credits
ENDBG_SONIC_2 Screenshots for Sonic's credits
ENDBG_SUPERSONIC_0 Screenshots for Final Story credits
ENDBG_SUPERSONIC_1 Screenshots for Final Story credits
ENDBG_SUPERSONIC_2 Screenshots for Final Story credits
ENDBG_SUPERSONIC_3 Screenshots for Final Story credits
ENDBG_TAILS_0 Screenshots for Tails' credits
ENDBG_TAILS_1 Screenshots for Tails' credits
ENDBG_TAILS_2 Screenshots for Tails' credits
ER_9000_EGGMANROBO Unused
EROBO Zero boss (DC version uses .PB file)
EV_ALIFE Chao in Past cutscenes
EV_CHAOS0_MANJU Chaos puddle in cutscenes
EV_CHAOS1 Chaos 1 in cutscenes
EV_E101_BODY E-101 in cutscenes
EV_E101_FUN E-101 Jet Booster in cutscenes
EV_E101KAI E-101 MK 2 in cutscenes
EV_E103_BODY E-103 in cutscenes
EV_E103_FUN E-103 Jet Booster in cutscenes
EV_E104_BODY E-104 in cutscenes
EV_E104_FUN E-104 Jet Booster in cutscenes
EV_E105_BODY E-105 in cutscenes
EV_E105_FUN E-105 Jet Booster in cutscenes
EV_ECCLOUD Clouds used in various cutscenes
EV_EGGMAN_BODY Eggman in cutscenes
EV_EGGMOBILE1 Unused
EV_EGGMOBLE0 Eggman in Eggmobile in cutscenes
EV_EGGMOBLE0DM Unused
EV_EGGMOBLE1 Eggmobile (Egg Hornet)
EV_EGGMOBLE2 Eggmobile (Egg Walker)
EV_HELI Helicopter in Station Square (Sonic intro)
EV_K_PATYA Pachacamac's textures
EV_S_MSBODY Metal Sonic in Amy's intro
EV_S_T2C_BODY Tails and the Tornado in "Sonic sees Tails crash" cutscene
EV_SPOTLIGHT Spotlight during Eggman's announcement
EV_TR1 Tornado 1 in cutscenes
EV_TR1_WITH_SONIC Tornado 1 with Sonic and Tails in cutscenes
EV_TR2_BIG Tornado 2 with Big (the model used on top of the Egg Carrier crash FMV)
EV_TR2BEFORE_WITH_SONIC Tornado 2 with Sonic and Tails in cutscenes (before transformation)
EV_TR2CHANGE_WITH_SONIC Tornado 2 with Sonic and Tails in cutscenes (after transformation)
EXTRA Animal icons
F_EGG_ZANGAI Falling platforms in the cutscene before Egg Viper
F0000_FROG Unused
FAT_B Unused
FINALEGG1 Final Egg Act 1
FINALEGG2 Final Egg Act 2
FINALEGG3 Final Egg Act 3
FINALEGG4 Unused
FISHING Big's fishing HUD
FPACK Amy's shopping bag in the intro
FROG Froggy brought by Gamma to the Egg Carrier
FROG1 Frogs brought by other robots
FROG2 Frogs brought by other robots
FROG3 Frogs brought by other robots
GACHAPON Final Egg badnik (EGacha)
GAMEOVER Japanese Game Over text
GAMEOVER_E English Game Over text
GARDEN_MR_SKY_HIRU Mystic Ruins garden Day skybox (Dreamcast)
GARDEN_MR_SKY_YORU Mystic Ruins garden Night skybox (Dreamcast)
GARDEN_MR_SKY_YUU Mystic Ruins garden Evening skybox (Dreamcast)
GARDEN00 Station Square garden (Dreamcast)
GARDEN00_OBJECT Station Square garden objects (Dreamcast)
GARDEN00SS Station Square garden (DX)
GARDEN00SSOBJ Station Square garden objects (DX)
GARDEN01 Egg Carrier garden (Dreamcast)
GARDEN01_SKY Egg Carrier garden skybox (Dreamcast)
GARDEN01EC Egg Carrier garden (DX)
GARDEN02 Mystic Ruins garden (Dreamcast)
GARDEN02_OBJECT Mystic Ruins garden objects (Dreamcast)
GARDEN02_SKY Mystic Ruins garden skybox (Dreamcast)
GARDEN02MR_DAYTIME Mystic Ruins garden Day (DX)
GARDEN02MR_EVENING Mystic Ruins garden Evening (DX)
GARDEN02MR_NIGHT Mystic Ruins garden Night (DX)
GC_VMS Gamecube memory card
GG_TEXLIST Japanese Mini Game Collection text
GG_TEXLIST_FR French Mini Game Collection text
GG_TEXLIST_GE German Mini Game Collection text
GG_TEXLIST_SP Spanish Mini Game Collection text
GG_TEXLIST_US English Mini Game Collection text
GGMENU_TEXLIST Japanese Mini Game Collection pause menu
GGMENU_TEXLIST_FR French Mini Game Collection pause menu
GGMENU_TEXLIST_GE German Mini Game Collection pause menu
GGMENU_TEXLIST_SP Spanish Mini Game Collection pause menu
GGMENU_TEXLIST_US English Mini Game Collection pause menu
GOMA Seal (Chao animal)
GORI Gorilla (Chao animal)
GR_10000_GIRL1 Unused
GR1_MODEL Unused
HAMMER Fish
HIGHWAY_CAR Speed Highway Act 3 cars
HIGHWAY01 Speed Highway Act 1
HIGHWAY02 Speed Highway Act 2
HIGHWAY03 Speed Highway Act 3 (Sonic/Knuckles)
HINT Tikal hint orb
HOT_E105 E-105 boss
HOTSHELTER0 Hot Shelter / Object textures for all acts
HOTSHELTER1 Hot Shelter Act 1
HOTSHELTER2 Hot Shelter Act 2
HOTSHELTER3 Hot Shelter Act 3 (Gamma)
HOTSHELTER4 Hot Shelter Cargo platform (Gamma)
ICECAP01 Ice Cap Act 1
ICECAP02 Ice Cap Acts 2 and 4
ICECAP03 Ice Cap Act 3 (snowboard)
ICM0001_3 City background in Sonic's intro
ICM0001_5 Unused / Higher res city background in Sonic's intro (ICM0001_3 is used)
ICM0060 Backgrounds for Amy's flashbacks w/Sonic
ICM006D Birdie's family picture
ICM00C3 Gamma's flashback when he decides to rescue his brothers
ICM00C5 Gamma's flashback before fighting Beta
ICM00C7 Gamma's flashback at the end of his story
ICM0142 Gamma's flashback after rescuing E-105
ISHIDAI Fish
K_PATYA Pachacamac's textures
K_TUTORIAL Unused / Knuckles' gliding tutorial
KAJIKI Fish
KAOS_EME Chaos Emerald (goal object)
KNU_EFF Knuckles' effects
KNUCKLES Knuckles
KNUCKLES_DEBU Echidnas in the Past, "fat" type (loaded but unused in DX)
KNUCKLES_LONG Echidnas in the Past, "tall" type (loaded but unused in DX)
KNUCKLES_NORMAL Echidnas in the Past, "normal" type (loaded but unused in DX)
KOAR Koala (Chao animal)
KUJA Peacock (Chao animal)
L_SIBUKI Big wave when Chaos steals the last Emerald
LAST1A_HIGHWAY_A Perfect Chaos platforms
LIGHTNING The lightning effect used by OBiriBiri in Hot Shelter
LION Lion (Chao animal)
LM_CHAOS0 Chaos 0 level textures
LM_CHAOS2 Chaos 2 level textures
LM_CHAOS6 Chaos 6 level textures (Sonic)
LM_CHAOS6_2 Chaos 6 level textures (Knuckles)
LM_CHAOS7_0 Perfect Chaos level textures
LOADING "Now loading" screen (used only in TGS mode)
LOCKET Birdie's locket (Amy's story)
M_CHNAM Colored character names for the character select screen
M_EM_BLACK Chaos Emerald Colorless (cutscenes)
M_EM_BLUE Chaos Emerald Blue (cutscenes)
M_EM_GREEN Chaos Emerald Green (cutscenes)
M_EM_PURPLE Chaos Emerald Purple (cutscenes)
M_EM_RED Chaos Emerald Red (cutscenes)
M_EM_SKY Chaos Emerald Sky Blue (cutscenes)
M_EM_WHITE Chaos Emerald White (cutscenes)
M_EM_YELLOW Chaos Emerald Yellow (cutscenes)
M_HEAD_1 Tails' talking head
M_TR_P Tornado in Tails' intro
M_TR_S Unused
MAP_EC_A Egg Carrier deck (transformed)
MAP_EC_B Egg Carrier deck (untransformed)
MAP_EC_H Egg Carrier interior
MAP_ICON Character icons for the Adventure Field maps
MAP_MR_A Map for Mystic Ruins Angel Island area
MAP_MR_J Map for Mystic Ruins Jungle area
MAP_MR_S Map for Mystic Ruins Station area
MAP_PAST_E Map for Past - Echidna City
MAP_PAST_S Map for Past - Master Emerald Altar
MAP_SS Map for Station Square
MECHA Fish
METALSONIC Metal Sonic (playable)
MGHAND Eggmobile's grabber that takes the Emeralds/Birdie
MI_3DASU Statue (Mission Mode object)
MILES Tails
MILESRACE Tails' race icons
MINI_CART01 Twinkle Circuit Act 1
MINI_CART02 Twinkle Circuit Act 2
MINI_CART03 Twinkle Circuit Act 3
MINI_CART04 Twinkle Circuit Act 4
MINI_CART05 Twinkle Circuit Act 5
MINI_CART06 Twinkle Circuit Act 6
MIS_C_EN English Mission status screen
MIS_C_J Japanese Mission status screen
MIS_P Mission Start, Clear and timer textures
MISSION Textures for Mission Mode objects
MISSION_TUTO Mission Mode tutorial background
MIZUBASIRA Unused
MOGU Mole (Chao animal)
MOGURATATAKI Hedgehog Hammer targets
MONORAIL Unused / Monorail station
MONOSTATION Unused / Monorail station
MOUNTAIN_CARRIER Egg Carrier in Sonic's story cutscene (EV180)
MOUNTAIN_E104 E-104 boss textures
MOUNTAIN_MEXPLOSION E-104 boss explosion
MOUNTAIN_STEAM Red Mountain steam animation
MOUNTAIN01 Red Mountain Act 1
MOUNTAIN02 Red Mountain Act 2
MOUNTAIN03 Red Mountain Act 3 (Knuckles)
MP_10000_POLICE Station Square police NPC (Chaos 0)
MR_EGG Mystic Ruins secret Chao egg
MR_FINALEGG Mystic Ruins Final Egg base (object)
MR_PYRAMID Temple ruins in the jungle
MR_SKY00 Mystic Ruins Skybox textures (main/station area)
MR_SKY01 Mystic Ruins Skybox textures (Angel Island area)
MR_SKY02 Mystic Ruins Skybox textures (jungle area)
MR_TORNADO2 Mystic Ruins crashed Tornado 2
MR_TRAIN Mystic Ruins train
MRACE_EGGMOBLE Eggman in Eggmobile in Tails' Speed Highway race
MROBJ Mystic Ruins object textures
MROBJ_MAST Unused
MROBJ_MASTLDAM Unused
MROBJ_MASTSDAM Unused
NEW_BB Fish
NISEPAT Cop Speeder
NOWLOAD Unused / "Now loading" text (DX)
OBJ_AL_RACE Chao Race objects and Japanese text
OBJ_AL_RACE_E Chao Race objects and English text
OBJ_BEACH Emerald Coast Object textures
OBJ_CASINO_E Object textures for Casino pinball tables
OBJ_CASINO2 Effect sprites for Casino pinball tables
OBJ_CASINO8 Effect sprites for Casino main area and sewers
OBJ_CASINO9 Object textures for Casino main area and sewers
OBJ_CHAOS7 Perfect Chaos objects
OBJ_EC00 Egg Carrier Object textures
OBJ_EC30 Egg Carrier Object textures
OBJ_FINALEGG Object textures for all acts
OBJ_HIGHWAY Object textures (Shared for all acts)
OBJ_HIGHWAY2 Object textures (Shared for all acts)
OBJ_ICECAP Object textures (used in all acts)
OBJ_ICECAP2 Object textures (used in all acts)
OBJ_MINI_CART Twinkle Curcuit object textures
OBJ_MOUNTAIN Object textures (Shared for all acts)
OBJ_PAST Past object textures
OBJ_REGULAR Rings and other common objects
OBJ_RUIN Lost World Object textures (used in all acts)
OBJ_RUIN2 Lost World Object textures (used in all acts)
OBJ_SANDBOARD Sand Hill Object textures
OBJ_SHAREOBJ Twinkle Park Act 1 and Twinkle Circuit object textures
OBJ_SKYDECK Sky Deck Object textures (Shared for all acts)
OBJ_SS Station Square object textures
OBJ_TWINKLE Twinkle Park Object textures
OBJ_WINDY Windy Valley Object textures
OL_10000 Unused / People
OUM Parrot (Chao animal)
OY_10000 Unused / People
PAST_KN_FAM Textures for the Echidnas in MR Past
PAST00 Echidna City
PAST01 Master Emerald shrine
PAST02 Master Emerald shrine on fire
PEN Penguin (Chao animal)
PIRANIA Fish
PRESSSTART "Press Start button"/"Press Enter" text on the demo screen
PVME101FACTORY Egg Carrier / The room where Gamma sees E-101 being rebuilt
RAKO Otter (Chao animal)
ROBOTV Zero's image on large screen in Hot Shelter
RUIN01 Lost World Act 1
RUIN02 Lost World Act 2 (Sonic/Knuckles)
RUIN03 Lost World Act 3 (Mural room)
RYUGU Fish
SA_XMAS Unused / Christmas 1999 DLC tree textures
SAKE Fish
SAME Fish
SANDBOARD Sand Hill Level textures
SCORE_ACT Japanese Action Stage scoreboard
SCORE_ACT_E English Action Stage scoreboard
SCORE_BACK Scoreboard background
SCORE_BOARD Japanese Sand Hill scoreboard
SCORE_BOARD_E English Sand Hill scoreboard
SCORE_BOSS Japanese boss scoreboard
SCORE_BOSS_E English boss scoreboard
SCORE_CART Japanese Twinkle Circuit scoreboard
SCORE_CART_E English Twinkle Circuit scoreboard
SCORE_MOLE Japanese Hedgehog Hammer scoreboard
SCORE_MOLE_E English Hedgehog Hammer scoreboard
SCORE_RESULT Japanese "Level A/B/C Complete/Missed" text
SCORE_RESULT_E English "Level A/B/C Complete/Missed" text
SCORE_SHOOT Japanese Sky Chase scoreboard
SCORE_SHOOT_E English Sky Chase scoreboard
SEA_BASS Fish
SEGALOGO SEGA logo (only used in the Japanese version)
SEGALOGO_E SEGA logo
SHAPE_FROG Froggy in cutscenes
SHAPE_FROG_2 Froggy in cutscenes
SHELTER_COLUMN Hot Shelter Water drain effect for the emergency drainage switch
SHELTER_SUIMEN Hot Shelter Water textures
SHOOTING0 Sky Chase Egg Carrier, common object textures
SHOOTING1 Sonic and Tails on the Tornado, Sky Chase Act 1 textures
SHOOTING2 Sonic and Tails on the Tornado 2, Sky Chase Act 2 textures
SKYDECK01 Sky Deck Act 1
SKYDECK02 Sky Deck Act 2
SKYDECK03 Sky Deck Act 3
SMRYBG_AMY Amy story recap screen background
SMRYBG_BIG Big story recap screen background
SMRYBG_E102 Gamma story recap screen background
SMRYBG_KNUCKLES Knuckles story recap screen background
SMRYBG_SONIC Sonic story recap screen background
SMRYBG_SUPERSONIC Final story recap screen background
SMRYBG_TAILS Tails story recap screen background
SON_EFF Sonic's effects
SONIC Sonic
SONICDX_GG_BG_JP Unused
SONICDX_GG_PARTS Unused
SS_BG Station Square sky
SS_BOAT Station Square boat that takes you to the crashed Egg Carrier
SS_BURGER Burger shop objects
SS_CASINO Casino area objects
SS_DENTOU Station Square window decorations
SS_EKIIN Station staff workers
SS_KANBAN Station Square signs such as burger shop
SS_MIZUGI Swimsuit ladies at the pool
SS_PEOPLE Other Station Square NPCs
SS_TRAIN Station Square train
SS_TWINS Station Square Twinkle Park entrance
SSCAR Station Square cars
SSPATCAR_BODY Police cars seen from above in Sonic's intro
SUKA Skunk (Chao animal)
SUPERSONIC Super Sonic
SUPI_SUPI Spinner badnik
TAI Fish
TANKEN Mystic Ruins NPCs
TGS_SOUSA_A Amy tutorial (TGS)
TGS_SOUSA_B Big tutorial (TGS)
TGS_SOUSA_E Gamma tutorial (TGS)
TGS_SOUSA_K Knuckles tutorial (TGS)
TGS_SOUSA_S Sonic tutorial (TGS)
TGS_SOUSA_T Tails tutorial (TGS)
TIKAL Tikal
TIMEOVER Unused
TITLE Unused / SA1 Beta title screen
TITLE_END_SHOW Unused / Japanese "Thanks for playing" screen used in SADX demos
TITLE_END_SHOW_E Unused / English "Thanks for playing" screen used in SADX demos
TOGEBALL_TOGEBALL Spiked ball
TR2CRASH Crashed Tornado 2 in the Mystic Ruins
TUBA Swallow (Chao animal)
TUTO_CMN Japanese textures used in tutorials for all characters
TUTO_CMN_E English textures used in tutorials for all characters
TUTO_CMN_SHOW Unused / Early character tutorial textures
TUTO_CMN_SHOW_E Unused / Early character tutorial textures
TUTOBG_AMY Amy tutorial background
TUTOBG_BIG Big tutorial background
TUTOBG_E102 Gamma tutorial background
TUTOBG_KNUCKLES Knuckles tutorial background
TUTOBG_SONIC Sonic tutorial background
TUTOBG_TAILS Tails tutorial background
TUTOMSG_AMY Japanese Amy tutorial texts
TUTOMSG_AMY_E English Amy tutorial texts
TUTOMSG_AMY_F French Amy tutorial texts
TUTOMSG_AMY_G German Amy tutorial texts
TUTOMSG_AMY_S Spanish Amy tutorial texts
TUTOMSG_BIG Japanese Big tutorial texts
TUTOMSG_BIG_E English Big tutorial texts
TUTOMSG_BIG_F French Big tutorial texts
TUTOMSG_BIG_G German Big tutorial texts
TUTOMSG_BIG_S Spanish Big tutorial texts
TUTOMSG_E102 Japanese Gamma tutorial texts
TUTOMSG_E102_E English Gamma tutorial texts
TUTOMSG_E102_F French Gamma tutorial texts
TUTOMSG_E102_G German Gamma tutorial texts
TUTOMSG_E102_S Spanish Gamma tutorial texts
TUTOMSG_KNUCKLES Japanese Knuckles tutorial texts
TUTOMSG_KNUCKLES_E English Knuckles tutorial texts
TUTOMSG_KNUCKLES_F French Knuckles tutorial texts
TUTOMSG_KNUCKLES_G German Knuckles tutorial texts
TUTOMSG_KNUCKLES_S Spanish Knuckles tutorial texts
TUTOMSG_SONIC Japanese Sonic tutorial texts
TUTOMSG_SONIC_E English Sonic tutorial texts
TUTOMSG_SONIC_F French Sonic tutorial texts
TUTOMSG_SONIC_G German Sonic tutorial texts
TUTOMSG_SONIC_S Spanish Sonic tutorial texts
TUTOMSG_TAILS Japanese Tails tutorial texts
TUTOMSG_TAILS_E English Tails tutorial texts
TUTOMSG_TAILS_F French Tails tutorial texts
TUTOMSG_TAILS_G German Tails tutorial texts
TUTOMSG_TAILS_S Spanish Tails tutorial texts
TVSETTING TV 50-60 hz test screen (Dreamcast)
TWINKLE01 Act 1 (Sonic)
TWINKLE02 Act 2 (Sonic, Amy, Big)
TWINKLE03 Act 3 (Amy)
TX_CHNAM Japanese character names for the emblem results screen (bottom)
TX_CHNAM_E English character names for the emblem results screen (bottom)
UNAGI Fish
UNI_A_UNIBODY Unidus badnik (black)
UNI_C_UNIBODY Unidus badnik (red)
USA Rabbit (Chao animal)
UTSUBO Fish
VER1_WING Birdie in cutscenes
VER2_WING Birdie in cutscenes
VER3_WING Birdie in cutscenes
VER4_WING Birdie in cutscenes
WARA Wallaby (Chao animal)
WAVE7_WA Water ripple in Master Emerald Altar Past cutscenes
WINDY_BACK Windy Valley Skybox textures for Act 1
WINDY_BACK2 Windy Valley Skybox textures for Act 2
WINDY_BACK3 Windy Valley Skybox textures for Act 3
WINDY_E103 E-103 boss textures
WINDY01 Windy Valley Act 1 (Sonic/Gamma)
WINDY02 Windy Valley Act 2 (Sonic inside the tornado)
WINDY03 Windy Valley Act 3 (Sonic/Tails)
WING_P Pink Flicky (Gamma)
WING_T Grey Flicky (Beta)
YOUGAN_ANIM Red Mountain lava textures
ZOU Elephant (Chao animal)

Below is a list of all individual PVR files in the game's system folder. Italicized items are not confirmed to be used ingame.

Name Description
ABC_TXT.PVR Font used in the File Select, Sound Test and "Now Loading"
ACTION_0.PVR "Time" in Japanese
ACTION_1.PVR "Rings" in Japanese
ACTION_2.PVR "Enemy Score" in Japanese
ACTION_3.PVR "Time Score" in Japanese
ACTION_4.PVR "Ring Score" in Japanese
ACTION_5.PVR "Total Score" in Japanese
ACTION_6.PVR "LEVEL"
ACTION_7.PVR "A"
ACTION_8.PVR "B"
ACTION_9.PVR "C"
ACTION_10.PVR "Score" in Japanese
ACTION_11.PVR "Clear" in Japanese
ACTION_12.PVR "Miss" in Japanese
ACTION_13.PVR "Mission" in Japanese
ACTION_15.PVR "Total Time" in Japanese
ACTION_16.PVR "%"
AL_BARRIA.PVR Shield that appears around released Chao Animals
AM_SEA124_8.PVR Windy Valley sea texture (unused)
A_STAGE01.PVR Amy: Twinkle Park title card (Japanese)
A_STAGE01_E.PVR Amy: Twinkle Park title card (English)
A_STAGE02.PVR Amy: Hot Shelter title card (Japanese)
A_STAGE02_E.PVR Amy: Hot Shelter title card (English)
A_STAGE03.PVR Amy: Final Egg title card (Japanese)
A_STAGE03_E.PVR Amy: Final Egg title card (English)
B32ASCII.PVR Boss name font (English)
B32ASCII_J.PVR Boss name font (Japanese)
BELT2.PVR Final Egg texture (unused?)
BOSS_0.PVR "Chaos 0" in Japanese
BOSS_1.PVR "Egg Hornet" in Japanese
BOSS_2.PVR "Chaos 4"
BOSS_3.PVR "Chaos 6"
BOSS_4.PVR "Egg Viper" in Japanese
BOSS__0.PVR "Egg Walker" in Japanese
BOSS__1.PVR "Chaos 2" in Japanese
BOSS__2.PVR "ZERO"
BOSS__3.PVR "E-101 Beta"
BOSS__4.PVR "E-101 R" in Japanese
B_STAGE01.PVR Big: Twinkle Park title card (Japanese)
B_STAGE01_E.PVR Big: Twinkle Park title card (English)
B_STAGE02.PVR Big: Ice Cap title card (Japanese)
B_STAGE02_E.PVR Big: Ice Cap title card (English)
B_STAGE03.PVR Big: Emerald Coast title card (Japanese)
B_STAGE03_E.PVR Big: Emerald Coast title card (English)
B_STAGE04.PVR Big: Hot Shelter title card (Japanese)
B_STAGE04_E.PVR Big: Hot Shelter title card (English)
CAPTUREBEAM.PVR Eggmobile's capture beam in cutscenes
E_STAGE01.PVR Gamma: Final Egg title card (Japanese)
E_STAGE01_E.PVR Gamma: Final Egg title card (English)
E_STAGE02.PVR Gamma: Emerald Coast title card (Japanese)
E_STAGE02_E.PVR Gamma: Emerald Coast title card (English)
E_STAGE03.PVR Gamma: Windy Valley title card (Japanese)
E_STAGE03_E.PVR Gamma: Windy Valley title card (English)
E_STAGE04.PVR Gamma: Red Mountain title card (Japanese)
E_STAGE04_E.PVR Gamma: Red Mountain title card (English)
E_STAGE05.PVR Gamma: Hot Shelter title card (Japanese)
E_STAGE05_E.PVR Gamma: Hot Shelter title card (English)
HYOJI_BALLS_E.PVR "BALLS" HUD in Casino
HYOJI_EMBLEM0.PVR Emblem display (left half)
HYOJI_EMBLEM1.PVR Emblem display (right half)
K_STAGE01.PVR Knuckles: Speed Highway title card (Japanese)
K_STAGE01_E.PVR Knuckles: Speed Highway title card (English)
K_STAGE02.PVR Knuckles: Casinopolis title card (Japanese)
K_STAGE02_E.PVR Knuckles: Casinopolis title card (English)
K_STAGE03.PVR Knuckles: Red Mountain title card (Japanese)
K_STAGE03_E.PVR Knuckles: Red Mountain title card (English)
K_STAGE04.PVR Knuckles: Lost World title card (Japanese)
K_STAGE04_E.PVR Knuckles: Lost World title card (English)
K_STAGE05.PVR Knuckles: Sky Deck title card (Japanese)
K_STAGE05_E.PVR Knuckles: Sky Deck title card (English)
M128_SEA001.PVR Windy Valley sea texture (unused)
MINIGAME_0.PVR "Shoot down rate" in Japanese
MINIGAME_1.PVR "Sonic" in Japanese
MINIGAME_2.PVR "Super Sonic" in Japanese
MINIGAME_3.PVR "Eggman" in Japanese
MINIGAME_4.PVR "Gate Score" in Japanese
MINIGAME_5.PVR "Trick Score" in Japanese
MINIGAME_6.PVR "Lap 1" in Japanese
MINIGAME_7.PVR "Lap 2" in Japanese
MINIGAME_8.PVR "Lap 2" in Japanese
MINIPRF01.PVR "Control explanation" in Japanese
MINIPRF02.PVR "A: Shot" in Japanese
MINIPRF03.PVR "Hold down A to lock on" in Japanese
MINIPRF04.PVR "Release A for a homing missile" in Japanese
MINIPRF05.PVR "Press(A)Button"
MINIPRF06.PVR "A: Jump" in Japanese
MINIPRF07.PVR "Press A on the jump panel to do the finishing move" in Japanese
MINIPRF08.PVR "A: Accelerate" in Japanese
MINIPRF09.PVR "X: Break" in Japanese
MISSION_A_AFIN.PVR MISSION_A_AFIN.PVR
MISSION_A_AHOT.PVR MISSION_A_AHOT.PVR
MISSION_A_ATWI.PVR MISSION_A_ATWI.PVR
MISSION_A_BALMIN.PVR MISSION_A_BALMIN.PVR
MISSION_A_BALRING.PVR MISSION_A_BALRING.PVR
MISSION_A_BALRING_E.PVR MISSION_A_BALRING_E.PVR
MISSION_A_BALRING_F.PVR MISSION_A_BALRING_F.PVR
MISSION_A_BALRING_G.PVR MISSION_A_BALRING_G.PVR
MISSION_A_BALRING_S.PVR MISSION_A_BALRING_S.PVR
MISSION_A_BALZERO.PVR MISSION_A_BALZERO.PVR
MISSION_A_BALZERO_E.PVR MISSION_A_BALZERO_E.PVR
MISSION_A_BALZERO_F.PVR MISSION_A_BALZERO_F.PVR
MISSION_A_BALZERO_G.PVR MISSION_A_BALZERO_G.PVR
MISSION_A_BALZERO_S.PVR MISSION_A_BALZERO_S.PVR
MISSION_A_FIN_E.PVR MISSION_A_FIN_E.PVR
MISSION_A_FIN_F.PVR MISSION_A_FIN_F.PVR
MISSION_A_FIN_G.PVR MISSION_A_FIN_G.PVR
MISSION_A_FIN_S.PVR MISSION_A_FIN_S.PVR
MISSION_A_HOT_E.PVR MISSION_A_HOT_E.PVR
MISSION_A_HOT_F.PVR MISSION_A_HOT_F.PVR
MISSION_A_HOT_G.PVR MISSION_A_HOT_G.PVR
MISSION_A_HOT_S.PVR MISSION_A_HOT_S.PVR
MISSION_A_TWIN_E.PVR MISSION_A_TWIN_E.PVR
MISSION_A_TWIN_F.PVR MISSION_A_TWIN_F.PVR
MISSION_A_TWIN_G.PVR MISSION_A_TWIN_G.PVR
MISSION_A_TWIN_S.PVR MISSION_A_TWIN_S.PVR
MISSION_BIG_1K.PVR MISSION_BIG_1K.PVR
MISSION_BIG_1K_E.PVR MISSION_BIG_1K_E.PVR
MISSION_BIG_1K_F.PVR MISSION_BIG_1K_F.PVR
MISSION_BIG_1K_G.PVR MISSION_BIG_1K_G.PVR
MISSION_BIG_1K_S.PVR MISSION_BIG_1K_S.PVR
MISSION_BIG_2K.PVR MISSION_BIG_2K.PVR
MISSION_BIG_2K_E.PVR MISSION_BIG_2K_E.PVR
MISSION_BIG_2K_F.PVR MISSION_BIG_2K_F.PVR
MISSION_BIG_2K_G.PVR MISSION_BIG_2K_G.PVR
MISSION_BIG_2K_S.PVR MISSION_BIG_2K_S.PVR
MISSION_BIG_FROG.PVR MISSION_BIG_FROG.PVR
MISSION_BIG_FROG_E.PVR MISSION_BIG_FROG_E.PVR
MISSION_BIG_FROG_F.PVR MISSION_BIG_FROG_F.PVR
MISSION_BIG_FROG_G.PVR MISSION_BIG_FROG_G.PVR
MISSION_BIG_FROG_S.PVR MISSION_BIG_FROG_S.PVR
MISSION_G_103.PVR MISSION_G_103.PVR
MISSION_G_103RING.PVR MISSION_G_103RING.PVR
MISSION_G_103RING_E.PVR MISSION_G_103RING_E.PVR
MISSION_G_103RING_F.PVR MISSION_G_103RING_F.PVR
MISSION_G_103RING_G.PVR MISSION_G_103RING_G.PVR
MISSION_G_103RING_S.PVR MISSION_G_103RING_S.PVR
MISSION_G_103SEC.PVR MISSION_G_103SEC.PVR
MISSION_G_103_E.PVR MISSION_G_103_E.PVR
MISSION_G_103_F.PVR MISSION_G_103_F.PVR
MISSION_G_103_G.PVR MISSION_G_103_G.PVR
MISSION_G_103_S.PVR MISSION_G_103_S.PVR
MISSION_G_104.PVR MISSION_G_104.PVR
MISSION_G_104RING.PVR MISSION_G_104RING.PVR
MISSION_G_104RING_E.PVR MISSION_G_104RING_E.PVR
MISSION_G_104RING_F.PVR MISSION_G_104RING_F.PVR
MISSION_G_104RING_G.PVR MISSION_G_104RING_G.PVR
MISSION_G_104RING_S.PVR MISSION_G_104RING_S.PVR
MISSION_G_104SEC.PVR MISSION_G_104SEC.PVR
MISSION_G_104_E.PVR MISSION_G_104_E.PVR
MISSION_G_104_F.PVR MISSION_G_104_F.PVR
MISSION_G_104_G.PVR MISSION_G_104_G.PVR
MISSION_G_104_S.PVR MISSION_G_104_S.PVR
MISSION_G_105.PVR MISSION_G_105.PVR
MISSION_G_105RING.PVR MISSION_G_105RING.PVR
MISSION_G_105RING_E.PVR MISSION_G_105RING_E.PVR
MISSION_G_105RING_F.PVR MISSION_G_105RING_F.PVR
MISSION_G_105RING_G.PVR MISSION_G_105RING_G.PVR
MISSION_G_105RING_S.PVR MISSION_G_105RING_S.PVR
MISSION_G_105SEC.PVR MISSION_G_105SEC.PVR
MISSION_G_105_E.PVR MISSION_G_105_E.PVR
MISSION_G_105_F.PVR MISSION_G_105_F.PVR
MISSION_G_105_G.PVR MISSION_G_105_G.PVR
MISSION_G_105_S.PVR MISSION_G_105_S.PVR
MISSION_G_AEME.PVR MISSION_G_AEME.PVR
MISSION_G_AFIN.PVR MISSION_G_AFIN.PVR
MISSION_G_AHOT.PVR MISSION_G_AHOT.PVR
MISSION_G_ARED.PVR MISSION_G_ARED.PVR
MISSION_G_AWIN.PVR MISSION_G_AWIN.PVR
MISSION_G_BEME.PVR MISSION_G_BEME.PVR
MISSION_G_BFIN.PVR MISSION_G_BFIN.PVR
MISSION_G_BHOT.PVR MISSION_G_BHOT.PVR
MISSION_G_BRED.PVR MISSION_G_BRED.PVR
MISSION_G_BWIN.PVR MISSION_G_BWIN.PVR
MISSION_G_EME_E.PVR MISSION_G_EME_E.PVR
MISSION_G_EME_F.PVR MISSION_G_EME_F.PVR
MISSION_G_EME_G.PVR MISSION_G_EME_G.PVR
MISSION_G_EME_S.PVR MISSION_G_EME_S.PVR
MISSION_G_FIN_E.PVR MISSION_G_FIN_E.PVR
MISSION_G_FIN_F.PVR MISSION_G_FIN_F.PVR
MISSION_G_FIN_G.PVR MISSION_G_FIN_G.PVR
MISSION_G_FIN_S.PVR MISSION_G_FIN_S.PVR
MISSION_G_FROG.PVR MISSION_G_FROG.PVR
MISSION_G_FROGRING.PVR MISSION_G_FROGRING.PVR
MISSION_G_FROGRING_E.PVR MISSION_G_FROGRING_E.PVR
MISSION_G_FROGRING_F.PVR MISSION_G_FROGRING_F.PVR
MISSION_G_FROGRING_G.PVR MISSION_G_FROGRING_G.PVR
MISSION_G_FROGRING_S.PVR MISSION_G_FROGRING_S.PVR
MISSION_G_FROGSEC.PVR MISSION_G_FROGSEC.PVR
MISSION_G_FROG_E.PVR MISSION_G_FROG_E.PVR
MISSION_G_FROG_F.PVR MISSION_G_FROG_F.PVR
MISSION_G_FROG_G.PVR MISSION_G_FROG_G.PVR
MISSION_G_FROG_S.PVR MISSION_G_FROG_S.PVR
MISSION_G_HOT_E.PVR MISSION_G_HOT_E.PVR
MISSION_G_HOT_F.PVR MISSION_G_HOT_F.PVR
MISSION_G_HOT_G.PVR MISSION_G_HOT_G.PVR
MISSION_G_HOT_S.PVR MISSION_G_HOT_S.PVR
MISSION_G_RED_E.PVR MISSION_G_RED_E.PVR
MISSION_G_RED_F.PVR MISSION_G_RED_F.PVR
MISSION_G_RED_G.PVR MISSION_G_RED_G.PVR
MISSION_G_RED_S.PVR MISSION_G_RED_S.PVR
MISSION_G_SONICD.PVR MISSION_G_SONICD.PVR
MISSION_G_SONICDRING.PVR MISSION_G_SONICDRING.PVR
MISSION_G_SONICDRING_E.PVR MISSION_G_SONICDRING_E.PVR
MISSION_G_SONICDRING_F.PVR MISSION_G_SONICDRING_F.PVR
MISSION_G_SONICDRING_G.PVR MISSION_G_SONICDRING_G.PVR
MISSION_G_SONICDRING_S.PVR MISSION_G_SONICDRING_S.PVR
MISSION_G_SONICDSEC.PVR MISSION_G_SONICDSEC.PVR
MISSION_G_SONICD_E.PVR MISSION_G_SONICD_E.PVR
MISSION_G_SONICD_F.PVR MISSION_G_SONICD_F.PVR
MISSION_G_SONICD_G.PVR MISSION_G_SONICD_G.PVR
MISSION_G_SONICD_S.PVR MISSION_G_SONICD_S.PVR
MISSION_G_WIN_E.PVR MISSION_G_WIN_E.PVR
MISSION_G_WIN_F.PVR MISSION_G_WIN_F.PVR
MISSION_G_WIN_G.PVR MISSION_G_WIN_G.PVR
MISSION_G_WIN_S.PVR MISSION_G_WIN_S.PVR
MISSION_K_1MIN.PVR MISSION_K_1MIN.PVR
MISSION_K_1MIN_E.PVR MISSION_K_1MIN_E.PVR
MISSION_K_1MIN_F.PVR MISSION_K_1MIN_F.PVR
MISSION_K_1MIN_G.PVR MISSION_K_1MIN_G.PVR
MISSION_K_1MIN_S.PVR MISSION_K_1MIN_S.PVR
MISSION_K_2MIN.PVR MISSION_K_2MIN.PVR
MISSION_K_2MIN_E.PVR MISSION_K_2MIN_E.PVR
MISSION_K_2MIN_F.PVR MISSION_K_2MIN_F.PVR
MISSION_K_2MIN_G.PVR MISSION_K_2MIN_G.PVR
MISSION_K_2MIN_S.PVR MISSION_K_2MIN_S.PVR
MISSION_K_3EME.PVR MISSION_K_3EME.PVR
MISSION_K_3EME_E.PVR MISSION_K_3EME_E.PVR
MISSION_K_3EME_F.PVR MISSION_K_3EME_F.PVR
MISSION_K_3EME_G.PVR MISSION_K_3EME_G.PVR
MISSION_K_3EME_S.PVR MISSION_K_3EME_S.PVR
MISSION_K_NOHINT.PVR MISSION_K_NOHINT.PVR
MISSION_K_NOHINT_E.PVR MISSION_K_NOHINT_E.PVR
MISSION_K_NOHINT_F.PVR MISSION_K_NOHINT_F.PVR
MISSION_K_NOHINT_G.PVR MISSION_K_NOHINT_G.PVR
MISSION_K_NOHINT_S.PVR MISSION_K_NOHINT_S.PVR
MISSION_S_2MIN.PVR MISSION_S_2MIN.PVR
MISSION_S_2MINH.PVR MISSION_S_2MINH.PVR
MISSION_S_3MIN.PVR MISSION_S_3MIN.PVR
MISSION_S_4MIN.PVR MISSION_S_4MIN.PVR
MISSION_S_4MINH.PVR MISSION_S_4MINH.PVR
MISSION_S_5MIN.PVR MISSION_S_5MIN.PVR
MISSION_S_BOX.PVR MISSION_S_BOX.PVR
MISSION_S_BOX25MIN_E.PVR MISSION_S_BOX25MIN_E.PVR
MISSION_S_BOX25MIN_F.PVR MISSION_S_BOX25MIN_F.PVR
MISSION_S_BOX25MIN_G.PVR MISSION_S_BOX25MIN_G.PVR
MISSION_S_BOX25MIN_S.PVR MISSION_S_BOX25MIN_S.PVR
MISSION_S_BOX2MIN_E.PVR MISSION_S_BOX2MIN_E.PVR
MISSION_S_BOX2MIN_F.PVR MISSION_S_BOX2MIN_F.PVR
MISSION_S_BOX2MIN_G.PVR MISSION_S_BOX2MIN_G.PVR
MISSION_S_BOX2MIN_S.PVR MISSION_S_BOX2MIN_S.PVR
MISSION_S_BOX3MIN_E.PVR MISSION_S_BOX3MIN_E.PVR
MISSION_S_BOX3MIN_F.PVR MISSION_S_BOX3MIN_F.PVR
MISSION_S_BOX3MIN_G.PVR MISSION_S_BOX3MIN_G.PVR
MISSION_S_BOX3MIN_S.PVR MISSION_S_BOX3MIN_S.PVR
MISSION_S_BOX45MIN_E.PVR MISSION_S_BOX45MIN_E.PVR
MISSION_S_BOX45MIN_F.PVR MISSION_S_BOX45MIN_F.PVR
MISSION_S_BOX45MIN_G.PVR MISSION_S_BOX45MIN_G.PVR
MISSION_S_BOX45MIN_S.PVR MISSION_S_BOX45MIN_S.PVR
MISSION_S_BOX4MIN_E.PVR MISSION_S_BOX4MIN_E.PVR
MISSION_S_BOX4MIN_F.PVR MISSION_S_BOX4MIN_F.PVR
MISSION_S_BOX4MIN_G.PVR MISSION_S_BOX4MIN_G.PVR
MISSION_S_BOX4MIN_S.PVR MISSION_S_BOX4MIN_S.PVR
MISSION_S_BOX5MIN_E.PVR MISSION_S_BOX5MIN_E.PVR
MISSION_S_BOX5MIN_F.PVR MISSION_S_BOX5MIN_F.PVR
MISSION_S_BOX5MIN_G.PVR MISSION_S_BOX5MIN_G.PVR
MISSION_S_BOX5MIN_S.PVR MISSION_S_BOX5MIN_S.PVR
MISSION_S_BOXMIN.PVR MISSION_S_BOXMIN.PVR
MISSION_S_BOX_E.PVR MISSION_S_BOX_E.PVR
MISSION_S_BOX_F.PVR MISSION_S_BOX_F.PVR
MISSION_S_BOX_G.PVR MISSION_S_BOX_G.PVR
MISSION_S_BOX_S.PVR MISSION_S_BOX_S.PVR
MISSION_S_EGGC.PVR MISSION_S_EGGC.PVR
MISSION_S_EGGC_E.PVR MISSION_S_EGGC_E.PVR
MISSION_S_EGGC_F.PVR MISSION_S_EGGC_F.PVR
MISSION_S_EGGC_G.PVR MISSION_S_EGGC_G.PVR
MISSION_S_EGGC_S.PVR MISSION_S_EGGC_S.PVR
MISSION_S_EMECASINO.PVR MISSION_S_EMECASINO.PVR
MISSION_S_EMECASINO_E.PVR MISSION_S_EMECASINO_E.PVR
MISSION_S_EMECASINO_F.PVR MISSION_S_EMECASINO_F.PVR
MISSION_S_EMECASINO_G.PVR MISSION_S_EMECASINO_G.PVR
MISSION_S_EMECASINO_S.PVR MISSION_S_EMECASINO_S.PVR
MISSION_S_EMESNOW.PVR MISSION_S_EMESNOW.PVR
MISSION_S_EMESNOW_E.PVR MISSION_S_EMESNOW_E.PVR
MISSION_S_EMESNOW_F.PVR MISSION_S_EMESNOW_F.PVR
MISSION_S_EMESNOW_G.PVR MISSION_S_EMESNOW_G.PVR
MISSION_S_EMESNOW_S.PVR MISSION_S_EMESNOW_S.PVR
MISSION_S_EMEWIND.PVR MISSION_S_EMEWIND.PVR
MISSION_S_EMEWIND_E.PVR MISSION_S_EMEWIND_E.PVR
MISSION_S_EMEWIND_F.PVR MISSION_S_EMEWIND_F.PVR
MISSION_S_EMEWIND_G.PVR MISSION_S_EMEWIND_G.PVR
MISSION_S_EMEWIND_S.PVR MISSION_S_EMEWIND_S.PVR
MISSION_S_FEGG.PVR MISSION_S_FEGG.PVR
MISSION_S_FEGG_E.PVR MISSION_S_FEGG_E.PVR
MISSION_S_FEGG_F.PVR MISSION_S_FEGG_F.PVR
MISSION_S_FEGG_G.PVR MISSION_S_FEGG_G.PVR
MISSION_S_FEGG_S.PVR MISSION_S_FEGG_S.PVR
MISSION_S_ISEKI.PVR MISSION_S_ISEKI.PVR
MISSION_S_ISEKI_E.PVR MISSION_S_ISEKI_E.PVR
MISSION_S_ISEKI_F.PVR MISSION_S_ISEKI_F.PVR
MISSION_S_ISEKI_G.PVR MISSION_S_ISEKI_G.PVR
MISSION_S_ISEKI_S.PVR MISSION_S_ISEKI_S.PVR
MISSION_S_RINGBOX.PVR MISSION_S_RINGBOX.PVR
MISSION_S_RINGBOX_E.PVR MISSION_S_RINGBOX_E.PVR
MISSION_S_RINGBOX_F.PVR MISSION_S_RINGBOX_F.PVR
MISSION_S_RINGBOX_G.PVR MISSION_S_RINGBOX_G.PVR
MISSION_S_RINGBOX_S.PVR MISSION_S_RINGBOX_S.PVR
MISSION_S_TAILS.PVR MISSION_S_TAILS.PVR
MISSION_S_TAILS_E.PVR MISSION_S_TAILS_E.PVR
MISSION_S_TAILS_F.PVR MISSION_S_TAILS_F.PVR
MISSION_S_TAILS_G.PVR MISSION_S_TAILS_G.PVR
MISSION_S_TAILS_S.PVR MISSION_S_TAILS_S.PVR
MISSION_T_BOX.PVR MISSION_T_BOX.PVR
MISSION_T_BOX_E.PVR MISSION_T_BOX_E.PVR
MISSION_T_BOX_F.PVR MISSION_T_BOX_F.PVR
MISSION_T_BOX_G.PVR MISSION_T_BOX_G.PVR
MISSION_T_BOX_S.PVR MISSION_T_BOX_S.PVR
MISSION_T_EMECASINO.PVR MISSION_T_EMECASINO.PVR
MISSION_T_EMECASINO_E.PVR MISSION_T_EMECASINO_E.PVR
MISSION_T_EMECASINO_F.PVR MISSION_T_EMECASINO_F.PVR
MISSION_T_EMECASINO_G.PVR MISSION_T_EMECASINO_G.PVR
MISSION_T_EMECASINO_S.PVR MISSION_T_EMECASINO_S.PVR
MISSION_T_EMESNOW.PVR MISSION_T_EMESNOW.PVR
MISSION_T_EMESNOW_E.PVR MISSION_T_EMESNOW_E.PVR
MISSION_T_EMESNOW_F.PVR MISSION_T_EMESNOW_F.PVR
MISSION_T_EMESNOW_G.PVR MISSION_T_EMESNOW_G.PVR
MISSION_T_EMESNOW_S.PVR MISSION_T_EMESNOW_S.PVR
MISSION_T_EMEWIND.PVR MISSION_T_EMEWIND.PVR
MISSION_T_EMEWIND_E.PVR MISSION_T_EMEWIND_E.PVR
MISSION_T_EMEWIND_F.PVR MISSION_T_EMEWIND_F.PVR
MISSION_T_EMEWIND_G.PVR MISSION_T_EMEWIND_G.PVR
MISSION_T_EMEWIND_S.PVR MISSION_T_EMEWIND_S.PVR
MISSION_T_FASTEGG.PVR MISSION_T_FASTEGG.PVR
MISSION_T_FASTEGG_E.PVR MISSION_T_FASTEGG_E.PVR
MISSION_T_FASTEGG_F.PVR MISSION_T_FASTEGG_F.PVR
MISSION_T_FASTEGG_G.PVR MISSION_T_FASTEGG_G.PVR
MISSION_T_FASTEGG_S.PVR MISSION_T_FASTEGG_S.PVR
MISSION_T_FASTSONIC.PVR MISSION_T_FASTSONIC.PVR
MISSION_T_FASTSONIC_E.PVR MISSION_T_FASTSONIC_E.PVR
MISSION_T_FASTSONIC_F.PVR MISSION_T_FASTSONIC_F.PVR
MISSION_T_FASTSONIC_G.PVR MISSION_T_FASTSONIC_G.PVR
MISSION_T_FASTSONIC_S.PVR MISSION_T_FASTSONIC_S.PVR
MISSION_T_MISS.PVR MISSION_T_MISS.PVR
MISSION_T_MISS_E.PVR MISSION_T_MISS_E.PVR
MISSION_T_MISS_F.PVR MISSION_T_MISS_F.PVR
MISSION_T_MISS_G.PVR MISSION_T_MISS_G.PVR
MISSION_T_MISS_S.PVR MISSION_T_MISS_S.PVR
MISSION_T_RINGEGG.PVR MISSION_T_RINGEGG.PVR
MISSION_T_RINGEGG_E.PVR MISSION_T_RINGEGG_E.PVR
MISSION_T_RINGEGG_F.PVR MISSION_T_RINGEGG_F.PVR
MISSION_T_RINGEGG_G.PVR MISSION_T_RINGEGG_G.PVR
MISSION_T_RINGEGG_S.PVR MISSION_T_RINGEGG_S.PVR
MISSION_T_RINGSONIC.PVR MISSION_T_RINGSONIC.PVR
MISSION_T_RINGSONIC_E.PVR MISSION_T_RINGSONIC_E.PVR
MISSION_T_RINGSONIC_F.PVR MISSION_T_RINGSONIC_F.PVR
MISSION_T_RINGSONIC_G.PVR MISSION_T_RINGSONIC_G.PVR
MISSION_T_RINGSONIC_S.PVR MISSION_T_RINGSONIC_S.PVR
MIW_B001.PVR Snowboard (blue)
MRASC_016S_HIRUUMI.PVR Mystic Ruins sea texture (unused)
MRASC_256S_HIRUSORAA.PVR Mystic Ruins sky texture (unused)
MTX_BOARD0.PVR Snowboard (Tails texture)
M_STAGE01.PVR Tails: Windy Valley title card (Japanese)
M_STAGE01_E.PVR Tails: Windy Valley title card (English)
M_STAGE02.PVR Tails: Casinopolis title card (Japanese)
M_STAGE02_E.PVR Tails: Casinopolis title card (English)
M_STAGE03.PVR Tails: Ice Cap title card (Japanese)
M_STAGE03_E.PVR Tails: Ice Cap title card (English)
M_STAGE04.PVR Tails: Sky Deck title card (Japanese)
M_STAGE04_E.PVR Tails: Sky Deck title card (English)
M_STAGE05.PVR Tails: Speed Highway title card (Japanese)
M_STAGE05_E.PVR Tails: Speed Highway title card (English)
SB_BOARD1.PVR Snowboard (Sonic texture)
SCORE_BACK.PVR End-of-level score count (background)
SCORE_BACK0.PVR End-of-level score count (edge)
SCORE_BACK1.PVR End-of-level score count (bottom)
SEA.PVR Windy Valley sea texture (unused)
SKY_H_BAL01.PVR Sky Deck cannon lock-on cursor
SONIC_EMBLM01.PVR Emblem object (Sonic icon)
SONIC_EMBLM03.PVR Emblem object (red part)
SONIC_EMBLM04.PVR Emblem object (gold part)
SONIC_EMBLM05.PVR Emblem object (red part 2)
SORA60.PVR Windy Valley sky texture (unused)
SSTX_BODY.PVR Emblem object (environment map)
SS_FINESKY.PVR Station Square sky (unused)
SS_NIGHTSKY.PVR Station Square night sky (unused)
SS_NIGHTSKYB.PVR Station Square night sky stars (unused)
SS_YUSKAY_MINI.PVR Station Square evening sky (unused)
STAFFROLL_TXT.PVR Font used in the Credits screen
STG_S_LOCKMK.PVR Sky Chase cursor (unused?)
STX_ICE0.PVR Ice Cap texture (unused?)
ST_016S_HPBAR.PVR Sky Chase health bar inner part
ST_064S_LOCKA.PVR Sky Chase cursor (normal)
ST_064S_LOCKB.PVR Sky Chase cursor (locked on)
ST_064S_LOCKC.PVR Sky Chase cursor (red)
ST_064S_SCORE.PVR "Score"
ST_128S_HPGEJI.PVR Sky Chase health bar
ST_STAGE01.PVR Sky Chase 1 title card (Japanese)
ST_STAGE01_E.PVR Sky Chase 1 title card (English)
ST_STAGE02.PVR Sky Chase 2 title card (Japanese)
ST_STAGE02_E.PVR Sky Chase 2 title card (English)
ST_STAGE03.PVR Twinkle Circuit title card (Japanese)
ST_STAGE03_E.PVR Twinkle Circuit title card (English)
ST_STAGE04.PVR Sand Hill title card (Japanese)
ST_STAGE04_E.PVR Sand Hill title card (English)
ST_STAGE05.PVR Hedgehog Hammer title card (Japanese)
ST_STAGE05_E.PVR Hedgehog Hammer title card (English)
SW_NBG2.PVR Windy Valley sky texture (unused)
S_STAGE01.PVR Sonic: Emerald Coast title card (Japanese)
S_STAGE01_E.PVR Sonic: Emerald Coast title card (English)
S_STAGE02.PVR Sonic: Windy Valley title card (Japanese)
S_STAGE02_E.PVR Sonic: Windy Valley title card (English)
S_STAGE03.PVR Sonic: Casinopolis title card (Japanese)
S_STAGE03_E.PVR Sonic: Casinopolis title card (English)
S_STAGE04.PVR Sonic: Ice Cap title card (Japanese)
S_STAGE04_E.PVR Sonic: Ice Cap title card (English)
S_STAGE05.PVR Sonic: Twinkle Park title card (Japanese)
S_STAGE05_E.PVR Sonic: Twinkle Park title card (English)
S_STAGE06.PVR Sonic: Speed Highway title card (Japanese)
S_STAGE06_E.PVR Sonic: Speed Highway title card (English)
S_STAGE07.PVR Sonic: Red Mountain title card (Japanese)
S_STAGE07_E.PVR Sonic: Red Mountain title card (English)
S_STAGE08.PVR Sonic: Sky Deck title card (Japanese)
S_STAGE08_E.PVR Sonic: Sky Deck title card (English)
S_STAGE09.PVR Sonic: Lost World title card (Japanese)
S_STAGE09_E.PVR Sonic: Lost World title card (English)
S_STAGE10.PVR Sonic: Final Egg title card (Japanese)
S_STAGE10_E.PVR Sonic: Final Egg title card (English)
S_WT28.PVR Windy Valley sky texture (unused)
S_WT32.PVR Windy Valley sky texture (unused)
TM32KURAGE.PVR Jellyfish texture (Object "Kurage" in Hot Shelter, unused?)
T_EGGCARRIER.PVR Egg Carrier title card (Japanese)
T_EGGCARRIER_E.PVR Egg Carrier title card (English)
T_MISTICRUIN.PVR Mystic Ruins title card (Japanese)
T_MISTICRUIN_E.PVR Mystic Ruins title card (English)
T_STATIONSQUARE.PVR Station Square title card (Japanese)
T_STATIONSQUARE_E.PVR Station Square title card (English)
WATERCOLUMN01.PVR Water splash texture (unused?)
WINDSEA001.PVR Windy Valley sea texture (unused)
WINDY2_NBG1.PVR Windy Valley sky texture (unused)
WINDY2_NBG2.PVR Windy Valley sky texture (unused)
WINDY2_NBG5.PVR Windy Valley sky texture (unused)
WINDY3_NBG2.PVR Windy Valley sky texture (unused)