List of Texture Files - X-Hax/SADXModdingGuide GitHub Wiki
The following table lists all PVMs found in the game's system
folder. (For PVRs, see the second table below.)
Files listed as (Dreamcast)
are not used in SADX. Files listed as (DX)
are not used in the Dreamcast version.
PVM file name | Description |
---|---|
A_HEAD | Unused / Amy's talking head (used textures are in AMY_EGGROBO) |
A_MASTER | Unused / Amy body (used textures are in AMY_EGGROBO) |
ADV_EC00 | Egg Carrier Deck (untransformed) |
ADV_EC01 | Egg Carrier Sky Deck entrance (transformed) |
ADV_EC02 | Egg Carrier Rear deck (transformed) |
ADV_EC03 | Egg Carrier Captain's Room |
ADV_EC04 | Egg Carrier Private Room |
ADV_EC05 | Egg Carrier Pool |
ADV_EC30 | Egg Carrier Jet Booster room |
ADV_EC31 | Egg Carrier Bridge |
ADV_EC32 | Egg Carrier Hedgehog Hammer room |
ADV_EC33 | Egg Carrier Prison |
ADV_EC34 | Egg Carrier Water Reservoir (Laser Blaster room) |
ADV_EC35 | Egg Carrier Chao Garden transporter room |
ADV_EC36 | Unused |
ADV_MR00 | Mystic Ruins Main/Station area |
ADV_MR01 | Mystic Ruins Angel Island area |
ADV_MR02 | Mystic Ruins Jungle area |
ADV_MR03 | Mystic Ruins base area |
ADV_WINDOW | Window frame used in dialogs/menus |
ADVSS00 | Station Square City Hall |
ADVSS01 | Station Square Casino area |
ADVSS02 | Station Square Sewers |
ADVSS03 | Station Square Main/Station area |
ADVSS04 | Station Square Hotel/Beach |
ADVSS05 | Station Square Twinkle Park entrance |
AIR_SIGNAL | Aircraft enemy takeoff platform in Sky Deck 2 |
AL_BODY | Chao body (DX) |
AL_DX_CHAOS | Chaos Chao (DX) |
AL_DX_ETC | Chao drawings and effects (DX) |
AL_DX_OBJ_CMN | Chao Palm tree, Name Machine and transporters (DX) |
AL_DX_PARTS_TEX | Chao Animal parts (DX) |
AL_DX_TEX_XYBUTTON | Chao Garden Button prompts (DX) |
AL_ENT_CHAR_E_TEX | English Chao Race entry text prompts (DX) |
AL_ENT_CHAR_J_TEX | Japanese Chao Race entry text prompts (DX) |
AL_ENT_TITLE_E_TEX | English Chao Race entry headers (DX) |
AL_ENT_TITLE_J_TEX | Japanese Chao Race entry headers (DX) |
AL_EYE | Chao Eyes (DX) |
AL_GARDEN00SS_2D | Chao Garden Sonic Team Website screen (DX) |
AL_ICON | The thing above the Chao's head (DX) |
AL_JEWEL | Chao worn jewels (DX) |
AL_MOUTH | Chao mouth textures (DX) |
AL_OBJECT | Chao Fruits, seeds etc. (DX) |
AL_RACE01 | Chao Race Entry (Dreamcast) |
AL_RACE02 | Chao Race level textures (Dreamcast) |
AL_STG_KINDER_AD_TEX | Chao Black Market (DX) |
AL_TEX_COMMON | Chao Stat panel and name font (DX) |
AL_TEX_ENT_COMMON_EN | English Chao stats in Race entry (DX) |
AL_TEX_ENT_COMMON_FR | French Chao stats in Race entry (DX) |
AL_TEX_ENT_COMMON_JP | Japanese Chao stats in Race entry (DX) |
AL_TEX_ODEKAKE_MENU_EN | English texts for Chao Name Machine (DX) |
AL_TEX_ODEKAKE_MENU_JP | Japanese texts for Chao Name Machine (DX) |
AL_TOY | Chao Toys (DX) |
AMY | Amy |
AMY_EFF | Amy's effects |
AMY_EGGROBO | Amy captured by Zero (+ Zero) |
AMYROB_WING | Unused / Birdie when Amy is captured by Zero |
ANCIENT_LIGHT | Sonic's Ancient Light upgrade |
ANKO | Fish |
ANKO_T | Fish |
AVA_BACK | Clouds background for menus |
AVA_CHSEL | Japanese Character Select Screen |
AVA_CHSEL_E | English Character Select Screen |
AVA_CSR | Lighting/shading/shadows for the spheres in the character select screen |
AVA_DLG | Japanese text for buttons that appear when you select a character |
AVA_DLG_E | English text for buttons that appear when you select a character |
AVA_EMBLEM | Emblems from the Results Screen |
AVA_EMBLEMVIEW | Japanese Emblem Results Screen |
AVA_EMBLEMVIEW_E | English Emblem Results Screen |
AVA_EXPLAIN | Unused / Japanese control instructions |
AVA_FILESEL | Japanese File Select Screen |
AVA_FILESEL_E | English File Select Screen |
AVA_FSCMN | Japanese Text and numbers for the file select screen (loaded but unused on PC) |
AVA_FSCMN_E | English Text and numbers for the file select screen (loaded but unused on PC) |
AVA_FSDLG | Japanese File deletion prompts |
AVA_FSDLG_E | English File deletion prompts |
AVA_FSDLG_F | French File deletion prompts |
AVA_FSDLG_G | German File deletion prompts |
AVA_FSDLG_S | Spanish File deletion prompts |
AVA_GTITLE0 | Japanese logo and "Press Enter" text |
AVA_GTITLE0_E | English logo and "Press Enter" text |
AVA_GTITLE0_SHOW | Japanese Demo logo and "Press Enter" text (DX) |
AVA_GTITLE0_SHOW_E | English Demo logo and "Press Enter" text (DX) |
AVA_METAL_SONIC | Metal Sonic's name (DX) |
AVA_NEW16NO | Digits for the Sound Test screen and other menus |
AVA_OPTION | Japanese Options screen |
AVA_OPTION_E | English Options screen |
AVA_SAN | Triangle used in the Sound Test and other menus |
AVA_SNDTEST | Japanese Sound Test |
AVA_SNDTEST_E | English Sound Test |
AVA_SQUARE | Box texture used in the main menu |
AVA_STNAM | Japanese Trial stage names |
AVA_STNAM_E | English Trial stage names |
AVA_SUUJI | Percentage of story completion in the character select screen |
AVA_TITLE | Japanese text for the main menu |
AVA_TITLE_BACK | Main Menu background (used only in the Japanese version) |
AVA_TITLE_BACK_E | Main Menu background |
AVA_TITLE_CMN | Title screen for resolutions over 640x480 (DX) |
AVA_TITLE_CMN_SMALL | Title screen for 640x480 (DX) |
AVA_TITLE_E | English text for the main menu |
AVA_TRIALACTSEL | Japanese Trial menu textures |
AVA_TRIALACTSEL_E | English Trial menu textures |
AVA_VMSSEL | Japanese Memory Card select screen (some text used on PC) |
AVA_VMSSEL_E | English Memory Card select screen (some text used on PC like "SELECT A FILE") |
B_CHNAM | Japanese character names for the character select screen (bottom) |
B_CHNAM_E | English character names for the character select screen (bottom) |
B_CHNAM_SHOW | Unused / Japanese character names used in SADX demos |
B_CHNAM_SHOW_E | Unused / English character names used in SADX demos |
BANB | Deer (Chao Animal) |
BEACH_SEA | Emerald Coast Ocean |
BEACH01 | Emerald Coast Act 1 (Sonic/Gamma) |
BEACH02 | Emerald Coast Act 2 (Sonic) |
BEACH03 | Emerald Coast Act 3 (Big) |
BG_AL_RACE02 | Chao Race skybox (Dreamcast) |
BG_BEACH | Emerald Coast Skybox textures |
BG_EC00 | Unused / Egg Carrier sky |
BG_HIGHWAY | Speed Highway Skybox textures for Act 1 |
BG_HIGHWAY01 | Speed Highway Skybox textures for Acts 1 and 2 |
BG_HIGHWAY02 | Speed Highway Skybox textures for Act 2 |
BG_HIGHWAY03 | Speed Highway Skybox textures for Act 3 |
BG_ICECAP | Ice Cap Skybox textures |
BG_RUIN | Lost World Skybox textures |
BG_SANDBOARD | Sand Hill Skybox textures |
BG_SHAREOBJ | Twinkle Park and Twinkle Circuit skybox textures |
BIG | Big |
BIG_KAERU | Froggy |
BO1_MODEL | Unused / Station Square People (see SS_PEOPLE) |
BOARD_SCORE | Sand Hill HUD |
BULLET | Falling bullets in Chaos 0 cutscene |
C_SELECT1 | Character select in TGS mode |
C_SELECT2 | Character select in TGS mode |
CAPTUREBEAM | Eggmobile's capture beam |
CASINO01 | Casino Main area |
CASINO02 | Casino Sewer area |
CASINO03 | Casino Sonic pinball |
CASINO04 | Casino NiGHTS pinball |
CHAO | Chao Eggs and body parts (Dreamcast) |
CHAO_ENTRANCE | Chao Race Entry level (DX) |
CHAO_HYOUJI | Japanese VMU transporter fonts/texts (Dreamcast) |
CHAO_HYOUJI_E | English VMU transporter fonts/texts (Dreamcast) |
CHAO_HYOUJI_F | French VMU transporter fonts/texts (Dreamcast) |
CHAO_HYOUJI_G | German VMU transporter fonts/texts (Dreamcast) |
CHAO_HYOUJI_S | Spanish VMU transporter fonts/texts (Dreamcast) |
CHAO_OBJECT | Chao Garden objects and toys (Dreamcast) |
CHAO_RACE | Chao Race level textures (DX) |
CHAOBLACKMARKET | Chao Black Market room (DX) |
CHAOBLACKMARKETOBJ | Chao Black Market objects (DX) |
CHAOS_BRAINFRAME | Chaos 2 brain effect |
CHAOS_EFFECT | Chaos brain and bubble particle effects |
CHAOS_EMERALD | Chaos Emerald particles |
CHAOS_LIFEGAUGE | Boss life meter |
CHAOS_SURFACE | Chaos puddle in cutscenes |
CHAOS0 | Chaos 0 |
CHAOS0_EFFECT | Chaos 0 particle effects |
CHAOS0_OBJECT | Chaos 0 objects |
CHAOS1 | Chaos 1 in cutscenes |
CHAOS2 | Chaos 2 particle effects |
CHAOS2_BARRIER | Chaos 2 barrier particle effects |
CHAOS2_EFFECT | Chaos 2 particle effects |
CHAOS2_OBJECT | Chaos 2 objects |
CHAOS4_COMMON | Chaos 4 |
CHAOS4_HASHIRA | Water splash when Chaos 4 turns over lilypads |
CHAOS4_KAMA | Chaos 4 long-range attacks |
CHAOS4_NUMA | Chaos 4 swamp |
CHAOS4_OBJECT | Lilypads, skybox etc. in Chaos 4 |
CHAOS4_SHIBUKI | Water splash when Chaos 4 emerges |
CHAOS4_TIKEI | Chaos 4 level textures |
CHAOS4_WAVE | Chaos 4 water ripple |
CHAOS6 | Chaos 6 |
CHAOS6_BG | Chaos 6 skybox |
CHAOS6_EFFECT | Chaos 6 particle effects |
CHAOS6_EGGMAN | Eggmobile in Chaos 6 |
CHAOS6_EISEI | Unused |
CHAOS6_OBJECT | Chaos 6 objects |
CHAOS7_0 | Perfect Chaos level textures |
CHAOS7_0BREATH | Perfect Chaos attacks (1st phase) |
CHAOS7_0BREATH2ND | Perfect Chaos attacks (2nd phase) |
CHAOS7_0DAMAGE | Perfect Chaos damage explosion |
CHAOS7_0DEAD_PTCHG | Perfect Chaos final explosion |
CHAOS7_0SURFACE | Perfect Chaos |
CHAOS7_0WATEREXP | Perfect Chaos breath water explosion 1 |
CHAOS7_0WEXP_PTCHG | Perfect Chaos breath water explosion 2 |
COERA | Fish |
CON_REGULAR | Japanese HUD and pause menu textures |
CON_REGULAR_E | English HUD and pause menu textures |
CREAM | Cream cameo model textures |
E_AIRCRAFT | Aircraft enemy (Sky Deck) |
E_AMENBO | Sweep badnik |
E_BOMB | Kiki's bombs |
E_BUYON | Buyon badnik |
E_CART | Unused cart enemy textures (used textures are in OBJ_SHAREOBJ) |
E_LEON | Leon badnik |
E_ROBO | Egg Keeper |
E_SAI | Rhinotank |
E_SARU | Kiki |
E_SNAKE | Boa-boa |
E_SNOWMAN | Ice Ball badnik |
E101 | E-101 boss |
E101_TIKEI | E-101 level textures |
E101R | E-101 MK2 boss (Dreamcast version uses a .PB file) |
E101R_BG | E-101 MK2 skybox |
E101R_TIKEI | E-101 MK2 level textures |
E102 | Gamma's body textures |
E102BEAM | Gamma's attack effects |
E102EFFECT | Gamma's jet and hover effects |
E102HIT | Gamma's explosion effects |
E102TIME | Gamma's timer |
E103OLD | Unused |
E104OLD | Unused |
E105 | E-105 |
E105OLD | Unused |
EC_ACTDOOR | Unused |
EC_ALIFE | Egg Carrier Chao transporter |
EC_BG | Unused / Egg Carrier sky |
EC_BOAT | Egg Carrier boat that takes you to Station Square |
EC_CLOUDS | Unused |
EC_EGGLIFT | Unused |
EC_IKADA | Egg Carrier raft that takes you to the Mystic Ruins |
EC_LIGHT | Egg Carrier 2 in Perfect Chaos cutscene |
EC_SEA | Sea textures for crashed Egg Carrier (only the cloud texture is used in DX) |
EC_SKY | Egg Carrier Skybox textures |
EC_STATION | Unused / Monorail station |
EC_TARAI | Egg Carrier EGGMAN button puzzle |
EC_TORNADO | Crashed Tornado on the Egg Carrier |
EC_TRANSFORM | Egg Carrier Transformation cutscene |
EC_WATER | Egg Carrier / Water in the reservoir room and the pool |
EDV_K_HLIFT | Unused |
EDV_S_STDOOR | Unused |
EFF_C7_BUBBLE | Unused |
EFF_CANDLE | Candle effect textures (Twinkle Park) |
EFF_FINALEGG_POM | Dust effect in Final Egg? |
EFF_PAST | Effect textures for Past |
EFF_REGULAR | Common effects |
EFF_SANDBOARD | Sand Hill effects |
EFF_TWINKLE | Particle effect textures for Twinkle Park |
EFF_WT_COLUMN | Waterfall in Perfect Chaos |
EGG_MISSILE | Eggman's missile to destroy Station Square |
EGGMAN | Eggman |
EGGROB | Zero in levels |
EGM1 | Egg Hornet |
EGM1BARRIER | Egg Hornet barrier |
EGM1EGGMAN | Eggman in Egg Hornet |
EGM1JET | Egg Hornet jet fumes |
EGM1JETB | Egg Hornet jet fumes 2 |
EGM1LAND | Egg Hornet level textures |
EGM1MIS | Egg Hornet missiles |
EGM1SORA | Egg Hornet skybox |
EGM1TSUCHI | Egg Hornet dust particles when digging |
EGM2 | Egg Walker |
EGM2_BAKU | Egg Walker explosion |
EGM2_CAR | Egg Walker cars |
EGM2_COMMON | Egg Walker objects |
EGM2_EFFECT | Egg Walker particle effects |
EGM2_FIRE | Egg Walker fire particle |
EGM2_HAMON | Egg Walker shockwave |
EGM2_MINE | Egg Walker bombs |
EGM2_MISSILE | Egg Walker missiles |
EGM2_SKY | Egg Walker skybox |
EGM2_TIKEI | Egg Walker level textures |
EGM3CHIKEI | Egg Viper level textures |
EGM3MDL | Egg Viper main model |
EGM3SPR | Egg Viper particle effects |
EMBLEM | Adventure Field emblem |
EME_KIRAN | Chaos Emerald sparkle effect |
ENDBG_AMY_0 | Screenshots for Amy's credits |
ENDBG_AMY_1 | Screenshots for Amy's credits |
ENDBG_AMY_2 | Screenshots for Amy's credits |
ENDBG_BIG_0 | Screenshots for Big's credits |
ENDBG_BIG_1 | Screenshots for Big's credits |
ENDBG_BIG_2 | Screenshots for Big's credits |
ENDBG_E102_0 | Screenshots for Gamma's credits |
ENDBG_E102_1 | Screenshots for Gamma's credits |
ENDBG_E102_2 | Screenshots for Gamma's credits |
ENDBG_KNUCKLES_0 | Screenshots for Knuckles' credits |
ENDBG_KNUCKLES_1 | Screenshots for Knuckles' credits |
ENDBG_KNUCKLES_2 | Screenshots for Knuckles' credits |
ENDBG_LAST_AMY | "Fin" image shown at the end of Amy's credits |
ENDBG_LAST_BIG | "Fin" image shown at the end of Big's credits |
ENDBG_LAST_E102 | "Fin" image shown at the end of Gamma's credits |
ENDBG_LAST_KNUCKLES | "Fin" image shown at the end of Knuckles' credits |
ENDBG_LAST_SONIC | "Fin" image shown at the end of Sonic's credits |
ENDBG_LAST_SUPERSONIC | "Fin" image shown at the end of Final Story credits |
ENDBG_LAST_TAILS | "Fin" image shown at the end of Tails' credits |
ENDBG_LOGO | Company logos (SofDec, SEGA Digital Studios etc.) - unused in SADX |
ENDBG_SONIC_0 | Screenshots for Sonic's credits |
ENDBG_SONIC_1 | Screenshots for Sonic's credits |
ENDBG_SONIC_2 | Screenshots for Sonic's credits |
ENDBG_SUPERSONIC_0 | Screenshots for Final Story credits |
ENDBG_SUPERSONIC_1 | Screenshots for Final Story credits |
ENDBG_SUPERSONIC_2 | Screenshots for Final Story credits |
ENDBG_SUPERSONIC_3 | Screenshots for Final Story credits |
ENDBG_TAILS_0 | Screenshots for Tails' credits |
ENDBG_TAILS_1 | Screenshots for Tails' credits |
ENDBG_TAILS_2 | Screenshots for Tails' credits |
ER_9000_EGGMANROBO | Unused |
EROBO | Zero boss (DC version uses .PB file) |
EV_ALIFE | Chao in Past cutscenes |
EV_CHAOS0_MANJU | Chaos puddle in cutscenes |
EV_CHAOS1 | Chaos 1 in cutscenes |
EV_E101_BODY | E-101 in cutscenes |
EV_E101_FUN | E-101 Jet Booster in cutscenes |
EV_E101KAI | E-101 MK 2 in cutscenes |
EV_E103_BODY | E-103 in cutscenes |
EV_E103_FUN | E-103 Jet Booster in cutscenes |
EV_E104_BODY | E-104 in cutscenes |
EV_E104_FUN | E-104 Jet Booster in cutscenes |
EV_E105_BODY | E-105 in cutscenes |
EV_E105_FUN | E-105 Jet Booster in cutscenes |
EV_ECCLOUD | Clouds used in various cutscenes |
EV_EGGMAN_BODY | Eggman in cutscenes |
EV_EGGMOBILE1 | Unused |
EV_EGGMOBLE0 | Eggman in Eggmobile in cutscenes |
EV_EGGMOBLE0DM | Unused |
EV_EGGMOBLE1 | Eggmobile (Egg Hornet) |
EV_EGGMOBLE2 | Eggmobile (Egg Walker) |
EV_HELI | Helicopter in Station Square (Sonic intro) |
EV_K_PATYA | Pachacamac's textures |
EV_S_MSBODY | Metal Sonic in Amy's intro |
EV_S_T2C_BODY | Tails and the Tornado in "Sonic sees Tails crash" cutscene |
EV_SPOTLIGHT | Spotlight during Eggman's announcement |
EV_TR1 | Tornado 1 in cutscenes |
EV_TR1_WITH_SONIC | Tornado 1 with Sonic and Tails in cutscenes |
EV_TR2_BIG | Tornado 2 with Big (the model used on top of the Egg Carrier crash FMV) |
EV_TR2BEFORE_WITH_SONIC | Tornado 2 with Sonic and Tails in cutscenes (before transformation) |
EV_TR2CHANGE_WITH_SONIC | Tornado 2 with Sonic and Tails in cutscenes (after transformation) |
EXTRA | Animal icons |
F_EGG_ZANGAI | Falling platforms in the cutscene before Egg Viper |
F0000_FROG | Unused |
FAT_B | Unused |
FINALEGG1 | Final Egg Act 1 |
FINALEGG2 | Final Egg Act 2 |
FINALEGG3 | Final Egg Act 3 |
FINALEGG4 | Unused |
FISHING | Big's fishing HUD |
FPACK | Amy's shopping bag in the intro |
FROG | Froggy brought by Gamma to the Egg Carrier |
FROG1 | Frogs brought by other robots |
FROG2 | Frogs brought by other robots |
FROG3 | Frogs brought by other robots |
GACHAPON | Final Egg badnik (EGacha) |
GAMEOVER | Japanese Game Over text |
GAMEOVER_E | English Game Over text |
GARDEN_MR_SKY_HIRU | Mystic Ruins garden Day skybox (Dreamcast) |
GARDEN_MR_SKY_YORU | Mystic Ruins garden Night skybox (Dreamcast) |
GARDEN_MR_SKY_YUU | Mystic Ruins garden Evening skybox (Dreamcast) |
GARDEN00 | Station Square garden (Dreamcast) |
GARDEN00_OBJECT | Station Square garden objects (Dreamcast) |
GARDEN00SS | Station Square garden (DX) |
GARDEN00SSOBJ | Station Square garden objects (DX) |
GARDEN01 | Egg Carrier garden (Dreamcast) |
GARDEN01_SKY | Egg Carrier garden skybox (Dreamcast) |
GARDEN01EC | Egg Carrier garden (DX) |
GARDEN02 | Mystic Ruins garden (Dreamcast) |
GARDEN02_OBJECT | Mystic Ruins garden objects (Dreamcast) |
GARDEN02_SKY | Mystic Ruins garden skybox (Dreamcast) |
GARDEN02MR_DAYTIME | Mystic Ruins garden Day (DX) |
GARDEN02MR_EVENING | Mystic Ruins garden Evening (DX) |
GARDEN02MR_NIGHT | Mystic Ruins garden Night (DX) |
GC_VMS | Gamecube memory card |
GG_TEXLIST | Japanese Mini Game Collection text |
GG_TEXLIST_FR | French Mini Game Collection text |
GG_TEXLIST_GE | German Mini Game Collection text |
GG_TEXLIST_SP | Spanish Mini Game Collection text |
GG_TEXLIST_US | English Mini Game Collection text |
GGMENU_TEXLIST | Japanese Mini Game Collection pause menu |
GGMENU_TEXLIST_FR | French Mini Game Collection pause menu |
GGMENU_TEXLIST_GE | German Mini Game Collection pause menu |
GGMENU_TEXLIST_SP | Spanish Mini Game Collection pause menu |
GGMENU_TEXLIST_US | English Mini Game Collection pause menu |
GOMA | Seal (Chao animal) |
GORI | Gorilla (Chao animal) |
GR_10000_GIRL1 | Unused |
GR1_MODEL | Unused |
HAMMER | Fish |
HIGHWAY_CAR | Speed Highway Act 3 cars |
HIGHWAY01 | Speed Highway Act 1 |
HIGHWAY02 | Speed Highway Act 2 |
HIGHWAY03 | Speed Highway Act 3 (Sonic/Knuckles) |
HINT | Tikal hint orb |
HOT_E105 | E-105 boss |
HOTSHELTER0 | Hot Shelter / Object textures for all acts |
HOTSHELTER1 | Hot Shelter Act 1 |
HOTSHELTER2 | Hot Shelter Act 2 |
HOTSHELTER3 | Hot Shelter Act 3 (Gamma) |
HOTSHELTER4 | Hot Shelter Cargo platform (Gamma) |
ICECAP01 | Ice Cap Act 1 |
ICECAP02 | Ice Cap Acts 2 and 4 |
ICECAP03 | Ice Cap Act 3 (snowboard) |
ICM0001_3 | City background in Sonic's intro |
ICM0001_5 | Unused / Higher res city background in Sonic's intro (ICM0001_3 is used) |
ICM0060 | Backgrounds for Amy's flashbacks w/Sonic |
ICM006D | Birdie's family picture |
ICM00C3 | Gamma's flashback when he decides to rescue his brothers |
ICM00C5 | Gamma's flashback before fighting Beta |
ICM00C7 | Gamma's flashback at the end of his story |
ICM0142 | Gamma's flashback after rescuing E-105 |
ISHIDAI | Fish |
K_PATYA | Pachacamac's textures |
K_TUTORIAL | Unused / Knuckles' gliding tutorial |
KAJIKI | Fish |
KAOS_EME | Chaos Emerald (goal object) |
KNU_EFF | Knuckles' effects |
KNUCKLES | Knuckles |
KNUCKLES_DEBU | Echidnas in the Past, "fat" type (loaded but unused in DX) |
KNUCKLES_LONG | Echidnas in the Past, "tall" type (loaded but unused in DX) |
KNUCKLES_NORMAL | Echidnas in the Past, "normal" type (loaded but unused in DX) |
KOAR | Koala (Chao animal) |
KUJA | Peacock (Chao animal) |
L_SIBUKI | Big wave when Chaos steals the last Emerald |
LAST1A_HIGHWAY_A | Perfect Chaos platforms |
LIGHTNING | The lightning effect used by OBiriBiri in Hot Shelter |
LION | Lion (Chao animal) |
LM_CHAOS0 | Chaos 0 level textures |
LM_CHAOS2 | Chaos 2 level textures |
LM_CHAOS6 | Chaos 6 level textures (Sonic) |
LM_CHAOS6_2 | Chaos 6 level textures (Knuckles) |
LM_CHAOS7_0 | Perfect Chaos level textures |
LOADING | "Now loading" screen (used only in TGS mode) |
LOCKET | Birdie's locket (Amy's story) |
M_CHNAM | Colored character names for the character select screen |
M_EM_BLACK | Chaos Emerald Colorless (cutscenes) |
M_EM_BLUE | Chaos Emerald Blue (cutscenes) |
M_EM_GREEN | Chaos Emerald Green (cutscenes) |
M_EM_PURPLE | Chaos Emerald Purple (cutscenes) |
M_EM_RED | Chaos Emerald Red (cutscenes) |
M_EM_SKY | Chaos Emerald Sky Blue (cutscenes) |
M_EM_WHITE | Chaos Emerald White (cutscenes) |
M_EM_YELLOW | Chaos Emerald Yellow (cutscenes) |
M_HEAD_1 | Tails' talking head |
M_TR_P | Tornado in Tails' intro |
M_TR_S | Unused |
MAP_EC_A | Egg Carrier deck (transformed) |
MAP_EC_B | Egg Carrier deck (untransformed) |
MAP_EC_H | Egg Carrier interior |
MAP_ICON | Character icons for the Adventure Field maps |
MAP_MR_A | Map for Mystic Ruins Angel Island area |
MAP_MR_J | Map for Mystic Ruins Jungle area |
MAP_MR_S | Map for Mystic Ruins Station area |
MAP_PAST_E | Map for Past - Echidna City |
MAP_PAST_S | Map for Past - Master Emerald Altar |
MAP_SS | Map for Station Square |
MECHA | Fish |
METALSONIC | Metal Sonic (playable) |
MGHAND | Eggmobile's grabber that takes the Emeralds/Birdie |
MI_3DASU | Statue (Mission Mode object) |
MILES | Tails |
MILESRACE | Tails' race icons |
MINI_CART01 | Twinkle Circuit Act 1 |
MINI_CART02 | Twinkle Circuit Act 2 |
MINI_CART03 | Twinkle Circuit Act 3 |
MINI_CART04 | Twinkle Circuit Act 4 |
MINI_CART05 | Twinkle Circuit Act 5 |
MINI_CART06 | Twinkle Circuit Act 6 |
MIS_C_EN | English Mission status screen |
MIS_C_J | Japanese Mission status screen |
MIS_P | Mission Start, Clear and timer textures |
MISSION | Textures for Mission Mode objects |
MISSION_TUTO | Mission Mode tutorial background |
MIZUBASIRA | Unused |
MOGU | Mole (Chao animal) |
MOGURATATAKI | Hedgehog Hammer targets |
MONORAIL | Unused / Monorail station |
MONOSTATION | Unused / Monorail station |
MOUNTAIN_CARRIER | Egg Carrier in Sonic's story cutscene (EV180) |
MOUNTAIN_E104 | E-104 boss textures |
MOUNTAIN_MEXPLOSION | E-104 boss explosion |
MOUNTAIN_STEAM | Red Mountain steam animation |
MOUNTAIN01 | Red Mountain Act 1 |
MOUNTAIN02 | Red Mountain Act 2 |
MOUNTAIN03 | Red Mountain Act 3 (Knuckles) |
MP_10000_POLICE | Station Square police NPC (Chaos 0) |
MR_EGG | Mystic Ruins secret Chao egg |
MR_FINALEGG | Mystic Ruins Final Egg base (object) |
MR_PYRAMID | Temple ruins in the jungle |
MR_SKY00 | Mystic Ruins Skybox textures (main/station area) |
MR_SKY01 | Mystic Ruins Skybox textures (Angel Island area) |
MR_SKY02 | Mystic Ruins Skybox textures (jungle area) |
MR_TORNADO2 | Mystic Ruins crashed Tornado 2 |
MR_TRAIN | Mystic Ruins train |
MRACE_EGGMOBLE | Eggman in Eggmobile in Tails' Speed Highway race |
MROBJ | Mystic Ruins object textures |
MROBJ_MAST | Unused |
MROBJ_MASTLDAM | Unused |
MROBJ_MASTSDAM | Unused |
NEW_BB | Fish |
NISEPAT | Cop Speeder |
NOWLOAD | Unused / "Now loading" text (DX) |
OBJ_AL_RACE | Chao Race objects and Japanese text |
OBJ_AL_RACE_E | Chao Race objects and English text |
OBJ_BEACH | Emerald Coast Object textures |
OBJ_CASINO_E | Object textures for Casino pinball tables |
OBJ_CASINO2 | Effect sprites for Casino pinball tables |
OBJ_CASINO8 | Effect sprites for Casino main area and sewers |
OBJ_CASINO9 | Object textures for Casino main area and sewers |
OBJ_CHAOS7 | Perfect Chaos objects |
OBJ_EC00 | Egg Carrier Object textures |
OBJ_EC30 | Egg Carrier Object textures |
OBJ_FINALEGG | Object textures for all acts |
OBJ_HIGHWAY | Object textures (Shared for all acts) |
OBJ_HIGHWAY2 | Object textures (Shared for all acts) |
OBJ_ICECAP | Object textures (used in all acts) |
OBJ_ICECAP2 | Object textures (used in all acts) |
OBJ_MINI_CART | Twinkle Curcuit object textures |
OBJ_MOUNTAIN | Object textures (Shared for all acts) |
OBJ_PAST | Past object textures |
OBJ_REGULAR | Rings and other common objects |
OBJ_RUIN | Lost World Object textures (used in all acts) |
OBJ_RUIN2 | Lost World Object textures (used in all acts) |
OBJ_SANDBOARD | Sand Hill Object textures |
OBJ_SHAREOBJ | Twinkle Park Act 1 and Twinkle Circuit object textures |
OBJ_SKYDECK | Sky Deck Object textures (Shared for all acts) |
OBJ_SS | Station Square object textures |
OBJ_TWINKLE | Twinkle Park Object textures |
OBJ_WINDY | Windy Valley Object textures |
OL_10000 | Unused / People |
OUM | Parrot (Chao animal) |
OY_10000 | Unused / People |
PAST_KN_FAM | Textures for the Echidnas in MR Past |
PAST00 | Echidna City |
PAST01 | Master Emerald shrine |
PAST02 | Master Emerald shrine on fire |
PEN | Penguin (Chao animal) |
PIRANIA | Fish |
PRESSSTART | "Press Start button"/"Press Enter" text on the demo screen |
PVME101FACTORY | Egg Carrier / The room where Gamma sees E-101 being rebuilt |
RAKO | Otter (Chao animal) |
ROBOTV | Zero's image on large screen in Hot Shelter |
RUIN01 | Lost World Act 1 |
RUIN02 | Lost World Act 2 (Sonic/Knuckles) |
RUIN03 | Lost World Act 3 (Mural room) |
RYUGU | Fish |
SA_XMAS | Unused / Christmas 1999 DLC tree textures |
SAKE | Fish |
SAME | Fish |
SANDBOARD | Sand Hill Level textures |
SCORE_ACT | Japanese Action Stage scoreboard |
SCORE_ACT_E | English Action Stage scoreboard |
SCORE_BACK | Scoreboard background |
SCORE_BOARD | Japanese Sand Hill scoreboard |
SCORE_BOARD_E | English Sand Hill scoreboard |
SCORE_BOSS | Japanese boss scoreboard |
SCORE_BOSS_E | English boss scoreboard |
SCORE_CART | Japanese Twinkle Circuit scoreboard |
SCORE_CART_E | English Twinkle Circuit scoreboard |
SCORE_MOLE | Japanese Hedgehog Hammer scoreboard |
SCORE_MOLE_E | English Hedgehog Hammer scoreboard |
SCORE_RESULT | Japanese "Level A/B/C Complete/Missed" text |
SCORE_RESULT_E | English "Level A/B/C Complete/Missed" text |
SCORE_SHOOT | Japanese Sky Chase scoreboard |
SCORE_SHOOT_E | English Sky Chase scoreboard |
SEA_BASS | Fish |
SEGALOGO | SEGA logo (only used in the Japanese version) |
SEGALOGO_E | SEGA logo |
SHAPE_FROG | Froggy in cutscenes |
SHAPE_FROG_2 | Froggy in cutscenes |
SHELTER_COLUMN | Hot Shelter Water drain effect for the emergency drainage switch |
SHELTER_SUIMEN | Hot Shelter Water textures |
SHOOTING0 | Sky Chase Egg Carrier, common object textures |
SHOOTING1 | Sonic and Tails on the Tornado, Sky Chase Act 1 textures |
SHOOTING2 | Sonic and Tails on the Tornado 2, Sky Chase Act 2 textures |
SKYDECK01 | Sky Deck Act 1 |
SKYDECK02 | Sky Deck Act 2 |
SKYDECK03 | Sky Deck Act 3 |
SMRYBG_AMY | Amy story recap screen background |
SMRYBG_BIG | Big story recap screen background |
SMRYBG_E102 | Gamma story recap screen background |
SMRYBG_KNUCKLES | Knuckles story recap screen background |
SMRYBG_SONIC | Sonic story recap screen background |
SMRYBG_SUPERSONIC | Final story recap screen background |
SMRYBG_TAILS | Tails story recap screen background |
SON_EFF | Sonic's effects |
SONIC | Sonic |
SONICDX_GG_BG_JP | Unused |
SONICDX_GG_PARTS | Unused |
SS_BG | Station Square sky |
SS_BOAT | Station Square boat that takes you to the crashed Egg Carrier |
SS_BURGER | Burger shop objects |
SS_CASINO | Casino area objects |
SS_DENTOU | Station Square window decorations |
SS_EKIIN | Station staff workers |
SS_KANBAN | Station Square signs such as burger shop |
SS_MIZUGI | Swimsuit ladies at the pool |
SS_PEOPLE | Other Station Square NPCs |
SS_TRAIN | Station Square train |
SS_TWINS | Station Square Twinkle Park entrance |
SSCAR | Station Square cars |
SSPATCAR_BODY | Police cars seen from above in Sonic's intro |
SUKA | Skunk (Chao animal) |
SUPERSONIC | Super Sonic |
SUPI_SUPI | Spinner badnik |
TAI | Fish |
TANKEN | Mystic Ruins NPCs |
TGS_SOUSA_A | Amy tutorial (TGS) |
TGS_SOUSA_B | Big tutorial (TGS) |
TGS_SOUSA_E | Gamma tutorial (TGS) |
TGS_SOUSA_K | Knuckles tutorial (TGS) |
TGS_SOUSA_S | Sonic tutorial (TGS) |
TGS_SOUSA_T | Tails tutorial (TGS) |
TIKAL | Tikal |
TIMEOVER | Unused |
TITLE | Unused / SA1 Beta title screen |
TITLE_END_SHOW | Unused / Japanese "Thanks for playing" screen used in SADX demos |
TITLE_END_SHOW_E | Unused / English "Thanks for playing" screen used in SADX demos |
TOGEBALL_TOGEBALL | Spiked ball |
TR2CRASH | Crashed Tornado 2 in the Mystic Ruins |
TUBA | Swallow (Chao animal) |
TUTO_CMN | Japanese textures used in tutorials for all characters |
TUTO_CMN_E | English textures used in tutorials for all characters |
TUTO_CMN_SHOW | Unused / Early character tutorial textures |
TUTO_CMN_SHOW_E | Unused / Early character tutorial textures |
TUTOBG_AMY | Amy tutorial background |
TUTOBG_BIG | Big tutorial background |
TUTOBG_E102 | Gamma tutorial background |
TUTOBG_KNUCKLES | Knuckles tutorial background |
TUTOBG_SONIC | Sonic tutorial background |
TUTOBG_TAILS | Tails tutorial background |
TUTOMSG_AMY | Japanese Amy tutorial texts |
TUTOMSG_AMY_E | English Amy tutorial texts |
TUTOMSG_AMY_F | French Amy tutorial texts |
TUTOMSG_AMY_G | German Amy tutorial texts |
TUTOMSG_AMY_S | Spanish Amy tutorial texts |
TUTOMSG_BIG | Japanese Big tutorial texts |
TUTOMSG_BIG_E | English Big tutorial texts |
TUTOMSG_BIG_F | French Big tutorial texts |
TUTOMSG_BIG_G | German Big tutorial texts |
TUTOMSG_BIG_S | Spanish Big tutorial texts |
TUTOMSG_E102 | Japanese Gamma tutorial texts |
TUTOMSG_E102_E | English Gamma tutorial texts |
TUTOMSG_E102_F | French Gamma tutorial texts |
TUTOMSG_E102_G | German Gamma tutorial texts |
TUTOMSG_E102_S | Spanish Gamma tutorial texts |
TUTOMSG_KNUCKLES | Japanese Knuckles tutorial texts |
TUTOMSG_KNUCKLES_E | English Knuckles tutorial texts |
TUTOMSG_KNUCKLES_F | French Knuckles tutorial texts |
TUTOMSG_KNUCKLES_G | German Knuckles tutorial texts |
TUTOMSG_KNUCKLES_S | Spanish Knuckles tutorial texts |
TUTOMSG_SONIC | Japanese Sonic tutorial texts |
TUTOMSG_SONIC_E | English Sonic tutorial texts |
TUTOMSG_SONIC_F | French Sonic tutorial texts |
TUTOMSG_SONIC_G | German Sonic tutorial texts |
TUTOMSG_SONIC_S | Spanish Sonic tutorial texts |
TUTOMSG_TAILS | Japanese Tails tutorial texts |
TUTOMSG_TAILS_E | English Tails tutorial texts |
TUTOMSG_TAILS_F | French Tails tutorial texts |
TUTOMSG_TAILS_G | German Tails tutorial texts |
TUTOMSG_TAILS_S | Spanish Tails tutorial texts |
TVSETTING | TV 50-60 hz test screen (Dreamcast) |
TWINKLE01 | Act 1 (Sonic) |
TWINKLE02 | Act 2 (Sonic, Amy, Big) |
TWINKLE03 | Act 3 (Amy) |
TX_CHNAM | Japanese character names for the emblem results screen (bottom) |
TX_CHNAM_E | English character names for the emblem results screen (bottom) |
UNAGI | Fish |
UNI_A_UNIBODY | Unidus badnik (black) |
UNI_C_UNIBODY | Unidus badnik (red) |
USA | Rabbit (Chao animal) |
UTSUBO | Fish |
VER1_WING | Birdie in cutscenes |
VER2_WING | Birdie in cutscenes |
VER3_WING | Birdie in cutscenes |
VER4_WING | Birdie in cutscenes |
WARA | Wallaby (Chao animal) |
WAVE7_WA | Water ripple in Master Emerald Altar Past cutscenes |
WINDY_BACK | Windy Valley Skybox textures for Act 1 |
WINDY_BACK2 | Windy Valley Skybox textures for Act 2 |
WINDY_BACK3 | Windy Valley Skybox textures for Act 3 |
WINDY_E103 | E-103 boss textures |
WINDY01 | Windy Valley Act 1 (Sonic/Gamma) |
WINDY02 | Windy Valley Act 2 (Sonic inside the tornado) |
WINDY03 | Windy Valley Act 3 (Sonic/Tails) |
WING_P | Pink Flicky (Gamma) |
WING_T | Grey Flicky (Beta) |
YOUGAN_ANIM | Red Mountain lava textures |
ZOU | Elephant (Chao animal) |
Below is a list of all individual PVR files in the game's system folder. Italicized items are not confirmed to be used ingame.
Name | Description |
---|---|
ABC_TXT.PVR | Font used in the File Select, Sound Test and "Now Loading" |
ACTION_0.PVR | "Time" in Japanese |
ACTION_1.PVR | "Rings" in Japanese |
ACTION_2.PVR | "Enemy Score" in Japanese |
ACTION_3.PVR | "Time Score" in Japanese |
ACTION_4.PVR | "Ring Score" in Japanese |
ACTION_5.PVR | "Total Score" in Japanese |
ACTION_6.PVR | "LEVEL" |
ACTION_7.PVR | "A" |
ACTION_8.PVR | "B" |
ACTION_9.PVR | "C" |
ACTION_10.PVR | "Score" in Japanese |
ACTION_11.PVR | "Clear" in Japanese |
ACTION_12.PVR | "Miss" in Japanese |
ACTION_13.PVR | "Mission" in Japanese |
ACTION_15.PVR | "Total Time" in Japanese |
ACTION_16.PVR | "%" |
AL_BARRIA.PVR | Shield that appears around released Chao Animals |
AM_SEA124_8.PVR | Windy Valley sea texture (unused) |
A_STAGE01.PVR | Amy: Twinkle Park title card (Japanese) |
A_STAGE01_E.PVR | Amy: Twinkle Park title card (English) |
A_STAGE02.PVR | Amy: Hot Shelter title card (Japanese) |
A_STAGE02_E.PVR | Amy: Hot Shelter title card (English) |
A_STAGE03.PVR | Amy: Final Egg title card (Japanese) |
A_STAGE03_E.PVR | Amy: Final Egg title card (English) |
B32ASCII.PVR | Boss name font (English) |
B32ASCII_J.PVR | Boss name font (Japanese) |
BELT2.PVR | Final Egg texture (unused?) |
BOSS_0.PVR | "Chaos 0" in Japanese |
BOSS_1.PVR | "Egg Hornet" in Japanese |
BOSS_2.PVR | "Chaos 4" |
BOSS_3.PVR | "Chaos 6" |
BOSS_4.PVR | "Egg Viper" in Japanese |
BOSS__0.PVR | "Egg Walker" in Japanese |
BOSS__1.PVR | "Chaos 2" in Japanese |
BOSS__2.PVR | "ZERO" |
BOSS__3.PVR | "E-101 Beta" |
BOSS__4.PVR | "E-101 R" in Japanese |
B_STAGE01.PVR | Big: Twinkle Park title card (Japanese) |
B_STAGE01_E.PVR | Big: Twinkle Park title card (English) |
B_STAGE02.PVR | Big: Ice Cap title card (Japanese) |
B_STAGE02_E.PVR | Big: Ice Cap title card (English) |
B_STAGE03.PVR | Big: Emerald Coast title card (Japanese) |
B_STAGE03_E.PVR | Big: Emerald Coast title card (English) |
B_STAGE04.PVR | Big: Hot Shelter title card (Japanese) |
B_STAGE04_E.PVR | Big: Hot Shelter title card (English) |
CAPTUREBEAM.PVR | Eggmobile's capture beam in cutscenes |
E_STAGE01.PVR | Gamma: Final Egg title card (Japanese) |
E_STAGE01_E.PVR | Gamma: Final Egg title card (English) |
E_STAGE02.PVR | Gamma: Emerald Coast title card (Japanese) |
E_STAGE02_E.PVR | Gamma: Emerald Coast title card (English) |
E_STAGE03.PVR | Gamma: Windy Valley title card (Japanese) |
E_STAGE03_E.PVR | Gamma: Windy Valley title card (English) |
E_STAGE04.PVR | Gamma: Red Mountain title card (Japanese) |
E_STAGE04_E.PVR | Gamma: Red Mountain title card (English) |
E_STAGE05.PVR | Gamma: Hot Shelter title card (Japanese) |
E_STAGE05_E.PVR | Gamma: Hot Shelter title card (English) |
HYOJI_BALLS_E.PVR | "BALLS" HUD in Casino |
HYOJI_EMBLEM0.PVR | Emblem display (left half) |
HYOJI_EMBLEM1.PVR | Emblem display (right half) |
K_STAGE01.PVR | Knuckles: Speed Highway title card (Japanese) |
K_STAGE01_E.PVR | Knuckles: Speed Highway title card (English) |
K_STAGE02.PVR | Knuckles: Casinopolis title card (Japanese) |
K_STAGE02_E.PVR | Knuckles: Casinopolis title card (English) |
K_STAGE03.PVR | Knuckles: Red Mountain title card (Japanese) |
K_STAGE03_E.PVR | Knuckles: Red Mountain title card (English) |
K_STAGE04.PVR | Knuckles: Lost World title card (Japanese) |
K_STAGE04_E.PVR | Knuckles: Lost World title card (English) |
K_STAGE05.PVR | Knuckles: Sky Deck title card (Japanese) |
K_STAGE05_E.PVR | Knuckles: Sky Deck title card (English) |
M128_SEA001.PVR | Windy Valley sea texture (unused) |
MINIGAME_0.PVR | "Shoot down rate" in Japanese |
MINIGAME_1.PVR | "Sonic" in Japanese |
MINIGAME_2.PVR | "Super Sonic" in Japanese |
MINIGAME_3.PVR | "Eggman" in Japanese |
MINIGAME_4.PVR | "Gate Score" in Japanese |
MINIGAME_5.PVR | "Trick Score" in Japanese |
MINIGAME_6.PVR | "Lap 1" in Japanese |
MINIGAME_7.PVR | "Lap 2" in Japanese |
MINIGAME_8.PVR | "Lap 2" in Japanese |
MINIPRF01.PVR | "Control explanation" in Japanese |
MINIPRF02.PVR | "A: Shot" in Japanese |
MINIPRF03.PVR | "Hold down A to lock on" in Japanese |
MINIPRF04.PVR | "Release A for a homing missile" in Japanese |
MINIPRF05.PVR | "Press(A)Button" |
MINIPRF06.PVR | "A: Jump" in Japanese |
MINIPRF07.PVR | "Press A on the jump panel to do the finishing move" in Japanese |
MINIPRF08.PVR | "A: Accelerate" in Japanese |
MINIPRF09.PVR | "X: Break" in Japanese |
MISSION_A_AFIN.PVR | MISSION_A_AFIN.PVR |
MISSION_A_AHOT.PVR | MISSION_A_AHOT.PVR |
MISSION_A_ATWI.PVR | MISSION_A_ATWI.PVR |
MISSION_A_BALMIN.PVR | MISSION_A_BALMIN.PVR |
MISSION_A_BALRING.PVR | MISSION_A_BALRING.PVR |
MISSION_A_BALRING_E.PVR | MISSION_A_BALRING_E.PVR |
MISSION_A_BALRING_F.PVR | MISSION_A_BALRING_F.PVR |
MISSION_A_BALRING_G.PVR | MISSION_A_BALRING_G.PVR |
MISSION_A_BALRING_S.PVR | MISSION_A_BALRING_S.PVR |
MISSION_A_BALZERO.PVR | MISSION_A_BALZERO.PVR |
MISSION_A_BALZERO_E.PVR | MISSION_A_BALZERO_E.PVR |
MISSION_A_BALZERO_F.PVR | MISSION_A_BALZERO_F.PVR |
MISSION_A_BALZERO_G.PVR | MISSION_A_BALZERO_G.PVR |
MISSION_A_BALZERO_S.PVR | MISSION_A_BALZERO_S.PVR |
MISSION_A_FIN_E.PVR | MISSION_A_FIN_E.PVR |
MISSION_A_FIN_F.PVR | MISSION_A_FIN_F.PVR |
MISSION_A_FIN_G.PVR | MISSION_A_FIN_G.PVR |
MISSION_A_FIN_S.PVR | MISSION_A_FIN_S.PVR |
MISSION_A_HOT_E.PVR | MISSION_A_HOT_E.PVR |
MISSION_A_HOT_F.PVR | MISSION_A_HOT_F.PVR |
MISSION_A_HOT_G.PVR | MISSION_A_HOT_G.PVR |
MISSION_A_HOT_S.PVR | MISSION_A_HOT_S.PVR |
MISSION_A_TWIN_E.PVR | MISSION_A_TWIN_E.PVR |
MISSION_A_TWIN_F.PVR | MISSION_A_TWIN_F.PVR |
MISSION_A_TWIN_G.PVR | MISSION_A_TWIN_G.PVR |
MISSION_A_TWIN_S.PVR | MISSION_A_TWIN_S.PVR |
MISSION_BIG_1K.PVR | MISSION_BIG_1K.PVR |
MISSION_BIG_1K_E.PVR | MISSION_BIG_1K_E.PVR |
MISSION_BIG_1K_F.PVR | MISSION_BIG_1K_F.PVR |
MISSION_BIG_1K_G.PVR | MISSION_BIG_1K_G.PVR |
MISSION_BIG_1K_S.PVR | MISSION_BIG_1K_S.PVR |
MISSION_BIG_2K.PVR | MISSION_BIG_2K.PVR |
MISSION_BIG_2K_E.PVR | MISSION_BIG_2K_E.PVR |
MISSION_BIG_2K_F.PVR | MISSION_BIG_2K_F.PVR |
MISSION_BIG_2K_G.PVR | MISSION_BIG_2K_G.PVR |
MISSION_BIG_2K_S.PVR | MISSION_BIG_2K_S.PVR |
MISSION_BIG_FROG.PVR | MISSION_BIG_FROG.PVR |
MISSION_BIG_FROG_E.PVR | MISSION_BIG_FROG_E.PVR |
MISSION_BIG_FROG_F.PVR | MISSION_BIG_FROG_F.PVR |
MISSION_BIG_FROG_G.PVR | MISSION_BIG_FROG_G.PVR |
MISSION_BIG_FROG_S.PVR | MISSION_BIG_FROG_S.PVR |
MISSION_G_103.PVR | MISSION_G_103.PVR |
MISSION_G_103RING.PVR | MISSION_G_103RING.PVR |
MISSION_G_103RING_E.PVR | MISSION_G_103RING_E.PVR |
MISSION_G_103RING_F.PVR | MISSION_G_103RING_F.PVR |
MISSION_G_103RING_G.PVR | MISSION_G_103RING_G.PVR |
MISSION_G_103RING_S.PVR | MISSION_G_103RING_S.PVR |
MISSION_G_103SEC.PVR | MISSION_G_103SEC.PVR |
MISSION_G_103_E.PVR | MISSION_G_103_E.PVR |
MISSION_G_103_F.PVR | MISSION_G_103_F.PVR |
MISSION_G_103_G.PVR | MISSION_G_103_G.PVR |
MISSION_G_103_S.PVR | MISSION_G_103_S.PVR |
MISSION_G_104.PVR | MISSION_G_104.PVR |
MISSION_G_104RING.PVR | MISSION_G_104RING.PVR |
MISSION_G_104RING_E.PVR | MISSION_G_104RING_E.PVR |
MISSION_G_104RING_F.PVR | MISSION_G_104RING_F.PVR |
MISSION_G_104RING_G.PVR | MISSION_G_104RING_G.PVR |
MISSION_G_104RING_S.PVR | MISSION_G_104RING_S.PVR |
MISSION_G_104SEC.PVR | MISSION_G_104SEC.PVR |
MISSION_G_104_E.PVR | MISSION_G_104_E.PVR |
MISSION_G_104_F.PVR | MISSION_G_104_F.PVR |
MISSION_G_104_G.PVR | MISSION_G_104_G.PVR |
MISSION_G_104_S.PVR | MISSION_G_104_S.PVR |
MISSION_G_105.PVR | MISSION_G_105.PVR |
MISSION_G_105RING.PVR | MISSION_G_105RING.PVR |
MISSION_G_105RING_E.PVR | MISSION_G_105RING_E.PVR |
MISSION_G_105RING_F.PVR | MISSION_G_105RING_F.PVR |
MISSION_G_105RING_G.PVR | MISSION_G_105RING_G.PVR |
MISSION_G_105RING_S.PVR | MISSION_G_105RING_S.PVR |
MISSION_G_105SEC.PVR | MISSION_G_105SEC.PVR |
MISSION_G_105_E.PVR | MISSION_G_105_E.PVR |
MISSION_G_105_F.PVR | MISSION_G_105_F.PVR |
MISSION_G_105_G.PVR | MISSION_G_105_G.PVR |
MISSION_G_105_S.PVR | MISSION_G_105_S.PVR |
MISSION_G_AEME.PVR | MISSION_G_AEME.PVR |
MISSION_G_AFIN.PVR | MISSION_G_AFIN.PVR |
MISSION_G_AHOT.PVR | MISSION_G_AHOT.PVR |
MISSION_G_ARED.PVR | MISSION_G_ARED.PVR |
MISSION_G_AWIN.PVR | MISSION_G_AWIN.PVR |
MISSION_G_BEME.PVR | MISSION_G_BEME.PVR |
MISSION_G_BFIN.PVR | MISSION_G_BFIN.PVR |
MISSION_G_BHOT.PVR | MISSION_G_BHOT.PVR |
MISSION_G_BRED.PVR | MISSION_G_BRED.PVR |
MISSION_G_BWIN.PVR | MISSION_G_BWIN.PVR |
MISSION_G_EME_E.PVR | MISSION_G_EME_E.PVR |
MISSION_G_EME_F.PVR | MISSION_G_EME_F.PVR |
MISSION_G_EME_G.PVR | MISSION_G_EME_G.PVR |
MISSION_G_EME_S.PVR | MISSION_G_EME_S.PVR |
MISSION_G_FIN_E.PVR | MISSION_G_FIN_E.PVR |
MISSION_G_FIN_F.PVR | MISSION_G_FIN_F.PVR |
MISSION_G_FIN_G.PVR | MISSION_G_FIN_G.PVR |
MISSION_G_FIN_S.PVR | MISSION_G_FIN_S.PVR |
MISSION_G_FROG.PVR | MISSION_G_FROG.PVR |
MISSION_G_FROGRING.PVR | MISSION_G_FROGRING.PVR |
MISSION_G_FROGRING_E.PVR | MISSION_G_FROGRING_E.PVR |
MISSION_G_FROGRING_F.PVR | MISSION_G_FROGRING_F.PVR |
MISSION_G_FROGRING_G.PVR | MISSION_G_FROGRING_G.PVR |
MISSION_G_FROGRING_S.PVR | MISSION_G_FROGRING_S.PVR |
MISSION_G_FROGSEC.PVR | MISSION_G_FROGSEC.PVR |
MISSION_G_FROG_E.PVR | MISSION_G_FROG_E.PVR |
MISSION_G_FROG_F.PVR | MISSION_G_FROG_F.PVR |
MISSION_G_FROG_G.PVR | MISSION_G_FROG_G.PVR |
MISSION_G_FROG_S.PVR | MISSION_G_FROG_S.PVR |
MISSION_G_HOT_E.PVR | MISSION_G_HOT_E.PVR |
MISSION_G_HOT_F.PVR | MISSION_G_HOT_F.PVR |
MISSION_G_HOT_G.PVR | MISSION_G_HOT_G.PVR |
MISSION_G_HOT_S.PVR | MISSION_G_HOT_S.PVR |
MISSION_G_RED_E.PVR | MISSION_G_RED_E.PVR |
MISSION_G_RED_F.PVR | MISSION_G_RED_F.PVR |
MISSION_G_RED_G.PVR | MISSION_G_RED_G.PVR |
MISSION_G_RED_S.PVR | MISSION_G_RED_S.PVR |
MISSION_G_SONICD.PVR | MISSION_G_SONICD.PVR |
MISSION_G_SONICDRING.PVR | MISSION_G_SONICDRING.PVR |
MISSION_G_SONICDRING_E.PVR | MISSION_G_SONICDRING_E.PVR |
MISSION_G_SONICDRING_F.PVR | MISSION_G_SONICDRING_F.PVR |
MISSION_G_SONICDRING_G.PVR | MISSION_G_SONICDRING_G.PVR |
MISSION_G_SONICDRING_S.PVR | MISSION_G_SONICDRING_S.PVR |
MISSION_G_SONICDSEC.PVR | MISSION_G_SONICDSEC.PVR |
MISSION_G_SONICD_E.PVR | MISSION_G_SONICD_E.PVR |
MISSION_G_SONICD_F.PVR | MISSION_G_SONICD_F.PVR |
MISSION_G_SONICD_G.PVR | MISSION_G_SONICD_G.PVR |
MISSION_G_SONICD_S.PVR | MISSION_G_SONICD_S.PVR |
MISSION_G_WIN_E.PVR | MISSION_G_WIN_E.PVR |
MISSION_G_WIN_F.PVR | MISSION_G_WIN_F.PVR |
MISSION_G_WIN_G.PVR | MISSION_G_WIN_G.PVR |
MISSION_G_WIN_S.PVR | MISSION_G_WIN_S.PVR |
MISSION_K_1MIN.PVR | MISSION_K_1MIN.PVR |
MISSION_K_1MIN_E.PVR | MISSION_K_1MIN_E.PVR |
MISSION_K_1MIN_F.PVR | MISSION_K_1MIN_F.PVR |
MISSION_K_1MIN_G.PVR | MISSION_K_1MIN_G.PVR |
MISSION_K_1MIN_S.PVR | MISSION_K_1MIN_S.PVR |
MISSION_K_2MIN.PVR | MISSION_K_2MIN.PVR |
MISSION_K_2MIN_E.PVR | MISSION_K_2MIN_E.PVR |
MISSION_K_2MIN_F.PVR | MISSION_K_2MIN_F.PVR |
MISSION_K_2MIN_G.PVR | MISSION_K_2MIN_G.PVR |
MISSION_K_2MIN_S.PVR | MISSION_K_2MIN_S.PVR |
MISSION_K_3EME.PVR | MISSION_K_3EME.PVR |
MISSION_K_3EME_E.PVR | MISSION_K_3EME_E.PVR |
MISSION_K_3EME_F.PVR | MISSION_K_3EME_F.PVR |
MISSION_K_3EME_G.PVR | MISSION_K_3EME_G.PVR |
MISSION_K_3EME_S.PVR | MISSION_K_3EME_S.PVR |
MISSION_K_NOHINT.PVR | MISSION_K_NOHINT.PVR |
MISSION_K_NOHINT_E.PVR | MISSION_K_NOHINT_E.PVR |
MISSION_K_NOHINT_F.PVR | MISSION_K_NOHINT_F.PVR |
MISSION_K_NOHINT_G.PVR | MISSION_K_NOHINT_G.PVR |
MISSION_K_NOHINT_S.PVR | MISSION_K_NOHINT_S.PVR |
MISSION_S_2MIN.PVR | MISSION_S_2MIN.PVR |
MISSION_S_2MINH.PVR | MISSION_S_2MINH.PVR |
MISSION_S_3MIN.PVR | MISSION_S_3MIN.PVR |
MISSION_S_4MIN.PVR | MISSION_S_4MIN.PVR |
MISSION_S_4MINH.PVR | MISSION_S_4MINH.PVR |
MISSION_S_5MIN.PVR | MISSION_S_5MIN.PVR |
MISSION_S_BOX.PVR | MISSION_S_BOX.PVR |
MISSION_S_BOX25MIN_E.PVR | MISSION_S_BOX25MIN_E.PVR |
MISSION_S_BOX25MIN_F.PVR | MISSION_S_BOX25MIN_F.PVR |
MISSION_S_BOX25MIN_G.PVR | MISSION_S_BOX25MIN_G.PVR |
MISSION_S_BOX25MIN_S.PVR | MISSION_S_BOX25MIN_S.PVR |
MISSION_S_BOX2MIN_E.PVR | MISSION_S_BOX2MIN_E.PVR |
MISSION_S_BOX2MIN_F.PVR | MISSION_S_BOX2MIN_F.PVR |
MISSION_S_BOX2MIN_G.PVR | MISSION_S_BOX2MIN_G.PVR |
MISSION_S_BOX2MIN_S.PVR | MISSION_S_BOX2MIN_S.PVR |
MISSION_S_BOX3MIN_E.PVR | MISSION_S_BOX3MIN_E.PVR |
MISSION_S_BOX3MIN_F.PVR | MISSION_S_BOX3MIN_F.PVR |
MISSION_S_BOX3MIN_G.PVR | MISSION_S_BOX3MIN_G.PVR |
MISSION_S_BOX3MIN_S.PVR | MISSION_S_BOX3MIN_S.PVR |
MISSION_S_BOX45MIN_E.PVR | MISSION_S_BOX45MIN_E.PVR |
MISSION_S_BOX45MIN_F.PVR | MISSION_S_BOX45MIN_F.PVR |
MISSION_S_BOX45MIN_G.PVR | MISSION_S_BOX45MIN_G.PVR |
MISSION_S_BOX45MIN_S.PVR | MISSION_S_BOX45MIN_S.PVR |
MISSION_S_BOX4MIN_E.PVR | MISSION_S_BOX4MIN_E.PVR |
MISSION_S_BOX4MIN_F.PVR | MISSION_S_BOX4MIN_F.PVR |
MISSION_S_BOX4MIN_G.PVR | MISSION_S_BOX4MIN_G.PVR |
MISSION_S_BOX4MIN_S.PVR | MISSION_S_BOX4MIN_S.PVR |
MISSION_S_BOX5MIN_E.PVR | MISSION_S_BOX5MIN_E.PVR |
MISSION_S_BOX5MIN_F.PVR | MISSION_S_BOX5MIN_F.PVR |
MISSION_S_BOX5MIN_G.PVR | MISSION_S_BOX5MIN_G.PVR |
MISSION_S_BOX5MIN_S.PVR | MISSION_S_BOX5MIN_S.PVR |
MISSION_S_BOXMIN.PVR | MISSION_S_BOXMIN.PVR |
MISSION_S_BOX_E.PVR | MISSION_S_BOX_E.PVR |
MISSION_S_BOX_F.PVR | MISSION_S_BOX_F.PVR |
MISSION_S_BOX_G.PVR | MISSION_S_BOX_G.PVR |
MISSION_S_BOX_S.PVR | MISSION_S_BOX_S.PVR |
MISSION_S_EGGC.PVR | MISSION_S_EGGC.PVR |
MISSION_S_EGGC_E.PVR | MISSION_S_EGGC_E.PVR |
MISSION_S_EGGC_F.PVR | MISSION_S_EGGC_F.PVR |
MISSION_S_EGGC_G.PVR | MISSION_S_EGGC_G.PVR |
MISSION_S_EGGC_S.PVR | MISSION_S_EGGC_S.PVR |
MISSION_S_EMECASINO.PVR | MISSION_S_EMECASINO.PVR |
MISSION_S_EMECASINO_E.PVR | MISSION_S_EMECASINO_E.PVR |
MISSION_S_EMECASINO_F.PVR | MISSION_S_EMECASINO_F.PVR |
MISSION_S_EMECASINO_G.PVR | MISSION_S_EMECASINO_G.PVR |
MISSION_S_EMECASINO_S.PVR | MISSION_S_EMECASINO_S.PVR |
MISSION_S_EMESNOW.PVR | MISSION_S_EMESNOW.PVR |
MISSION_S_EMESNOW_E.PVR | MISSION_S_EMESNOW_E.PVR |
MISSION_S_EMESNOW_F.PVR | MISSION_S_EMESNOW_F.PVR |
MISSION_S_EMESNOW_G.PVR | MISSION_S_EMESNOW_G.PVR |
MISSION_S_EMESNOW_S.PVR | MISSION_S_EMESNOW_S.PVR |
MISSION_S_EMEWIND.PVR | MISSION_S_EMEWIND.PVR |
MISSION_S_EMEWIND_E.PVR | MISSION_S_EMEWIND_E.PVR |
MISSION_S_EMEWIND_F.PVR | MISSION_S_EMEWIND_F.PVR |
MISSION_S_EMEWIND_G.PVR | MISSION_S_EMEWIND_G.PVR |
MISSION_S_EMEWIND_S.PVR | MISSION_S_EMEWIND_S.PVR |
MISSION_S_FEGG.PVR | MISSION_S_FEGG.PVR |
MISSION_S_FEGG_E.PVR | MISSION_S_FEGG_E.PVR |
MISSION_S_FEGG_F.PVR | MISSION_S_FEGG_F.PVR |
MISSION_S_FEGG_G.PVR | MISSION_S_FEGG_G.PVR |
MISSION_S_FEGG_S.PVR | MISSION_S_FEGG_S.PVR |
MISSION_S_ISEKI.PVR | MISSION_S_ISEKI.PVR |
MISSION_S_ISEKI_E.PVR | MISSION_S_ISEKI_E.PVR |
MISSION_S_ISEKI_F.PVR | MISSION_S_ISEKI_F.PVR |
MISSION_S_ISEKI_G.PVR | MISSION_S_ISEKI_G.PVR |
MISSION_S_ISEKI_S.PVR | MISSION_S_ISEKI_S.PVR |
MISSION_S_RINGBOX.PVR | MISSION_S_RINGBOX.PVR |
MISSION_S_RINGBOX_E.PVR | MISSION_S_RINGBOX_E.PVR |
MISSION_S_RINGBOX_F.PVR | MISSION_S_RINGBOX_F.PVR |
MISSION_S_RINGBOX_G.PVR | MISSION_S_RINGBOX_G.PVR |
MISSION_S_RINGBOX_S.PVR | MISSION_S_RINGBOX_S.PVR |
MISSION_S_TAILS.PVR | MISSION_S_TAILS.PVR |
MISSION_S_TAILS_E.PVR | MISSION_S_TAILS_E.PVR |
MISSION_S_TAILS_F.PVR | MISSION_S_TAILS_F.PVR |
MISSION_S_TAILS_G.PVR | MISSION_S_TAILS_G.PVR |
MISSION_S_TAILS_S.PVR | MISSION_S_TAILS_S.PVR |
MISSION_T_BOX.PVR | MISSION_T_BOX.PVR |
MISSION_T_BOX_E.PVR | MISSION_T_BOX_E.PVR |
MISSION_T_BOX_F.PVR | MISSION_T_BOX_F.PVR |
MISSION_T_BOX_G.PVR | MISSION_T_BOX_G.PVR |
MISSION_T_BOX_S.PVR | MISSION_T_BOX_S.PVR |
MISSION_T_EMECASINO.PVR | MISSION_T_EMECASINO.PVR |
MISSION_T_EMECASINO_E.PVR | MISSION_T_EMECASINO_E.PVR |
MISSION_T_EMECASINO_F.PVR | MISSION_T_EMECASINO_F.PVR |
MISSION_T_EMECASINO_G.PVR | MISSION_T_EMECASINO_G.PVR |
MISSION_T_EMECASINO_S.PVR | MISSION_T_EMECASINO_S.PVR |
MISSION_T_EMESNOW.PVR | MISSION_T_EMESNOW.PVR |
MISSION_T_EMESNOW_E.PVR | MISSION_T_EMESNOW_E.PVR |
MISSION_T_EMESNOW_F.PVR | MISSION_T_EMESNOW_F.PVR |
MISSION_T_EMESNOW_G.PVR | MISSION_T_EMESNOW_G.PVR |
MISSION_T_EMESNOW_S.PVR | MISSION_T_EMESNOW_S.PVR |
MISSION_T_EMEWIND.PVR | MISSION_T_EMEWIND.PVR |
MISSION_T_EMEWIND_E.PVR | MISSION_T_EMEWIND_E.PVR |
MISSION_T_EMEWIND_F.PVR | MISSION_T_EMEWIND_F.PVR |
MISSION_T_EMEWIND_G.PVR | MISSION_T_EMEWIND_G.PVR |
MISSION_T_EMEWIND_S.PVR | MISSION_T_EMEWIND_S.PVR |
MISSION_T_FASTEGG.PVR | MISSION_T_FASTEGG.PVR |
MISSION_T_FASTEGG_E.PVR | MISSION_T_FASTEGG_E.PVR |
MISSION_T_FASTEGG_F.PVR | MISSION_T_FASTEGG_F.PVR |
MISSION_T_FASTEGG_G.PVR | MISSION_T_FASTEGG_G.PVR |
MISSION_T_FASTEGG_S.PVR | MISSION_T_FASTEGG_S.PVR |
MISSION_T_FASTSONIC.PVR | MISSION_T_FASTSONIC.PVR |
MISSION_T_FASTSONIC_E.PVR | MISSION_T_FASTSONIC_E.PVR |
MISSION_T_FASTSONIC_F.PVR | MISSION_T_FASTSONIC_F.PVR |
MISSION_T_FASTSONIC_G.PVR | MISSION_T_FASTSONIC_G.PVR |
MISSION_T_FASTSONIC_S.PVR | MISSION_T_FASTSONIC_S.PVR |
MISSION_T_MISS.PVR | MISSION_T_MISS.PVR |
MISSION_T_MISS_E.PVR | MISSION_T_MISS_E.PVR |
MISSION_T_MISS_F.PVR | MISSION_T_MISS_F.PVR |
MISSION_T_MISS_G.PVR | MISSION_T_MISS_G.PVR |
MISSION_T_MISS_S.PVR | MISSION_T_MISS_S.PVR |
MISSION_T_RINGEGG.PVR | MISSION_T_RINGEGG.PVR |
MISSION_T_RINGEGG_E.PVR | MISSION_T_RINGEGG_E.PVR |
MISSION_T_RINGEGG_F.PVR | MISSION_T_RINGEGG_F.PVR |
MISSION_T_RINGEGG_G.PVR | MISSION_T_RINGEGG_G.PVR |
MISSION_T_RINGEGG_S.PVR | MISSION_T_RINGEGG_S.PVR |
MISSION_T_RINGSONIC.PVR | MISSION_T_RINGSONIC.PVR |
MISSION_T_RINGSONIC_E.PVR | MISSION_T_RINGSONIC_E.PVR |
MISSION_T_RINGSONIC_F.PVR | MISSION_T_RINGSONIC_F.PVR |
MISSION_T_RINGSONIC_G.PVR | MISSION_T_RINGSONIC_G.PVR |
MISSION_T_RINGSONIC_S.PVR | MISSION_T_RINGSONIC_S.PVR |
MIW_B001.PVR | Snowboard (blue) |
MRASC_016S_HIRUUMI.PVR | Mystic Ruins sea texture (unused) |
MRASC_256S_HIRUSORAA.PVR | Mystic Ruins sky texture (unused) |
MTX_BOARD0.PVR | Snowboard (Tails texture) |
M_STAGE01.PVR | Tails: Windy Valley title card (Japanese) |
M_STAGE01_E.PVR | Tails: Windy Valley title card (English) |
M_STAGE02.PVR | Tails: Casinopolis title card (Japanese) |
M_STAGE02_E.PVR | Tails: Casinopolis title card (English) |
M_STAGE03.PVR | Tails: Ice Cap title card (Japanese) |
M_STAGE03_E.PVR | Tails: Ice Cap title card (English) |
M_STAGE04.PVR | Tails: Sky Deck title card (Japanese) |
M_STAGE04_E.PVR | Tails: Sky Deck title card (English) |
M_STAGE05.PVR | Tails: Speed Highway title card (Japanese) |
M_STAGE05_E.PVR | Tails: Speed Highway title card (English) |
SB_BOARD1.PVR | Snowboard (Sonic texture) |
SCORE_BACK.PVR | End-of-level score count (background) |
SCORE_BACK0.PVR | End-of-level score count (edge) |
SCORE_BACK1.PVR | End-of-level score count (bottom) |
SEA.PVR | Windy Valley sea texture (unused) |
SKY_H_BAL01.PVR | Sky Deck cannon lock-on cursor |
SONIC_EMBLM01.PVR | Emblem object (Sonic icon) |
SONIC_EMBLM03.PVR | Emblem object (red part) |
SONIC_EMBLM04.PVR | Emblem object (gold part) |
SONIC_EMBLM05.PVR | Emblem object (red part 2) |
SORA60.PVR | Windy Valley sky texture (unused) |
SSTX_BODY.PVR | Emblem object (environment map) |
SS_FINESKY.PVR | Station Square sky (unused) |
SS_NIGHTSKY.PVR | Station Square night sky (unused) |
SS_NIGHTSKYB.PVR | Station Square night sky stars (unused) |
SS_YUSKAY_MINI.PVR | Station Square evening sky (unused) |
STAFFROLL_TXT.PVR | Font used in the Credits screen |
STG_S_LOCKMK.PVR | Sky Chase cursor (unused?) |
STX_ICE0.PVR | Ice Cap texture (unused?) |
ST_016S_HPBAR.PVR | Sky Chase health bar inner part |
ST_064S_LOCKA.PVR | Sky Chase cursor (normal) |
ST_064S_LOCKB.PVR | Sky Chase cursor (locked on) |
ST_064S_LOCKC.PVR | Sky Chase cursor (red) |
ST_064S_SCORE.PVR | "Score" |
ST_128S_HPGEJI.PVR | Sky Chase health bar |
ST_STAGE01.PVR | Sky Chase 1 title card (Japanese) |
ST_STAGE01_E.PVR | Sky Chase 1 title card (English) |
ST_STAGE02.PVR | Sky Chase 2 title card (Japanese) |
ST_STAGE02_E.PVR | Sky Chase 2 title card (English) |
ST_STAGE03.PVR | Twinkle Circuit title card (Japanese) |
ST_STAGE03_E.PVR | Twinkle Circuit title card (English) |
ST_STAGE04.PVR | Sand Hill title card (Japanese) |
ST_STAGE04_E.PVR | Sand Hill title card (English) |
ST_STAGE05.PVR | Hedgehog Hammer title card (Japanese) |
ST_STAGE05_E.PVR | Hedgehog Hammer title card (English) |
SW_NBG2.PVR | Windy Valley sky texture (unused) |
S_STAGE01.PVR | Sonic: Emerald Coast title card (Japanese) |
S_STAGE01_E.PVR | Sonic: Emerald Coast title card (English) |
S_STAGE02.PVR | Sonic: Windy Valley title card (Japanese) |
S_STAGE02_E.PVR | Sonic: Windy Valley title card (English) |
S_STAGE03.PVR | Sonic: Casinopolis title card (Japanese) |
S_STAGE03_E.PVR | Sonic: Casinopolis title card (English) |
S_STAGE04.PVR | Sonic: Ice Cap title card (Japanese) |
S_STAGE04_E.PVR | Sonic: Ice Cap title card (English) |
S_STAGE05.PVR | Sonic: Twinkle Park title card (Japanese) |
S_STAGE05_E.PVR | Sonic: Twinkle Park title card (English) |
S_STAGE06.PVR | Sonic: Speed Highway title card (Japanese) |
S_STAGE06_E.PVR | Sonic: Speed Highway title card (English) |
S_STAGE07.PVR | Sonic: Red Mountain title card (Japanese) |
S_STAGE07_E.PVR | Sonic: Red Mountain title card (English) |
S_STAGE08.PVR | Sonic: Sky Deck title card (Japanese) |
S_STAGE08_E.PVR | Sonic: Sky Deck title card (English) |
S_STAGE09.PVR | Sonic: Lost World title card (Japanese) |
S_STAGE09_E.PVR | Sonic: Lost World title card (English) |
S_STAGE10.PVR | Sonic: Final Egg title card (Japanese) |
S_STAGE10_E.PVR | Sonic: Final Egg title card (English) |
S_WT28.PVR | Windy Valley sky texture (unused) |
S_WT32.PVR | Windy Valley sky texture (unused) |
TM32KURAGE.PVR | Jellyfish texture (Object "Kurage" in Hot Shelter, unused?) |
T_EGGCARRIER.PVR | Egg Carrier title card (Japanese) |
T_EGGCARRIER_E.PVR | Egg Carrier title card (English) |
T_MISTICRUIN.PVR | Mystic Ruins title card (Japanese) |
T_MISTICRUIN_E.PVR | Mystic Ruins title card (English) |
T_STATIONSQUARE.PVR | Station Square title card (Japanese) |
T_STATIONSQUARE_E.PVR | Station Square title card (English) |
WATERCOLUMN01.PVR | Water splash texture (unused?) |
WINDSEA001.PVR | Windy Valley sea texture (unused) |
WINDY2_NBG1.PVR | Windy Valley sky texture (unused) |
WINDY2_NBG2.PVR | Windy Valley sky texture (unused) |
WINDY2_NBG5.PVR | Windy Valley sky texture (unused) |
WINDY3_NBG2.PVR | Windy Valley sky texture (unused) |