List of Sound Effects - X-Hax/SADXModdingGuide GitHub Wiki

SADX PC stores sound effects in DAT soundbanks, which can be edited with SADXSndSharp in SA Tools. Some banks are only available in some levels or when playing with a specific character. Here is a quick overview of the sound bank system.

List of Soundbanks

There are eight soundbank slots:

  • Bank 0 - Common sounds. This always loads COMMON_BANK00.DAT.
  • Bank 1 - Level sounds. This loads a _BANK01 soundbank containing sound effects for objects in the current level.
  • Bank 2 - General object sounds. This always loads check_sheet_bank02.DAT.
  • Bank 3 - Character sounds. This loads the P_... soundbank for the current character.
  • Bank 4 - Enemy sounds. This loads the _BANK04 soundbank for the current level. Some levels share the same soundbank. A lot of levels use the "common" enemy soundbank ENEMY_SET_BANK04.
  • Bank 5 - Level background noises. This loads the _BANK05 soundbank for the current level. Some levels share the same soundbank.
  • Bank 6 - Character voice clips and cutscene sounds. This loads the V_... soundbank for the current character and/or the E_... soundbank for the current cutscene.
  • Bank 7 - This slot was used for Chao jingles in the Dreamcast version but is unused in vanilla SADX.
  • Bank 8 - This slot was used for DLC sound and music data in the Dreamcast version but is unused in vanilla SADX.

Below you can find the contents of some DAT files.

COMMON_BANK00

These sounds can be played at any point in the game. They are loaded into Bank 0.

Filename ID ID (hex) Internal Name Description
B00_00_00 0 0x0 SE_DAMAGE Ring loss
B00_00_01 1 0x1 SE_CURSOR Menu move
B00_00_02 2 0x2 SE_DECIDE Menu select
B00_00_03 3 0x3 SE_PAUSE Menu back
B00_00_04 4 0x4 SE_COUNT Timer countdown (Gamma)
B00_00_05 5 0x5 SE_COUNTUP Score count
B00_00_06 6 0x6 SE_NORMBARRIER Getting Barrier
B00_00_07 7 0x7 SE_RING Collecting Rings
B00_00_08 8 0x8 SE_TIMESTOP Time Stop item (unused)
B00_00_09 9 0x9 SE_SPRING Spring
B00_00_10 10 0xA SE_SAVE Checkpoint
B00_00_11 11 0xB SE_ITEMBOX Item box destroyed
B00_00_12 12 0xC SE_ITEMGET Emblem get
B00_00_13 13 0xD SE_SWITCH Switch pressed
B00_00_14 14 0xE SE_MOTINOR Hint monitor screen on
B00_00_15 15 0xF SE_PUSHPULL Pushing heavy object
B00_00_16 16 0x10 SE_BREAK Break (Unused?)
B00_00_17 17 0x11 SE_P_JUMP Jump
B00_00_18 18 0x12 SE_P_BRAKE Skidding
B00_00_19 19 0x13 SE_LAND Landing (Unused)
B00_00_20 20 0x14 SE_THROW Throw (Unused)
B00_00_21 21 0x15 SE_ZOOMUP Menu Enlarge
B00_00_22 22 0x16 SE_ZOOMOUT Menu Shrink
B00_00_23 23 0x17 SE_DAMAGE2 Damaged with Barrier or without Rings
B00_00_24 24 0x18 SE_DUMMY24 Animal escaping
B00_00_25 25 0x19 SE_BOMB Enemy destroyed
B00_00_26 26 0x1A SE_BOMB2 Enemy destroyed 2 (unused)
B00_00_27 27 0x1B SE_HITENEMY Enemy hit (unused)
B00_00_28 28 0x1C SE_GETMINIMAL Collected Chao Animal
B00_00_29 29 0x1D SE_P_JUMP2 Error (Unused)
B00_00_30 30 0x1E SE_P_BRAKE2 Empty slot, file missing
B00_00_31 31 0x1F SE_P_FT1 Landing 1 (Unused)
B00_00_32 32 0x20 SE_P_FT2 Landing 2 (Unused)
B00_00_33 33 0x21 SE_P_FT3 Landing 3
B00_00_34 34 0x22 SE_P_FT4 Landing 4 (Unused)
B00_00_35 35 0x23 SE_P_FT5 Landing 5 (Unused)
B00_00_36 36 0x24 SE_P_FT6 Landing 6 (Unused)
B00_00_37 37 0x25 SE_P_FT7 Landing 7 (Unused)
B00_00_38 38 0x26 SE_P_FT8 Landing 8 (Unused)

check_sheet_bank02

These sounds can be played at any point in the game. They are loaded into Bank 2.

Filename ID ID (hex) Internal Name Description
B02_00_00 738 0x2E2 SE_C_DASHER Dash panel
B02_00_01 739 0x2E3 SE_C_IRONSPIN Swinging spike ball
B02_00_02 740 0x2E4 SE_C_IRONFALL Falling spike ball
B02_00_03 741 0x2E5 SE_C_LEAF Rustling bush
B02_00_04 742 0x2E6 SE_C_DUMMY04 Unused?
B02_00_05 743 0x2E7 SE_C_GETEME 1-up
B02_00_06 744 0x2E8 SE_C_RBASE Rocket ready to launch
B02_00_07 745 0x2E9 SE_C_RLAUNCH Rocket launching
B02_00_08 746 0x2EA SE_C_RFLY Rocket flying (unused)
B02_00_09 747 0x2EB SE_C_RBOMB Electric spark noise (unused?)
B02_00_10 748 0x2EC SE_C_BURN Unused
B02_00_11 749 0x2ED SE_C_ESHOCK Unused
B02_00_12 750 0x2EE SE_C_TSUBURE Unused
B02_00_13 751 0x2EF SE_C_FALL Unused
B02_00_14 752 0x2F0 SE_C_DUMMY14 Balloon? Unused
B02_00_15 753 0x2F1 SE_C_BUBBLE Bubble (unused)
B02_00_16 754 0x2F2 SE_C_BUBBLEEAT Sonic gets bubble (unused)
B02_00_17 755 0x2F3 SE_C_GIVEo2 Sonic gets oxygen (unused)
B02_00_18 756 0x2F4 SE_C_INWATER Water splash
B02_00_19 757 0x2F5 SE_C_WATER Walking in water (unused)
B02_00_20 758 0x2F6 SE_C_OUTWATER Jumping out of water (unused)
B02_00_21 759 0x2F7 SE_C_WATERENV Underwater sound effect (unused)
B02_00_22 760 0x2F8 SE_C_TIKAL Tikal warp sound
_B02_00_15 ? ? ? This file is in the DAT archive but the game can't play it