Level Sound Effects - X-Hax/SADXModdingGuide GitHub Wiki
These sounds load into slot 1. Most levels have a unique slot 1 soundbank.
EMERALD_COAST_BANK01
Filename | ID | ID (hex) | Internal Name | Description |
---|---|---|---|---|
B01_00_00 | 40 | 0x28 | SE_CS_DUMMY00 | Empty |
B01_00_01 | 41 | 0x29 | SE_CS_BRIDGE | Bridge creaking |
B01_00_02 | 42 | 0x2A | SE_CS_DAIBREAK | Wreckage |
B01_00_03 | 43 | 0x2B | SE_CS_YAMABREAK | Wreckage 2 |
B01_00_04 | 44 | 0x2C | SE_CS_IWABREAK | Rumble |
B01_00_05 | 45 | 0x2D | SE_CS_CHONPA | Spiked gate landing |
B01_00_06 | 46 | 0x2E | SE_CS_RUBBER | Rubber band |
B01_00_07 | 47 | 0x2F | SE_CS_INWATER | Orca hitting the water |
B01_00_08 | 48 | 0x30 | SE_CS_SWIM | Dolphins jumping out of the water |
B01_00_09 | 49 | 0x31 | SE_CS_FENCE | Fence breaking |
B01_00_10 | 50 | 0x32 | SE_CS_BREAK | Badnik destroyed |
B01_00_11 | 51 | 0x33 | SE_CS_JUMPER | Accelerator panel |
B01_00_12 | 52 | 0x34 | SE_CS_BUSH | Bush rustling |