Enemy Soundbanks - X-Hax/SADXModdingGuide GitHub Wiki
The loaded "Enemy" soundbank depends on the level you're in. Most levels load ENEMY_SET_BANK04
. Other possible banks are SKY_DECK_BANK04
, FINAL_EGG_BANK04
, MOBILE3_BANK04
(Egg Viper) and ICE_CAP_BANK04
. MOBILE3_BANK04
is an exact copy of SKY_DECK_BANK04
except a minor difference in one sound file size. The first 14 sounds are the same in all banks.
Filename | ID | ID (hex) | Internal Name | FINAL_EGG | ENEMY_SET | SKY_DECK | ICE_CAP |
---|---|---|---|---|---|---|---|
B04_00_00 | 858 | 0x35A | SE_UNI_FIRE | Unidus background noise | ← | ← | ← |
B04_00_01 | 859 | 0x35B | SE_SPI_HYUN | Spinner flapping noise | ← | ← | ← |
B04_00_02 | 860 | 0x35C | SE_SPI_ELE | Spinner electric noise | ← | ← | ← |
B04_00_03 | 861 | 0x35D | SE_LEO_APPR | Leon approaching (unused) | ← | ← | ← |
B04_00_04 | 862 | 0x35E | SE_LEO_BERO | Leon tongue (unused) | ← | ← | ← |
B04_00_05 | 863 | 0x35F | SE_PIY_PIYO | Flicky chirping (unused) | ← | ← | ← |
B04_00_06 | 864 | 0x360 | SE_PIY_APPR | Flicky breaking out (unused) | ← | ← | ← |
B04_00_07 | 865 | 0x361 | SE_MON_LAUG | Kiki laughing | ← | ← | ← |
B04_00_08 | 866 | 0x362 | SE_MON_BOMB | Kiki throwing bombs | ← | ← | ← |
B04_00_09 | 867 | 0x363 | SE_SAI_MOVE | Rhinotank moving | ← | ← | ← |
B04_00_10 | 868 | 0x364 | SE_SAI_DASH | Rhinotank ram attack | ← | ← | ← |
B04_00_11 | 869 | 0x365 | SE_AME_MOVE | Sweep noise (unused) | ← | ← | ← |
B04_00_12 | 870 | 0x366 | SE_SNA_FIRE | Boa-Boa fire | ← | ← | ← |
B04_00_13 | 871 | 0x367 | SE_SNA_WFIRE | Boa-Boa fire (unused) | ← | ← | ← |
872 | 0x368 | SE_ENE_DUMMY00 | Empty | Empty | Empty | Empty | |
B04_00_15 | 873 | 0x369 | SE_EK_SLEEP | Egg Keeper idle | Ocean waves | Elevator (unused) | Snowman capsule explosion |
B04_00_16 | 874 | 0x36A | SE_EK_AWAKEN | Egg Keeper alerted (empty slot in DX) | Unknown (Unused) | Landing/Takeoff (Unused) | Snowman idle |
B04_00_17 | 875 | 0x36B | SE_EK_CAPTURE | Egg Keeper rushing towards character | Car engine (Unused) | Damage (Unused) | Snowman blowing freezing wind |
B04_00_18 | 876 | 0x36C | SE_EK_BEAM | Egg Keeper capture beam | Water stomping (Unused) | Explosion (Unused) | Snowman step |
B04_00_19 | 877 | 0x36D | SE_EK_DASH | Egg Keeper dashing | Empty | Big explosion | Snowman noise |
B04_00_20 | 878 | 0x36E | SE_EK_DOCKIN | Egg Keeper docking? (unused) | Empty | Empty | Snowman noise (unused) |
B04_00_21 | 879 | 0x36F | SE_ENE_DUMMY01 | Empty | Empty | Empty | Empty |
B04_00_22 | 880 | 0x370 | SE_ENE_DUMMY02 | Empty | Empty | Empty | Empty |
B04_00_23 | 881 | 0x371 | SE_ENE_DUMMY03 | Empty | Empty | Empty | Empty |
B04_00_24 | 882 | 0x372 | SE_SPI_HYUN_Q2 | Spinner flapping noise (Unused?) | ← | ← | ← |
Due to an oversight, the Egg Keepers in Hot Shelter play the sound of the ocean because the level loads the ENEMY_SET
soundbank while the Egg Keepers require the Final Egg soundbank to be loaded.