Character Model IDs - X-Hax/SA2BModdingGuide GitHub Wiki

Table of Contents

Character Model Packs

SA Tools Hub extracts all of these packs and places their contents in the (Project Name)\figure\bin\ folder path.

Name Description Notes
amymdl Amy
bknuckmdl Knuckles' Multiplayer Costume
brougemdl Rouge's Multiplayer Costume
bwalkmdl Big DC Only
chaos0mdl Chaos Zero
cwalkmdl Chao Walker
dwalkmdl Dark Chao Walker SA2B Only
eggmdl Eggman
ewalk2mdl Mech Eggman's Dark Tank Costume SA2B Only
ewalk1mdl Mech Eggman's Army Camo Costume Only used on DC
ewalkmdl Mech Eggman
hewalkmdl Mech Eggman's Halloween Costume DC Only
hknuckmdl Knuckles' Halloween Costume DC Only
hrougemdl Rouge's Halloween Costume DC Only
hshadowmdl Shadow's Halloween Costume DC Only
hsonicmdl Sonic's Halloween Costume DC Only
htwalkmdl Mech Tails' Halloween Costume DC Only
metalsonicmdl Metal Sonic
milesmdl Tails
psoshadowmdl Shadow's Multiplayer Costume DC Only
psosonicmdl Sonic's Multiplayer Costume DC Only
rougemdl Rouge
shadow1mdl Shadow's Multiplayer Costume SA2B Only
sonic1mdl Sonic's Multiplayer Costume SA2B Only
sonicmdl Sonic
sshadowmdl Super Shadow
ssonicmdl Super Sonic
teriosmdl Shadow
ticalmdl Tikal
twalk1mdl Mech Tails' Multiplayer Costume
twalkmdl Mech Tails
xewalkmdl Mech Eggman's Christmas Costume DC Only
xknuckmdl Knuckles' Christmas Costume DC Only
xrougemdl Rouge's Christmas Costume DC Only
xshadowmdl Shadow's Christmas Costume DC Only
xsonicmdl Sonic's Christmas Costume DC Only
xtwalkmdl Mech Tails' Christmas Costume DC Only

Main Character Model IDs

The following lists denote each character's model data as it appears within their specified MDL packs. Due to differences in the way drop shadows work between the Dreamcast release and the Battle versions, all characters use the lowest-poly model for drop shadows in Battle, while the Dreamcast version uses modifier volumes that are included within both the character's model packs and the game's code.

Sonic Model IDs

ID Description Notes
0 Model Root
1 Model Root 2
2 Model Root 3
3 Head (Complete) Reference used for head tracking feature
4 Right Eye Reference used for head tracking feature
5 Left Eye Reference used for head tracking feature
6 Jumpball
7 Head Modifier DC Only
8 Head (Complete)
9 Right Foot Toe
10 Left Foot Toe
11 Right Foot Heel Reference used for positioning Light Shoes (Right)
12 Left Foot Heel Reference used for positioning Light Shoes (Left)
13 Light Shoes (Right)
14 Light Shoes (Left)
15 Right Hand Parent Node
16 Left Hand Parent Node
17 Right Arm
18 Left Arm
19 Ball Aura
20 Dash Trail
21 Head (Without Muzzle) Reference used for the jiggle feature and mini-event model hiding code
22 Muzzle Reference used for mini-event model hiding code
23 Right Hand Parent Node Reference used for mini-event model hiding code and Bounce Bracelet/Magic Gloves positioning
24 Left Hand Parent Node Reference used for mini-event model hiding code and Flame Ring positioning
25 Flame Ring
26 Bounce Bracelet
27 Magic Gloves
28 Chaos Control Warp Effect (Ring) Only used in Sonic vs. Shadow 2
29 Sonic Wind
30 Light Dash Afterimage
31 LoD Model Root
32 LoD Model Root 2
33 LoD Model Root 3
34 LoD Head (Complete)
35 LoD Right Eye
36 LoD Left Eye
37 LoD Head (Complete)
38 LoD Right Foot Toe
39 LoD Left Foot Toe
40 LoD Right Foot Heel
41 LoD Left Foot Heel
42 LoD Right Hand Parent Node
43 LoD Left Hand Parent Node
44 LoD Right Arm
45 LoD Left Arm
46 LoD Right Hand Parent Node
47 LoD Left Hand Parent Node
48 LoD2 Model Root
49 LoD2 Model Root 2
50 LoD2 Model Root 3
51 LoD2 Head (Complete)
52 LoD2 Right Eye
53 LoD2 Left Eye
54 LoD2 Head (Complete)
55 LoD2 Right Foot Toe
56 LoD2 Left Foot Toe
57 LoD2 Right Foot Heel
58 LoD2 Left Foot Heel
59 LoD2 Right Hand Parent Node
60 LoD2 Left Hand Parent Node
61 LoD2 Right Arm
62 LoD2 Left Arm
63 LoD2 Right Hand Parent Node
64 LoD2 Left Hand Parent Node
391 Head (Without Muzzle) Reference used for headset positioning, PSO/Holiday Sonic costumes only
392 Head (Without Muzzle) Reference used for headset positioning, PSO/Holiday Sonic costumes only
393 LoD2 Head (Without Muzzle) Reference used for headset positioning, PSO/Holiday Sonic costumes only
394 Headset PSO Sonic costume only

Shadow Model IDs

ID Description Notes
65 Model Root
66 Model Root 2
67 Model Root 3
68 Head (Complete) Reference used for the head tracking feature
69 Right Eye Reference used for the head tracking feature
70 Left Eye Reference used for the head tracking feature
71 Jumpball
72 Head Modifier DC Only
73 Head (Complete)
74 Right Foot Toe Reference used for positioning right foot skating thrust models
75 Left Foot Toe Reference used for positioning left foot skating thrust models
76 Right Foot Heel Reference used for positioning Air Shoes (Right)
77 Left Foot Heel Reference used for positioning Air Shoes (Left)
78 Air Shoes (Right)
79 Air Shoes (Left)
80 Right Hand Parent Node
81 Left Hand Parent Node
82 Right Arm
83 Left Arm
84 Ball Aura
85 Dash Trail
86 Head (Without Muzzle) Reference used for the jiggle feature and mini-event model hiding code
87 Muzzle Reference used for mini-event model hiding code
88 Right Hand Parent Node Reference used for mini-event model hiding code
89 Left Hand Parent Node Reference used for mini-event model hiding code and Flame Ring positioning
90 Right Foot Heel Reference used for positioning right heel skating thrust models
91 Left Foot Heel Reference used for positioning left heel skating thrust models
92 Skating Thrust (Left Toe, Narrow)
93 Skating Thrust (Left Toe, Wide)
94 Skating Thrust (Left Heel, Wide)
95 Skating Thrust (Left Heel, Narrow)
96 Skating Thrust (Right Toe, Narrow)
97 Skating Thrust (Right Toe, Wide)
98 Skating Thrust (Right Heel, Wide)
99 Skating Thrust (Right Heel, Narrow)
100 Flame Ring
101 Chaos Spear
102 Chaos Control Warp Effect (Ring) Only used in Sonic vs. Shadow 2
103 Light Dash Afterimage Unused
104 LoD Model Root
105 LoD Model Root 2
106 LoD Model Root 3
107 LoD Head (Complete)
108 LoD Right Eye
109 LoD Left Eye
110 LoD Head (Complete)
111 LoD Right Foot Toe
112 LoD Left Foot Toe
113 LoD Right Foot Heel
114 LoD Left Foot Heel
115 LoD Right Hand Parent Node
116 LoD Left Hand Parent Node
117 LoD Right Arm
118 LoD Left Arm
119 LoD Right Foot Heel
120 LoD Left Foot Heel
121 LoD Right Hand Parent Node
122 LoD Left Hand Parent Node
123 LoD2 Model Root
124 LoD2 Model Root 2
125 LoD2 Model Root 3
126 LoD2 Head (Complete)
127 LoD2 Right Eye
128 LoD2 Left Eye
129 LoD2 Head (Complete)
130 LoD2 Right Foot Toe
131 LoD2 Left Foot Toe
132 LoD2 Right Foot Heel
133 LoD2 Left Foot Heel
134 LoD2 Right Hand Parent Node
135 LoD2 Left Hand Parent Node
136 LoD2 Right Arm
137 LoD2 Left Arm
138 LoD2 Right Foot Heel
139 LoD2 Left Foot Heel
140 LoD2 Right Hand Parent Node
141 LoD2 Left Hand Parent Node

Knuckles Model IDs

ID Description Notes
142 Model Root
143 Model Root 2
144 Model Root 3
145 Head (Complete) Reference used for the head tracking feature
146 Right Eye Reference used for the head tracking feature
147 Left Eye Reference used for the head tracking feature
148 Head Modifier DC Only
149 Head (Complete)
150 Right Foot Toe
151 Left Foot Toe
152 Right Hand Reference used for positioning right hand upgrade models
153 Left Hand Reference used for positioning left hand upgrade models
154 Right Arm
155 Left Arm
156 Head (Without Muzzle) Reference used for the jiggle feature and mini-event model hiding code
157 Muzzle Reference used for mini-event model hiding code
158 Right Hand Parent Node Reference used for mini-event model hiding code
159 Left Hand Parent Node Reference used for mini-event model hiding code
160 Head (Without Muzzle) Reference used for Sunglasses positioning
161 Sunglasses
162 Shovel Claw (Right)
163 Shovel Claw (Left)
164 Hammer Glove (Right)
165 Hammer Glove (Left)
166 Head (Gliding)
167 Torso Reference used for Air Necklace positioning
168 Air Necklace
169 LoD Model
170 Drill Claw Afterimage

Rouge Model IDs

ID Description Notes
171 Model Root
172 Model Root 2
173 Model Root 3
174 Torso Reference used for the jiggle feature
175 Head (Complete) Reference used for the head tracking feature
176 Right Eye Reference used for the head tracking feature
177 Left Eye Reference used for the head tracking feature
178 Head Modifier DC Only
179 Head (Complete)
180 Right Foot Toe
181 Left Foot Toe
182 Right Hand Parent Node
183 Left Hand Parent Node
184 Right Arm
185 Left Arm
186 Head (Without Muzzle) Reference used for the jiggle feature and mini-event model hiding code
187 Muzzle Reference used for mini-event model hiding code
188 Right Hand Parent Node
189 Left Hand Parent Node
190 Wings
191 Torso Reference used for positioning the wings
192 Heart Plate (Right Foot)
193 Right Foot Toe Reference used for positioning the right Heart Plate and Pick Nails (Right)
194 Right Foot Toe
195 Pick Nails (Right)
196 Heart Plate (Left Foot)
197 Left Foot Toe Reference used for positioning the left Heart Plate and Pick Nails (Left)
198 Left Foot Toe
199 Pick Nails (Left)
200 Right Foot Heel Reference used for positioning Iron Boots (Right)
201 Iron Boots (Right)
202 Left Foot Heel Reference used for positioning Iron Boots (Left)
203 Iron Boots (Left)
204 Head (Without Muzzle) Reference used for Treasure Scope positioning
205 Treasure Scope
206 LoD Model
207 Drill Dive Afterimage

Tails Model IDs

ID Description Notes
208 Model Root
209 Model Root 2
210 Model Root 3
211 Head (Complete) Reference used for the head tracking feature
212 Right Eye Reference used for the head tracking feature
213 Left Eye Reference used for the head tracking feature
214 Head Modifier DC Only
215 Head (Complete)
216 Right Foot Toe
217 Left Foot Toe
218 Right Hand Parent Node
219 Left Hand Parent Node
220 Right Arm
221 Left Arm
222 Tails (Walking) Reference used for the jiggle feature
223 Tail Node Positioning for Tails' tails
224 Head (Without Muzzle) Reference used for mini-event model hiding code
225 Muzzle Reference used for mini-event model hiding code
226 Right Hand Parent Node Reference used for mini-event model hiding code
227 Left Hand Parent Node Reference used for mini-event model hiding code
228 Tails (Flying)
229 Tails (Idle)
528 Shadow Model SA2B Only
529 Shadow Model Tail Node Positioning for Tails' tails on his drop shadow, SA2B Only

Eggman Model IDs

ID Description Notes
230 Model Root
231 Model Root 2
232 Model Root 3
233 Head
236 Body Modifier DC Only
237 Head
238 Right Foot Toe
239 Left Foot Toe
240 Right Hand Parent Node
241 Left Hand Parent Node
242 Right Arm
243 Left Arm
244 Head
246 Right Hand Parent Node
247 Left Hand Parent Node
527 Shadow Model SA2B Only

Mech Eggman Model IDs

ID Description Notes
248 Model Root
249 Model Root 2
250 Pilot Root
251 Model Root 3
252 Body Modifier DC Only
253 Right Foot
254 Left Foot
255 Foot Modifier DC only
256 Mech Accessory Node Positioning for weapon attachments, Node 11 in SA2B or Node 13 on DC
257 Missile Blaster Barrel Node Positioning for homing missile shots
258 Missile Blaster
259 Laser Blaster Barrel Node Positioning for homing missile shots
260 Laser Blaster
261 Mech Accessory Node 2 Positioning for cannon attachments, Node 12 in SA2B or Node 11 on DC
262 Large Cannon Barrel Node Positioning for Large Cannon Shot
263 Large Cannon
264 Mech Accessory Node 2
265 Vulkan Cannon Barrel Node Positioning for Vulkan Shot
266 Vulkan Cannon
267 Vulkan Shot
268 Boxing Glove (Complete)
269 Boxing Glove (Without Mechanism)
270 Model Root 2
271 Mech Accessory Node 3 Positioning for Lock-on Laser, Node 13 in SA2B or Node 12 on DC
272 Large Cannon Shot
273 Right Calf
274 Jet Engine (Right)
275 Left Calf
276 Jet Engine (Left)
277 Model Root 2
278 Protection Armor
279 Large Cannon Shot (exhaust)
280 Large Cannon Shot (exhaust)
281 Large Cannon Shot (exhaust)
282 Large Cannon Shot (exhaust)
283 Jet Engine thrust
284 Cockpit Monitor
285 Headlight
286 Brake Lights
287 Power Laser Cannon
288 Power Laser (Top Layer)
289 Power Laser (Bottom Layer)
290 Power Laser (Top Layer Thrust)
291 Rocket Launcher
292 Rockets
462 Cockpit Window SA2B Only
463 Shadow Model SA2B Only

Mech Tails Model IDs

ID Description Notes
267 Vulkan Shot
293 Model Root
294 Model Root 2
295 Pilot Root
296 Model Root 3
297 Body Modifier DC Only
298 Right Foot
299 Left Foot
300 Foot Modifier DC Only
301 Foot Modifier DC Only
302 Model Root 3
303 Missile Blaster Barrel Node Positioning for homing missile shots
304 Missile Blaster
305 Laser Blaster Barrel Node Positioning for homing missile shots
306 Laser Blaster
307 Model Root 3
308 Bazooka Barrel Node Positioning for Bazooka Shot
309 Bazooka
310 Model Root 3
311 Vulkan Cannon Barrel Node Positioning for Vulkan Shot
312 Vulkan Cannon
313 Propeller Punch (Complete)
314 Propeller Punch
315 Model Root 2
316 Mech Accessory Node Positioning for Lock-on Laser, Node 4
317 Booster thrust
318 RIght Calf
319 Booster (Right)
320 Left Calf
321 Booster (Left)
322 Power Laser (Top Layer)
323 Power Laser (Bottom Layer)
324 Power Laser (Top Layer Thrust)
325 Rocket Launcher
326 Rockets
327 Bazooka Shot
464 Shadow Model SA2B Only

Super Sonic Model IDs

ID Description Notes
0 Sonic Model Root
1 Sonic Model Root 2
2 Sonic Model Root 3
3 Sonic Head (Complete)
4 Sonic Right Eye
5 Sonic Left Eye
7 Head Modifier DC Only
8 Sonic Head (Complete)
9 Sonic Right Foot Toe
10 Sonic Left Foot Toe
11 Sonic Right Foot Heel
12 Sonic Left Foot Heel
15 Sonic Right Hand Parent Node
16 Sonic Left Hand Parent Node
17 Sonic Right Arm
18 Sonic Left Arm
21 Sonic Head (Without Muzzle)
22 Sonic Muzzle
23 Sonic Right Hand Parent Node
24 Sonic Left Hand Parent Node
328 Super Sonic Model Root
329 Super Sonic Model Root 2
330 Super Sonic Model Root 3
331 Super Sonic Head (Complete)
332 Super Sonic Right Eye
333 Super Sonic Left Eye
335 Head Modifier DC Only
336 Super Sonic Head (Complete)
337 Super Sonic Right Foot Toe
338 Super Sonic Left Foot Toe
339 Super Sonic Right Foot Heel
340 Super Sonic Left Foot Heel
343 Super Sonic Right Hand Parent Node
344 Super Sonic Left Hand Parent Node
345 Super Sonic Right Arm
346 Super Sonic Left Arm
349 Super Sonic Head (Without Muzzle)
350 Super Sonic Muzzle
351 Super Sonic Right Hand Parent Node
352 Super Sonic Left Hand Parent Node

Super Shadow Model IDs

ID Description Notes
65 Shadow Model Root
66 Shadow Model Root 2
67 Shadow Model Root 3
68 Shadow Head (Complete)
69 Shadow Right Eye
70 Shadow Left Eye
72 Head Modifier DC Only
73 Shadow Head (Complete)
74 Shadow Right Foot Toe
75 Shadow Left Foot Toe
76 Shadow Right Foot Heel
77 Shadow Left Foot Heel
80 Shadow Right Hand Parent Node
81 Shadow Left Hand Parent Node
82 Shadow Right Arm
83 Shadow Left Arm
86 Shadow Head (Without Muzzle)
87 Shadow Muzzle
88 Shadow Right Hand Parent Node
89 Shadow Left Hand Parent Node
90 Shadow Right Foot Heel
91 Shadow Left Foot Heel
92 Skating Thrust (Left Toe, Narrow)
93 Skating Thrust (Left Toe, Wide)
94 Skating Thrust (Left Heel, Wide)
95 Skating Thrust (Left Heel, Narrow)
96 Skating Thrust (Right Toe, Narrow)
97 Skating Thrust (Right Toe, Wide)
98 Skating Thrust (Right Heel, Wide)
99 Skating Thrust (Right Heel, Narrow)
355 Super Shadow Model Root
356 Super Shadow Model Root 2
357 Super Shadow Model Root 3
358 Super Shadow Head (Complete)
359 Super Shadow Right Eye
360 Super Shadow Left Eye
362 Head Modifier DC Only
363 Super Shadow Head (Complete)
364 Super Shadow Right Foot Toe
365 Super Shadow Left Foot Toe
366 Super Shadow Right Foot Heel
367 Super Shadow Left Foot Heel
370 Super Shadow Right Hand Parent Node
371 Super Shadow Left Hand Parent Node
372 Super Shadow Right Arm
373 Super Shadow Left Arm
376 Super Shadow Head (Without Muzzle)
377 Super Shadow Muzzle
378 Super Shadow Right Hand Parent Node
379 Super Shadow Left Hand Parent Node
380 Super Shadow Right Foot Heel
381 Super Shadow Left Foot Heel
382 Skating Thrust (Left Toe, Narrow)
383 Skating Thrust (Left Toe, Wide)
384 Skating Thrust (Left Heel, Wide)
385 Skating Thrust (Left Heel, Narrow)
386 Skating Thrust (Right Toe, Narrow)
387 Skating Thrust (Right Toe, Wide)
388 Skating Thrust (Right Heel, Wide)
389 Skating Thrust (Right Heel, Narrow)

Multiplayer Character Model IDs

In the Dreamcast version, all of the multiplayer characters occupy the model slots for their respective main game counterparts (Amy uses Sonic's model structure, for example). The following pertains only to the updated models seen in SA2B unless otherwise specified.

Big's model uses Mech Eggman's model numbers, except he lacks all upgrades (barring the permanently-attached Jet Engine parts) and the Boxing Glove is replaced with Froggy

Amy Model IDs

ID Description Notes
19 Ball Aura
20 Dash Trail
391 Head (Without Muzzle) DC Only
393 Head (Without Muzzle) DC Only
395 Model Root
396 Model Root 2
397 Model Root 3
398 Head (Complete)
399 Right Eye
400 Left Eye
401 Jumpball
403 Head (Complete)
404 Right Foot Toe
405 Left Foot Toe
406 Right Foot Heel
407 Left Foot Heel
410 Right Hand Parent Node
411 Left Hand Parent Node
412 Right Arm
413 Left Arm
414 Head (Without Muzzle)
415 Muzzle
416 Right Hand Parent Node
417 Left Hand Parent Node
504 Storming Heart
505 Amy Flash Heart
506 Piko-Piko Hammer

Metal Sonic Model IDs

ID Description Notes
418 Model Root
419 Model Root 2
420 Model Root 3
421 Head (Complete)
422 Right Eye
423 Left Eye
425 Head (Complete)
426 Right Foot Toe
427 Left Foot Toe
428 Right Foot Heel
429 Left Foot Heel
432 Right Hand Parent Node
433 Left Hand Parent Node
434 Right Arm
435 Left Arm
436 Ball Aura
437 Dash Trail
438 Head (Without Muzzle)
439 Muzzle
440 Right Hand Parent Node
441 Left Hand Parent Node
530 Black Shield (Metal Sonic's Glow)
531 Black Shield

Chao Walker Model IDs

ID Description Notes
267 Vulkan Shot
283 Jet Engine thrust
442 Model Root
443 Model Root 2
444 Model Root 3
445 Right Toe
446 Left Toe
447 Floating Ball Positioning for homing missile shots
448 Mech's Right Eye Node Positioning for Vulkan Shot
449 Mech's Left Eye Node Positioning for Lock-on Laser
450 Model Root
451 Omochao (Complete)
452 Omochao
453 Right Foot
454 Left Foot
455 Power Laser (Top Layer)
456 Power Laser (Bottom Layer)
457 Power Laser (Top Layer Thrust)
458 Rocket Launcher
459 Rockets
460 Cockpit Window

Dark Chao Walker Model IDs

ID Description Notes
267 Vulkan Shot
283 Jet Engine thrust
461 Cockpit Window
465 Model Root
466 Model Root 2
467 Model Root 3
468 Right Toe
469 Left Toe
470 Floating Ball Positioning for homing missile shots
471 Mech's Right Eye Node Positioning for Vulkan Shot
472 Mech's Left Eye Node Positioning for Lock-on Laser
473 Model Root
474 Dark Omochao (Complete)
475 Dark Omochao
476 Right Foot
477 Left Foot
478 Power Laser (Top Layer)
479 Power Laser (Bottom Layer)
480 Power Laser (Top Layer Thrust)
481 Rocket Launcher
482 Rockets

Tikal Model IDs

ID Description Notes
483 Model Root
484 Model Root 2
485 Model Root 3
486 Head (Complete)
487 Right Eye
488 Left Eye
489 Head (Complete)
490 Right Foot Toe
491 Left Foot Toe
492 Right Hand
493 Left Hand
494 Right Arm
495 Left Arm
496 Head (Without Muzzle)
497 Muzzle
498 Right Hand Parent Node
499 Left Hand Parent Node
500 Head (Without Muzzle)
501 Head (Gliding)
502 Torso
503 Model Root

Chaos Zero Model IDs

ID Description Notes
507 Model Root
508 Model Root 2
509 Model Root 3
510 Torso
511 Head (Complete)
512 Right Eye
513 Left Eye
514 Head (Complete)
515 Right Foot Toe
516 Left Foot Toe
517 Right Hand Parent Node
518 Left Hand Parent Node
519 Right Arm
520 Left Arm
522 Brain
523 Right Hand Parent Node
524 Left Hand Parent Node
525 Body Glow
526 Puddle Form