Animation Data Lists - X-Hax/SA2BModdingGuide GitHub Wiki
This table lists all the animations found in the .PRS archives in Sonic Adventure 2\resource\gd_PC. Stage animations are found through splitting the game using Project Manager in SA Tools\tools. These are on a separate page so this page does not become clogged with information.
When the game data is split using SA Tools Hub, all of the extracted character animations will be placed in the (Project Name)\figure\bin
folder path, labeled using their internal IDs within the MTN binaries. As many duplicate references exist within the files, only one file will be produced if there are multiple references to the same animation in a given binary. These references can be edited by opening the .ini file found within the given animation binary's folder and adjusting the information as necessary.
Common animations are used universally for every character, apart from Eggman. Not all animations are used for all characters. Some animations are in other character PRS archives for their respective character.
These animations are stored in the (Project Name)\figure\bin\plcommtn
folder path.
Click here for Common Animations
ID | Description | Notes |
---|---|---|
0 | Stand | |
1 | Alternate stand | Used for standing still with a lightdash charge, and spawning into a stage |
2 | Stand | Copy of 0, unused |
3 | Stand | Copy of 0, unused |
4 | Standing on an upwards slope | |
5 | Standing on an downwards slope | |
6 | Walking (Sonic, Metal Sonic) | |
7 | Fast walk (Sonic, Knuckles, Metal Sonic) | |
8 | Jogging (Sonic, Knuckles) | |
9 | Running (Sonic, Knuckles) | |
10 | Sprinting (Sonic) | |
11 | Spinning | Spin Dash charge |
12 | Spinning | Copy of 11, Spin Dash/Light Attack |
13 | Springing | |
14 | Spring to fall transition | |
15 | Falling | |
16 | Landing | |
17 | Landing high | |
18 | Braking | |
19 | Begin pushing | |
20 | Pushing | |
21 | Hurt | |
22 | Stand | Copy of 0, used as a transition from hurt animation |
23 | Floating | |
24 | Wall slam | |
25 | Wall slam recovery | |
26 | Stand | Copy of 0, used for uncurling from a Spin Dash |
27 | Turning around after braking | |
28 | Skidding on an upwards slope | |
29 | Skidding on an downwards slope | |
30 | Jumpball spin | |
31 | Pick up object | |
32 | Running with object | |
33 | Braking with object | |
34 | Turning around with object | |
35 | Standing with object | |
36 | Standing on upward slope with object | |
37 | Standing on downward slope with object | |
38 | Walking with object | |
39 | Stand | Copy of 0 |
40 | Pulling | |
41 | Shaking tree | |
42 | Shaking object | |
43 | Grabbing tree | |
44 | Holding tree | |
45 | Springing with object | |
46 | Midair transition with object | |
47 | Falling with object | |
48 | Landing with object | |
49 | Throwing object | Used for targeting other objects |
50 | Throwing object | Copy of 49, non-targeting |
51 | Throwing object in midair | Used for targeting other objects |
52 | Throwing object in midair | Copy of 51, non-targeting |
53 | Put object down | Copy of 31 |
54 | Stage clear (Sonic) | |
55 | Captured by ghost/slime | |
56 | Breathe air bubble | |
57 | Begin drowning | |
58 | Drowning | |
59 | Death by enemy | |
60 | Stand | Copy of 0 |
61 | Balancing on edge | |
62 | Grabbing ledge | |
63 | Climb up ledge | |
64 | Flip up ledge | |
65 | Jump | |
66 | Jump spin | |
67 | Begin falling from jump | Copy of 14 |
68 | Falling from jump | Copy of 15 |
69 | Begin failing to pick up a heavy object | Used for the test object SAMPLE L and attempting to pick up giant bombs |
70 | Failing to pick up a heavy object | Used for the test object SAMPLE L and attempting to pick up giant bombs |
71 | End failing to pick up a heavy object | Used for the test object SAMPLE L and attempting to pick up giant bombs |
72 | Whistle | |
73 | Throwing Chao into machine | |
74 | Dash Ramp launch | |
75 | Pulley hang | |
76 | Rocket grab | |
77 | Rocket hang | |
78 | Pet Chao | |
79 | Uproot | Unused |
80 | Scared | |
81 | Recovery from being scared | |
82 | Mystic Melody | |
83 | Looking at Mystic Melody shrine | Used when the Mystic Melody Shrine has already been activated |
84 | Looking at Mystic Melody shrine | Copy of 83, used when examining the shrine without Mystic Melody |
85 | Sonic losing pose |
Contains idles, lightdash, somersault, homing attacks, rails and trick animations.
These animations are stored in the (Project Name)\figure\bin\sonicmtn
folder path.
Click here for Sonic Animations
ID | Description | Notes |
---|---|---|
87 | Lightdash | |
88 | Idle 1 | |
89 | Idle 2 | |
90 | Somersault start | |
91 | Somersault start | Copy of 90 |
92 | Somersault uncurl | |
93 | Somersault slide | |
94 | Somersault end | |
95 | Somersault cancel | |
96 | Somersault start | Copy of 90, used for running somersault |
97 | Somersault to forward flip | |
98 | Somersault punch begin | |
99 | Somersault punch | |
100 | Jump dash | reuses jump spin (66) |
101 | Homing Attack Trick 1 | |
102 | Homing Attack Trick 2 | |
103 | Homing Attack Trick 3 | Also used for the somersault jump with stick input |
104 | Grinding R (standing, lean left) | |
105 | Grinding R (stanidng, lean right) | |
106 | Grinding R (crouching, lean left) | |
107 | Grinding R (crouching, lean right) | |
108 | Grinding L (standing, lean left) | |
109 | Grinding L (standing, lean right) | |
110 | Grinding L (crouching, lean left) | |
111 | Grinding L (crouching, lean right) | |
112 | Losing balance Grind R (lean left) | |
113 | Losing balance Grind R (lean right) | |
114 | Grind trick (Awesome!) | |
115 | Grind trick (Cool!) | |
116 | Grind trick (Nice!) | |
117 | Ramp trick | |
118 | 2P Special Attack | |
119 | 2P Intro 2 | |
120 | 2P Intro 1 |
Shadow's animation list was extended in SA2B to accommodate the use of exclusive animations for board tricks for all speed-type characters.
These animations are stored in the (Project Name)\figure\bin\teriosmtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Shadow Animations
DC ID | SA2B ID | Description | Notes |
---|---|---|---|
87 | = | Light Dash | |
91 | = | Start Somersault | |
92 | = | Somersault uncurl | |
93 | = | Somersault slide | |
94 | = | Somersault end | |
95 | = | Somersault cancel | |
96 | = | Start Somersault | Copy of 91, used for running somersault |
97 | = | Somersault to forward flip | |
98 | = | Begin Somersault punch | |
99 | = | Somersault punch | |
100 | = | Jump dash | Unused, the jump spin animation is used instead |
101 | = | Homing Attack Trick 1 | |
102 | = | Homing Attack Trick 2 | |
103 | = | Homing Attack Trick 3 | Also used when jumping out of a somersault |
104 | = | Grinding R (standing, lean left) | |
105 | = | Grinding R (standing, lean right) | |
106 | = | Grinding R (crouching, lean left) | |
107 | = | Grinding R (crouching, lean right) | |
108 | = | Grinding L (standing, lean left) | |
109 | = | Grinding L (standing, lean right) | |
110 | = | Grinding L (crouching, lean left) | |
111 | = | Grinding L (crouching, lean right) | |
112 | = | Losing balance (lean left) | |
113 | = | Losing balance (lean right) | |
114 | = | Grind trick (Awesome!) | |
115 | = | Grind trick (Cool!) | |
116 | = | Grind trick (Nice!) | |
117 | 246 | Ramp trick | Altered in SA2B |
151 | 169 | Standing | |
152 | 170 | Alternate standing | |
153 | 171 | Speed-Walking | |
154 | 172 | Skating 1 | |
155 | 173 | Skating 2 | |
156 | 174 | Skating 3 | |
157 | 175 | Turning around | |
158 | 176 | Idle 1 | |
159 | 177 | Idle 2 | |
160 | 178 | Spinning | Copy of 91 |
161 | 179 | Landing on ground (high altitude) | |
162 | 180 | Victory pose | |
163 | 181 | Losing pose | |
164 | 182 | 2P Special Attack | |
165 | 183 | 2P Intro 2 | |
166 | 184 | 2P Intro 1 |
These animations are stored in the (Project Name)\figure\bin\knuckmtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Knuckles Animations
ID | Description | Notes |
---|---|---|
87 | Idle 1 | |
88 | Idle 2 | |
89 | Climbing | |
90 | Begin digging | |
91 | Digging | |
92 | Jump out of digging | |
93 | Begin falling from digging jump | |
94 | Failed digging | |
95 | Begin digging into wall | Copy of 90 |
96 | Digging into wall | Copy of 91 |
97 | Begin digging out of wall | |
98 | Digging out of wall | |
99 | Failed wall digging | Copy of 94 |
100 | Climbing | Copy of 89 |
101 | Climbing left | |
102 | Climbing right | |
103 | Holding onto wall | |
104 | Climb up wall ledge | |
105 | Gliding | |
106 | Grab onto wall | |
107 | Cancel gliding | |
108 | Cancel gliding | Copy of 107 |
109 | First punch | |
110 | Second punch | |
111 | Third punch (Uppercut) | |
112 | First punch (running) | |
113 | Second punch (running) | |
114 | Drill attack (running punch combo) | |
115 | Drill Claw | |
116 | Landing from Drill Claw | |
117 | Paddling in water | DC Only |
118 | Begin diving in water | DC Only |
119 | Diving in water | DC Only |
120 | Begin surfacing in water | DC Only |
121 | Surfacing in water | DC Only |
122 | Floating in water | DC Only |
123 | Knocked over from Level 1 special attack | |
124 | Recovery from knockdown | |
125 | Walking | |
126 | Sprinting | |
127 | Spiral Uppercut | |
128 | Standing | |
129 | Victory pose | |
130 | Losing pose | |
131 | Land on ground (low altitude) | |
132 | Land on ground (high altitude) | |
133 | Whistle | |
134 | 2P Special Attack | |
135 | Put on Sunglasses | |
136 | 2P Intro 2 | |
137 | 2P Intro 1 | |
138 | Hammer Punch | |
139 | Walking with object | |
140 | Throwing object in midair |
These animations are stored in the (Project Name)\figure\bin\rougemtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Rouge Animations
ID | Description | Notes |
---|---|---|
141 | Idle 1 | |
142 | Idle 2 | |
143 | Idle 1 | Copy of 141 |
144 | First kick | |
145 | Second kick | |
146 | Third kick (bicycle kick) | |
147 | First kick (running) | |
148 | Second kick (running) | |
149 | Helicopter Kick (running kick combo) | |
150 | Walking | |
151 | Speed-walking | |
152 | Jogging | |
153 | Running | |
154 | Running | Copy of 153 |
155 | Gliding | |
156 | Grab onto wall | |
157 | Cancel gliding | |
158 | Cancel gliding | Copy of 157 |
159 | Climbing | |
160 | Climbing left | |
161 | Climbing right | |
162 | Holding onto wall | |
163 | Drill Dive | |
164 | Begin digging | |
165 | Digging | |
166 | Begin digging into wall | Copy of 164 |
167 | Digging into wall | Copy of 165 |
168 | Standing | |
169 | Pick up object | |
170 | Pick up object | Copy of 169 |
171 | Hold object | |
172 | Begin failing to pick up heavy object | Used for the test object SAMPLE L and attempting to pick up giant bombs |
173 | Land on ground (high altitude) | |
174 | Victory pose | |
175 | Losing pose | |
176 | 2P Special Attack | |
177 | Put on Treasure Scope | |
178 | Hip Drop | |
179 | 2P Intro 2 | |
180 | 2P Intro 1 | |
181 | Screw Kick | |
182 | Paddling in water | DC Only |
183 | Begin diving in water | DC Only |
184 | Diving in water | DC Only |
185 | Begin surfacing in water | DC Only |
186 | Surfacing in water | DC Only |
187 | Floating in water | DC Only |
188 | Whistle | |
189 | Jump out of digging | |
190 | Begin falling from digging jump | |
191 | Failed digging | |
192 | Begin digging out of wall | |
193 | Digging out of wall | |
194 | Failed wall digging | Copy of 191 |
195 | Climb up wall ledge | |
196 | Knocked over from Level 1 special attack | |
197 | Recovery from knockdown | |
198 | Holding onto pulley | |
199 | Walking with object | |
200 | Running with object | |
201 | Shaking object | |
202 | Jump with object | |
203 | Begin falling with object | |
204 | Falling with object | |
205 | Wing movements while gliding | Wing animation |
206 | Wings opening | This is a shape motion for the wings, used while gliding |
207 | Wing movements (Default) | Wing animation |
208 | Wings closing | This is a shape motion used for the wings |
209 | Wing movements (Default) | This animation is used with Rouge's alternate costume, copy of 207 in SA2B |
210 | Wings closing | This shape motion is used with Rouge's alternate costume, copy of 208 in SA2B |
These animations are stored in the (Project Name)\figure\bin\ewalkmtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Mech Eggman Animations
ID | Description | Notes |
---|---|---|
87 | Idle 1 | |
88 | Idle 2 | |
89 | Standing | |
90 | Standing | Copy of 89, used by default and for standing on slopes as well |
91 | Walking | |
92 | Speed-walking | |
93 | Jogging | |
94 | Spring | |
95 | Spring transition | |
96 | Standing | Copy of 89, used for falling |
97 | Land on ground (low altitude) | |
98 | Land on ground (high altitude) | |
99 | Brake | |
100 | Taking damage | |
101 | Standing | Copy of 89 |
102 | Carried by updraft | |
103 | Standing | Copy of 89, used for melee attack knockback |
104 | Standing | Copy of 89, used for recovering from melee attack knockback |
105 | Turning around | |
106 | Skidding on upward slope | |
107 | Skidding on downward slope | |
108 | Victory pose | |
109 | Standing | Copy of 89, supposed to be used for being captured, which is impossible |
110 | Standing | Copy of 89, used for breathing air bubbles |
111 | Standing | Copy of 89, used for the start of the drowning sequence |
112 | Standing | Copy of 89, used for dying in midair |
113 | Death animation | |
114 | Ledge Balance | Unused under normal circumstances |
115 | Jump | |
116 | Falling from jump | |
117 | Land from jump | Copy of 97 |
118 | Standing | Copy of 89 |
119 | Whistle | |
120 | Launch from dash panel | |
121 | Running jump | |
122 | Standing | Copy of 89 |
123 | Hanging onto pulley | |
124 | Looking at Mystic Melody shrine | Used when examining the shrine without Mystic Melody |
125 | Looking at Mystic Melody shrine | Copy of 124, used when the Mystic Melody has already been activated |
126 | Mystic Melody | |
127 | Hovering | |
128 | Activate Boxing Glove | |
129 | Boxing Glove punch | Boxing Glove mechanism animation |
130 | Open front hatch | Power Laser Cannon animation, used when Power Laser is ready to be activated |
131 | Activate Laser Missile Attack | Copy of 128, used at the start of the Level 1 Special Attack sequence |
132 | Activate Rocket Launcher | Copy of 128, used at the start of the Level 2 Special Attack sequence |
133 | Firing Power Laser | |
134 | Losing animation | |
135 | 2P Special Attack | |
136 | 2P Intro 2 | |
137 | 2P Intro 1 |
These animations are stored in the (Project Name)\figure\bin\twalkmtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Mech Tails Animations
ID | Description | Notes |
---|---|---|
139 | Idle 1 | |
140 | Idle 2 | |
141 | Standing | |
142 | Standing | Copy of 141, used by default and for standing on slopes as well |
143 | Walking | |
144 | Speed-walking | |
145 | Jogging | |
146 | Spring | |
147 | Spring transition | |
148 | Falling | |
149 | Land on ground (low altitude) | |
150 | Land on ground (high altitude) | |
151 | Brake | |
152 | Taking damage | |
153 | Standing | Copy of 141 |
154 | Carried by updraft | |
155 | Standing | Copy of 141, used for melee attack knockback |
156 | Standing | Copy of 141, used for recovering from melee attack |
157 | Turning around | |
158 | Skidding on upward slope | |
159 | Skidding on downward slope | |
160 | Victory pose | |
161 | Standing | Copy of 141, supposed to be used for being captured, which is impossible |
162 | Standing | Copy of 141, used for breathing air bubbles |
163 | Standing | Copy of 141, used for the start of the drowning sequence |
164 | Standing | Copy of 141, used for dying in midair |
165 | Death animation | |
166 | Ledge Balance | Copy of 141, unused under normal circumstances |
167 | Jump | |
168 | Falling from jump | |
169 | Land from jump | Copy of 149 |
170 | Standing | Copy of 141 |
171 | Whistle | |
172 | Launch from dash panel | |
173 | Running jump | |
174 | Standing | Copy of 141 |
175 | Hanging onto pulley | |
176 | Looking at Mystic Melody shrine | Used when examining the shrine without Mystic Melody |
177 | Looking at Mystic Melody shrine | Copy of 176, used when the Mystic Melody has already been activated |
178 | Mystic Melody | |
179 | Hovering | |
180 | Activate Propeller Punch | |
181 | Propeller Punch | Propeller Punch mechanism animation |
182 | Activate Laser Missile Attack | Copy of 180, used at the start of the Level 1 Special Attack sequence |
183 | Activate Rocket Launcher | Copy of 180, used at the start of the Level 2 Special Attack sequence |
184 | Firing Power Laser | |
185 | Losing animation | |
186 | 2P Special Attack | |
187 | 2P Intro 2 | |
188 | 2P Intro 1 |
These animations are stored in the (Project Name)\figure\bin\milesmtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Tails Animations
ID | Description | Notes |
---|---|---|
87 | Idle 1 | |
88 | Idle 2 | |
89 | Standing | |
90 | Flying | |
91 | Descending from flight | Used for beginning of descent |
92 | Descending from flight | Copy of 91 |
93 | Land on ground from flight | |
94 | Tail swipe attack | |
95 | Standing | Copy of 89, used by default |
96 | Walking | |
97 | Hovering | Used for the running and sprinting animations |
98 | Standing | Copy of 89, used for victory pose |
99 | Pick up object | |
100 | Hold object | |
101 | Begin picking up heavy object | Used for the test object SAMPLE L and the large enemy bombs |
102 | Begin picking up heavy object | Copy of 101 |
103 | Shaking object | |
104 | Petting | |
105 | Jump | |
106 | High jump | |
107 | Begin falling from jump | |
108 | Falling from jump | |
109 | Grab onto ledge | |
110 | Climb up ledge | |
111 | Climb up ledge | Copy of 110 |
112 | Land with object | |
113 | Speed-walking | |
114 | Jogging | |
115 | Landing on ground (low altitude) | |
116 | Walking with object | SA2B Only |
117 | Walking with object | Used for running with object, SA2B Only |
These animations are stored in the (Project Name)\figure\bin\eggmtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Eggman Animations
ID | Description | Notes |
---|---|---|
87 | Idle 1 | |
88 | Idle 2 | |
89 | Standing | |
90 | Standing | Copy of 89, used for standing on slopes as well |
91 | Walking | |
92 | Speed-walking | |
93 | Speed-walking | Copy of 92 |
94 | Running | |
95 | Running | Copy of 92 |
96 | Standing | Copy of 89, used for victory pose |
97 | Pick up object | |
98 | Hold object | |
99 | Begin failing to pick up heavy object | Used for the test object SAMPLE L and attempting to pick up giant bombs |
100 | Failing to pick up heavy object | Used for the test object SAMPLE L and attempting to pick up giant bombs |
101 | End failing to pick up heavy object | Used for the test object SAMPLE L and attempting to pick up giant bombs |
102 | Shake object | |
103 | Petting | |
104 | Jump | |
105 | High jump | |
106 | Begin falling from jump | |
107 | Falling from jump | |
108 | Standing | Copy of 89, used for springing |
109 | Begin falling | Copy of 106, used for springing transition |
110 | Falling | |
111 | Land on ground (low altitude) | |
112 | Land on ground (high altitude) | |
113 | Brake | |
114 | Begin pushing | |
115 | Pushing | |
116 | Taking damage | |
117 | Standing | Copy of 89, used for recovery from damage |
118 | Standing | Copy of 89, used for being caught in updraft |
119 | Bump into wall | |
120 | Standing | Copy of 89, used for recovery from wall bump |
121 | Turning around | |
122 | Standing | Copy of 89, used for skidding on upward slope |
123 | Standing | Copy of 89, used for skidding on downward slope |
124 | Running with object | |
125 | Braking with object | |
126 | Turning around with object | |
127 | Standing on downward slope with object | |
128 | Standing on upward slope with object | |
129 | Walking with object | |
130 | Pulling | |
131 | Shake tree | |
132 | Grab onto tree | |
133 | Holding tree | |
134 | Springing with object | |
135 | Begin falling from springing with object | |
136 | Begin falling with object | |
137 | Falling with object | |
138 | Throw object | Used for targeting other objects |
139 | Throw object | Copy of 138, non-targeting |
140 | Throw object in midair | Used for targeting other objects |
141 | Throw object in midair | Copy of 141, non-targeting |
142 | Put down object | Copy of 97 |
143 | Standing | Copy of 89, used for being captured |
144 | Standing | Copy of 89, used for breathing air bubbles |
145 | Standing | Copy of 89, used for the start of the drowning sequence |
146 | Standing | Copy of 89, used for drowning |
147 | Death animation | |
148 | Standing | Copy of 89 |
149 | Standing | Copy of 89, used for ledge balancing |
150 | Grab onto ledge | Unused under normal circumstances |
151 | Climb up ledge | Unused under normal circumstances |
152 | Climb up ledge | Copy of 151 |
153 | Whistle | |
154 | Throw Chao into machine | |
155 | Standing | Copy of 89, used for dash panel launch |
156 | Standing | Copy of 89, used for holding onto pulley, which is impossible |
157 | Standing | Copy of 89, used for grabbing rockets |
158 | Standing | Copy of 89, used for holding rockets |
159 | Standing | Copy of 89 |
160 | Standing | Copy of 89, used for being scared |
161 | Standing | Copy of 89, used for recovery from being scared |
162 | Swipe attack | |
163 | Kick |
These animations are stored in the (Project Name)\figure\bin\ssonicmtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Super Sonic Animations
ID | Description | Notes |
---|---|---|
87 | Float in place | |
88 | Flying | |
89 | Homing dash | |
90 | Begin ascent | |
91 | Ascending | |
92 | Begin descending | |
93 | Descending | |
94 | Begin forward dash | |
95 | Forward dash | |
96 | Begin downward dash | |
97 | Downward dash | |
98 | Hit | |
99 | Recovery from hit | |
100 | Intro 2 | |
101 | Victory pose | |
102 | Victory pose | Used when Super Shadow is controlled by the player |
103 | Death animation | |
104 | Float in place | Copy of 87 |
105 | Float in place | Copy of 87 |
106 | Camera positioning (Intro 2) | Camera animation |
107 | Intro 1 | |
108 | Camera positioning (Intro 1) | Camera animation |
109 | Idle | Used after dealing damage to FinalHazard |
These animations are stored in the (Project Name)\figure\bin\sshadowmtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Super Shadow Animations
ID | Description | Notes |
---|---|---|
87 | Float in place | |
88 | Flying | |
89 | Homing dash | |
90 | Begin ascent | |
91 | Ascending | |
92 | Begin descending | |
93 | Descending | |
94 | Begin forward dash | |
95 | Forward dash | |
96 | Begin downward dash | |
97 | Downward dash | |
98 | Hit | |
99 | Recovery from hit | |
103 | Death animation | |
104 | Float in place | Copy of 87 |
105 | Float in place | Copy of 87 |
110 | Intro 2 | |
111 | Camera positioning (Intro 2) | Camera animation |
112 | Victory pose | |
113 | Victory pose | Used when Super Sonic is controlled by the player |
114 | Intro 1 | |
115 | Camera positioning (Intro 1) | Camera animation |
116 | Idle | Used after dealing damage to FinalHazard |
In the Dreamcast version of Sonic Adventure 2, the unlockable multiplayer characters generally use the same animation IDs as their main game counterparts. SA2B changes this so that the characters can function properly when playing against their counterparts, as ID conflicts would result in Player 1's character animations being applied for both characters that share the same animation IDs.
These animations are stored in the (Project Name)\figure\bin\amymtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Amy Animations
DC ID | SA2B ID | Description | Notes |
---|---|---|---|
87 | = | Light Dash | |
88 | 216 | Idle 1 | |
89 | 217 | Idle 2 | |
90 | 218 | Spinning | |
91 | 240 | Start Somersault | |
92 | = | Somersault uncurl | Copy of 90(DC)/218(SA2B) |
93 | = | Somersault slide | |
94 | = | Somersault end | |
95 | = | Somersault cancel | |
96 | 241 | Start Somersault | Copy of 91(DC)/240(SA2B) |
97 | = | Somersault to forward flip | |
98 | 242 | Begin running somersault attack | Somersault punch in DC, somersault hammer swing in SA2B |
99 | 245 | Running somersault attack | Somersault punch in DC, somersault hammer swing in SA2B |
100 | = | Jump dash | Unused, jump spin animation is used instead |
104 | = | Grinding (lean left) | |
105 | = | Grinding (lean right) | |
106 | = | Grinding (lean left, crouching) | |
107 | = | Grinding (lean right, crouching) | |
108 | = | Reverse grinding (lean left) | |
109 | = | Reverse grinding (lean right) | |
110 | = | Reverse grinding (lean left, crouching) | |
111 | = | Reverse grinding (lean right, crouching) | |
112 | = | Losing balance left | |
113 | = | Losing balance right | |
114 | = | Grind trick (Awesome!) | |
115 | = | Grind trick (Cool!) | |
116 | 235 | Grind trick (Nice!) | |
117 | 248 | Ramp trick | Altered in SA2B |
118 | 219 | 2P Special Attack | Altered in SA2B |
119 | 220 | 2P Intro 2 | |
120 | 221 | 2P Intro 1 | |
185 | 203 | Standing | |
186 | 204 | Walking | |
187 | 205 | Speed-walking | |
188 | 206 | Jogging | |
189 | 207 | Running | |
190 | 208 | Sprinting | |
191 | 209 | Homing Attack rebound 1 | |
192 | 210 | Homing Attack rebound 2 | |
193 | 211 | Homing Attack rebound 3 | Also used for jumping out of a somersault |
194 | 212 | Grabbing onto swinging vine | |
195 | 213 | Holding onto swinging vine | |
196 | 214 | Victory pose | |
197 | 215 | Losing pose | Altered in SA2B |
N/A | 228 | Jump | SA2B Only |
N/A | 229 | Hammer growth | Piko-Piko Hammer animation, SA2B Only |
N/A | 230 | Jump spin | SA2B only |
N/A | 231 | Hammer shrink | Piko-Piko Hammer animation, SA2B Only |
N/A | 232 | Begin falling from jump | SA2B Only |
N/A | 233 | Hammer shrink | Copy of 231 |
N/A | 234 | Falling from jump | SA2B Only |
N/A | 238 | Landing on ground (high altitude) | SA2B Only |
These animations are stored in the (Project Name)\figure\bin\metalsonicmtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Metal Sonic Animations
DC ID | SA2B ID | Description | Notes |
---|---|---|---|
87 | = | Light Dash | |
91 | = | Start Somersault | |
92 | = | Somersault uncurl | |
93 | = | Somersault slide | |
94 | = | Somersault end | |
95 | = | Somersault cancel | |
96 | = | Start Somersault | Copy of 91, used for running somersault |
97 | = | Somersault to forward flip | |
98 | = | Begin Somersault punch | |
99 | = | Somersault punch | |
100 | = | Jump dash | Unused, jump spin animation is used instead |
101 | = | Homing Attack rebound 1 | |
102 | = | Homing Attack rebound 2 | |
103 | = | Homing Attack rebound 3 | Also used for jumping out of a somersault |
104 | = | Grinding (lean left) | |
105 | = | Grinding (lean right) | |
106 | = | Grinding (lean left, crouching) | |
107 | = | Grinding (lean right, crouching) | |
108 | = | Reverse grinding (lean left) | |
109 | = | Reverse grinding (lean right) | |
110 | = | Reverse grinding (lean left, crouching) | |
111 | = | Reverse grinding (lean right, crouching) | |
112 | = | Losing balance left | |
113 | = | Losing balance right | |
114 | = | Grind trick (Awesome!) | |
115 | 236 | Grind trick (Cool!) | |
116 | = | Grind trick (Nice!) | |
117 | 247 | Ramp trick | Altered in SA2B |
151 | 169 | Standing | |
152 | 170 | Alternate standing | |
153 | 222 | Speed-walking movement | Hovering in DC, speed-walking in SA2B |
154 | 223 | Hovering (Jogging speed) | Altered in SA2B |
155 | 224 | Hovering (Running speed) | Altered in SA2B |
156 | 225 | Hovering (Sprinting speed) | Altered in SA2B |
157 | 175 | Turning around | |
158 | 176 | Idle 1 | |
159 | 177 | Idle 2 | |
160 | 178 | Spinning | Copy of 91 |
161 | 179 | Landing on ground (high altitude) | |
162 | 237 | Victory pose | Altered in SA2B |
163 | 239 | Losing pose | Altered in SA2B |
164 | 182 | 2P Special Attack | Unused in SA2B |
165 | 226 | 2P Intro 2 | Altered in SA2B |
166 | 227 | 2P Intro 1 | Altered in SA2B |
N/A | 243 | Engage Black Shield | SA2B Only |
N/A | 244 | Black Shield | SA2B Only |
These animations are stored in the (Project Name)\figure\bin\ticalmtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Tikal Animations
DC ID | SA2B ID | Description | Notes |
---|---|---|---|
87 | 217 | Idle 1 | |
88 | 218 | Idle 2 | |
89 | = | Climbing | |
90 | 234 | Begin digging into ground | |
91 | 235 | Digging into ground | |
92 | 236 | Jump out of digging | |
93 | 237 | Begin falling from digging jump | |
94 | = | Failed ground digging | |
95 | 238 | Begin digging into wall | Copy of 90(DC)/234(SA2B) |
96 | 239 | Digging into wall | Copy of 91(DC)/235(SA2B) |
97 | 240 | Begin digging out of wall | |
98 | = | Digging out of wall | |
99 | = | Failed wall digging | Copy of 94 |
100 | 231 | Climbing | Copy of 89 |
101 | 232 | Climbing left | |
102 | 233 | Climbing right | |
103 | = | Holding onto wall | |
104 | = | Climb up wall ledge | |
105 | 241 | Gliding | |
106 | = | Grab onto wall | |
107 | = | Cancel gliding | |
108 | = | Cancel gliding | Copy of 107 |
109 | = | First punch | |
110 | = | Second punch | |
111 | = | Third punch (Uppercut) | |
112 | = | First punch (running) | |
113 | = | Second punch (running) | |
114 | = | Drill attack (running punch combo) | |
115 | = | Drill Claw | |
116 | = | Landing from Drill Claw | |
117 | N/A | Paddling in water | DC Only |
118 | N/A | Begin diving in water | DC Only |
119 | N/A | Diving in water | DC Only |
120 | N/A | Begin surfacing in water | DC Only |
121 | N/A | Surfacing in water | DC Only |
122 | N/A | Floating in water | DC Only |
123 | = | Knocked over from Level 1 special attack | |
124 | = | Recovery from knockdown | |
125 | 226 | Walking | Altered in SA2B |
126 | 230 | Sprinting | Altered in SA2B |
127 | 219 | Spiral Uppercut | |
128 | 220 | Standing | |
129 | 221 | Victory pose | |
130 | 222 | Losing pose | |
131 | = | Land on ground (low altitude) | |
132 | 255 | Land on ground (high altitude) | |
133 | = | Whistle | |
134 | 223 | 2P Special Attack | |
135 | = | Put on Sunglasses | |
136 | 224 | 2P Intro 2 | |
137 | 225 | 2P Intro 1 | |
138 | 259 | Hammer Punch | |
139 | = | Walking with object | |
140 | = | Throwing object in midair | |
N/A | 227 | Speed-walking | SA2B Only |
N/A | 228 | Jogging | SA2B Only |
N/A | 229 | Running | SA2B Only |
These animations are stored in the (Project Name)\figure\bin\chaos0mtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Chaos Animations
DC ID | SA2B ID | Description | Notes |
---|---|---|---|
116 | = | Drill Claw Landing | |
141 | 256 | Idle 1 | |
142 | 257 | Idle 2 | |
143 | 258 | Idle 1 | Copy of 141(DC)/256(SA2B) |
144 | 242 | First punch | |
145 | 243 | Second punch | |
146 | 244 | Third punch (Uppercut) | |
147 | 245 | First punch (running) | |
148 | 246 | Second punch (running) | |
149 | 247 | Drill attack (running punch combo) | |
150 | 261 | Walking | |
151 | 262 | Speed-walking | |
152 | 263 | Jogging | |
153 | 264 | Running | |
154 | 265 | Running | Copy of 153(DC)/264(SA2B) |
155 | 105 | Gliding | |
156 | 106 | Grab onto wall | |
157 | 107 | Cancel gliding | |
158 | 108 | Cancel gliding | Copy of 157(DC)/107(SA2B) |
159 | 100 | Climbing | |
160 | 101 | Climbing left | |
161 | 102 | Climbing right | |
162 | 103 | Holding onto wall | |
163 | 115 | Drill Claw | |
164 | 90 | Begin ground digging | |
165 | 91 | Digging into ground | |
166 | 95 | Begin digging into wall | Copy of 164(DC)/90(SA2B) |
167 | 96 | Digging into wall | Copy of 165(DC)/91(SA2B) |
168 | 260 | Standing | |
169 | 268 | Pick up object | |
170 | 270 | Pick up object | Copy of 169(DC)/268(SA2B) |
171 | 269 | Hold object | |
172 | N/A | Begin failing to pick up heavy object | Used for the test object SAMPLE L and attempting to pick up giant bombs, DC Only |
173 | 132 | Land on ground (high altitude) | |
174 | 253 | Victory pose | Altered in SA2B |
175 | 254 | Losing pose | Altered in SA2B |
176 | 271 | 2P Special Attack | Altered in SA2B |
177 | = | Put on Treasure Scope | |
178 | 138 | Hammer Punch | |
179 | 248 | 2P Intro 2 | Altered in SA2B, Chaos rising from puddle |
180 | 251 | 2P Intro 1 | Uses stationary puddle form in SA2B |
181 | 252 | Spiral Uppercut | |
182 | N/A | Paddling in water | DC Only |
183 | N/A | Begin diving in water | DC Only |
184 | N/A | Diving in water | DC Only |
185 | N/A | Begin surfacing in water | DC Only |
186 | N/A | Surfacing in water | DC Only |
187 | N/A | Floating in water | DC Only |
188 | = | Whistle | |
189 | 92 | Jump out of digging | |
190 | 93 | Begin falling from digging jump | |
191 | 94 | Failed digging | |
192 | 97 | Begin digging out of wall | |
193 | 98 | Digging out of wall | |
194 | 99 | Failed wall digging | Copy of 191(DC)/94(SA2B) |
195 | 104 | Climb up wall ledge | |
196 | = | Knocked over from Level 1 special attack | |
197 | 124 | Recovery from knockdown | |
198 | N/A | Holding onto pulley | DC Only |
199 | 266 | Walking with object | |
200 | 267 | Running with object | |
201 | N/A | Shaking object | DC Only |
202 | N/A | Jump with object | DC Only |
203 | N/A | Begin falling with object | DC Only |
204 | N/A | Falling with object | DC Only |
N/A | 249 | 2P Intro 2 | Puddle moving off-screen, SA2B only |
N/A | 250 | Idle 1 | Copy of 256, SA2B only, used as a placeholder for Chaos during 2P Intro 1 |
These animations are stored in the (Project Name)\figure\bin\cwalkmtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Chao Walker Animations
DC ID | SA2B ID | Description | Notes |
---|---|---|---|
139 | 190 | Idle 1 | |
140 | 88 | Idle 2 | |
141 | 89 | Standing | |
142 | 191 | Standing | Copy of 141(DC)/89(SA2B), used by default and for standing on slopes as well |
143 | 91 | Walking | |
144 | 92 | Speed-walking | |
145 | 93 | Jogging | |
146 | 94 | Spring | |
147 | 95 | Spring transition | |
148 | 96 | Standing | Copy of 141(DC)/89(SA2B), used for falling |
149 | 97 | Land on ground (low altitude) | |
150 | 98 | Land on ground (high altitude) | |
151 | 99 | Brake | |
152 | 100 | Taking damage | |
153 | 101 | Standing | Copy of 141(DC)/89(SA2B) |
154 | 102 | Carried by updraft | |
155 | 103 | Standing | Copy of 141(DC)/89(SA2B), used for melee attack knockback |
156 | 104 | Standing | Copy of 141(DC)/89(SA2B), used for recover from melee attack |
157 | 105 | Turning around | |
158 | 106 | Skidding on upward slope | |
159 | 107 | Skidding on downward slope | |
160 | 108 | Victory pose | |
161 | 109 | Standing | Copy of 141(DC)/89(SA2B), supposed to be used for being captured, which is impossible |
162 | 110 | Standing | Copy of 141(DC)/89(SA2B), used for breathing air bubbles |
163 | 111 | Standing | Copy of 141(DC)/89(SA2B), used for the start of the drowning sequence |
164 | 112 | Standing | Copy of 141(DC)/89(SA2B), used for dying in midair |
165 | 113 | Death animation | |
166 | 114 | Ledge Balance | Unused under normal circumstances |
167 | 115 | Jump | |
168 | 116 | Falling from jump | |
169 | 117 | Land from jump | Copy of 149(DC)/97(SA2B) |
170 | 118 | Standing | Copy of 141(DC)/89(SA2B) |
171 | 119 | Whistle | |
172 | 120 | Launch from dash panel | |
173 | 121 | Running jump | |
174 | 122 | Standing | Copy of 141(DC)/89(SA2B) |
175 | 123 | Hanging onto pulley | |
176 | 124 | Looking at Mystic Melody shrine | Used when examining the shrine without Mystic Melody |
177 | 125 | Looking at Mystic Melody shrine | Copy of 176(DC)/124(SA2B), used when the Mystic Melody has already been activated |
178 | 126 | Mystic Melody | |
179 | 127 | Hovering | |
180 | 192 | Activate Omochao | |
181 | 193 | Omochao Attack | Omochao mechanism animation |
182 | 194 | Activate Booming Missile Attack | Copy of 180(DC)/192(SA2B), used at the start of the Level 1 Special Attack sequence |
183 | 195 | Activate Rumble Launcher | Copy of 180(DC)/192(SA2B), used at the start of the Level 2 Special Attack sequence |
184 | 133 | Firing Power Laser | |
185 | 134 | Losing animation | |
186 | 135 | 2P Special Attack | |
187 | 196 | 2P Intro 2 | |
188 | 197 | 2P Intro 1 |
These animations are stored in the (Project Name)\figure\bin\dwalkmtn
folder path when the contents are extracted with SA Tools Hub.
Click here for Dark Chao Walker Animations
ID | Description | Notes |
---|---|---|
88 | Idle 2 | |
89 | Standing | |
94 | Spring | |
95 | Spring transition | |
96 | Standing | Copy of 89, used for falling |
97 | Land on ground (low altitude) | |
98 | Land on ground (high altitude) | |
99 | Brake | |
100 | Taking damage | |
101 | Standing | Copy of 89 |
102 | Carried by updraft | |
103 | Standing | Copy of 89, used for melee attack knockback |
104 | Standing | Copy of 89, used for recovery from melee attack |
105 | Turning around | |
106 | Skidding on upward slope | |
107 | Skidding on downward slope | |
108 | Victory pose | |
109 | Standing | Copy of 89, supposed to be used for being captured, which is impossible |
110 | Standing | Copy of 89, used for breathing air bubbles |
111 | Standing | Copy of 89, used for the start of the drowning sequence |
112 | Standing | Copy of 89, used for dying in midair |
113 | Death animation | |
114 | Ledge Balance | Unused under normal circumstances |
115 | Jump | |
116 | Falling from jump | |
117 | Land from jump | Copy of 97 |
118 | Standing | Copy of 89 |
119 | Whistle | |
120 | Launch from dash panel | |
121 | Running jump | |
122 | Standing | Copy of 89 |
123 | Hanging onto pulley | |
124 | Looking at Mystic Melody shrine | Used when examining the shrine without Mystic Melody |
125 | Looking at Mystic Melody shrine | Copy of 124, used when the Mystic Melody has already been activated |
126 | Mystic Melody | |
127 | Hovering | |
133 | Firing Power Laser | |
134 | Losing animation | |
135 | 2P Special Attack | |
190 | Idle 1 | |
191 | Standing | Copy of 89, used by default and for standing on slopes as well |
192 | Activate Dark Omochao | |
194 | Activate Crazy Rush Attack | Copy of 192, used at the start of the Level 1 Special Attack sequence |
195 | Activate Hell Bomber | Copy of 192, used at the start of the Level 2 Special Attack sequence |
196 | 2P Intro 2 | |
197 | 2P Intro 1 | |
198 | Dark Omochao Attack | Dark Omochao mechanism animation |
199 | Walking | |
200 | Speed-walking | |
201 | Jogging |
The animations under this category aren't found within any character's animation binary files, but are instead stored in either the main stage files that require them (Sonic Adventure 2 DC in the STGXX.PRS files and the GameCube version of Sonic Adventure 2 Battle in the stgxxD.rel files) or in the EXE/Data_DLL information from SA2 PC.
When the game's contents are extracted by SA Tools Hub, these animations will be placed in the (Project Name)\(Stage Folder)\Character Animations
folder path, labeled with the internal IDs given to them in the stage/DLL binaries.
- Sonic/Shadow/Amy/Metal Sonic
- Knuckles/Rouge/Tikal/Chaos
- Mech Tails/Mech Eggman/Chao Walker/Dark Chao Walker
Click here for Speed-Type Special Animations
DC ID | SA2B ID | Description | Notes |
---|---|---|---|
86 | = | Looking at acquired Level-Up Item | Used in all stages except for Cannon's Core, Green Hill, 2P levels, and boss encounters |
121 | = | Lean left on board | Used in City Escape, Downtown Race, and Metal Harbor |
122 | = | Lean right on board | Used in City Escape, Downtown Race, and Metal Harbor |
123 | = | Lean left on board | Used in City Escape, Downtown Race, and Metal Harbor |
124 | = | Lean right on board | Used in City Escape, Downtown Race, and Metal Harbor |
125 | = | Brake left on board | Used in City Escape, Downtown Race, and Metal Harbor |
126 | = | Brake right on board | Used in City Escape, Downtown Race, and Metal Harbor |
127 | = | Jump with board | Used in City Escape, Downtown Race, and Metal Harbor |
128 | = | In midair with board | Used in City Escape, Downtown Race, and Metal Harbor |
129 | = | Falling with board | Used in City Escape, Downtown Race, and Metal Harbor |
130 | = | Falling with board after trick | Used in City Escape, Downtown Race, and Metal Harbor |
131 | = | Knocked over on board | Used in City Escape, Downtown Race, and Metal Harbor |
132 | = | Knocked over on board | Used in City Escape, Downtown Race, and Metal Harbor |
N/A | 133 | Shadow board trick (Nice!) | SA2B Only, used in City Escape and Downtown Race |
N/A | 134 | Shadow board trick (Cool!) | SA2B Only, used in City Escape and Downtown Race |
N/A | 135 | Shadow board trick (Awesome!) | SA2B Only, used in City Escape and Downtown Race |
N/A | 136 | Metal Sonic board trick (Nice!) | SA2B Only, used in City Escape and Downtown Race |
N/A | 137 | Metal Sonic board trick (Cool!) | SA2B Only, used in City Escape and Downtown Race |
N/A | 138 | Metal Sonic board trick (Awesome!) | SA2B Only, used in City Escape and Downtown Race |
N/A | 139 | Amy board trick (Nice!) | SA2B Only, used in City Escape and Downtown Race |
N/A | 140 | Amy board trick (Cool!) | SA2B Only, used in City Escape and Downtown Race |
N/A | 141 | Amy board trick (Awesome!) | SA2B Only, used in City Escape and Downtown Race |
133 | 142 | Sonic board trick (Awesome!) | Used in City Escape and Downtown Race |
134 | 143 | Sonic board trick (Cool!) | Used in City Escape and Downtown Race |
135 | 144 | Sonic board trick (Nice!) | Used in City Escape and Downtown Race |
136 | 145 | Lean left | Board animation, used in City Escape, Downtown Race, and Metal Harbor |
137 | 146 | Lean right | Board animation, used in City Escape, Downtown Race, and Metal Harbor |
138 | 147 | Lean left | Board animation, used in City Escape, Downtown Race, and Metal Harbor |
139 | 148 | Lean right | Board animation, used in City Escape, Downtown Race, and Metal Harbor |
140 | 149 | Braking left | Board animation, used in City Escape, Downtown Race, and Metal Harbor |
141 | 150 | Braking right | Board animation, used in City Escape, Downtown Race, and Metal Harbor |
142 | 151 | Jump | Board animation, used in City Escape, Downtown Race, and Metal Harbor |
143 | 152 | Midair | Board animation, used in City Escape, Downtown Race, and Metal Harbor |
144 | 153 | Falling | Board animation, used in City Escape, Downtown Race, and Metal Harbor |
145 | 154 | Falling after trick | Board animation, used in City Escape, Downtown Race, and Metal Harbor |
146 | 155 | Knocked over | Board animation, used in City Escape, Downtown Race, and Metal Harbor |
147 | 156 | Knocked over | Board animation, used in City Escape, Downtown Race, and Metal Harbor |
N/A | 157 | Shadow board trick (Nice!) | Board animation, SA2B Only, used in City Escape and Downtown Race |
N/A | 158 | Shadow board trick (Cool!) | Board animation, SA2B Only, used in City Escape and Downtown Race |
N/A | 159 | Shadow board trick (Awesome!) | Board animation, SA2B Only, used in City Escape and Downtown Race |
N/A | 160 | Metal Sonic board trick (Nice!) | Board animation, SA2B Only, used in City Escape and Downtown Race |
N/A | 161 | Metal Sonic board trick (Cool!) | Board animation, SA2B Only, used in City Escape and Downtown Race |
N/A | 162 | Metal Sonic board trick (Awesome!) | Board animation, SA2B Only, used in City Escape and Downtown Race |
N/A | 163 | Amy board trick (Nice!) | Board animation, SA2B Only, used in City Escape and Downtown Race |
N/A | 164 | Amy board trick (Cool!) | Board animation, SA2B Only, used in City Escape and Downtown Race |
N/A | 165 | Amy board trick (Awesome!) | Board animation, SA2B Only, used in City Escape and Downtown Race |
148 | 166 | Sonic board trick (Awesome!) | Board animation, used in City Escape and Downtown Race |
149 | 167 | Sonic board trick (Cool!) | Board animation, used in City Escape and Downtown Race |
150 | 168 | Sonic board trick (Nice!) | Board animation, used in City Escape and Downtown Race |
167 | 185 | Grabbing onto swinging vine | Used in Green Forest and White Jungle |
168 | 186 | Holding onto swinging vine | Used in Green Forest and White Jungle |
169 | 187 | Falling with/pulled up by bungee vine | Used in Green Forest |
170 | 188 | Diving with bungee vine | Used in Green Forest |
171 | 189 | Swing before falling with bungee vine | Used in Green Forest |
172 | 190 | Hanging onto Metal Harbor missile | Used in Metal Harbor |
173 | 191 | Spinning in midair | Unused |
174 | 192 | Swing on horizontal bar (Counterclockwise) | Used in City Escape, Radical Highway, and Pyramid Cave |
175 | 193 | Swing on horizontal bar (Clockwise) | Used in City Escape, Radical Highway, and Pyramid Cave |
176 | 194 | Horizontal bar trick launch (Clockwise) | Used in City Escape, Radical Highway, and Pyramid Cave, also used with bungee vine in Green Forest |
177 | 195 | Horizontal bar trick launch (Counterclockwise) | Used in City Escape, Radical Highway, and Pyramid Cave |
178 | 196 | Horizontal bar trick spin to air (Clockwise) | Used in City Escape, Radical Highway, and Pyramid Cave, also used with bungee vine in Green Forest |
179 | 197 | Horizontal bar trick spin to air (Counterclockwise) | Used in City Escape, Radical Highway, and Pyramid Cave |
180 | 198 | Horizontal bar trick air loop | Used in City Escape, Radical Highway, and Pyramid Cave, also used with bungee vine in Green Forest |
181 | 199 | Sinking in quicksand | Used in Egg Golem (Sonic) |
182 | 200 | Hanging and sliding on ceiling rail | Used in Crazy Gadget and Cannon's Core (Sonic) |
183 | 201 | Pushing down lever | Used in Crazy Gadget |
184 | 202 | Sliding on water current | Used in Cannon's Core (Sonic) and Biolizard |
Click here for Hunting-Type Special Animations
ID | Description | Notes |
---|---|---|
86 | Looking at acquired Level-Up Item | Used in all stages except for Cannon's Core, 2P levels, and boss encounters |
117 | Paddling in water (Knuckles) | Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters |
118 | Begin diving in water (Knuckles) | Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters |
119 | Diving in water (Knuckles) | Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters |
120 | Begin surfacing in water (Knuckles) | Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters |
121 | Surfacing in water (Knuckles) | Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters |
122 | Floating in water (Knuckles) | Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters |
182 | Paddling in water (Rouge) | Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters |
183 | Begin diving in water (Rouge) | Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters |
184 | Diving in water (Rouge) | Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters |
185 | Begin surfacing in water (Rouge) | Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters |
186 | Surfacing in water (Rouge) | Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters |
187 | Floating in water (Rouge) | Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters |
211 | Standing on turtle | Used in Dry Lagoon |
212 | Holding onto underwater turtle | Used in Dry Lagoon |
215 | Jump onto turtle | Used in Dry Lagoon |
216 | Hiding in the shadows | Used in Egg Quarters |
Click here for Mech-Type Special Animations
ID | Description | Notes |
---|---|---|
86 | Looking at acquired Level-Up Item | Used in all stages except for Cannon's Core, 2P levels, and boss encounters |
138 | Sinking in quicksand (Eggman) | Used in Sand Ocean, Hidden Base, and Egg Golem (Eggman) |
189 | Sinking in quicksand (Tails) | Used in Sand Ocean and Hidden Base |