Animation Data Lists - X-Hax/SA2BModdingGuide GitHub Wiki

Funimation!

This table lists all the animations found in the .PRS archives in Sonic Adventure 2\resource\gd_PC. Stage animations are found through splitting the game using Project Manager in SA Tools\tools. These are on a separate page so this page does not become clogged with information.

When the game data is split using SA Tools Hub, all of the extracted character animations will be placed in the (Project Name)\figure\bin folder path, labeled using their internal IDs within the MTN binaries. As many duplicate references exist within the files, only one file will be produced if there are multiple references to the same animation in a given binary. These references can be edited by opening the .ini file found within the given animation binary's folder and adjusting the information as necessary.

Table of Contents

Common Animations

Common animations are used universally for every character, apart from Eggman. Not all animations are used for all characters. Some animations are in other character PRS archives for their respective character.

These animations are stored in the (Project Name)\figure\bin\plcommtn folder path.

Click here for Common Animations

ID Description Notes
0 Stand
1 Alternate stand Used for standing still with a lightdash charge, and spawning into a stage
2 Stand Copy of 0, unused
3 Stand Copy of 0, unused
4 Standing on an upwards slope
5 Standing on an downwards slope
6 Walking (Sonic, Metal Sonic)
7 Fast walk (Sonic, Knuckles, Metal Sonic)
8 Jogging (Sonic, Knuckles)
9 Running (Sonic, Knuckles)
10 Sprinting (Sonic)
11 Spinning Spin Dash charge
12 Spinning Copy of 11, Spin Dash/Light Attack
13 Springing
14 Spring to fall transition
15 Falling
16 Landing
17 Landing high
18 Braking
19 Begin pushing
20 Pushing
21 Hurt
22 Stand Copy of 0, used as a transition from hurt animation
23 Floating
24 Wall slam
25 Wall slam recovery
26 Stand Copy of 0, used for uncurling from a Spin Dash
27 Turning around after braking
28 Skidding on an upwards slope
29 Skidding on an downwards slope
30 Jumpball spin
31 Pick up object
32 Running with object
33 Braking with object
34 Turning around with object
35 Standing with object
36 Standing on upward slope with object
37 Standing on downward slope with object
38 Walking with object
39 Stand Copy of 0
40 Pulling
41 Shaking tree
42 Shaking object
43 Grabbing tree
44 Holding tree
45 Springing with object
46 Midair transition with object
47 Falling with object
48 Landing with object
49 Throwing object Used for targeting other objects
50 Throwing object Copy of 49, non-targeting
51 Throwing object in midair Used for targeting other objects
52 Throwing object in midair Copy of 51, non-targeting
53 Put object down Copy of 31
54 Stage clear (Sonic)
55 Captured by ghost/slime
56 Breathe air bubble
57 Begin drowning
58 Drowning
59 Death by enemy
60 Stand Copy of 0
61 Balancing on edge
62 Grabbing ledge
63 Climb up ledge
64 Flip up ledge
65 Jump
66 Jump spin
67 Begin falling from jump Copy of 14
68 Falling from jump Copy of 15
69 Begin failing to pick up a heavy object Used for the test object SAMPLE L and attempting to pick up giant bombs
70 Failing to pick up a heavy object Used for the test object SAMPLE L and attempting to pick up giant bombs
71 End failing to pick up a heavy object Used for the test object SAMPLE L and attempting to pick up giant bombs
72 Whistle
73 Throwing Chao into machine
74 Dash Ramp launch
75 Pulley hang
76 Rocket grab
77 Rocket hang
78 Pet Chao
79 Uproot Unused
80 Scared
81 Recovery from being scared
82 Mystic Melody
83 Looking at Mystic Melody shrine Used when the Mystic Melody Shrine has already been activated
84 Looking at Mystic Melody shrine Copy of 83, used when examining the shrine without Mystic Melody
85 Sonic losing pose

Main Character Animations

Sonic the Hedgehog

Contains idles, lightdash, somersault, homing attacks, rails and trick animations.

These animations are stored in the (Project Name)\figure\bin\sonicmtn folder path.

Click here for Sonic Animations

ID Description Notes
87 Lightdash
88 Idle 1
89 Idle 2
90 Somersault start
91 Somersault start Copy of 90
92 Somersault uncurl
93 Somersault slide
94 Somersault end
95 Somersault cancel
96 Somersault start Copy of 90, used for running somersault
97 Somersault to forward flip
98 Somersault punch begin
99 Somersault punch
100 Jump dash reuses jump spin (66)
101 Homing Attack Trick 1
102 Homing Attack Trick 2
103 Homing Attack Trick 3 Also used for the somersault jump with stick input
104 Grinding R (standing, lean left)
105 Grinding R (stanidng, lean right)
106 Grinding R (crouching, lean left)
107 Grinding R (crouching, lean right)
108 Grinding L (standing, lean left)
109 Grinding L (standing, lean right)
110 Grinding L (crouching, lean left)
111 Grinding L (crouching, lean right)
112 Losing balance Grind R (lean left)
113 Losing balance Grind R (lean right)
114 Grind trick (Awesome!)
115 Grind trick (Cool!)
116 Grind trick (Nice!)
117 Ramp trick
118 2P Special Attack
119 2P Intro 2
120 2P Intro 1

Shadow the Hedgehog

Shadow's animation list was extended in SA2B to accommodate the use of exclusive animations for board tricks for all speed-type characters.

These animations are stored in the (Project Name)\figure\bin\teriosmtn folder path when the contents are extracted with SA Tools Hub.

Click here for Shadow Animations

DC ID SA2B ID Description Notes
87 = Light Dash
91 = Start Somersault
92 = Somersault uncurl
93 = Somersault slide
94 = Somersault end
95 = Somersault cancel
96 = Start Somersault Copy of 91, used for running somersault
97 = Somersault to forward flip
98 = Begin Somersault punch
99 = Somersault punch
100 = Jump dash Unused, the jump spin animation is used instead
101 = Homing Attack Trick 1
102 = Homing Attack Trick 2
103 = Homing Attack Trick 3 Also used when jumping out of a somersault
104 = Grinding R (standing, lean left)
105 = Grinding R (standing, lean right)
106 = Grinding R (crouching, lean left)
107 = Grinding R (crouching, lean right)
108 = Grinding L (standing, lean left)
109 = Grinding L (standing, lean right)
110 = Grinding L (crouching, lean left)
111 = Grinding L (crouching, lean right)
112 = Losing balance (lean left)
113 = Losing balance (lean right)
114 = Grind trick (Awesome!)
115 = Grind trick (Cool!)
116 = Grind trick (Nice!)
117 246 Ramp trick Altered in SA2B
151 169 Standing
152 170 Alternate standing
153 171 Speed-Walking
154 172 Skating 1
155 173 Skating 2
156 174 Skating 3
157 175 Turning around
158 176 Idle 1
159 177 Idle 2
160 178 Spinning Copy of 91
161 179 Landing on ground (high altitude)
162 180 Victory pose
163 181 Losing pose
164 182 2P Special Attack
165 183 2P Intro 2
166 184 2P Intro 1

Knuckles the Echidna

These animations are stored in the (Project Name)\figure\bin\knuckmtn folder path when the contents are extracted with SA Tools Hub.

Click here for Knuckles Animations

ID Description Notes
87 Idle 1
88 Idle 2
89 Climbing
90 Begin digging
91 Digging
92 Jump out of digging
93 Begin falling from digging jump
94 Failed digging
95 Begin digging into wall Copy of 90
96 Digging into wall Copy of 91
97 Begin digging out of wall
98 Digging out of wall
99 Failed wall digging Copy of 94
100 Climbing Copy of 89
101 Climbing left
102 Climbing right
103 Holding onto wall
104 Climb up wall ledge
105 Gliding
106 Grab onto wall
107 Cancel gliding
108 Cancel gliding Copy of 107
109 First punch
110 Second punch
111 Third punch (Uppercut)
112 First punch (running)
113 Second punch (running)
114 Drill attack (running punch combo)
115 Drill Claw
116 Landing from Drill Claw
117 Paddling in water DC Only
118 Begin diving in water DC Only
119 Diving in water DC Only
120 Begin surfacing in water DC Only
121 Surfacing in water DC Only
122 Floating in water DC Only
123 Knocked over from Level 1 special attack
124 Recovery from knockdown
125 Walking
126 Sprinting
127 Spiral Uppercut
128 Standing
129 Victory pose
130 Losing pose
131 Land on ground (low altitude)
132 Land on ground (high altitude)
133 Whistle
134 2P Special Attack
135 Put on Sunglasses
136 2P Intro 2
137 2P Intro 1
138 Hammer Punch
139 Walking with object
140 Throwing object in midair

Rouge the Bat

These animations are stored in the (Project Name)\figure\bin\rougemtn folder path when the contents are extracted with SA Tools Hub.

Click here for Rouge Animations

ID Description Notes
141 Idle 1
142 Idle 2
143 Idle 1 Copy of 141
144 First kick
145 Second kick
146 Third kick (bicycle kick)
147 First kick (running)
148 Second kick (running)
149 Helicopter Kick (running kick combo)
150 Walking
151 Speed-walking
152 Jogging
153 Running
154 Running Copy of 153
155 Gliding
156 Grab onto wall
157 Cancel gliding
158 Cancel gliding Copy of 157
159 Climbing
160 Climbing left
161 Climbing right
162 Holding onto wall
163 Drill Dive
164 Begin digging
165 Digging
166 Begin digging into wall Copy of 164
167 Digging into wall Copy of 165
168 Standing
169 Pick up object
170 Pick up object Copy of 169
171 Hold object
172 Begin failing to pick up heavy object Used for the test object SAMPLE L and attempting to pick up giant bombs
173 Land on ground (high altitude)
174 Victory pose
175 Losing pose
176 2P Special Attack
177 Put on Treasure Scope
178 Hip Drop
179 2P Intro 2
180 2P Intro 1
181 Screw Kick
182 Paddling in water DC Only
183 Begin diving in water DC Only
184 Diving in water DC Only
185 Begin surfacing in water DC Only
186 Surfacing in water DC Only
187 Floating in water DC Only
188 Whistle
189 Jump out of digging
190 Begin falling from digging jump
191 Failed digging
192 Begin digging out of wall
193 Digging out of wall
194 Failed wall digging Copy of 191
195 Climb up wall ledge
196 Knocked over from Level 1 special attack
197 Recovery from knockdown
198 Holding onto pulley
199 Walking with object
200 Running with object
201 Shaking object
202 Jump with object
203 Begin falling with object
204 Falling with object
205 Wing movements while gliding Wing animation, uses shape motions
206 Wings (No motion) Wing animation, uses shape motions
207 Wing movements while falling Wing animation, uses shape motions
208 Wing Wing animation, uses shape motions
209 Wing Copy of 208
210 Wing Copy of 208

Mech Eggman

These animations are stored in the (Project Name)\figure\bin\ewalkmtn folder path when the contents are extracted with SA Tools Hub.

Click here for Mech Eggman Animations

ID Description Notes
87 Idle 1
88 Idle 2
89 Standing
90 Standing Copy of 89, used by default and for standing on slopes as well
91 Walking
92 Speed-walking
93 Jogging
94 Spring
95 Spring transition
96 Standing Copy of 89, used for falling
97 Land on ground (low altitude)
98 Land on ground (high altitude)
99 Brake
100 Taking damage
101 Standing Copy of 89
102 Carried by updraft
103 Standing Copy of 89, used for melee attack knockback
104 Standing Copy of 89, used for recovering from melee attack knockback
105 Turning around
106 Skidding on upward slope
107 Skidding on downward slope
108 Victory pose
109 Standing Copy of 89, supposed to be used for being captured, which is impossible
110 Standing Copy of 89, used for breathing air bubbles
111 Standing Copy of 89, used for the start of the drowning sequence
112 Standing Copy of 89, used for dying in midair
113 Death animation
114 Ledge Balance Unused under normal circumstances
115 Jump
116 Falling from jump
117 Land from jump Copy of 97
118 Standing Copy of 89
119 Whistle
120 Launch from dash panel
121 Running jump
122 Standing Copy of 89
123 Hanging onto pulley
124 Looking at Mystic Melody shrine Used when examining the shrine without Mystic Melody
125 Looking at Mystic Melody shrine Copy of 124, used when the Mystic Melody has already been activated
126 Mystic Melody
127 Hovering
128 Activate Boxing Glove
129 Boxing Glove punch Boxing Glove mechanism animation
130 Open front hatch Power Laser Cannon animation, used when Power Laser is ready to be activated
131 Activate Boxing Glove Copy of 128
132 Activate Boxing Glove Copy of 128
133 Firing Power Laser
134 Losing animation
135 2P Special Attack
136 2P Intro 2
137 2P Intro 1

Mech Tails

These animations are stored in the (Project Name)\figure\bin\twalkmtn folder path when the contents are extracted with SA Tools Hub.

Click here for Mech Tails Animations

ID Description Notes
139 Idle 1
140 Idle 2
141 Standing
142 Standing Copy of 141, used by default and for standing on slopes as well
143 Walking
144 Speed-walking
145 Jogging
146 Spring
147 Spring transition
148 Falling
149 Land on ground (low altitude)
150 Land on ground (high altitude)
151 Brake
152 Taking damage
153 Standing Copy of 141
154 Carried by updraft
155 Standing Copy of 141, used for melee attack knockback
156 Standing Copy of 141, used for recovering from melee attack
157 Turning around
158 Skidding on upward slope
159 Skidding on downward slope
160 Victory pose
161 Standing Copy of 141, supposed to be used for being captured, which is impossible
162 Standing Copy of 141, used for breathing air bubbles
163 Standing Copy of 141, used for the start of the drowning sequence
164 Standing Copy of 141, used for dying in midair
165 Death animation
166 Ledge Balance Copy of 141, unused under normal circumstances
167 Jump
168 Falling from jump
169 Land from jump Copy of 149
170 Standing Copy of 141
171 Whistle
172 Launch from dash panel
173 Running jump
174 Standing Copy of 141
175 Hanging onto pulley
176 Looking at Mystic Melody shrine Used when examining the shrine without Mystic Melody
177 Looking at Mystic Melody shrine Copy of 176, used when the Mystic Melody has already been activated
178 Mystic Melody
179 Hovering
180 Activate Propeller Punch
181 Propeller Punch Propeller Punch mechanism animation
182 Activate Propeller Punch Copy of 180
183 Activate Propeller Punch Copy of 180
184 Firing Power Laser
185 Losing animation
186 2P Special Attack
187 2P Intro 2
188 2P Intro 1

Miles "Tails" Prower

These animations are stored in the (Project Name)\figure\bin\milesmtn folder path when the contents are extracted with SA Tools Hub.

Click here for Tails Animations

ID Description Notes
87 Idle 1
88 Idle 2
89 Standing
90 Flying
91 Descending from flight Used for beginning of descent
92 Descending from flight Copy of 91
93 Land on ground from flight
94 Tail swipe attack
95 Standing Copy of 89, used by default
96 Walking
97 Hovering Used for the running and sprinting animations
98 Standing Copy of 89, used for victory pose
99 Pick up object
100 Hold object
101 Begin picking up heavy object Only used for the test object SAMPLE L
102 Begin picking up heavy object Copy of 101
103 Shaking object
104 Petting
105 Jump
106 High jump
107 Begin falling from jump
108 Falling from jump
109 Grab onto ledge
110 Climb up ledge
111 Climb up ledge Copy of 110
112 Land with object
113 Speed-walking
114 Jogging
115 Landing on ground (low altitude)
116 Walking with object SA2B Only
117 Walking with object Used for running with object, SA2B Only

Dr. Eggman

These animations are stored in the (Project Name)\figure\bin\eggmtn folder path when the contents are extracted with SA Tools Hub.

Click here for Eggman Animations

ID Description Notes
87 Idle 1
88 Idle 2
89 Standing
90 Standing Copy of 89, used for standing on slopes as well
91 Walking
92 Speed-walking
93 Speed-walking Copy of 92
94 Running
95 Running Copy of 92
96 Standing Copy of 89, used for victory pose
97 Pick up object
98 Hold object
99 Begin failing to pick up heavy object Used for the test object SAMPLE L and attempting to pick up giant bombs
100 Failing to pick up heavy object Used for the test object SAMPLE L and attempting to pick up giant bombs
101 End failing to pick up heavy object Used for the test object SAMPLE L and attempting to pick up giant bombs
102 Shake object
103 Petting
104 Jump
105 High jump
106 Begin falling from jump
107 Falling from jump
108 Standing Copy of 89, used for springing
109 Begin falling Copy of 106, used for springing transition
110 Falling
111 Land on ground (low altitude)
112 Land on ground (high altitude)
113 Brake
114 Begin pushing
115 Pushing
116 Taking damage
117 Standing Copy of 89, used for recovery from damage
118 Standing Copy of 89, used for being caught in updraft
119 Bump into wall
120 Standing Copy of 89, used for recovery from wall bump
121 Turning around
122 Standing Copy of 89, used for skidding on upward slope
123 Standing Copy of 89, used for skidding on downward slope
124 Running with object
125 Braking with object
126 Turning around with object
127 Standing on downward slope with object
128 Standing on upward slope with object
129 Walking with object
130 Pulling
131 Shake tree
132 Grab onto tree
133 Holding tree
134 Springing with object
135 Begin falling from springing with object
136 Begin falling with object
137 Falling with object
138 Throw object Used for targeting other objects
139 Throw object Copy of 138, non-targeting
140 Throw object in midair Used for targeting other objects
141 Throw object in midair Copy of 141, non-targeting
142 Put down object Copy of 97
143 Standing Copy of 89, used for being captured
144 Standing Copy of 89, used for breathing air bubbles
145 Standing Copy of 89, used for the start of the drowning sequence
146 Standing Copy of 89, used for drowning
147 Death animation
148 Standing Copy of 89
149 Standing Copy of 89, used for ledge balancing
150 Grab onto ledge Unused under normal circumstances
151 Climb up ledge Unused under normal circumstances
152 Climb up ledge Copy of 151
153 Whistle
154 Throw Chao into machine
155 Standing Copy of 89, used for dash panel launch
156 Standing Copy of 89, used for holding onto pulley, which is impossible
157 Standing Copy of 89, used for grabbing rockets
158 Standing Copy of 89, used for holding rockets
159 Standing Copy of 89
160 Standing Copy of 89, used for being scared
161 Standing Copy of 89, used for recovery from being scared
162 Swipe attack
163 Kick

Super Sonic

These animations are stored in the (Project Name)\figure\bin\ssonicmtn folder path when the contents are extracted with SA Tools Hub.

Click here for Super Sonic Animations

ID Description Notes
87 Float in place
88 Flying
89 Homing dash
90 Begin ascent
91 Ascending
92 Begin descending
93 Descending
94 Begin forward dash
95 Forward dash
96 Begin downward dash
97 Downward dash
98 Hit
99 Recovery from hit
100 Intro 2
101 Victory pose
102 Victory pose Used when Super Shadow is controlled by the player
103 Death animation
104 Float in place Copy of 87
105 Float in place Copy of 87
106 Camera positioning (Intro 2) Camera animation
107 Intro 1
108 Camera positioning (Intro 1) Camera animation
109 Idle Used after dealing damage to FinalHazard

Super Shadow

These animations are stored in the (Project Name)\figure\bin\sshadowmtn folder path when the contents are extracted with SA Tools Hub.

Click here for Super Shadow Animations

ID Description Notes
87 Float in place
88 Flying
89 Homing dash
90 Begin ascent
91 Ascending
92 Begin descending
93 Descending
94 Begin forward dash
95 Forward dash
96 Begin downward dash
97 Downward dash
98 Hit
99 Recovery from hit
103 Death animation
104 Float in place Copy of 87
105 Float in place Copy of 87
110 Intro 2
111 Camera positioning (Intro 2) Camera animation
112 Victory pose
113 Victory pose Used when Super Sonic is controlled by the player
114 Intro 1
115 Camera positioning (Intro 1) Camera animation
116 Idle Used after dealing damage to FinalHazard

Multiplayer Character Animations

In the Dreamcast version of Sonic Adventure 2, the unlockable multiplayer characters generally use the same animation IDs as their main game counterparts. SA2B changes this so that the characters can function properly when playing against their counterparts, as ID conflicts would result in Player 1's character animations being applied for both characters that share the same animation IDs.

Amy Rose

These animations are stored in the (Project Name)\figure\bin\amymtn folder path when the contents are extracted with SA Tools Hub.

Click here for Amy Animations

DC ID SA2B ID Description Notes
87 = Light Dash
88 216 Idle 1
89 217 Idle 2
90 218 Spinning
91 240 Start Somersault
92 = Somersault uncurl Copy of 90(DC)/218(SA2B)
93 = Somersault slide
94 = Somersault end
95 = Somersault cancel
96 241 Start Somersault Copy of 91(DC)/240(SA2B)
97 = Somersault to forward flip
98 242 Begin running somersault attack Somersault punch in DC, somersault hammer swing in SA2B
99 245 Running somersault attack Somersault punch in DC, somersault hammer swing in SA2B
100 = Jump dash Unused, jump spin animation is used instead
104 = Grinding (lean left)
105 = Grinding (lean right)
106 = Grinding (lean left, crouching)
107 = Grinding (lean right, crouching)
108 = Reverse grinding (lean left)
109 = Reverse grinding (lean right)
110 = Reverse grinding (lean left, crouching)
111 = Reverse grinding (lean right, crouching)
112 = Losing balance left
113 = Losing balance right
114 = Grind trick (Awesome!)
115 = Grind trick (Cool!)
116 235 Grind trick (Nice!)
117 248 Ramp trick Altered in SA2B
118 219 2P Special Attack Altered in SA2B
119 220 2P Intro 2
120 221 2P Intro 1
185 203 Standing
186 204 Walking
187 205 Speed-walking
188 206 Jogging
189 207 Running
190 208 Sprinting
191 209 Homing Attack rebound 1
192 210 Homing Attack rebound 2
193 211 Homing Attack rebound 3 Also used for jumping out of a somersault
194 212 Grabbing onto swinging vine
195 213 Holding onto swinging vine
196 214 Victory pose
197 215 Losing pose Altered in SA2B
N/A 228 Jump SA2B Only
N/A 229 Hammer growth Piko-Piko Hammer animation, SA2B Only
N/A 230 Jump spin SA2B only
N/A 231 Hammer shrink Piko-Piko Hammer animation, SA2B Only
N/A 232 Begin falling from jump SA2B Only
N/A 233 Hammer shrink Copy of 231
N/A 234 Falling from jump SA2B Only
N/A 238 Landing on ground (high altitude) SA2B Only

Metal Sonic

These animations are stored in the (Project Name)\figure\bin\metalsonicmtn folder path when the contents are extracted with SA Tools Hub.

Click here for Metal Sonic Animations

DC ID SA2B ID Description Notes
87 = Light Dash
91 = Start Somersault
92 = Somersault uncurl
93 = Somersault slide
94 = Somersault end
95 = Somersault cancel
96 = Start Somersault Copy of 91, used for running somersault
97 = Somersault to forward flip
98 = Begin Somersault punch
99 = Somersault punch
100 = Jump dash Unused, jump spin animation is used instead
101 = Homing Attack rebound 1
102 = Homing Attack rebound 2
103 = Homing Attack rebound 3 Also used for jumping out of a somersault
104 = Grinding (lean left)
105 = Grinding (lean right)
106 = Grinding (lean left, crouching)
107 = Grinding (lean right, crouching)
108 = Reverse grinding (lean left)
109 = Reverse grinding (lean right)
110 = Reverse grinding (lean left, crouching)
111 = Reverse grinding (lean right, crouching)
112 = Losing balance left
113 = Losing balance right
114 = Grind trick (Awesome!)
115 236 Grind trick (Cool!)
116 = Grind trick (Nice!)
117 247 Ramp trick Altered in SA2B
151 169 Standing
152 170 Alternate standing
153 222 Speed-walking movement Hovering in DC, speed-walking in SA2B
154 223 Hovering (Jogging speed) Altered in SA2B
155 224 Hovering (Running speed) Altered in SA2B
156 225 Hovering (Sprinting speed) Altered in SA2B
157 175 Turning around
158 176 Idle 1
159 177 Idle 2
160 178 Spinning Copy of 91
161 179 Landing on ground (high altitude)
162 237 Victory pose Altered in SA2B
163 239 Losing pose Altered in SA2B
164 182 2P Special Attack Unused in SA2B
165 226 2P Intro 2 Altered in SA2B
166 227 2P Intro 1 Altered in SA2B
N/A 243 Engage Black Shield SA2B Only
N/A 244 Black Shield SA2B Only

Tikal the Echidna

These animations are stored in the (Project Name)\figure\bin\ticalmtn folder path when the contents are extracted with SA Tools Hub.

Click here for Tikal Animations

DC ID SA2B ID Description Notes
87 217 Idle 1
88 218 Idle 2
89 = Climbing
90 234 Begin digging into ground
91 235 Digging into ground
92 236 Jump out of digging
93 237 Begin falling from digging jump
94 = Failed ground digging
95 238 Begin digging into wall Copy of 90(DC)/234(SA2B)
96 239 Digging into wall Copy of 91(DC)/235(SA2B)
97 240 Begin digging out of wall
98 = Digging out of wall
99 = Failed wall digging Copy of 94
100 231 Climbing Copy of 89
101 232 Climbing left
102 233 Climbing right
103 = Holding onto wall
104 = Climb up wall ledge
105 241 Gliding
106 = Grab onto wall
107 = Cancel gliding
108 = Cancel gliding Copy of 107
109 = First punch
110 = Second punch
111 = Third punch (Uppercut)
112 = First punch (running)
113 = Second punch (running)
114 = Drill attack (running punch combo)
115 = Drill Claw
116 = Landing from Drill Claw
117 N/A Paddling in water DC Only
118 N/A Begin diving in water DC Only
119 N/A Diving in water DC Only
120 N/A Begin surfacing in water DC Only
121 N/A Surfacing in water DC Only
122 N/A Floating in water DC Only
123 = Knocked over from Level 1 special attack
124 = Recovery from knockdown
125 226 Walking Altered in SA2B
126 230 Sprinting Altered in SA2B
127 219 Spiral Uppercut
128 220 Standing
129 221 Victory pose
130 222 Losing pose
131 = Land on ground (low altitude)
132 255 Land on ground (high altitude)
133 = Whistle
134 223 2P Special Attack
135 = Put on Sunglasses
136 224 2P Intro 2
137 225 2P Intro 1
138 259 Hammer Punch
139 = Walking with object
140 = Throwing object in midair
N/A 227 Speed-walking SA2B Only
N/A 228 Jogging SA2B Only
N/A 229 Running SA2B Only

Chaos Zero

These animations are stored in the (Project Name)\figure\bin\chaos0mtn folder path when the contents are extracted with SA Tools Hub.

Click here for Chaos Animations

DC ID SA2B ID Description Notes
116 = Drill Claw Landing
141 256 Idle 1
142 257 Idle 2
143 258 Idle 1 Copy of 141(DC)/256(SA2B)
144 242 First punch
145 243 Second punch
146 244 Third punch (Uppercut)
147 245 First punch (running)
148 246 Second punch (running)
149 247 Drill attack (running punch combo)
150 261 Walking
151 262 Speed-walking
152 263 Jogging
153 264 Running
154 265 Running Copy of 153(DC)/264(SA2B)
155 105 Gliding
156 106 Grab onto wall
157 107 Cancel gliding
158 108 Cancel gliding Copy of 157(DC)/107(SA2B)
159 100 Climbing
160 101 Climbing left
161 102 Climbing right
162 103 Holding onto wall
163 115 Drill Claw
164 90 Begin ground digging
165 91 Digging into ground
166 95 Begin digging into wall Copy of 164(DC)/90(SA2B)
167 96 Digging into wall Copy of 165(DC)/91(SA2B)
168 260 Standing
169 268 Pick up object
170 270 Pick up object Copy of 169(DC)/268(SA2B)
171 269 Hold object
172 N/A Begin failing to pick up heavy object Used for the test object SAMPLE L and attempting to pick up giant bombs, DC Only
173 132 Land on ground (high altitude)
174 253 Victory pose Altered in SA2B
175 254 Losing pose Altered in SA2B
176 271 2P Special Attack Altered in SA2B
177 = Put on Treasure Scope
178 138 Hammer Punch
179 248 2P Intro 2 Altered in SA2B, Chaos rising from puddle
180 251 2P Intro 1 Uses stationary puddle form in SA2B
181 252 Spiral Uppercut
182 N/A Paddling in water DC Only
183 N/A Begin diving in water DC Only
184 N/A Diving in water DC Only
185 N/A Begin surfacing in water DC Only
186 N/A Surfacing in water DC Only
187 N/A Floating in water DC Only
188 = Whistle
189 92 Jump out of digging
190 93 Begin falling from digging jump
191 94 Failed digging
192 97 Begin digging out of wall
193 98 Digging out of wall
194 99 Failed wall digging Copy of 191(DC)/94(SA2B)
195 104 Climb up wall ledge
196 = Knocked over from Level 1 special attack
197 124 Recovery from knockdown
198 N/A Holding onto pulley DC Only
199 266 Walking with object
200 267 Running with object
201 N/A Shaking object DC Only
202 N/A Jump with object DC Only
203 N/A Begin falling with object DC Only
204 N/A Falling with object DC Only
N/A 249 2P Intro 2 Puddle moving off-screen, SA2B only
N/A 250 Idle 1 Copy of 256, SA2B only, used as a placeholder for Chaos during 2P Intro 1

Chao Walker

These animations are stored in the (Project Name)\figure\bin\cwalkmtn folder path when the contents are extracted with SA Tools Hub.

Click here for Chao Walker Animations

DC ID SA2B ID Description Notes
139 190 Idle 1
140 88 Idle 2
141 89 Standing
142 191 Standing Copy of 141(DC)/89(SA2B), used by default and for standing on slopes as well
143 91 Walking
144 92 Speed-walking
145 93 Jogging
146 94 Spring
147 95 Spring transition
148 96 Standing Copy of 141(DC)/89(SA2B), used for falling
149 97 Land on ground (low altitude)
150 98 Land on ground (high altitude)
151 99 Brake
152 100 Taking damage
153 101 Standing Copy of 141(DC)/89(SA2B)
154 102 Carried by updraft
155 103 Standing Copy of 141(DC)/89(SA2B), used for melee attack knockback
156 104 Standing Copy of 141(DC)/89(SA2B), used for recover from melee attack
157 105 Turning around
158 106 Skidding on upward slope
159 107 Skidding on downward slope
160 108 Victory pose
161 109 Standing Copy of 141(DC)/89(SA2B), supposed to be used for being captured, which is impossible
162 110 Standing Copy of 141(DC)/89(SA2B), used for breathing air bubbles
163 111 Standing Copy of 141(DC)/89(SA2B), used for the start of the drowning sequence
164 112 Standing Copy of 141(DC)/89(SA2B), used for dying in midair
165 113 Death animation
166 114 Ledge Balance Unused under normal circumstances
167 115 Jump
168 116 Falling from jump
169 117 Land from jump Copy of 149(DC)/97(SA2B)
170 118 Standing Copy of 141(DC)/89(SA2B)
171 119 Whistle
172 120 Launch from dash panel
173 121 Running jump
174 122 Standing Copy of 141(DC)/89(SA2B)
175 123 Hanging onto pulley
176 124 Looking at Mystic Melody shrine Used when examining the shrine without Mystic Melody
177 125 Looking at Mystic Melody shrine Copy of 176(DC)/124(SA2B), used when the Mystic Melody has already been activated
178 126 Mystic Melody
179 127 Hovering
180 192 Activate Omochao
181 193 Omochao Attack Omochao mechanism animation
182 194 Activate Omochao Copy of 180(DC)/192(SA2B)
183 195 Activate Omochao Copy of 180(DC)/192(SA2B)
184 133 Firing Power Laser
185 134 Losing animation
186 135 2P Special Attack
187 196 2P Intro 2
188 197 2P Intro 1

Dark Chao Walker

These animations are stored in the (Project Name)\figure\bin\dwalkmtn folder path when the contents are extracted with SA Tools Hub.

Click here for Dark Chao Walker Animations

ID Description Notes
88 Idle 2
89 Standing
94 Spring
95 Spring transition
96 Standing Copy of 89, used for falling
97 Land on ground (low altitude)
98 Land on ground (high altitude)
99 Brake
100 Taking damage
101 Standing Copy of 89
102 Carried by updraft
103 Standing Copy of 89, used for melee attack knockback
104 Standing Copy of 89, used for recovery from melee attack
105 Turning around
106 Skidding on upward slope
107 Skidding on downward slope
108 Victory pose
109 Standing Copy of 89, supposed to be used for being captured, which is impossible
110 Standing Copy of 89, used for breathing air bubbles
111 Standing Copy of 89, used for the start of the drowning sequence
112 Standing Copy of 89, used for dying in midair
113 Death animation
114 Ledge Balance Unused under normal circumstances
115 Jump
116 Falling from jump
117 Land from jump Copy of 97
118 Standing Copy of 89
119 Whistle
120 Launch from dash panel
121 Running jump
122 Standing Copy of 89
123 Hanging onto pulley
124 Looking at Mystic Melody shrine Used when examining the shrine without Mystic Melody
125 Looking at Mystic Melody shrine Copy of 124, used when the Mystic Melody has already been activated
126 Mystic Melody
127 Hovering
133 Firing Power Laser
134 Losing animation
135 2P Special Attack
190 Idle 1
191 Standing Copy of 89, used by default and for standing on slopes as well
192 Activate Dark Omochao
194 Activate Dark Omochao Copy of 192
195 Activate Dark Omochao Copy of 192
196 2P Intro 2
197 2P Intro 1
198 Dark Omochao Attack Dark Omochao mechanism animation
199 Walking
200 Speed-walking
201 Jogging

Special Animations

The animations under this category aren't found within any character's animation binary files, but are instead stored in either the main stage files that require them (Sonic Adventure 2 DC in the STGXX.PRS files and the GameCube version of Sonic Adventure 2 Battle in the stgxxD.rel files) or in the EXE/Data_DLL information from SA2 PC.

When the game's contents are extracted by SA Tools Hub, these animations will be placed in the (Project Name)\(Stage Folder)\Character Animations folder path, labeled with the internal IDs given to them in the stage/DLL binaries.

Speed-Type

Click here for Speed-Type Special Animations

DC ID SA2B ID Description Notes
86 = Looking at acquired Level-Up Item Used in all stages except for Cannon's Core, Green Hill, 2P levels, and boss encounters
121 = Lean left on board Used in City Escape, Downtown Race, and Metal Harbor
122 = Lean right on board Used in City Escape, Downtown Race, and Metal Harbor
123 = Lean left on board Used in City Escape, Downtown Race, and Metal Harbor
124 = Lean right on board Used in City Escape, Downtown Race, and Metal Harbor
125 = Brake left on board Used in City Escape, Downtown Race, and Metal Harbor
126 = Brake right on board Used in City Escape, Downtown Race, and Metal Harbor
127 = Jump with board Used in City Escape, Downtown Race, and Metal Harbor
128 = In midair with board Used in City Escape, Downtown Race, and Metal Harbor
129 = Falling with board Used in City Escape, Downtown Race, and Metal Harbor
130 = Falling with board after trick Used in City Escape, Downtown Race, and Metal Harbor
131 = Knocked over on board Used in City Escape, Downtown Race, and Metal Harbor
132 = Knocked over on board Used in City Escape, Downtown Race, and Metal Harbor
N/A 133 Shadow board trick (Nice!) SA2B Only, used in City Escape and Downtown Race
N/A 134 Shadow board trick (Cool!) SA2B Only, used in City Escape and Downtown Race
N/A 135 Shadow board trick (Awesome!) SA2B Only, used in City Escape and Downtown Race
N/A 136 Metal Sonic board trick (Nice!) SA2B Only, used in City Escape and Downtown Race
N/A 137 Metal Sonic board trick (Cool!) SA2B Only, used in City Escape and Downtown Race
N/A 138 Metal Sonic board trick (Awesome!) SA2B Only, used in City Escape and Downtown Race
N/A 139 Amy board trick (Nice!) SA2B Only, used in City Escape and Downtown Race
N/A 140 Amy board trick (Cool!) SA2B Only, used in City Escape and Downtown Race
N/A 141 Amy board trick (Awesome!) SA2B Only, used in City Escape and Downtown Race
133 142 Sonic board trick (Awesome!) Used in City Escape and Downtown Race
134 143 Sonic board trick (Cool!) Used in City Escape and Downtown Race
135 144 Sonic board trick (Nice!) Used in City Escape and Downtown Race
136 145 Lean left Board animation, used in City Escape, Downtown Race, and Metal Harbor
137 146 Lean right Board animation, used in City Escape, Downtown Race, and Metal Harbor
138 147 Lean left Board animation, used in City Escape, Downtown Race, and Metal Harbor
139 148 Lean right Board animation, used in City Escape, Downtown Race, and Metal Harbor
140 149 Braking left Board animation, used in City Escape, Downtown Race, and Metal Harbor
141 150 Braking right Board animation, used in City Escape, Downtown Race, and Metal Harbor
142 151 Jump Board animation, used in City Escape, Downtown Race, and Metal Harbor
143 152 Midair Board animation, used in City Escape, Downtown Race, and Metal Harbor
144 153 Falling Board animation, used in City Escape, Downtown Race, and Metal Harbor
145 154 Falling after trick Board animation, used in City Escape, Downtown Race, and Metal Harbor
146 155 Knocked over Board animation, used in City Escape, Downtown Race, and Metal Harbor
147 156 Knocked over Board animation, used in City Escape, Downtown Race, and Metal Harbor
N/A 157 Shadow board trick (Nice!) Board animation, SA2B Only, used in City Escape and Downtown Race
N/A 158 Shadow board trick (Cool!) Board animation, SA2B Only, used in City Escape and Downtown Race
N/A 159 Shadow board trick (Awesome!) Board animation, SA2B Only, used in City Escape and Downtown Race
N/A 160 Metal Sonic board trick (Nice!) Board animation, SA2B Only, used in City Escape and Downtown Race
N/A 161 Metal Sonic board trick (Cool!) Board animation, SA2B Only, used in City Escape and Downtown Race
N/A 162 Metal Sonic board trick (Awesome!) Board animation, SA2B Only, used in City Escape and Downtown Race
N/A 163 Amy board trick (Nice!) Board animation, SA2B Only, used in City Escape and Downtown Race
N/A 164 Amy board trick (Cool!) Board animation, SA2B Only, used in City Escape and Downtown Race
N/A 165 Amy board trick (Awesome!) Board animation, SA2B Only, used in City Escape and Downtown Race
148 166 Sonic board trick (Awesome!) Board animation, used in City Escape and Downtown Race
149 167 Sonic board trick (Cool!) Board animation, used in City Escape and Downtown Race
150 168 Sonic board trick (Nice!) Board animation, used in City Escape and Downtown Race
167 185 Grabbing onto swinging vine Used in Green Forest and White Jungle
168 186 Holding onto swinging vine Used in Green Forest and White Jungle
169 187 Falling with/pulled up by bungee vine Used in Green Forest
170 188 Diving with bungee vine Used in Green Forest
171 189 Swing before falling with bungee vine Used in Green Forest
172 190 Hanging onto Metal Harbor missile Used in Metal Harbor
173 191 Spinning in midair Unused
174 192 Swing on horizontal bar (Counterclockwise) Used in City Escape, Radical Highway, and Pyramid Cave
175 193 Swing on horizontal bar (Clockwise) Used in City Escape, Radical Highway, and Pyramid Cave
176 194 Horizontal bar trick launch (Clockwise) Used in City Escape, Radical Highway, and Pyramid Cave, also used with bungee vine in Green Forest
177 195 Horizontal bar trick launch (Counterclockwise) Used in City Escape, Radical Highway, and Pyramid Cave
178 196 Horizontal bar trick spin to air (Clockwise) Used in City Escape, Radical Highway, and Pyramid Cave, also used with bungee vine in Green Forest
179 197 Horizontal bar trick spin to air (Counterclockwise) Used in City Escape, Radical Highway, and Pyramid Cave
180 198 Horizontal bar trick air loop Used in City Escape, Radical Highway, and Pyramid Cave, also used with bungee vine in Green Forest
181 199 Sinking in quicksand Used in Egg Golem (Sonic)
182 200 Hanging and sliding on ceiling rail Used in Crazy Gadget and Cannon's Core (Sonic)
183 201 Pushing down lever Used in Crazy Gadget
184 202 Sliding on water current Used in Cannon's Core (Sonic) and Biolizard

Hunting-Type

Click here for Hunting-Type Special Animations

ID Description Notes
86 Looking at acquired Level-Up Item Used in all stages except for Cannon's Core, 2P levels, and boss encounters
117 Paddling in water (Knuckles) Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters
118 Begin diving in water (Knuckles) Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters
119 Diving in water (Knuckles) Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters
120 Begin surfacing in water (Knuckles) Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters
121 Surfacing in water (Knuckles) Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters
122 Floating in water (Knuckles) Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters
182 Paddling in water (Rouge) Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters
183 Begin diving in water (Rouge) Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters
184 Diving in water (Rouge) Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters
185 Begin surfacing in water (Rouge) Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters
186 Surfacing in water (Rouge) Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters
187 Floating in water (Rouge) Used in Aquatic Mine, Pool Quest, Death Chamber, Dry Lagoon, and Egg Quarters
211 Standing on turtle Used in Dry Lagoon
212 Holding onto underwater turtle Used in Dry Lagoon
215 Jump onto turtle Used in Dry Lagoon
216 Hiding in the shadows Used in Egg Quarters

Mech-Type

Click here for Mech-Type Special Animations

ID Description Notes
86 Looking at acquired Level-Up Item Used in all stages except for Cannon's Core, 2P levels, and boss encounters
138 Sinking in quicksand (Eggman) Used in Sand Ocean, Hidden Base, and Egg Golem (Eggman)
189 Sinking in quicksand (Tails) Used in Sand Ocean and Hidden Base
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