Installation - WulfMarius/Food-Pack GitHub Wiki
This mod consists of
- one Unity AssetBundle ("food-pack.unity3d") containing the models and other graphical assets.
- one Wwise SoundBank ("food-pack.bnk") containing the audio assets.
All files are provided as one zip file ("FoodPack-[version].zip"), containing the right files in the right structure. That zip only needs to be extracted into the "mods" folder.
"FoodPack-with-dependencies-[version].zip" contains everything from the zip file above, plus all of the mods Food-Pack depends on in the correct version.
The current version of both zip files can always be found under Releases
Using this mod requires the Mod Loader for injection into the game.
Install it according to its instructions before installing this mod.
If you need help with this step, try this tutorial
If you are installing "FoodPack-with-dependencies" you don't need to install these prerequistes and can skip this step.
This mod uses other infrastructure mods for proper integration. These need to be installed as well.
- AssetLoader, version 1.0.3
- ModComponent, version 1.2.1
If you want / need to spawn food items manually, you will also want DeveloperConsole, but this is not a strict requirement.
- Copy "FoodPack-[version].zip" or "FoodPack-with-dependencies-[version].zip" into the "mods" folder.
- Unpack the zip file into this folder.
- Delete the zip file.
When done, your "mods" folder should contain this
MODS
| AssetLoader.dll
| ModComponentAPI.dll
| ModComponentMapper.dll
|
\---auto-mapped
\---Food-Pack
food-pack.bnk
food-pack.unity3d
If you need more help finding the right files and folders to copy them to, try this tutorial.