Extracting game files - Wuchang-Fallen-Feathers-Modding-Team/Wuchang-Fallen-Feathers-Modding-Guide GitHub Wiki

Important

We will mainly use Fmodel for model extraction with it's .uemodel format, since the extracted models from it supports fixes for serval known bugs during import while Umodel extraction gives neck seams by incorrect bone positions. We also use Fmodel for inpsecting asset details later on so definitely have it installed.

Required Extraction Tools

FModel

• AES key: 0xC46B1A3D21AC9F6DF57A45A24CC479B413E3F326F93AB46DCFE0E0120DCFFBC8

• Mapping file (.usmap): Full released Usmap

Extraction Settings

Step 1: Input AES Key

Tip

This game is the required AES key step for Wuchang: Fallen Feathers since the game at Fmodel.

Launch Fmodel on your device.

Click Directory > AES

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Copy the Key in the Main static key bar.

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Step 2: General Setting

Click Setting > General

WuchangFmodelSettings

Archive Directory: Your game file location. Example path:

# Steam: C:\Steam\steamapps\common\Wuchang Fallen Feathers\Project_Plague\Content\Paks

# Xbox Game Pass PC: C:\Game Pass\WUCHANG- Fallen Feathers\Content\Project_Plague\Content\Paks

# GOG: ??????????

UE versions: Change to GAME_UE_5_1

Local Mapping file: Enable the option by clicking in the box.

Mapping File Path: Locate it to where the usmap file is stored on your device.

Step 3: Model Setting

Click Setting > Model

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Model Export Directory: Make it the default or relocate it to a location where you find it most convenient.

Mesh Format: Recommended to use .uemodel as extracted format.

Texture format: TGA

Warning

If you select .psk for Mesh Format, you need to select Don't Export Bone Sockets for Socket Format.

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Note

If this is your first time launching the app then click ok on the setting menu. Your app should require a restart. If nothing happens it means your fmodel is updated and new setting is applied.

Extraction Tips

Once app is restarted after setting changes or a new launch:

Click Archive

WuchangPAKList

You should be able to see name.pak

Click the name.pak folder section

There, you can finally browse uassets from the game.

You can preview most meshes and textures by double-clicking on the UAsset. A new window will appear and contain the output of the selected model.

If you want to extract any contents you are looking for:

Right-click on the subfolder that includes the model/texture.uasset>

WuchangCharacterFind

Click Save folder's packages Textures / Save folder's packages Models

Click Save folder's packages properties (.json) for materials

Go back to step 3 and find where your extracted files are located.

Warning

Make sure your Fmodel is always updated to the latest version to avoid unknown errors.

Important

You can still use Umodel for extraction. Although it was not recommended for model extraction for modding Wuchang: Fallen Feathers, if you are using PSK, this app is still available.

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