Build - Woprok/BossTail GitHub Wiki

Build

You can find latest export config in repository. There are 2 configs, one for debug and one for release.

During the export you might encounter errors, in that case verify that you have correct editor config in Godot. They are just noise, so they are not needed. You can address them by setting up both signtool and rcedit in Godot->Editor->Editor Settings->Export->Windows. Both require just a path to executable of the tool.

Creating Release

  1. Update version in Godot->Project->Project Settings->Version
  2. GlobalInstance.gd->enable_debug set to false
  3. Export Release
  4. Upload to Git or/and any relevant site.
  5. Set correct version tag in the repository.

Running a Build

Based on latest project and export configs. All local data should be at:
C:\Users\USER_NAME\AppData\Roaming\Mouseketeer
Notable you can find saved user data and logs there, which might help with debugging.