How to fix "blocky pixelated low poly" DLC models - WoefulWolf/NieR2Blender2NieR GitHub Wiki
- Select the problematic object in Blender.
- Enter
Edit Mode, select the problematic vertices, press M and choose By Distance.
- Now to restore the UV islands splits, go to the
UV Editing workspace.
- Run the
Seams From Islands operation under the UV section.
- This should have these red lines (seams) appear on your object.
- Select one of these seam edges and run the
Select Similar - Seam operation.
- This should select all the seams. Now press the
V key and Right-Click (to cancel any transformation).
- This process is recommended whenever a person uses the
Merge operation that might join UV islands as well.
- To fix visible seams that may occur at split seams, look into custom split normals (no wiki page as of now).