Combat Log Events - WoWAnalyzer/WoWAnalyzer GitHub Wiki
The following events are available:
begincast
triggered when an actor starts casting any channeled spell.cast
triggered when an actor successfully completes a cast. Can also be triggered by procs and other weird things, even boss mechanics sometimes show up as player casts.miss
triggered when an actor missesdamage
triggered by any kind of damage event, either by players or enemies.heal
triggered by healing done. This can have anabsorbed
property that is used for healing absorbed by debuffs (e.g. Misery on Varimathras). This is NOT used for absorbs such as Power Word: Shield.absorbed
triggered by absorb healing (e.g. Power Word: Shield).healabsorbed
triggered by healing being absorbed on the target (e.g. Misery on Varimathras).applybuff
triggered when a buff is applied.applydebuff
triggered when a debuff is applied.applybuffstack
triggered when a buff stack is gained.applydebuffstack
triggered when a debuff stack is gained.refreshbuff
triggered when a buff is refreshed. You will rarely need this asapplybuff
->removebuff
usually suffices.refreshdebuff
triggered when a debuff is refreshed. You will rarely need this asapplydebuff
->removedebuff
usually suffices.removebuff
triggered when a buff is removed.removedebuff
triggered when a debuff is removed.removebuffstack
triggered when a buff stack is removed.removedebuffstack
triggered when a debuff stack is removed.summon
triggered when a pet/totem/guardian/minon is summoned by the player.create
???death
triggered when an actor dies.instakill
???destroy
???extraattacks
???aurabroken
???dispel
triggered when a buff or debuff is dispelled.interrupt
triggered when an actor is interrupted.steal
???leech
???energize
triggered when an effect gives resources (e.g. Blessing of Wisdom mana regeneration).drain
triggered when an effect drains resources (e.g. the extra Energy spent for Ferocious Bite).resurrect
triggered when a dead player is brought back to life.encounterstart
never triggered as we filter by selected player's actor id and this has no actor id. Useon_initialized()
instead.encounterend
never triggered as we filter by selected player's actor id and this has no actor id. Useon_finished()
instead.
Please update this list if you find something new and interesting.