Action Message Event - Windower/Lua GitHub Wiki
⚠️ This event is deprecated! Use the incoming chunk event and check for ID 0x029.
windower.register_event('action message',function (actor_id, target_id, actor_index, target_index, message_id, param_1, param_2, param_3)
end)
actor_idintThe ID belonging to the person performing the action.target_idintThe ID belonging to the target of the action.actor_indexintThe actor's index in the mob arraytarget_indexintThe target's index in the mob arraymessage_idintThe message to be displayed, given certain parameters. Refer to :lua:game_ids:messages for a full reference.- Known Values are:
4,5,6,16,17,18,20,35,36,62,64,78,87,88,89,90,116,154,170,171,172,173,174,175,176,177,178,191,192,198,202,204,206,217,218,234,249,251,313,328,350,531,561,575
- Known Values are:
param_1intA parameter passed usually to further identify the type of action. Identified thus far:- Monster level for /checks.
- Skill for skillup messages (message
38)
param_2intA parameter passed usually to further identify the type of action- Rating message for /checks:
0: Too weak to be worthwhile1: Easy Prey2: Decent Challenge3: Even Match4: Tough5: Very Tough6: Incredibly Tough
- Skill amount for skillup messages (0.1 =
1, 0.2 =2, etc.)
- Rating message for /checks:
param_3intFunction unknown.1for check messages.0for skillup messages.