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Aldhissla Sewer Troll

NPC_:5F01EBCF

Mod: Skyrim Sewers

Basic Stats

Stat Value
Health 220
Magicka 0
Stamina 573
Movement Speed 100
Melee Damage 60
Ranged Damage None
Magical Damage None
Standard AR 240
Magical AR None
AP None
Health Regeneration yes 60/s unless on fire
Diseased No
Can Knockdown Player Yes

Resistances

Type Protection Weakness
Fire N/A 50%
Frost 25% N/A
Knockdown Minor N/A

Weapon Protection

Type Tier
Pierce(Daggers) 2
Blunt (Maces & Hammers) 2
Ranged (Bows & Crossbows) 4

Elsi the Spiker (Humanoid)

NPC_:81AD36E3

Mod: Requiem

Basic Stats

Stat Value
Health 375
Magicka 80
Stamina 368
Movement Speed 104
Melee Damage 60 damage from her staff, 51 when unarmed
Ranged Damage None
Magical Damage None
Standard AR 480
Magical AR None
AP 50
Health Regeneration None
Diseased No
Can Knockdown Player No
Type Protection
Frost 50
Shock 25

Additional Perks

  • Warhammer Focus I - basic warhammer skill enhances all attacks with blunt two-handers.[Power attack damage x 1.05, +15 armor penetration]
  • Warhammer Focus II - advanced warhammer skill further enhances all attacks with blunt two-handers.[Power attack damage x 1.1, +30 armor penetration]
  • Warhammer Focus III - masterful warhammer skill further enhances all attacks with blunt two-handers.[Power attack damage x 1.15, +45 armor penetration]
  • Barbaric Might - Two-handed power attacks are easier to execute, and further penetrate enemy armor. [-50% power attack stamina cost, +5 armor penetration]
  • Cleave - her power attacks are truly devastating and he can cut down multiple foes with a single sweeping blow. [Sideways power attack can hit multiple targets]
  • Devastating Strike - her two-handed power attacks are even deadlier, and absolutely devastate foes. [Power attack damage x 1.25]
  • Powerful Bashes - Unlocks Power Bashing with a weapon or shield. Successful Power Bashes stagger most foes, and cost additional stamina.
  • Strong Grip - Blocking with shield or weapon is 40% more effective. her equipped shield can deflect arrows, grants 10% more armor rating, and weighs 75% less
  • Fortitude - She has a permanent bonus of 40 stamina and 20 carry weight.
  • Combat Training - Heavy armor power attacks require less stamina to execute, and her heavy gauntlets improve unarmed damage based on material.
  • Great Weapon Mastery I - Diligent practice bolsters the damage and ease of her two-handed weapon attacks. [Damage x 1.2, -50% weapon weight penalties]
  • Overpowering Bashes Power bashing with her shield will sometimes knock her opponent over. Wearing heavier gear improves the chance of success.
  • Experienced Blocking - She blocks 50% more damage with weapon or shield. Each successful block restores 12 points of stamina
  • Great Weapon Mastery II - Advanced martial techniques further increase the damage and ease of her two-handed attacks. [Damage x 1.4, -50% weapon weight penalties]
  • Improved Blocking - Her honed blocking technique mitigates 25% more damage. Devastating Charge - She's learned to perform a leaping power attack while sprinting, reducing her enemies to smithereens. [Unlocks sprinting power attack, -25% weapon weight penalties]
  • Conditioning - After some basic training, stamina drain from wearing heavy armor is negated.Armor weight penalties are reduced.
  • Martial Arts - Unarmed power attacks deal 30 more damage and cost 66% less stamina.

Gigantic Mudcrab - think bigger than a 18-wheeler Mudcrab

NPC: 81046761

Mod: Requiem

Basic Stats

Stat Value
Health 3025
Magicka 4
Stamina 35
Movement Speed 60
Melee Damage 510
Ranged Damage None
Magical Damage None
Standard AR 840
Magical AR None
AP 75
Health Regeneration None
Diseased No
Can Knockdown Player Yes - Swamp Fever

Resistances

Type Protection
Poison 60%
Knock Down Minor

Weapon Protection

Type Bonus Armor
Slash (Swords & Axes) 250
Pierce(Daggers) 100
Ranged (Bows & Crossbows) 250

Gorak the Trollslayer : Named Giant

NPC: 81044BF2

Mod: Requiem

Basic Stats

Stat Value
Health 1250
Magicka 0
Stamina 2300
Movement Speed 130
Melee Damage 480 club, 60 disarmed
Ranged Damage None
Magical Damage None
Standard AR 240
Magical AR 5
AP 75
Health Regeneration None
Diseased None
Can Knockdown Player Yes - Giant Stomp

Weapon Protection

Type Bonus Armor
Pierce(Daggers) 100
Blunt (Maces & Hammers) 100
Ranged (Bows & Crossbows) 200

Resistances

Type Protection
Poison 60%
Paralysis Immune
Knock Down Minor

Jon the Mad

Mod: Requiem

NPC: 814B1DAA

Basic Stats

Stat Value
Health 368
Magicka 80
Stamina 617
Movement Speed 97.5
Melee Damage 9
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP None
Health Regeneration None
Diseased No
Can Knockdown Player No

Resistances

Type Protection
Frost 50
Unrelenting Force Immune

Kamel Snow demon : Sewer Dwelling Ice Atronoch

Mod: Skyrim Sewers

NPC: 5F031342

Basic Stats

Stat Value
Health 397
Magicka 16
Stamina 10032
Movement Speed 100
Melee Damage 60
Ranged Damage None
Magical Damage None
Magical Cloak Frost Cloak - While in combat, opponents in melee range take 10 points frost damage and stamina damage per second.
Standard AR 776
Magical AR None
AP None
Health Regeneration None
Diseased no
Can Knockdown Player No

Resistances

Type Protection Weakness
Frost Immune N/A
Fire N/A 33%
Poison Immune N/A
Paralysis Immune N/A
Sneak Attack Immune N/A
Knock Down Minor N/A

Materiel Protection

Type Damage change
Daedric (Melee) 150%
Daedric (Arrows) 150%

Weapon Protection

Type Bonus
Slash (Swords & Axes) 50% damage reduction
Pierce(Daggers) 25% damage reduction
Ranged (Bows & Crossbows) 50% damage reduction

Karstaag : Powerful ghostly Frost Giant.

NPC: 04019665

Mod: Dragonborn

Basic Stats

Stat Value
Health 8282
Magicka 0
Stamina 3013
Movement Speed 100
Melee Damage 480
Ranged Damage None
Magical Damage None
Standard AR 700
Magical AR 25% + His understanding of arcane energies grants you 30% chance to absorb incoming spells, shouts, or enchantments, as pure magicka.
AP 50
Health Regeneration Yes - 30/s
Diseased No
Can Knockdown Player Yes - Giant Stomp
Type Protection
Frost Immune
Poison Immune
Paralysis Immune
Sneak Attack Immune
Knock Down Minor
Wabbajack Immune
Unrelenting Force Immune

Weapon Protection

Type Tier
Pierce(Daggers) 2
Blunt (Maces & Hammers) 2
Ranged (Bows & Crossbows) 4

Materiel Protection

Type Damage change
Standard (Melee) 10%
Standard (Arrows) 10%

Additional Perks Cryomancy 2 All frost spells deal 30% more damage.

King Olaf: Called Dragur in game - but is final boss in King Olafs tomb

NPC: 81AD38BF

Mod: Requiem

Basic Stats

Stat Value
Health 1300
Magicka 10
Stamina 10400
Movement Speed 100
Melee Damage 20 unarmed (150 from warhammer)
Ranged Damage None
Shouts Frost breath Shout Enemies within the area of effect (45 feet) will suffer 60 frost damage and 50% slow for 5 seconds, plus a large stagger.
Disarm Shout this shout will disarm any enemy up to level 999 within the path of the Thu'um.
Unrelenting Force - pushing aside anything - or anyone - who stands in your path. (60 damage + knockdown)
Standard AR 600
Magical AR None
AP 50
Health Regeneration None
Diseased No
Can Knockdown Player Yes - Unrelenting Force

Materiel Protection

Type Damage change
Silver (Melee) 150% Damage Done (after armor Mitigation)
Silver (Arrows) 100% Damage Done (after armor Mitigation)
Standard (Arrows) 10% damage

Weapon Protection

Type Tier
Pierce(Daggers) 50% Damage reduction
Blunt (Maces & Hammers) 50% Damage reduction
Ranged (Bows & Crossbows) 3

Resistances

Type Protection Weakness
Fire N/A 50%
Frost 85% N/A
Shock 50% N/A
Poison Immune N/A
Sneak Attack Immune N/A

Additional Perks

  • Warhammer Focus I - basic warhammer skill enhances all attacks with blunt two-handers.[Power attack damage x 1.05, +15 armor penetration]
  • Warhammer Focus II - advanced warhammer skill furthis enhances all attacks with blunt two-handers.[Power attack damage x 1.1, +30 armor penetration]
  • Warhammer Focus III - masterful warhammer skill furthis enhances all attacks with blunt two-handers.[Power attack damage x 1.15, +45 armor penetration]
  • Barbaric Might - Two-handed power attacks are easier to execute, and furthis penetrate enemy armor. [-50% power attack stamina cost, +5 armor penetration]
  • Cleave - his power attacks are truly devastating and he can cut down multiple foes with a single sweeping blow. [Sideways power attack can hit multiple targets]
  • Devastating Strike - his two-handed power attacks are even deadlier, and absolutely devastate foes. [Power attack damage x 1.25]
  • Great Weapon Mastery I - Diligent practice bolsters the damage and ease of his two-handed weapon attacks. [Damage x 1.2, -50% weapon weight penalties]
  • Great Weapon Mastery II - Advanced martial techniques furthis increase the damage and ease of his two-handed attacks. [Damage x 1.4, -50% weapon weight penalties]
  • Devastating Charge - He's learned to perform a leaping power attack while sprinting, reducing his enemies to smithiseens. [Unlocks sprinting power attack, -25% weapon weight penalties]
  • Mighty Strike - A single strike from His two-handed weapon can fell almost any foe.[damage x 1.25, +20 armor penetration]

Kru'ul : Giant Frost Troll

NPC: 8104517E

Mod: Requiem

Basic Stats

Stat Value
Health 2750
Magicka 0
Stamina 2500
Movement Speed 120
Melee Damage 165
Ranged Damage None
Magical Damage None
Standard AR 240
Magical AR None
AP None
Health Regeneration yes - 80/s
Diseased No
Can Knockdown Player Yes

Resistances

Type Protection Weakness
Fire N/A 50%
Frost 33% N/A
Poison 60% N/A
Knockdown Minor N/A

Weapon Protection

Type Tier
Pierce(Daggers) 2
Blunt (Maces & Hammers) 2
Ranged (Bows & Crossbows) 4

Krii : Named Atronoch

NPC_:841C3377

Mod: Fozar's Requiem.

Basic Stats

Stat Value
Health 1200
Magicka 100
Stamina 10150
Movement Speed 150
Melee Damage 75
Ranged Damage None
Magical Damage Area Attack - Deals 20 points of Shock damage, and twice as much Magicka damage, to all enemies within 20 metres.
Chain Lightning - The caster evokes a bolt of lightning that deals 60 points of shock damage to Health and half that to Magicka, to all enemies within 20 metres.
Lighning Bolt - The caster evokes a bolt of lightning that deals 50 points of shock damage to Health and half that to Magicka
Passive Damage Shock Cloak - opponents in melee range take 10 points shock damage and magicka damage per second.
Standard AR 720
Magical AR 50
AP None
Health Regeneration None
Diseased No
Can Knockdown Player No

Additional Perks Electromancy - All shock spells deal 15% more damage.

Resistances

Type Protection
Shock Immune
Poison Immune
Paralysis Immune
Sneak Attack Immune
Knock Down Minor

Materiel Protection

Type Damage change
Daedric (Melee) 150%
Daedric (Arrows) 150%

Weapon Protection

Type Bonus
Slash (Swords & Axes) 50% damage reduction
Pierce(Daggers) 50% damage reduction
Ranged (Bows & Crossbows) 50% damage reduction

Lis Named Frostbite Spider

NPC: 000A19FE

Mod: Base Game

Basic Stats

Stat Value
Health 200
Magicka 4
Stamina 250
Movement Speed 100
Melee Damage 35
Ranged Damage Frostbite Poison - A blood-freezing poison that deals 0.2 points of damage to Health and Stamina per second for 15 seconds.
Magical Damage None
Standard AR 360
Magical AR None
AP None
Health Regeneration None
Diseased Yes - Chills
Can Knockdown Player Yes - Spider poison Paralysis

Weapon Protection

Type Tier
Ranged (Bows & Crossbows) 1

Resistances

Type Protection Weakness
Fire N/A 25%
Poison 60% N/A

Lord Tusk : Big Horker.

NPC: 04026196

Mod Fozar's Requiem

Basic Stats

Stat Value
Health 925
Magicka -25
Stamina 695
Movement Speed 100
Melee Damage 235
Ranged Damage None
Magical Damage None
Standard AR 150
Magical AR None
AP 50
Health Regeneration None
Diseased None
Can Knockdown Player None

Resistances

Type Protection
Frost 50%
Knock Down Minor

Additional Perks

  • waterbreathing

Weaknesses

  • These guys attacks are slow as all hell. Just go in close to bait an attack, dodge or block and than attack. rinse and repeat

Nimhe : Named giant Frostbite Spider

ACHR: 00060BB5

Mod: Base Game

Basic Stats

Stat Value
Health 1250
Magicka 10
Stamina 700
Movement Speed 100
Melee Damage 100
Ranged Damage Frostbite Poison - A blood-freezing poison that deals 1 points of damage to Health and Stamina per second for 300 seconds
Magical Damage None
Standard AR 480
Magical AR None
AP 25
Health Regeneration No
Diseased Yes - Chills
Can Knockdown Player Can apply Paralysis

Resistances

Type Protection Weakness
Fire N/A 25%
Poison 60% N/A
Knock Down Ninor N/A

Weapon Protection

Type Tier
Ranged (Bows & Crossbows) 1

Old Salty Named Mudcrab

NPC: 0401D77A

Mod: Fozar's Requiem

Basic Stats

Stat Value
Health 325
Magicka 4
Stamina 25
Movement Speed 100
Melee Damage 60
Ranged Damage None
Magical Damage None
Standard AR 600
Magical AR None
AP 50
Health Regeneration None
Diseased None
Can Knockdown Player None

Weapon Protection

Type Tier
Slash (Swords & Axes) 3
Ranged (Bows & Crossbows) 3

Ragnok : A Frost Giant

NPC: 8135214E

Mod: Requiem

Basic Stats

Stat Value
Health 3000
Magicka 0
Stamina 4600
Movement Speed 120
Melee Damage 480
Ranged Damage None
Magical Damage None
Standard AR 250
Magical AR 5%
AP 75
Health Regeneration Yes 120/s
Diseased No
Can Knockdown Player Yes - Giant Stomp

Weapon Protection

Type Tier
Pierce(Daggers) 2
Blunt (Maces & Hammers) 2
Ranged (Bows & Crossbows) 4

Resistances

Type Protection Weakness
Fire N/A 33%
Frost 95% N/A
Poison 60% N/A
Knock Down Minor N/A

Ron the Crow: Human Bandit.

NPC: 810731D2

Mod: Requiem

Basic Stats

Stat Value
Health 470
Magicka 55
Stamina 420
Movement Speed 86
Melee Damage 9 unarmed, 216 Damage from Bouncer (both multiply by 140% due to perks)
Ranged Damage None
Magical Damage None
Standard AR 780
Magical AR None
AP
Health Regeneration None
Diseased None
Can Knockdown Player None

*Additional Perks

  • Warhammer Focus I - basic warhammer skill enhances all attacks with blunt two-handers.[Power attack damage x 1.05, +15 armor penetration]
  • Warhammer Focus II - advanced warhammer skill further enhances all attacks with blunt two-handers.[Power attack damage x 1.1, +30 armor penetration]
  • Warhammer Focus III - masterful warhammer skill further enhances all attacks with blunt two-handers.[Power attack damage x 1.15, +45 armor penetration]
  • Greatsword Focus I - basic skill with bladed two-handers enhances His attacks.[+10% attack speed with greatswords, +7 armor penetration]
  • Greatsword Focus II - advanced skill with bladed two-handers further enhances His attacks.[+20% attack speed with greatswords, +14 armor penetration]
  • Mace Focus I - His basic skill with one-handed maces enhances armor penetration.[Power attack damage x 1.05, +15 armor penetration]
  • Mace Focus II- His advanced skill with one-handed maces further enhances armor penetration.[Power attack damage x 1.1, +30 armor penetration]
  • Mace Focus III- His masterful with one-handed maces renders enemy armor almost useless.[Power attack damage x 1.15, +45 armor penetration]
  • Devastating Strike - His two-handed power attacks are even deadlier, and absolutely devastate foes. [Power attack damage x 1.25]
  • Barbaric Might - Two-handed power attacks are easier to execute, and further penetrate enemy armor. [-50% power attack stamina cost, +5 armor penetration]
  • Finesse His training enhances His power attack damage by 3% for every piece of Evasion armor or clothing currently equipped, for a maximum of 12%.
  • Overpowering Bashes - Power bashing with His shield will sometimes knock His opponent over. Wearing heavier gear improves the chance of success.
  • Sword Focus I - His basic skill with one-handed blades enhances His attacks.[+8% attack speed, +7 armor penetration]
  • Sword Focus II - His improving skill with one-handed blades further enhances His attacks.[+16% attack speed, +14 armor penetration]
  • Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.[-50% power attack stamina cost, +5 armor penetration]
  • Armsman - One-Handed weapons do 140% damage.
  • War Axe Focus I - His basic war axe skill increases damage and armor penetration with one-handed chopping weapons.[Damage x 1.05, +10 Armor Penetration]
  • War Axe Focus II- His advanced war axe skill further increases damage and armor penetration with one-handed chopping weapons.[Damage x 1.15, +20 armor penetration]
  • Battle Axe Focus I His basic battleaxe skill increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.05, +10 armor penetration]
  • Battle Axe Focus II - His advanced battleaxe skill further increases damage and armor penetration with all two-handed chopping weapons. [Damage x 1.15, +20 armor penetration]
  • 300 - All attacks do 300% damage.

Sinding : Named Werewolf

NPC: 0006C1B7

Mod: Base Game

Basic Stats

Stat Value
Health 1400
Magicka 0
Stamina 1200
Movement Speed 100
Melee Damage 120
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP None
Health Regeneration Yes - 1/s
Diseased No
Can Knockdown Player Yes

Resistances

Type Protection
Poison 75%
Paralysis Immune
Knock Down Minor

Materiel Protection

Type Damage change
Silver (Melee) 150%
Silver (Arrows) 150%

Sos : Named Atronoch

NPC: 841C337A

Mod: Fozar's Requiem

Basic Stats

Stat Value
Health 1700
Magicka 100
Stamina 10200
Movement Speed 150
Melee Damage 75
Ranged Damage None
Magical Damage Area Attack - Deals 20 points of Shock damage, and twice as much Magicka damage, to all enemies within 20 metres.
Chain Lightning - The caster evokes a bolt of lightning that deals 60 points of shock damage to Health and half that to Magicka, to all enemies within 20 metres.
Lighning Bolt - The caster evokes a bolt of lightning that deals 50 points of shock damage to Health and half that to Magicka
Passive Damage Shock Cloak - opponents in melee range take 10 points shock damage and magicka damage per second.
Standard AR 720
Magical AR 50
AP None
Health Regeneration None
Diseased No
Can Knockdown Player No

Resistances

Type Protection
Shock Immune
Poison Immune
Paralysis Immune
Sneak Attack Immune
Knock Down Minor

Materiel Protection

Type Damage change
Daedric (Melee) 150%
Daedric (Arrows) 150%

Weapon Protection

Type Bonus
Slash (Swords & Axes) 50% damage reduction
Pierce(Daggers) 50% damage reduction
Ranged (Bows & Crossbows) 50% damage reduction

Additional Perks Electromancy - All shock spells deal 15% more damage.9-

Snow : Giant Snowy Sabrecat

NPC: 813A8C1F

Mod: Requiem

Basic Stats

Stat Value
Health 900
Magicka 0
Stamina 250
Movement Speed 180
Melee Damage 105
Ranged Damage None
Magical Damage None
Standard AR 120
Magical AR None
AP 50
Health Regeneration None
Diseased Yes - Witbane
Can Knockdown Player Yes
Type Protection
Frost 50%

Weapon Protection

Type Tier
Pierce(Daggers) 2
Blunt (Maces & Hammers) 2
Ranged (Bows & Crossbows) 2

The Pale Lady : Named Wispmother.

NPC: 000D37F4

Mod: Base Game

Basic Stats

Stat Value
Health 800
Magicka 300
Stamina 50
Movement Speed 90
Melee Damage 1
Ranged Damage None
Magical Damage Ice Volley - A volley of frozen shards that do 70 points of damage, and twice as much Stamina damage. Slows the target by 30% for 2 seconds and staggers.
Standard AR None
Magical AR None
AP None
Health Regeneration None
Diseased No
Can Knockdown Player No

Materiel Protection

Type Damage change
Silver (Melee) 100%
Silver (Arrows) 100%
Daedric (Melee) 100%
Daedric (Arrows) 100%
Standard (Arrows) 1%
Standard (Melee) 1%

Resistances

Type Protection
Sneak Attack Immune
Paralysis Immune

Additional Perks

  • Cryomancy 2 - All frost spells deal 30% more damage.

The Beast:

NPC :81094B16

Modd:Reqiuem

Named Version of a standard troll

Thunder : Giant Storm Atronach

NPC: 81210246

Mod: Requiem

Basic Stats

Stat Value
Health 2200
Magicka 1100
Stamina 10050
Movement Speed 150
Melee Damage 275
Ranged Damage None
Magical Damage Area Attack - Deals 20 points of Shock damage, and twice as much Magicka damage, to all enemies within 20 metres.
Chain Lightning - The caster evokes a bolt of lightning that deals 60 points of shock damage to Health and half that to Magicka, to all enemies within 20 metres.
Lighning Bolt - The caster evokes a bolt of lightning that deals 50 points of shock damage to Health and half that to Magicka
His understanding of arcane energies grants you 30% chance to absorb incoming spells, shouts, or enchantments, as pure magicka.
Passive Damage Shock Cloak - opponents in melee range take 10 points shock damage and magicka damage per second.
Standard AR 720
Magical AR 50
AP None
Health Regeneration None
Diseased No
Can Knockdown Player No

Resistances

Type Protection
Shock Immune
Poison Immune
Paralysis Immune
Sneak Attack Immune
Knock Down Minor

Materiel Protection

Type Damage change
Daedric (Melee) 150%
Daedric (Arrows) 150%

Weapon Protection

Type Bonus
Slash (Swords & Axes) 50% damage reduction
Pierce(Daggers) 50% damage reduction
Ranged (Bows & Crossbows) 50% damage reduction

Additional Perks

  • Electromancy 2 - All shock spells deal 30% more damage.

Ulik : Giant Troll

NPC: 8104517A

Mod: Requiem

Basic Stats

Stat Value
Health 1850
Magicka 0
Stamina 1100
Movement Speed 125
Melee Damage 60
Ranged Damage None
Magical Damage None
Standard AR
Magical AR None
AP 75
Health Regeneration yes - 60/s
Diseased yes - Swamp Fever
Can Knockdown Player Yes

Resistances

Type Protection Weakness
Fire N/A 50%
Frost 25% N/A
Poison 60% N/A
Knock Down Minor N/A

Ulfric Stormcloak : Rebel Jarl

NPC: 000D0575

Mod: Base game

Basic Stats

Stat Value
Health 420
Magicka 480
Stamina 610
Movement Speed 94
Melee Damage 35 unarmed, 206 from sword
Ranged Damage None
Shouts Frost breath Shout Enemies within the area of effect (45 feet) will suffer 60 frost damage and 50% slow for 5 seconds, plus a large stagger.
Disarm Shout this shout will disarm any enemy up to level 999 within the path of the Thu'um.
Unrelenting Force - pushing aside anything - or anyone - who stands in your path. (60 damage + knockdown)
Marked for Death - damage health: 8 per second for 12 seconds, Damage armor: 800 for 12 seconds
Iceform frost damage: 4 damage per second for 120 seconds, freeze: 20 seconds
Standard AR 643
Magical AR 50
AP 85
Health Regeneration None
Diseased No
Can Knockdown Player Yes - Unrelenting force
Type Protection
Frost 50
Shock 75
Poison Immune
Paralysis Immune
Unrelenting Force Immune

Weapon Protection

Type Tier
Slash (Swords & Axes) 3
Ranged (Bows & Crossbows) 5

Additional Perks

  • Greatsword Focus I - basic skill with bladed two-handers enhances His attacks.[+10% attack speed with greatswords, +7 armor penetration]
  • Greatsword Focus II - advanced skill with bladed two-handers further enhances His attacks.[+20% attack speed with greatswords, +14 armor penetration]
  • Greatsword Focus III - master of the two-handed blade.[+30% attack speed with greatswords, +21 armor penetration]
  • War Axe Focus I - His basic war axe skill increases damage and armor penetration with one-handed chopping weapons.[Damage x 1.05, +10 Armor Penetration]
  • War Axe Focus II- His advanced war axe skill further increases damage and armor penetration with one-handed chopping weapons.[Damage x 1.15, +20 armor penetration]
  • War Axe Focus III- His masterful skill with one-handed War Axes further enhances his attacks.[+24% attack speed, +21 armor penetration]
  • Stunning Charge - he expertly utilize His weight and momentum during forward power attacks.[Forward power attacks can knock down]
  • Devastating Cleave - You've enhanced His cleave with terrifying finesse and power.[Sideways power attacks can knock down]
  • Penetrating Strikes - One-handed power attacks are easier to execute, and further penetrate enemy armor.[-50% power attack stamina cost, +5 armor penetration]
  • Barbaric Might - Two-handed power attacks are easier to execute, and further penetrate enemy armor. [-50% power attack stamina cost, +5 armor penetration]
  • Devastating Strike - His two-handed power attacks are even deadlier, and absolutely devastate foes. [Power attack damage x 1.25]
  • Disarming Bash - His precise bashes have a chance to disarm opponents. [25% chance with a shield, 6% chance with a weapon.]
  • Fortitude - He has a permanent bonus of 40 stamina and 20 carry weight.
  • Combat Training - Heavy armor power attacks require less stamina to execute, and His heavy gauntlets improve unarmed damage based on material.
  • Overpowering Bashes Power bashing with His shield will sometimes knock His opponent over. Wearing heavier gear improves the chance of success.
  • Barbarian - 2 Handed Weapons do 150% damage.
  • Armsman - One-Handed weapons do 140% damage.
  • OverDraw - Bows do 140% damage.
  • Devastating Charge - You've learned to perform a leaping power attack while sprinting, reducing His enemies to smithereens. [Unlocks sprinting power attack, -25% weapon weight penalties]
  • Marksman AP - 50 points of AP when using a Bow.
  • Juggernaut - Armor rating is increased by 10%, weight is reduced by 15%, and incoming stagger effects are reduced by 90%,
  • Power of the Combatant Once a day, he can use Power of the Combatant to restore 100 stamina instantly and 25 stamina per second for 30 seconds.
  • 300 - All attacks do 300% damage.
  • Mighty Strike - A single strike from His two-handed weapon can fell almost any foe.[damage x 1.25, +20 armor penetration]
  • ArmorPenetration15 - Targets Damage resistace is lowered to 85%

Ulvig Named Werewolf

NPC_:5F023A38

Mod: Skyrim Sewers

Basic Stats

Stat Value
Health 1097
Magicka 0
Stamina 398
Movement Speed 100
Melee Damage 120
Ranged Damage None
Magical Damage None
Standard AR None
Magical AR None
AP None
Health Regeneration Yes - 1/s
Diseased No
Can Knockdown Player Yes

Resistances

Type Protection
Poison 75%
Knock Down Minor

Materiel Protection

Type Damage change
Silver (Melee) 150%
Silver (Arrows) 150%

Zah : Named Atronoch

NPC: 841C3375

Mod: Fozar's Requiem

Basic Stats

Stat Value
Health 700
Magicka 100
Stamina 10100
Movement Speed 150
Melee Damage 75
Ranged Damage None
Magical Damage Area Attack - Deals 20 points of Shock damage, and twice as much Magicka damage, to all enemies within 20 metres.
Chain Lightning - The caster evokes a bolt of lightning that deals 60 points of shock damage to Health and half that to Magicka, to all enemies within 20 metres.
Lighning Bolt - The caster evokes a bolt of lightning that deals 50 points of shock damage to Health and half that to Magicka
Passive Damage Shock Cloak - opponents in melee range take 10 points shock damage and magicka damage per second.
Standard AR 720
Magical AR 50
AP None
Health Regeneration None
Diseased No
Can Knockdown Player No

Resistances

Type Protection
Shock Immune
Poison Immune
Paralysis Immune
Sneak Attack Immune
Knock Down Minor

Materiel Protection

Type Damage change
Daedric (Melee) 150%
Daedric (Arrows) 150%

Weapon Protection

Type Bonus
Slash (Swords & Axes) 50% damage reduction
Pierce(Daggers) 50% damage reduction
Ranged (Bows & Crossbows) 50% damage reduction

Additional Perks

  • Electromancy - All shock spells deal 15% more damage.

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