Tips and Tricks - Wildlander-mod/Support Wiki

Before moving your character

  • Make sure you set up the “Q” Favorites menu with your weapon sets to make switching spells or ranged/melee weapons quickly. You can do this by Favoriting your spells/weapons and then, open the Q menu. Click the weapon and assign it a hotkey.
  • Make sure to rebind your drink key in sunhelm, and setup keybindings to your liking.
  • Review the f11 keybindings.

Do's and Dont's


  • Do check the Missive board for quests ranging from simple deliveries to clear caves. For beginners, the delivery quests are a good source of gold. Picking up the vampire quests will allow you to claim the reward even if the guards killed it.
  • Do plan what you want your character to be, and allocate your perks accordingly. Perks are precious - don't use them for the sake of using them.
  • If you're planning to play a smith - keep your eyes peeled for books with titles like “the Craftsman Manual’ these are listed in your smithing tree. You will need these books in your inventory to learn the perk, but once you’ve learned that perk you no longer need the book.
  • Make sure you are clean and clothed before you try to buy from or sell to shop-keepers as they will severely overcharge you if you're dirty and/or naked. In addition, certain soaps also give skill bonuses, so make sure you use the correct soap for what you want to do.
  • Craft yourself a chest or barrel. If you're setting up a permanent camp, give yourself somewhere to store excess stuff you don't need to carry with you while exploring.
  • Use the “L” to toggle off your lantern in daylight or brightly lit interiors - this will save your oil.
  • Build campfire's regularly to check the skills menu, campfire perks are exceptionally useful!
  • Make sure you always have a stew buff as it provides stamina over time - nothing will kill you quicker than being disarmed when you run out of Stamina.


  • Don't rely on 1 save, you don't want to hit a game breaking bug due to skyrim being skyrim and lose all your progress. It's recommended to have a minimum of the 10 most recent saves (the more the better).
  • Don’t expect to be tackling bleak falls barrow at level 1 - you wouldn't expect to be killing a bandit horde within 5 minutes of picking up a sword for the first time in real life. You need to train up first.
  • Don't expect to be good at a skill if you don't invest perk points in it - This is best illustrated by the heavy armor skill. You can have 100 in heavy armor, but without perks, all that does is give your armor rating a minimal increase (with a full set of legendary steel plate armor it has 505 armor at (skill) level 6 and 550 at level 100). Without spending points on heavy armor skills, you lose stamina even while standing completely still, and when you are moving it’s at a snail’s pace! With the right perks, however, you can regenerate stamina while walking and move at normal speeds.
  • Dont run around like a madman if you dont need to - you can toggle between walking and running using the “Caps lock” key.
  • Don't be afraid to run if you're outnumbered - but be aware, some enemies can use doors just as well as you can!
  • Never go north without some way to keep warm in case of snowstorm. A tent, kindling, tinder, and wood should always be in your backpack/horse.

Hints & Tips


  • Mudcrabs on both north and south shores of lake Ilinalta are where I usually train block to 20, be careful swimming near the Lady Stone in the center as there's a giant slaughterfish nearby.
  • Any damage you take will not heal on its own so having a way to heal yourself reliably is HUGE in Wildlander. I use the alchemy perk that allows constant healing over time - it basically functions as a (slower) always-on healing aura (though both work just fine). Other options are health drain weapons (very reliable) or potions (generally not fast enough unless you can make sure you're not taking much damage through heavy armor or the like). You can also use a Poultice and wait for an hour which will heal you when not in combat.
  • Most sewers have lootable boxes which contain food for free, as well as ruined books which can be crafted into paper rolls for mages.
  • For the first few bandit camps you clear - Take everything. Clutter - such as Wooden plates and tankards can be processed at the forge into charcoal and metal fragments if you have craftsmanship, or else can be sold for some coins.
  • Wildlander has completely reworked skill books, while they still give you an immediate 1-up in a skill you can also study them you can study the book over and over for the experience.
  • Skills in Archery will allow you to hunt more effectively, which is a great source of food and cash, selling pelts and reagents to vendors is great early game money. With the Craftsman skill, you can even fashion hides into armor and clothing. This is also a great way to practice marksmanship and gain experience if you are short of a skill you need to level.
  • The Bestiary of Skyrim is your best friend, it describes in detail ways of effectively dealing with some creatures which require specific methods of killing.
  • As a stealth character, you should use shadows to your advantage and bathe regularly, this will ensure NPCs have a harder time detecting you - it’s not hard to find someone who smells like a bag of day-old slaughter fish standing beside a brazier.
  • As a mage, the more “weight” you are wearing the more your spells cost until you get enchantments, wear as little as possible.
  • If you pick up a disease, alchemists offer a potion of cure disease (you can also use shrines), If you get cursed by grime covered items alchemists offer a potion of cleansing.
  • There are also hidden hideouts in locations all around Skyrim which you can use for safe storage - sleeping and some even have alchemy/cooking stations if you can find them.
  • Don’t try to go into Windhelm if you are a beast race without some bribe money or high speechcraft or you won’t be let in. This can lead you to freeze to death!


  • The main quest cannot be started until you have killed a dragon and absorbed its soul - depending on your MCM settings this will either be time-delayed or when you reach a certain level. Do note however you can still travel to Solstheim but you cannot complete the ‘main quest’ there, Dawnguard can be done as per normal.
  • Wildlander allows you to recruit an army of followers - if you are finding the game too challenging don't be afraid to recruit any you encounter!
  • Manage your weight - Gold and arrows have weight in this game - only carry what you need. For a quick tip – if you have a horse, you can craft a barrel, store your gold in the barrel, pick the barrel back up and store it on your horse for only the weight of the barrel. This applies to other items too!
  • Use all of your senses - some animals sneaking around can be identified by the sounds they make. The Survivial ability from the center mouse button(v1) or "[" keybind(V1.1) also gives visual indicators of paths enemies have taken (white light), plants to harvest (white or green light), and corpses to loot(purple light).
  • If you are an enchanter or mage - keep an eye out for Enchanted weapon handles, filled soul gem fragments or Imbued bones, they can be used for spell research.
  • Join companions if you're a warrior or College if you're a mage(note you need to pass a skills test to join), they'll be an excellent source of experience if you care to do those quests, and the Companions require quite a lot of questing to actually advance in. Winterhold would be the perfect place to learn magic if it wasn't freezing. However, the college itself is plenty warm as it has a training dummy in the basement – but be aware - he fights back!


  • A horse is one of the best early investments in the game as it's essentially a mobile chest. It's always worth having a 12-hour fire’s worth of wood and a tent store inside in case of an emergency blizzard. There are a few you don't have to pay for a horse if you can find them. Horses can be adopted by stealth next to them, activate and select adopt. If the ‘adopt’ option is not available, ride the horse approximately 100 meters and try again.
    • There's occasionally a horse(or group of horses) in the wilderness - typically with a dead NPC by it.
    • Midnight is in a cave underneath Dragonsreach guarded by bandits - taking this one counts as stealing(although you almost never get a bounty for doing so).

Note: There are several known issues with horses, so if you plan on keeping one, make sure that you keep all of your loot in a crafted chest and you place this outside of any dungeon you plan on entering (as your horse can be killed while you are inside)

How to open locks

  • Spells Knock, Knock II and Knock III can be used to unlock any item. Knock III empowered can open master chests.
  • Knock spell also comes in scroll format.
  • You can "Bash" (attack) Novice, apprentice and Adept wooden locks if your current health and stamina reaches the requirements. (boss chests and steel doors can’t be bashed - if your weapon makes a metal on metal noise, it cant be bashed) Note: Weapon doesn't matter
    • Novice Level Locks: If (HP * 2) + Stamina > 350 = Success.
    • Apprentice Level Locks: If (HP * 2) + Stamina > 450 = Success.
    • Adept Level Locks: If (HP * 2) + Stamina > 550 = Success.