The Rift - Wildlander-mod/Support GitHub Wiki
Boulderfall Cave | |
---|---|
Occupants | Necromancer |
Special Features | Alchemy Lab |
Important Treasure | Skillbook: Alchemy (Herbalist's Guide to Skyrim) |
Ore Veins | x1 Corundum |
Interesting Notes | Skillbook: Block (Battle of Red Mountain) can be found SW of the cave's entrance in a ruined hut. |
Tactical | Threat Level: Dangerous |
Broken Helm Hollow | |
---|---|
Occupants | Bandits |
Special Features | Cooking Pot/Spit |
Important Treasure | Skillbook: Two Handed (Battle of Sancre Tor) |
Ore Veins | x3 Corundum |
Tactical | Threat Level: Average |
Clearspring Cave | |
---|---|
Occupants | Troll |
Special Features | None |
Important Treasure | Bow of the Hunt Skillbook: Marksman (Vernaccus and Bourlor) |
Ore Veins | x1 Iron |
Tactical | Threat Level: Difficult |
Crystaldrift Cave | |
---|---|
Occupants | Animals |
Special Features | Cooking Pot/Spit |
Important Treasure | Gadnor's Staff of Charming Skillbook: Restoration (Mystery of Talara, v 2) |
Ore Veins | x1 Iron; x1 Moonstone |
Tactical | Threat Level: Easy-Difficult* (dependant upon animals) |
Darkwater Pass | |
---|---|
Occupants | Falmer / Chaurus |
Special Features | Arcane Enchanter |
Important Treasure | Skillbook: Enchanting (Catalogue of Weapon Enchantments) |
Ore Veins | x1 Silver; x1 Iron |
Tactical | Threat Level: Dangerous |
Fallowstone Cave | |
---|---|
Occupants | Bears / Frostbite Spiders / Giants* / Trolls |
Special Features | None |
Important Treasure | None |
Ore Veins | x1 Iron; x2 Silver; x1 Silver (outside 320ft NW of entrance); x2 Orichalcum (outside, one is NW at foot of mountains, other is near the aforementioned silver vein) |
Interesting Notes | NW of the cave, under a tree N of the road and SE of the above Silver vein is Skillbook: Illusion (Incident at Necrom) |
Tactical | Threat Level: Difficult (Dangerous*) - *There will be Giants present during The Cursed Tribe. |
Honeystrand Cave | |
---|---|
Occupants | Bears |
Special Features | None |
Important Treasure | Skillbook: Lockpicking (The Locked Room) |
Interestin Notes | There are bees everywhere outside and a few beehives for those interested in Alchemical ingredients. |
Tactical | Threat Level: Average |
Lost Prospect Mine | |
---|---|
Occupants | None |
Special Features | None |
Important Treasure | None |
Ore Veins | x3 Gold |
Tactical | Threat Level: None |
Northwind Mine | |
---|---|
Occupants | Skeletons |
Special Features | None |
Important Treasure | Skillbook: Block (Death Blow of Abernanit) |
Ore Veins | x3 Ebony (as per the Unofficial Patch, could also be Iron) |
Tactical | Threat Level: Average |
Pinepeak Cavern | |
---|---|
Occupants | Bears |
Special Features | None |
Important Treasure | Skillbook: Smithing (Heavy Armor Forging) |
Ore Veins | x1 Corundum |
Tactical | Threat Level: Average |
Purewater Run | |
---|---|
Occupants | Slaughterfish |
Special Features | None |
Important Treasure | Skillbook: Smithing (Cherim's Heart) |
Ore Veins | x1 Quicksilver |
Tactical | Threat Level: Easy? - Scrolls or Spells utilizing Cloak spells can kill the fish while underwater. |
Redbelly Mine | |
---|---|
Occupants | Frostbite Spiders |
Special Features | None |
Important Treasure | None |
Ore Veins | x3 Ebony |
Tactical | Threat Level: Average |
Redwater Den | |
---|---|
Occupants | Various Civilians / Bandits / Vampires / Ebony Vampire* / Vampire Thralls / Death Hounds / Venarus Vulpin |
Special Features | Alchemy Lab; Arcane Enchanter; Cooking Pot/Spit; Forge/Anvil; Grindstone; Workbench |
Important Treasure | Spell Tome: Telekinesis |
Ore Veins | x2 Iron; x2 Gold |
Tactical | Threat Level: Dangerous (Perilous*) - Venarus is a mage in addition to being a Vampire, utilizing both Destruction and Cojuration spells. - *An Ebony Vampire has a chance to spawn in place of the Steel Plate Vampire Boss. |
Ruunvald Excavation | |
---|---|
Occupants | Charmed Vigilants / Huskies / Minorne / Moric Sidrey / Volk |
Special Features | None |
Important Treasure | None |
Ore Veins | x4 Malachite |
Tactical | Threat Level: Dangerous - Minorne is a Conjurer. |
Tolvald's Cave | |
---|---|
Occupants | Chaurus / Falmer / Frostbite Spiders |
Special Features | Alchemy Lab; Tanning Rack |
Important Treasure | Crown of Barenziah Skillbook: Block (Battle of Red Mountain) Skillbook: Destruction (Mystery of Talara, v3) |
Ore Veins | x2 Iron; x1 Moonstone; x2 Quicksilver; x1 Silver |
Interesting Notes | Highest number of Glowing Mushrooms (282) and second highest number of Chaurus Eggs (11) in the game. |
Tactical | Threat Level: Dangerous |
Avanchnzel | |
---|---|
Occupants | Automatons |
Special Features | Alchemy Lab |
Important Treasure | Skillbook: Restoration (Racial Phylogeny) |
Ore Veins | x2 Iron |
Tactical | Threat Level: Dangerous |
Ruins of Bthalft | |
---|---|
Occupants | Bandits |
Special Features | None |
Important Treasure | None |
Ore Veins | x1 Corundum |
Tactical | Threat Level: Average |
Ruins of Rkund | |
---|---|
Occupants | Wispmother / Wisps |
Special Features | None |
Important Treasure | None |
Tactical | Threat Level: Dangerous |
The Aetherium Forge | |
---|---|
Occupants | Automatons / The Forgemaster |
Special Features | Aetherium Forge |
Important Treasure | Aetherial Crown or Aetherial Shield or Aetherial Staff |
Tactical | Threat Level: Perilous - The Forgemaster is a unique, powerful Dwarven Centurion that can 'shoot' large gouts of fire instead of steam. - Flames linger on the ground where it breaths the fire, similar to the spell Firewall |
Darklight Tower | |
---|---|
Occupants | Hagravens / Hags / Witches / Frostbite Spiders / Skeekvers |
Special Features | Alchemy Lab; Arcane Enchanter |
Important Treasure | Skillbook: Destructiom (Horror of Castle Xyr) Skillbook: Destruction (Mystery of Talara, v3) Skillbook: Illusion (2920, Sun's Dawn, v2) Skillbook: Lockpicking (Proper Lock Design) Staff of Hag's Wrath |
Interesting Notes | Largest concentration of Scaly Pholiota (17) in the game. |
Tactical | Threat Level: Dangerous - Illia battles a Witch in the 2nd room and if alive will give a quest to clear the tower. - Illia can be recruited as a follower/spouse after the quest is complete, providing she's still alive after. |
Faldar's Tooth | |
---|---|
Occupants | Bandits / Wolves |
Special Features | Cooking Pot/Spit; Fishing Supplies; Forge/Anvil; Grindstone; Tanning Rack |
Important Treasure | Skillbook: Alteration (The Lunar Lorkhan) Skillbook: Lockpicking (Proper Lock Design) Skillbook: Marksman (The Marksmanship Lesson) |
Ore Veins | x1 Silver (outside, 210ft N of the tower, on the far side of the rocky area) |
Tactical | Threat Level: Average |
Fort Greenwall | |
---|---|
Occupants | Bandits / Frostbite Spiders |
Special Features | Forge/Anvil; Grindstone; Workbench |
Important Treasure | Skillbook: One Handed (Mace Etiquette) |
Tactical | Threat Level: Average |
Nilheim | |
---|---|
Occupants | Bandits |
Special Features | Wood Chopping |
Important Treasure | None |
Tactical | Threat Level: Average |
Rift Watchtower | |
---|---|
Occupants | Bandits |
Special Features | Tanning Rack |
Important Treasure | Skillbook: Heavy Armor |
Ore Veins | x1 Orichalcum (outside, to the SE) |
Tactical | Threat Level: Average |
Treva's Watch | |
---|---|
Occupants | Bandits |
Special Features | Arcane Enchanter; Cooking Pot/Spit; Forge/Anvil; Grindstone; Workbench |
Important Treasure | Skillbook: Enchanting (Twin Secrets) |
Ore Veins | x2 Iron (outside, SW of the fort) |
Interesting Notes | On the far side of the river to the west is a Clay Deposit. |
Tactical | Threat Level: Average |
Angarvunde | |
---|---|
Occupants | Draugr |
Special Features | Word Wall: Animal Allegiance |
Important Treasure | Skillbook: Illusion (Before the Ages of Man) Skillbook: Speech (A Dance in Fire, v7) |
Ore Veins | x1 Corundum; x1 Silver (outside, SE of the camp a short distance) |
Tactical | Threat Level: Difficult |
Arcwind Point | |
---|---|
Occupants | Draugr / Skeletons / Dragon / Leveled Creatures* |
Special Features | Word Wall: Drain Vitality |
Important Treasure | Skillbook: Restoration (Withershins) |
Tactical | Threat Level: Perilous - *Not entirely sure what that means for Requiem, but if you're ready for a Dragon you're ready for whatever. |
Forelhost | |
---|---|
Occupants | Dragon Cultists / Draugr / Skeevers / Dragon Priest Rahgot |
Special Features | Alchemy Lab; Arcane Enchanter; Forge/Anvil; Grindstone; Workbench; Word Wall: Storm Call |
Important Treasure | Dragon Priest Staff Dragon Priest Mask: Rahgot Skillbook: Restoration (The Exodus) |
Ore Veins | x1 Gold; x1 Quicksilver |
Tactical | Threat Level: Perilous - Rahgot uses powerful fire magic, can conjure Flame Atronach, and can Command Daedra. |
Geirmund's Hall | |
---|---|
Occupants | Draugr / Frostbite Spiders / Skeevers / Sigdis Gauldurson |
Special Features | Arcane Enchanter; Fishing Supplies |
Important Treasure | Gauldur Amulet Fragment Gauldur Blackbow Skillbook: Two Handed (Words and Philosophy) |
Ore Veins | x1 Iron |
Tactical | Threat Level: Difficult - Sigdis wields the Gauldur Blackbow, can summon illusions, and can teleport. |
Shroud Hearth Barrow | |
---|---|
Occupants | Draugr / Skeletons / Wyndelius Gatharian |
Special Features | Alchemy Lab; Word Wall: Kyne's Peace |
Important Treasure | Philter of the Phantom x2 Skillbook: Illusion (Before the Ages of Man) |
Tactical | Threat Level: Difficult |