Tempering - Wildlander-mod/Support GitHub Wiki

Both Armor and weapons within wildlander make tempering your equipment relevant.

The higher the temper on the weapon, the more damage it does. The higher the temper on the Armor, the more protection it does.

Tempering is shown in your inventory with a Word description and a number in brackets.

image

You can temper/repair your own weapons with your smithing skills at the grindstone, and armor at the armor workbench. You can also ask the blacksmiths to “upgrade your equipment”. In order to repair your damaged weapons and armor back to “standard” temper, you need to have the perk for the material the piece is made from and sufficient skill in smithing.

Iequip icons on your UI give a visual repesentation of how close your weapon is to dropping a temper tier.

image

Temper Tiers

Low% High% Label Damage/protection of item
0 20 Ruined Item Has No Damage/Armor
21 40 Broken 20% of base
41 60 Damaged 40% of base
61 80 Chipped 60% of base
81 95 Blemished 80% of base
95 100 Normal Base
101 210 Well Made 0-11 Bonus Damage/Armor
211 330 High Grade 12-23 Bonus Damage/Armor
331 450 First Rate 24-35 Bonus Damage/Armor
451 570 Exquisite 36-47 Bonus Damage/Armor
571 690 Master Work 48-59 Bonus Damage/Armor
700 Onwards Legendary 60 Minumum

Degrade Rules

  • On hit a random piece of armor is degraded.
  • Shields only degrade when blocking
  • Weapons degrade on contact with anything (not just enemies).
  • Daedric Artifact do not degrade.
  • The better the materiel the slower it degrades
  • Durability loss for weapons is calulated by the base Weapon hit 0.2% or power attack hit of 3% multiplied by the Weapon materiel table below.
  • Durability loss for armor is calulated by the Armor type Multiplied by 0.2% Weapon hit multiplied by the Armor materiel table below.

E.g Hide cuiass

  • 1(light armor) * 2.5(Animal Hide) * 0.2% = 0.5% Durability loss per standard attack

E.g Orcish Weapon

  • 1.3(Orcish) * 0.2% = 0.26% Durability loss per standard attack
  • 1.3(Orcish) * 3% = 3.9% Durability loss per Power attack

Armor Type

Materiel Multiplier
Light 1
Heavy 0.7

Armor Material

Materiel Multiplier
Missing Material 2.5
Forsworn 2.5
Animal Hide 2.5
Hide 2.5
Studded 2.5
Imperial Studded 2.3
Imperial Light 2.3
Dawnguard 2.1
Vampire 2.1
Falmer Hardened 1.85
Leather 1.8
Bear Stormcloak 1.8
Thieves Guild 1.6
Chitin Light 1.6
Elven 1.6
Scaled 1.3
Elven Gilded 1.1
Thieves Guild Leader 1
Stalhrim Light 0.9
Glass 0.85
Dragonscale 0.8
Nightingale 0.8
Iron 2.5
Iron Banded 2.5
Imperial Heavy 2.3
Steel 2
Bonemold 1.9
Falmer Heavy 1.85
Dwarven 1.75
Steel Plate 1.6
Nordic 1.6
Blades 1.6
Orcish 1.3
Ebony 1
Stalhrim Heavy 0.9
Dragonplate 0.85
Daedric 0.8

Weapon Material

Materiel Multiplier
Draugr 2.5
Iron 2.5
Falmer 2.5
Imperial 2.2
Steel 2
Elven 1.9
Dwarven 1.75
Nordic 1.6
Orcish 1.3
Ebony 1
Stalhrim 0.9
Glass 0.85
Daedric 0.8
Dragonbone 0.8