Monsters - Wildlander-mod/Support GitHub Wiki
Monsters are creatures with various magical abilities, ranging from magical attacks to various magical resistances.
Index
- Chaurus
- Falmer
- Giants
- Hagraven
- Ice Wraith
- Magic Anomaly
- Netch
- Riekling
- Spiders
- Spriggan
- Troll
- WereWolf
- Werebear
- Wisps
Chaurus
A highly poisonous insectoid that shares some characteristics with a centipede. It is covered in a strong chitin shell that will decrease the effect of all physical damage significantly - for the greatest degree of effect, they should be fought with blunt weapons or with magic. However, they are capable of spitting poison over many yards and therefore can be dangerous both at range or in melee, where they try to bite the target and thereby cause severe wounds. Protection from poison is highly advised when facing these monsters. Using poisons against them, however, is not advised, as they show a great resistance to it and also are immune to their own.
Shared Attributes
Weapon Protection
Type | Tier |
---|---|
Slash (Swords & Axes) | 5 |
Ranged (Bows & Crossbows) | 4 |
Resistances
Type | Protection |
---|---|
Poison | 75 |
Chaurus
Size Variations
Stat | Small | Large |
---|---|---|
Health | 225 | 200 |
Magicka | 4 | 4 |
Stamina | 200 | 200 |
Movement Speed | 110 | 100 |
Basic Stats
Stat | Value |
---|---|
Melee Damage | 20, Plus chance of Chaurus Bite - A vile poison harming the victim's health by 0.3 points for 240 seconds. |
Ranged Damage | Chaurus Spit - A vile poison harming the victim's health by 0.3 points for 120 seconds. |
Magical Damage | None |
Standard AR | 480 |
Magical AR | None |
AP | None |
Health Regeneration | no |
Diseased | yes - Rattles |
Can Knockdown Player | Chaurus Bite can apply Paralysis |
Chaurus Reaper
Basic Stats
Stat | Value |
---|---|
Health | 300 |
Magicka | 4 |
Stamina | 200 |
Movement Speed | 100 |
Melee Damage | 25, Plus chance of Chaurus Bite - A vile poison harming the victim's health by 0.35 points for 240 seconds. |
Ranged Damage | Chaurus Spit - A vile poison harming the victim's health by 0.3 points for 120 seconds. |
Magical Damage | None |
Standard AR | 480 |
Magical AR | None |
AP | None |
Health Regeneration | no |
Diseased | yes - Rattles |
Can Knockdown Player | Chaurus Bite can apply Paralysis |
Frozen Chaurus
Size Variations
Stat | Up to Level 39 | Up to Level 40 and above |
---|---|---|
Health | 125 | 375 |
Basic Stats
Stat | Value |
---|---|
Magicka | 4 |
Stamina | 100 |
Movement Speed | 120 |
Melee Damage | 50, Plus chance of Chaurus Bite - A vile poison harming the victim's health by 0.4 points for 300 seconds. |
Ranged Damage | Chaurus Spit - A vile poison harming the victim's health by 0.3 points for 300 seconds. |
Magical Damage | None |
Standard AR | 480 |
Magical AR | None |
AP | None |
Health Regeneration | no |
Diseased | yes - Rattles |
Can Knockdown Player | Chaurus Bite can apply Paralysis |
Resistances
Type | Protection | Weakness |
---|---|---|
Frost | 100% | N/A |
Fire | N/A | 25% |
Chaurus Hunter
Size Variations
Stat | Small | Large |
---|---|---|
Health | 375 | 400 |
Magicka | 50 | 50 |
Stamina | 500 | 500 |
Movement Speed | 110 | 100 |
Basic Stats
Stat | Value |
---|---|
Melee Damage | 50, Plus chance of Chaurus Bite - A vile poison harming the victim's health by 0.4 points for 300 seconds. |
Ranged Damage | Chaurus Spit - A vile poison harming the victim's health by 0.3 points for 300 seconds. |
Magical Damage | None |
Standard AR | 480 |
Magical AR | None |
AP | None |
Health Regeneration | no |
Diseased | yes - Rattles |
Can Knockdown Player | Chaurus Bite can apply Paralysis |
Resistances
Type | Protection |
---|---|
Paralysis | Immune |
Chaurus Hunter Fledgling
Basic Stats
Stat | Value |
---|---|
Health | 375 |
Magicka | 50 |
Stamina | 525 |
Movement Speed | 100 |
Melee Damage | 50, Plus chance of Chaurus Bite - A vile poison harming the victim's health by 0.4 points for 300 seconds. |
Ranged Damage | Chaurus Spit - A vile poison harming the victim's health by 0.3 points for 300 seconds. |
Magical Damage | None |
Standard AR | 480 |
Magical AR | None |
AP | None |
Health Regeneration | no |
Diseased | yes - Rattles |
Can Knockdown Player | Chaurus Bite can apply Paralysis |
Resistances
Type | Protection |
---|---|
Paralysis | Immune |
Falmer
The Falmer are humanoid-like creatures that dwell in Skyrim's underground areas, mostly in the parts of forsaken ruins of the dwemer. Without mentioning the astonishing history behind this race, it shall be noted that they're blind, yet can perceive their evironment exceptionally well via their other senses. They're highly intelligent and fight in groups while many of them also make use of potent poisons, making them formidable foes that aren't easily dispatched. However, they're somewhat vulnerable to fire - while, on the other hand, they're highly resistant to all kinds of poisons. They should be avoided by all but the most experienced adventurers.
Melee
A Falmer fighter carrying a Melee weapon
These Falmer prefer to fight up close, wielding a fearsome weapon in one hand and a shield in the other. In addition to a Falmer Shield, they carry either a Falmer Sword, a Honed Falmer Sword, a Falmer War Axe, or a Honed Falmer War Axe.
Falmer's armor like the players depends on what they are wearing.
Weapons Stats
Stat | Value |
---|---|
Falmer Sword | 42 |
Honed Falmer Sword | 60 |
Falmer Axe | 48 |
Honed Falmer Axe | 66 |
Basic Stats
Stat | Value |
---|---|
Health | 400 |
Magicka | 600 |
Stamina | 400 |
Movement Speed | 100 |
Melee Damage | Depends on Weapon + Falmer Poison(33 damage for 3 seconds) |
Standard AR | 60 from helmet + 84 from shield (when blocking) |
AP | |
Health Regeneration | Can carry a Potion of Restore Health - various strengths |
Diseased | Yes - Damp worms |
Can Knockdown Player | Falmer Poison Paralyses for 7 seconds |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 20% |
Poison | 75% | N/A |
SpellSword
Falmer spellswords mix the martial attacks of their melee cousins and the magical attacks of the Falmer shaman. They wield either a Falmer Sword, a Honed Falmer Sword, a Falmer War Axe, or a Honed Falmer War Axe, and they do not carry a shield, preferring instead to keep a hand free for spells. Basic Stats
Stat | Value |
---|---|
Health | 400 |
Magicka | 600 |
Stamina | 400 |
Movement Speed | 100 |
Melee Damage | Weapon Damage * 140% + Falmer Poison(33 damage for 3 seconds) |
Ranged Damage | None |
Magical Damage | Wall Of Frost - Sprayed on the ground, it creates a wall of frost that does 20 points of frost damage per second and slows the victim my 40% for 5 seconds |
Magical Support | Healing Hands (Rank III) Heals 50 points of Health and stamina for caster, and everyone close to the caster. |
Standard AR | 60 |
Magical AR | None |
AP | None |
Health Regeneration | None |
Diseased | Yes - Damp worms |
Can Knockdown Player | Falmer Poison Paralyses for 7 seconds |
Archers
Some Falmer prefer to stay at a distance and assault you with missile attacks. These archers wield a Falmer Bow and carry 12 Falmer Arrows, and have a chance to carry a small number of other arrows (of any quality from iron to Daedric). Archers also carry a Falmer Sword, and is equipped with a Falmer Helmet.
Basic Stats
Stat | Value |
---|---|
Health | 400 |
Magicka | 600 |
Stamina | 400 |
Movement Speed | 100 |
Melee Damage | Depends on Weapon |
Ranged Damage | Depends on Arrows + Falmer Poison(33 damage for 3 seconds) |
Standard AR | 60 |
AP | 50 |
Health Regeneration | No |
Diseased | Yes - Damp worms |
Can Knockdown Player | Falmer Poison Paralyses for 7 seconds |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 20% |
Poison | 75% | N/A |
Shaman
Falmer shaman are skilled spellcasters, relying primarily on the use of offensive spells in combat.
All shaman carry either a Atronoch Summon Staff, Or a Elemental staff (Fire, ice or storms) or a bound sword with the following enchantments: Banish Summoned (an effect that functions like the Oblivion Binding perk), Soul Trap (5 seconds), and Turn Raised Undead (essentially a Turn Undead effect)
Basic Stats
Stat | Value |
---|---|
Health | 350 |
Magicka | 700 |
Stamina | 300 |
Movement Speed | 100 |
Melee Damage | 1 |
Ranged Damage | None |
Magical Damage | Either Venomous Blast Deals 10 poison damage for 3 seconds, Deals 1 poison damage for 300 seconds and Staggers Or Lightning Strike - The caster evokes a thunderbolt that deals 65 points of shock damage to Health and half that to Magicka. |
Summon | Spirit Troll - The caster summons the spirit of a rampaging troll for 60 seconds. |
Magical Support | Healing Hands (Rank III) Heals 50 points of Health and stamina for caster, and everyone close to the caster. |
Magical Resistance When Cast | Steadfast Ward - The caster creates a protective shield that negates a great amount of physical damage and negates up to 60 points of spell damage or effects. Also renders the caster immune to most paralyzing effects. |
Standard AR | None |
Magical AR | 30% |
AP | None |
Health Regeneration | No |
Diseased | Yes - Damp worms |
Can Knockdown Player | Venomous Blast can paralyse |
Resistances
Type | Protection |
---|---|
Fire | 10% |
Poison | 75% |
Paralysis | When Steadfast Ward is active |
Additional Perks
- Electromancy 2 - All shock spells deal 30% more damage.
Bosses
Weapons Stats
Stat | Value |
---|---|
Falmer Sword | 42 |
Honed Falmer Sword | 60 |
Falmer Axe | 48 |
Honed Falmer Axe | 66 |
Melee
Basic Stats
Stat | Value |
---|---|
Health | 522 |
Magicka | 682 |
Stamina | 441 |
Movement Speed | 100 |
Melee Damage | Weapon Damage * 140% + Falmer Poison(33 damage for 3 seconds) |
Standard AR | 60 from helmet + 84 from shield (when blocking) |
AP | None |
Health Regeneration | Can carry a Potion of Restore Health - various strengths |
Diseased | Yes - Damp worms |
Can Knockdown Player | Falmer Poison Paralyses for 7 seconds |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 20% |
Poison | 75% | N/A |
SpellSword
Basic Stats
Stat | Value |
---|---|
Health | 500 |
Magicka | 900 |
Stamina | 950 |
Movement Speed | 100 |
Melee Damage | Weapon Damage * 140% + Falmer Poison(33 damage for 3 seconds) |
Ranged Damage | None |
Magical Damage | Wall Of Frost - Sprayed on the ground, it creates a wall of frost that does 20 points of frost damage per second and slows the victim my 40% for 5 seconds |
Summon | Spirit Troll - The caster summons the spirit of a rampaging troll for 60 seconds. |
Magical Support | Healing Hands (Rank III) Heals 50 points of Health and stamina for caster, and everyone close to the caster. |
Magical Aura | Frost Cloak - 12 frost damage for 60 seconds, 30% fire resistance for 60 seconds. |
Standard AR | 60 from helmet |
Magical AR | None |
AP | None |
Health Regeneration | None |
Diseased | Yes - Damp worms |
Can Knockdown Player | Falmer Poison Paralyses for 7 seconds |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 20% |
Poison | 75% | N/A |
Frozen Vampire
Melee
Basic Stats
Stat | Value |
---|---|
Health | 300 |
Magicka | 150 |
Stamina | 150 |
Movement Speed | 100 |
Melee Damage | 20 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | None |
Diseased | Yes - Damp worms |
Can Knockdown Player | No |
Shaman
Basic Stats
Stat | Value |
---|---|
Health | 350 |
Magicka | 700 |
Stamina | 300 |
Movement Speed | 100 |
Melee Damage | 20 |
Ranged Damage | None |
Magical Damage | Wall Of Frost - Sprayed on the ground, it creates a wall of frost that does 20 points of frost damage per second and slows the victim my 40% for 5 seconds |
Summon | Spirit Troll - The caster summons the spirit of a rampaging troll for 60 seconds. |
Magical Aura | Frost Cloak - 12 frost damage for 60 seconds, 30% fire resistance for 60 seconds. |
Magical Resistance When Cast | Steadfast Ward - The caster creates a protective shield that negates a great amount of physical damage and negates up to 60 points of spell damage or effects. Also renders the caster immune to most paralyzing effects. |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | Fast Heal - restores 20 HP and stamina to self. |
Diseased | Yes - Damp worms |
Can Knockdown Player | No |
Additional Perks
- Electromancy - All shock spells deal 15% more damage.
Feral
Basic Stats
Stat | Value |
---|---|
Health | 300 |
Magicka | 150 |
Stamina | 150 |
Movement Speed | 100 |
Melee Damage | 1 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | None |
Diseased | Yes - Damp worms |
Can Knockdown Player | No |
Shared
Type | Protection | Weakness |
---|---|---|
Fire | N/A | -20 |
Poison | 75 | N/A |
Giants
Giants are what their name suggests and can be found a plenty in the mountains and plains of Skyrim's landscape. Although most of them will only attack if one gets too close or they feel threatened, some might be more aggressive than others. Fighting them is a difficult task, however, as they can tear a human apart with their mere hands and become even more dangerous when using truly big weapons to crush their foes and knock down the entire vicinity. The structure of their body also differs greatly from that of humans internally, giving them a great protection from all kinds of arrows.
Standard
Basic Stats
Stat | Value |
---|---|
Health | 1250 |
Magicka | 0 |
Stamina | 2200 |
Movement Speed | 125 |
Melee Damage | 60 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | 240 |
Magical AR | 5 |
AP | 75 |
Health Regeneration | No |
Diseased | No |
Can Knockdown Player | Yes - Giant Stomp |
Weapon Protection
Type | Tier |
---|---|
Pierce(Daggers) | 2 |
Blunt (Maces & Hammers) | 2 |
Ranged (Bows & Crossbows) | 4 |
Resistances
Type | Protection |
---|---|
Poison | 60% |
Paralysis | Immune |
Knock Down | Minor |
Frost Basic Stats
Stat | Value |
---|---|
Health | 1500 |
Magicka | 0 |
Stamina | 2600 |
Movement Speed | 90 |
Melee Damage | 60 Unarmed, 480 from Club |
Ranged Damage | None |
Magical Damage | None |
Standard AR | 240 |
Magical AR | 5% |
AP | 75 |
Health Regeneration | Yes 120/s |
Diseased | No |
Can Knockdown Player | Yes - Giant Stomp |
Weapon Protection
Type | Tier |
---|---|
Pierce(Daggers) | 2 |
Blunt (Maces & Hammers) | 2 |
Ranged (Bows & Crossbows) | 4 |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 33% |
Frost | 95% | N/A |
Poison | 60% | N/A |
Knock Down | Minor | N/A |
Hagraven
Hagravens seem to be part woman and part raven. Generally, they're creatures that tend to practice witchcraft and therefore can relie on devastating spells during combat, though their sharp claws also give them an edge in melee. They should only be attacked with a high resistance to spells and at best, should be surprised, as they're rather weak when one can land the first blows before they start countering the attack. Additional caution is advised in melee, as they can also infect their victims with dangerous diseases.
Standard
Basic Stats
Stat | Value |
---|---|
Health | 401 |
Magicka | 800 |
Stamina | 50 |
Movement Speed | 100 |
Melee Damage | 40 |
Ranged Damage | None |
Magical Damage | Firebolt - The caster evokes a blast of fire that deals 25 points of damage and staggers. Targets on fire take extra damage. |
Fireball - The caster evokes a flaming projectile that deals 40 points of damage to everything in its impact radius. Targets on fire take extra damage. | |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | Yes - Can cast both Fast Healing - Heals the caster by 25 points. Heal Self (Rank III) - Heals the caster by 40 points. |
Diseased | Yes- Brain Rot |
Can Knockdown Player | No |
Additional Perks
- They can detect steath players So Sneak attacks are impossible to perform
- Pyromancy 2 All Fire spells deal 30% more damage.
- Improved Healing - Healing spells are 25% more effective.
Karthspire's Hagraven
Same as standard except for spells.
Basic Stats
Stat | Value |
---|---|
Magical Damage | Frostbite - The caster evokes a blast of cold that freezes everyone inside for 20 points per second, draining both health and stamina and applying a 20% slow. When the spell is released, the cold slowly ebbs away. Casting multiple Frostbite at the same target will not increase the applied damage. |
IceSpike - A spike of ice that does 15 points of frost damage to Health and Stamina. a 30% slow for 3 seconds | |
Magical AR | Lesser Ward The caster creates a protective shield that negates a great amount of physical damage and negates up to 40 points of spell damage or effects. |
Health Regeneration | Yes - Can cast Fast Healing - Heals the caster by 25 points. a 0.5 Stagger |
Lucerne Basic Stats
Stat | Value |
---|---|
Health | 301 |
Magicka | 150 |
Stamina | 50 |
Movement Speed | 100 |
Melee Damage | 40 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | None |
Diseased | Yes- Brain Rot |
Can Knockdown Player | No |
Additional Perks They can detect steath players So Sneak attacks are impossible to perform
Ettiene / Fallaise / Isobel
Basic Stats
Stat | Value |
---|---|
Health | 419 |
Magicka | 852 |
Stamina | 150 |
Movement Speed | 100 |
Melee Damage | 40 |
Ranged Damage | None |
Magical Damage | Firebolt - The caster evokes a blast of fire that deals 25 points of damage and staggers. Targets on fire take extra damage. |
Fireball - The caster evokes a flaming projectile that deals 40 points of damage to everything in its impact radius. Targets on fire take extra damage. | |
Standard AR | 150 |
Magical AR | None |
AP | None |
Health Regeneration | Yes - Can cast Heal Self (Rank III) - Heals the caster by 40 points. |
Diseased | Yes- Brain Rot |
Can Knockdown Player | No |
Additional Perks
- They can detect steath players So Sneak attacks are impossible to perform
- Cremation - high-tier fire spells can set ablaze those who are susceptible to fire, and force them to flee in fear. Undead, Automatons and Daedra are immune to the Fear effect.
- Respite - Healing spells restore both health and stamina.
- Pyromancy 2 - All frost spells deal 30% more damage.
- Fire Mastery - Her fascination with fire now grants her 25% resistance to it, while fire spells are 5% stronger and 10% less costly.
- Improved Healing - Healing spells are 25% more effective.
- Level 56 destruction bonus (spell damage increased by 56% )
- Level 57 Restoration bonus (Healing Spells increased by 57% )
Ice Wraith
Basic Stats
Stat | Value |
---|---|
Health | 126 |
Magicka | 50 |
Stamina | 10014 |
Movement Speed | 100 |
Melee Damage | 75 Plus Ice Bite - The bite of an ice wraith is both cold as the grave and exhausting as Skyrim's most fearsome blizzards... (Frost Damage 7/s for 3s) |
Ranged Damage | None |
Magical Damage | None |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 25% |
Frost | Immune | N/A |
Poison | Immune | N/A |
Sneak Attack | Immune | N/A |
Paralysis | Immune | N/A |
Materiel Protection
Type | Damage change |
---|---|
Silver (Melee) | 100% |
Silver (Arrows) | 100% |
Daedric (Melee) | 100% |
Daedric (Arrows) | 100% |
Standard (Arrows) | 1% |
Standard (Melee) | 1% |
Magic Anomaly
Basic Stats
Stat | Value |
---|---|
Health | 100 |
Magicka | 50 |
Stamina | 10000 |
Movement Speed | 100 |
Melee Damage | 15 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | None |
Diseased | None |
Can Knockdown Player | None |
Resistances
Type | Protection |
---|---|
Sneak Attack | Immune |
Paralysis | Immune |
Materiel Protection
Type | Damage change |
---|---|
Silver (Melee) | 100% |
Silver (Arrows) | 100% |
Daedric (Melee) | 100% |
Daedric (Arrows) | 100% |
Standard (Arrows) | 1% |
Standard (Melee) | 1% |
Netch
Netch
Size Variations
Stat | Small | Large |
---|---|---|
Level | 50 | 52 |
Health | 3113 | 3420 |
Magicka | 0 | 0 |
Stamina | 4082 | 3585 |
Basic Stats
Stat | Value |
---|---|
Movement Speed | 100 |
Melee Damage | 300 |
Ranged Damage | None |
Magical Damage | Shock touch - A sting that does 100 points of shock damage to Health and half that to Magicka. |
Standard AR | 350 |
Magical AR | None |
AP | 50 |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player | No |
Resistances
Type | Protection |
---|---|
Shock | 85% |
Poison | 80% |
Paralysis | Immune |
Weapon Protection
Type | Tier |
---|---|
Pierce(Daggers) | 2 |
Blunt (Maces & Hammers) | 2 |
Ranged (Bows & Crossbows) | 2 |
Netch Baby (level 38)
Basic Stats
Stat | Value |
---|---|
Health | 1873 |
Magicka | 0 |
Stamina | 4062 |
Movement Speed | 100 |
Melee Damage | 185 |
Ranged Damage | None |
Magical Damage | Shock touch - A sting that does 45 points of shock damage to Health and half that to Magicka. |
Standard AR | 450 |
Magical AR | None |
AP | 50 |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player | No |
Resistances
Type | Protection |
---|---|
Shock | 85% |
Poison | 80% |
Paralysis | Immune |
| Type | Tier |
Type | Bonus Armor |
---|---|
Pierce(Daggers) | 3 |
Blunt (Maces & Hammers) | 3 |
Ranged (Bows & Crossbows) | 3 |
Riekling
Standard
Melee
Size Variations
Stat | Level 18 | Level 21 | Level 24 |
---|---|---|---|
Health | 231 | 240 | 249 |
Stamina | 284 | 290 | 296 |
Basic Stats
Stat | Value |
---|---|
Magicka | 0 |
Movement Speed | 100 |
Melee Damage | 35 unarmed, 168 from spear |
Ranged Damage | None |
Magical Damage | None |
Standard AR | 300 |
Magical AR | None |
AP | 55 |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player | No |
Weapon Protection
Type | Tier |
---|---|
Ranged (Bows & Crossbows) | 1 |
Type | Protection |
---|---|
Frost | 35 |
Missle
Size Variations
Stat | Level 18 | Level 21 | Level 24 |
---|---|---|---|
Health | 231 | 240 | 249 |
Stamina | 284 | 290 | 296 |
Basic Stats
Stat | Value |
---|---|
Magicka | 0 |
Movement Speed | 100 |
Melee Damage | 35 unarmed, 65 from Spear thrower |
Ranged Damage | None |
Magical Damage | None |
Standard AR | 300 |
Magical AR | None |
AP | 55 |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player | No |
Weapon Protection
Type | Tier |
---|---|
Ranged (Bows & Crossbows) | 1 |
Type | Protection |
---|---|
Frost | 35 |
Mounted
Basic Stats
Stat | Value |
---|---|
Health | 381 |
Magicka | 0 |
Stamina | 284 |
Movement Speed | 100 |
Melee Damage | 35 unarmed, 150 from Spear |
Ranged Damage | None |
Magical Damage | None |
Standard AR | 300 |
Magical AR | None |
AP | 55 |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player | No |
Weapon Protection
Type | Tier |
---|---|
Ranged (Bows & Crossbows) | 1 |
Type | Protection |
---|---|
Frost | 35 |
Paralysis | Immune |
Thirsk Mead Hall Chief
Basic Stats
Stat | Value |
---|---|
Health | 249 |
Magicka | 0 |
Stamina | 296 |
Movement Speed | 100 |
Melee Damage | 35 unarmed, 120 from Spear |
Ranged Damage | None |
Magical Damage | None |
Standard AR | 300 |
Magical AR | None |
AP | 55 |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player | No |
Weapon Protection
Type | Tier |
---|---|
Ranged (Bows & Crossbows) | 1 |
Type | Protection |
---|---|
Frost | 35 |
Spiders
Frostbite
These spiders are far more dangerous than those that dwell in the dungeons of High Rock, as they grow much larger and have an even thicker carapace. Their poison can easily kill an adult human and, if applied by their fangs, can also paralyze the victim if it is not protected greatly from poisons. Again, blunt weapons and magic are the best way to deal with their natural armor, however, they show a slight weakness to fire, which should be the prefered form of spell or enchantment if dealing with this specimen. Using poisons against them, however, is not advised, as they show a great resistance to it and also are immune to their own, which only the most experienced alchemists can extract from their very unaccessible poison sacks. Amatures will only be able to collect their less potent spittle from their fangs.
Baby
Basic Stats
Stat | Value |
---|---|
Health | 95 |
Magicka | -36 |
Stamina | 250 |
Movement Speed | 165 |
Melee Damage | 17.5 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | no |
Diseased | None |
Can Knockdown Player | No |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 25% |
Poison | 60% | N/A |
Tiny
Basic Stats
Stat | Value |
---|---|
Health | 95 |
Magicka | 0 |
Stamina | 250 |
Movement Speed | 165 |
Melee Damage | 17.5 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | Yes |
Diseased | None |
Can Knockdown Player | No |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 25% |
Poison | 60% | N/A |
Medium
Basic Stats
Stat | Value |
---|---|
Health | 250 |
Magicka | 0 |
Stamina | 250 |
Movement Speed | 100 |
Melee Damage | 35 |
Ranged Damage | Frostbite Poison - A blood-freezing poison that deals 0.2 points of damage to Health and Stamina per second for 30 seconds. |
Magical Damage | None |
Standard AR | 360 |
Magical AR | None |
AP | None |
Health Regeneration | Yes |
Diseased | Yes - Chills |
Can Knockdown Player | Can apply Paralysis |
Weapon Protection
Type | Tier |
---|---|
Ranged (Bows & Crossbows) | 1 |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 25% |
Poison | 60% | N/A |
Large
Basic Stats
Stat | Value |
---|---|
Health | 250 |
Magicka | 4 |
Stamina | 250 |
Movement Speed | 100 |
Melee Damage | 25 |
Ranged Damage | Frostbite Poison - A blood-freezing poison that deals 0.4 points of damage to Health and Stamina per second for 60 Seconds. |
Magical Damage | None |
Standard AR | 480 |
Magical AR | None |
AP | 25 |
Health Regeneration | No |
Diseased | Yes - Chills |
Can Knockdown Player | Can apply Paralysis |
Weapon Protection
Type | Tier |
---|---|
Ranged (Bows & Crossbows) | 1 |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 25% |
Poison | 60% | N/A |
Wounded Giant
Basic Stats
Stat | Value |
---|---|
Health | 650 |
Magicka | 4 |
Stamina | 700 |
Movement Speed | 100 |
Melee Damage | 120 |
Ranged Damage | Frostbite Poison - A blood-freezing poison that deals 1 points of damage to Health and Stamina per second for 150 seconds. |
Magical Damage | None |
Standard AR | 600 |
Magical AR | 0 |
AP | None |
Health Regeneration | no |
Diseased | Yes - Chills |
Can Knockdown Player | Can apply Paralysis |
Weapon Protection
Type | Tier |
---|---|
Ranged (Bows & Crossbows) | 1 |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 25% |
Poison | 60% | N/A |
Knock Down | Minor | N/A |
Giant
Basic Stats
Stat | Value |
---|---|
Health | 1250 |
Magicka | 10 |
Stamina | 700 |
Movement Speed | 100 |
Melee Damage | 100 |
Ranged Damage | Frostbite Poison - A blood-freezing poison that deals 1 points of damage to Health and Stamina per second for 300 seconds |
Magical Damage | None |
Standard AR | 480 |
Magical AR | None |
AP | 25 |
Health Regeneration | No |
Diseased | Yes - Chills |
Can Knockdown Player | Can apply Paralysis |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 25% |
Poison | 60% | N/A |
Knock Down | Minor | N/A |
Weapon Protection
Type | Tier |
---|---|
Ranged (Bows & Crossbows) | 1 |
Solsheim
Albino Spider Basic Stats
Stat | Value |
---|---|
Health | 28 |
Magicka | 4 |
Stamina | 53 |
Movement Speed | 150 |
Melee Damage | 55 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | None |
Magical AR | None |
AP | 25 |
Health Regeneration | None |
Diseased | No |
Can Knockdown Player | Paralyzing Poison - A poison that burns like fire, paralyzing those unfortunate enough to make contact with it for 15 seconds. |
Flame Cloaked Spider Same as Albino.
Has Flame cloak Spell 20/s in melee Range. Immune to its element.
Frost Cloaked Spider
Same as Albino.
Has Frost cloak Spell 20/s in melee Range. Immune to its element.
Poison Cloaked Spider
Same as Albino.
Has Poison cloak Spell 20/s in melee Range. Immune to its element.
Shock Cloaked Spider
Same as Albino.
Has Shock cloak Spell 20/s in melee Range. Immune to its element.
Jumping Frost Spider
Same as Albino.
Jumps and Explodes for 96 Frost Damage. Immune to its element.
Jumping Flame Spider
Same as Albino.
Jumps and Explodes for 96 Fire Damage. Immune to its element.
Jumping Poison Spider
Same as Albino.
Jumps and Explodes for 96 Poison Damage. Immune to its element.
Jumping Shock Spider
Same as Albino.
Jumps and Explodes for 96 Shock Damage. Immune to its element.
Oil Spider Same as Albino, not hostile, leaves a tail of flamanble oil behind itself.
Spriggan
Spriggans are somewhat like Nymphs, but are more associated with forests and groves. They actually do look like they consist mostly of wood and arcane energies, however, this doesn't prevent them from having a weakness against fire. On the other hand, they also show great regenerative abilities that can only be surpressed by setting them ablaze. In combat, they generally attack the target with claws and poisonous spells, while quickly retreating and regenerating if heavily injured.
Shared Protections
Weapon Protection
Type | Bonus Armor |
---|---|
Pierce(Daggers) | 66% damage reduction |
Blunt (Maces & Hammers) | 66% damage reduction |
Ranged (Bows & Crossbows) | 75% damage reduction |
Additional Perks - Except Burnt Spriggans
- "Spriggan Call of the Wild" - Call Animals in 6000 feet to help, for 60 seconds, Invisibility, 5 seconds
*Additional Perks
- Improved Healing - Healing spells are 25% more effective.
- "Spriggan Resiliance" - When health drops below 20%, Apply a 90% damage reduction from all sources
Spriggan
Basic Stats
Stat | Value |
---|---|
Health | 300 |
Magicka | 200 |
Stamina | 50 |
Movement Speed | 100 |
Melee Damage | 35 |
Ranged Damage | Spriggan Spray - The caster summons a swarm of insects from the realm of Hircine which burrows into the target's flesh and deals 15 poison damage and 15 physical damage for 1 seconds. |
Magical Damage | None |
Standard AR | 360 |
Magical AR | None |
AP | None |
Health Regeneration | Yes - 60/s. Can also cast "Spriggan Heal" - Heals self for 200HP |
Diseased | No |
Can Knockdown Player | No |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | None | 33% |
Poison | Immune | N/A |
Sneak Attack | Immune | N/A |
Paralysis | Immune | N/A |
Spriggan Matron
Basic Stats
Stat | Value |
---|---|
Health | 400 |
Magicka | 250 |
Stamina | 50 |
Movement Speed | 100 |
Melee Damage | 45 |
Ranged Damage | None |
Magical Damage | Spriggan Spray - The caster summons a swarm of even more ferocious insects from the realm of Hircine that burrow into the target's flesh, dealing 15 poison damage and 15 physical damage for 1 seconds. |
Standard AR | 536 |
Magical AR | none |
AP | None |
Health Regeneration | Yes - 65/s. Can also cast "Spriggan Heal" - Heals self for 300HP |
Diseased | No |
Can Knockdown Player | No |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | None | 33% |
Poison | Immune | N/A |
Sneak Attack | Immune | N/A |
Paralysis | Immune | N/A |
Spriggan Earth Mother
Basic Stats
Stat | Value |
---|---|
Health | 547 |
Magicka | 250 |
Stamina | 123 |
Movement Speed | 100 |
Melee Damage | 30 |
Ranged Damage | None |
Magical Damage | Spriggan Spray - The caster summons a swarm of even more ferocious insects from the realm of Hircine that burrow into the target's flesh, dealing 35 poison damage and 35 physical damage for 1 seconds. |
Standard AR | 536 |
Magical AR | None |
AP | None |
Health Regeneration | Yes - 100/s. Can also cast "Spriggan Heal" - Heals self for 100HP |
Diseased | None |
Can Knockdown Player | No |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | None | 25% |
Poison | Immune | N/A |
Sneak Attack | Immune | N/A |
Paralysis | Immune | N/A |
Burnt Spriggan
Basic Stats
Stat | Value |
---|---|
Health | 467 |
Magicka | 300 |
Stamina | 218 |
Movement Speed | 100 |
Melee Damage | 150 |
Ranged Damage | None |
Magical Damage | Flames Channelled 10DPS, Firebolt 30 damage Plus 10DPS for 10 seconds in strike area |
Standard AR | 360 |
Magical AR | none |
AP | None |
Health Regeneration | Yes 75/s |
Diseased | None |
Can Knockdown Player | No |
Resistances
Type | Protection |
---|---|
Fire | 99% |
Poison | Immune |
Sneak Attack | Immune |
Paralysis | Immune |
Additional perks
- Cremation - high-tier fire spells can set ablaze those who are susceptible to fire, and force them to flee in fear. Undead, Automatons and Daedra are immune to the Fear effect.
- Pyromancy 2 - All frost spells deal 30% more damage.
Troll
Trolls are found in great numbers in Skyrim's caves, mountains and plains alike. This brute almost entirely consists of pure muscles and delivers devastating blows with its strong arms that can tear smaller creatures apart easily. Besides, like Spriggans, they possess exceptionally high rates of healing, making them very hard to kill with normal weapons. Fire again is the best way to face this foe.
Standard
Basic Stats
Stat | Value |
---|---|
Health | 500 |
Magicka | 0 |
Stamina | 675 |
Movement Speed | 125 |
Melee Damage | 60 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | 240 |
Magical AR | None |
AP | 25 |
Health Regeneration | Yes 60/s |
Diseased | No |
Can Knockdown Player |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 50% |
Frost | 25% | N/A |
Knockdown | Minor | N/A |
Weapon Protection
Type | Tier |
---|---|
Pierce(Daggers) | 2 |
Blunt (Maces & Hammers) | 2 |
Ranged (Bows & Crossbows) | 4 |
Large
Basic Stats
Stat | Value |
---|---|
Health | 800 |
Magicka | 0 |
Stamina | 800 |
Movement Speed | 125 |
Melee Damage | 110 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | 240 |
Magical AR | None |
AP | 50 |
Health Regeneration | Yes 60/s |
Diseased | No |
Can Knockdown Player | Yes |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 50% |
Frost | 25% | N/A |
Knockdown | Minor | N/A |
Weapon Protection
Type | Tier |
---|---|
Pierce(Daggers) | 2 |
Blunt (Maces & Hammers) | 2 |
Ranged (Bows & Crossbows) | 4 |
Frost
Basic Stats
Stat | Value |
---|---|
Health | 550 |
Magicka | 0 |
Stamina | 750 |
Movement Speed | 125 |
Melee Damage | 65 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | 240 |
Magical AR | None |
AP | None |
Health Regeneration | Yes - 80/s |
Diseased | No |
Can Knockdown Player | Yes |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 50% |
Frost | 33% | N/A |
Knockdown | Minor | N/A |
Weapon Protection
Type | Tier |
---|---|
Pierce(Daggers) | 2 |
Blunt (Maces & Hammers) | 2 |
Ranged (Bows & Crossbows) | 4 |
Cave
Basic Stats
Stat | Value |
---|---|
Health | 182 |
Magicka | 0 |
Stamina | 522 |
Movement Speed | 100 |
Melee Damage | 60 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | 240 |
Magical AR | None |
AP | None |
Health Regeneration | Yes 60/s |
Diseased | No |
Can Knockdown Player | Yes |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 50% |
Frost | 25% | N/A |
Armoured
Basic Stats
Stat | Value |
---|---|
Health | 500 |
Magicka | 0 |
Stamina | 675 |
Movement Speed | 125 |
Melee Damage | 60 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | 600 |
Magical AR | None |
AP | 25 |
Health Regeneration | Yes 60/s |
Diseased | No |
Can Knockdown Player | Yes |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 50% |
Frost | 25% | N/A |
Knock Down | Minor | N/A |
Weapon Protection
Type | Tier |
---|---|
Pierce(Daggers) | 1 |
Blunt (Maces & Hammers) | 1 |
Ranged (Bows & Crossbows) | 5 |
Armoured Frost
Basic Stats
Stat | Value |
---|---|
Health | 550 |
Magicka | 0 |
Stamina | 375 |
Movement Speed | 120 |
Melee Damage | 65 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | 600 |
Magical AR | None |
AP | None |
Health Regeneration | Yes 80/s |
Diseased | No |
Can Knockdown Player | Yes |
Resistances
Type | Protection | Weakness |
---|---|---|
Fire | N/A | 50% |
Frost | 33% | N/A |
Knock Down | Minor | N/A |
Weapon Protection
Type | Tier |
---|---|
Pierce(Daggers) | 1 |
Blunt (Maces & Hammers) | 1 |
Ranged (Bows & Crossbows) | 5 |
WereWolf
Stat | Level 50 | Level 51 | Level 54 | Level 55 | Level 60 |
---|---|---|---|---|---|
Health | 1100 | 1250 | 1250 | 1250 | 1250 |
Basic Stats
Stat | Value |
---|---|
Magicka | 0 |
Stamina | 1200 |
Movement Speed | 100 |
Melee Damage | 120 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | Yes - 1/s |
Diseased | No |
Can Knockdown Player | Yes |
Resistances
Type | Protection |
---|---|
Poison | 75% |
Knock Down | Minor |
Materiel Protection
Type | Damage change |
---|---|
Silver (Melee) | 150% |
Silver (Arrows) | 150% |
Werebear
Basic Stats
Stat | Value |
---|---|
Health | 3185 |
Magicka | 0 |
Stamina | 2185 |
Movement Speed | 115 |
Melee Damage | 342 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | None |
Magical AR | None |
AP | 75 |
Health Regeneration | Yes - 2/s |
Diseased | No |
Can Knockdown Player | Yes |
Resistances
Type | Protection |
---|---|
Frost | 75% |
Poison | 190% |
Paralysis | Immune |
Knock Down | Minor |
Materiel Protection
Type | Damage change |
---|---|
Silver (Melee) | 150% |
Silver (Arrows) | 150% |
Wisps
Wisps are glowing, spherical creatures flying around that will attack the Dragonborn. They are usually near their mother, the Wispmother, who is a female, glowing humanoid being that is difficult to defeat. Shades are creatures different from the creature type shades, as they are ghostly apparitions conjured by a Wispmother.
Wisp
Basic Stats
Stat | Value |
---|---|
Health | 100 |
Magicka | 50 |
Stamina | 30 |
Movement Speed | 100 |
Melee Damage | 10 + Wisp's Kiss Deals 15 points of Magicka damage. plus 3 second slow |
Ranged Damage | None |
Magical Damage | None |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | None |
Diseased | None |
Can Knockdown Player | None |
Materiel Protection
Type | Damage change |
---|---|
Silver (Melee) | 100% |
Silver (Arrows) | 100% |
Daedric (Melee) | 100% |
Daedric (Arrows) | 100% |
Standard (Arrows) | 1% |
Standard (Melee) | 1% |
Resistances
Type | Protection |
---|---|
Sneak Attack | Immune |
Paralysis | Immune |
Shade
Basic Stats
Stat | Value |
---|---|
Health | 8 |
Magicka | 212 |
Stamina | 50 |
Movement Speed | 75 |
Melee Damage | 1 |
Ranged Damage | None |
Magical Damage | IceWind - The caster evokes a blast of cold that freezes everyone inside for 17 points per second, draining both health and stamina and slowing by 17% for 4 seconds. When the spell is released, the cold slowly ebbs away. |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | No |
Diseased | No |
Can Knockdown Player | No |
Resistances
Type | Protection |
---|---|
Sneak Attack | Immune |
Materiel Protection
Type | Damage change |
---|---|
Silver (Melee) | 100% |
Silver (Arrows) | 100% |
Daedric (Melee) | 100% |
Daedric (Arrows) | 100% |
Standard (Arrows) | 1% |
Standard (Melee) | 1% |
Wispmother
Basic Stats
Stat | Value |
---|---|
Health | 800 |
Magicka | 300 |
Stamina | 50 |
Movement Speed | 90 |
Melee Damage | 1 |
Ranged Damage | None |
Magical Damage | Ice Volley - 70 Frost Damage, plus 2 second Slow, plus stagger. |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | No |
Diseased | None |
Can Knockdown Player | No |
Materiel Protection
Type | Damage change |
---|---|
Silver (Melee) | 100% |
Silver (Arrows) | 100% |
Daedric (Melee) | 100% |
Daedric (Arrows) | 100% |
Standard (Arrows) | 1% |
Standard (Melee) | 1% |
Resistances
Type | Protection |
---|---|
Sneak Attack | Immune |
Paralysis | Immune |
Additional Perks
- Cryomancy 2 All frost spells deal 30% more damage.
Wispering Spirit Basic Stats
Stat | Value |
---|---|
Health | 50 |
Magicka | 50 |
Stamina | 50 |
Movement Speed | 81 |
Melee Damage | 1 |
Ranged Damage | None |
Magical Damage | None |
Standard AR | None |
Magical AR | None |
AP | None |
Health Regeneration | None |
Diseased | None |
Can Knockdown Player | None |