Missives for the good guys - Wildlander-mod/Support GitHub Wiki
Introduction
This is a patch for Missives (SE) developed primarily for the Jobs expansions for the Wildlander modpack, however we decided to make it available for the entire community to enjoy.
This includes several bugfixes along with missive boards inside of towns as well as cities.
It significantly expands the quests available so many that in order to keep it ESP-FE - It now has 2 quest plugins, plus a optional one for adding boards in the minor towns and villages.
Requirements
- Missives
- Missives - Solstheim Worldspace Additons
- Creation Kit Fishing
- MCM Helper (for MCM)
- SkyPatcher
- powerofthree's Papyrus Extender for SSE
Plus a New game. Seriously. Don't add this to a existing playthrough.
Included Bugfixes
- Fix the vampire quest so that guards don't kill them for you
- Fix the rewards so the value of the item is taken into account.
- Fix the bounties so the value of the item is taken into account.
- Notify the player when they have a bounty from a failed missive - along with its value
- Skypatched NPC groups so that the correct groups of NPC's are selected for quest givers instead of relying on quest Conditions.
Added Features
- Addition of missive boards inside of minor towns (with optional mod)
- Show tracking marker to fugitives / Thieves and vampires once you are in the same hold
- The missive board give more details on the quests in the missive note.
- NPC exclusions have been moved to SKSE\Plugins\Skypatcher\npc\ExcludedNPCS.ini to allow for easier exclusions from all quests using Skypatcher.
Mod(list) Support
- Optional Wildlander Skypatch.
- Optional Keyword Item Distributor (KID) to distribute Keywords for use with B.O.O.B.I.E.S (aka Immersive Icons), Object Categorization Framework and Inventory Interface Information Injector
- Skypatched support for Missives Quests Raise Disposition - For Harder Thaneships .
New Missives Types
- Inn's now ask for Fish or veggies (in addition to existing meat quest)
- Armor Set and Weapon Required - NPC will request a full set of Armor and a weapon to be crafted
- Looking for book for my Library
- Smith required to outfit the guards
- Smith Required to outfit the army
- Clear Draugr Tomb
- Clear a Mage Dungeon
- Cook required to produce food/drink for Jarl's Feast
- Hunter Required to Gather pelts
- Scribe Required to Produce Scrolls
- Researcher Required to Produce SpellBooks
- Smith Required to Craft Armor or weapons in bulk
- Shopper Required - gather 4 different items for a NPC
- Restock Required - gather 4 different items for a a general merchant
- Meal Delivery to a NPC (think Ubereats for skyrim)
- Harvest Delivery.
- Temper my equipment
- Enchant my equipment
- Craft Alchemy potions for a alchemist
- Collect Gemstones for a Noble
- Collect Firewood for a Inn
- Rush Orders (gathering/crafting orders with a time limit)
Wildlander Skypatch
- Add all of the Requiem / Hunterborn Materials to the appropriate existing missive lists via Skypatcher
- Tailor Required to Produce Items missive via Skypatcher
- Alchemist Required to Produce Alchemy Solutions from spell research via Skypatcher
- Set Mod added NPC's to have correct keywords so they are picked up by missives. via Skypatcher
Compatibilities
This is not compatible with any missive mods which edit the original missives quests such as Missives are in Skyrim or edit the Notice board activation script such as Missives - Great White North SE.
The following however have been checked and at the time of writing are compatible. The following however have been checked and at the time of writing are compatible.
- Missives - Voice and Quest Expansion is compatible.
- Missives - Unique Weapons For Quests & Missives - Don't Use Normal Potions are compatible.
- Missives Quests Raise Disposition - For Harder Thaneships is compatible and has a included Skypatcher file to add the new quests to its formlists.
Recommended Plugin Load order for my Missives Overhaul mods.
- Missives.esp
- Missives - Solstheim.esp
- Other Missives patches
- MissivesSharedResources.esp
- MissivesforTheGoodGuys.esp
- MissivesforTheGoodGuysPart2.esp
- Missives - Towns and Villiages.esp
- MissivesForTheBadGuys.esp
- MissivesForTheBadGuysDeadDrops.esp
- MissivesForTheBadGuysTowns.esp
- Other stuff
- Wildlander (If using - then its patches)
- MissivesForTheBadGuysWildlanderPatch.esp
Mods load order
- Existing Missives mods
- Missives for the Good Guys - Main
- Missives - Towns and Villages
- Wildlander SkyPatch
Changelog
06/12 @ 22:30 - Version 1.1
- Fixed quest item counts on Fish for Inn, Meat for Inn, Wizard Robes
- Fixed times on Harvest quests
- Fixed distance Harvest quests to use someone from the destination not in the current Hold
- Added Craft to quests which require crafting (E.G Cook meals for the Jarl)
- Amended wording on the Harvest quest to Duckling's suggestions
- Corrected Activation board script to handle Jayserpa's new dynamic quests
07/12 @ 22:30 - Version 1.2
- Fixed issues with Enchant quest and Alchemy quests not remembering their Enchant/Potions
- Refactored missive quest board descriptions.
- Moved alchemy missives to Misc quests.
- Increased reward from Shopping quests
07/12 @ 15:00 - Version 1.3
- Corrected reload of missives boards from a new Skyrim session>
- Added New Restock Reward to the MCM.
- Fixed Shopping missives failing to start on some occasions.
- Added a Addition mod to convert Misc. quests to Side quests
08/12 @ 22:00 - Version 1.4
- Corrected Wood and Jarl quests so that the script fragments matches the script.
09/12 @ 19:30 - Version 1.5
- Corrected Armor for the guards quest never appearing in the quest log.
09/12 @ 22:00 - Version 1.6
- Corrected Missive description to rush orders
12/12 @ 23:50 - Version 1.7
- Corrected Missives Autocompletion when you have the amount required in your inventory when you pick the missive up
14/12 @ 00:30 - Version 1.8
- Further refinement missive board potion quest descriptions
- reduced rewards for Jewellery missives.
16/12 @ 18:00 - Version 1.9
- Corrected Wood gathering MCM
- Refactored missive notes to include the quantity so you know what you are getting into before picking the missive up.
- Attempted a fix to the Multiple potions quest to prevent the item count going negative. Note: This update requires a new game, and introduces a new shared ESP that should be loaded before missive for the good guys in the plugins.
17/12 21:00 Version 1.10
- fixed the broken objective description for windhelm's fish missive
18/12 20:00 Version 1.11
- added missing scripts to the main zip file
18/12 20:20 Version 1.12 Added missing reload script call to rush quests
18/12 21:00 Version 1.13
- corrected alchemy restock missive notes
20/12 14:15 Version 1.14
- Prevented Single potion delivery missive renaming the potion selected to be handed in.
- Corrected rename of enchant missives when the enchant in position 0 is selected.
- Corrected Gemstone missive in the reach having a blank field.
20/12 19:00 Version 1.15
- Fixed Times shown on enchanting missives Objectives
- reduced alchemy solutions rewards from 3 to 1
20/12 1.16
- Further fix to the enchantment script so it doesn't always pick the same enchant.
30/12 1.17
- Prevent potions spam when missive has not been picked up yet
31/12 1.18
- prevent temper and enchant items from spawning inside the NPC (to stop them being for sale) instead spawn it disabled at their feet.
01/01 1.19
- Corrected Typo on wood Missives
- Added Old Rigurt to the skypatched Ignore List
02/01 1.20
- fixed bug where sometimes potions didn't get removed when doing multiple alchemy quests, and added debugging to papyrus log for better trapping of errors
04/01 1.21
- Reset Quest description when it completes to the default name so the next time it starts it can update correctly.
06/02 1.22
- Stopped Shopping lists being created in the inventory of NPC's
09/03 1.23
- Optimised Skypatch
Downloads
- Missives For the Good Guys Version 1.23
- Missives - Towns and Villages Version 1.3
- Missives For the Good Guys- Side Quest Version 1.14
- Wildlander SkyPatch.zip Version 1.23
Known issues
- Soul gem quests are confusing because you don't know if it needs full or empty ones.
This is because Dylan changed the name of soul gems from vanilla, both full and empty have the same name. Its already fixed in R4.