Conjuration - Wildlander-mod/Support GitHub Wiki

--Perk Analysis--

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Basic Perk

Novice Conjuration - You've acquired two Conjuration spells from the Novice tier. Novice spells cost 55% less magicka, and improve 1% per skill level.

Oblivion Branch

Stabilized Binding (25 Conjuration required) - You bend the barriers between realms, extending the duration of summoned Spirits and Daedra by 50%.

Spiritual Binding (35 Conjuration required) - Your knowledge of Oblivion's spiritual aspects increases health, stamina and damage of all your summoned spirits.

Extended Binding (50 Conjuration required) - You can summon Daedra and Spirits up to five times farther away for 25% less magicka.

Elemental Binding (75 Conjuration required) - Your Atronachs are much stronger, and high-level Thralls are immune to Banishment and Control spells.

Summoning Branch

Summoner's Insight (25 Conjuration required) - You can dual-cast Conjuration spells to increase their duration by 125% for double magicka cost.

Cognitive Flexibility (50/100 Conjuration required) - Your expanded mental focus allows you to maintain two/three summons at once, including those outside the school of Conjuration.

Necromancy Branch

Necromancy (25 Conjuration required) - Undead and ghostly summons last 50% longer. You can reanimate more powerful corpses (3x higher level) that last 10x longer.

Ritualism (50 Conjuration required) - Raising the dead and summoning ghosts costs 25% less magicka.

Dark Infusion (75 Conjuration required) - Reanimated entities have more health, higher resistance to elemental damage, and they no longer decay into dust.

Bound Weapon Branch

Mystic Binding (25 Conjuration required) - Your bound weapons deal more damage and last twice as long.

Mystic Maelstrom (50 Conjuration required) - Your bound weapons make your target vulnerable to soul gems for 3 seconds.

Mystic Banishment (75 Conjuration required) - Your bound weapons send summoned daedra back to Oblivion and turn the undead.

Mystic Disruption (100 Conjuration required) - Bound weapons penetrate 20% of your opponent's armor.

Mastery Branch

Apprentice Conjuration (25 Conjuration required) - You've acquired two Conjuration spells from the Apprentice tier. Apprentice spells cost 55% less magicka, and improve 2% per skill level.

Adept Conjuration (50 Conjuration required) - You've acquired two Conjuration spells from the Adept tier. Adept spells cost 55% less magicka, and improve 3% per skill level.

Expert Conjuration (75 Conjuration required) - You've acquired two Conjuration spells from the Expert tier. Expert spells cost 55% less magicka, and improve 4% per skill level.

Master Conjuration (100 Conjuration required) - You've acquired one Conjuration spell from the Master tier. Master spells cost 55% less magicka, and improve 5% per skill level.

--Spells--

Novice

Spells Base Cost Magnitude Duration Effect Notes
Bound Dagger 180 - 120s Creates a magic dagger for <dur> seconds. Sheathe it to dispel.
Bound Hunting Knife 106 - 120s The more advanced the caster the better the hunting knife Quality improves with Conjuration skill. 0-24 {Steel equivalent), 25-49, 50-74, 75-99, 100 (Dragonbone equivalent)
Bound Sword 200 - 120s The caster binds a sword-shaped daedra for <dur> seconds. Sheathing will cancel the spell.
Raise Dead (Rank I) 200 6 60s The caster reanimates a weak dead body for <dur> seconds.
Summon Skeletal Soldier 125 - 12s The caster summons the skeletal remains of a common soldier from the realms of the deceased for <dur> seconds.
Summon Spirit Wolf 125 - 12s The caster summons the spirit of a feral wolf for <dur> seconds.
Summon Swarm (Rank I) 40/s 5 Concentration The caster summons a swarm of insects from the realm of Hircine which burrows into the target's flesh and deals <mag> poison damage and <mag> physical damage for <dur> seconds.

Apprentice

Spells Base Cost Magnitude Duration Effect Notes
Bound Axe 250 - 120s The caster binds an axe-shaped daedra for <dur> seconds. Sheathing it will cancel the spell.
Bound Cloak (Rank I) 176 - 150s Create a magic cloak for <dur> seconds. Unequip to dispel.
Necromantic Empowerment on Target 100 50 - The caster heals the undead target by <mag> health points.
Raise Dead (Rank II) 336 13 60s The caster reanimates a more powerful dead body for <dur> seconds.
Soul Trap 107 - 60s The caster makes the target vulnerable to soul gems for <dur> seconds.
If it dies within this duration, a part of its soul can be captured in a gem of an appropriate size.
Soulcairn Summoning (Rank I) 250 - 24s Summons a Boneman Archer from the Soul Cairn for <dur> seconds wherever the caster is pointing.
Summon Arvak 136 - 60s Summons the ghostly horse Arvak. Obtained as a reward at the end of the "Find Arvak's Skull" miscellaneous quest.
Summon Flaming Familiar 57 - 6s Summons a familiar that will charge the nearest enemy and explode.
Summon Gargoyle 71 - 60s Summons a Gargoyle for <dur> seconds.
Summon Skeletal Archer 200 - 10s The caster summons the skeletal remains of an archer from the realms of the deceased for <dur> seconds.
Summon Skeletal Hero 200 - 10s The caster summons the skeletal remains of a war hero from the realms of the deceased for <dur> seconds.
Summon Skeletal Warlock 200 - 10s The caster summons the skeletal remains of a warlock from the realms of the deceased for <dur> seconds.
Summon Spectral Warhound 200 - 10s The caster summons the ghost of a feral hound for <dur> seconds.
Summon Spirit Mudcrab 200 - 10s The caster summons the spirit of a mudcrab for <dur> seconds.
Summon Swarm (Rank II) 40/s 6 Concentration The caster summons a swarm of even more ferocious insects from the realm of Hircine that burrow into the target's flesh, dealing <mag> poison damage and <mag> physical damage for <dur> seconds.

Adept

Spells Base Cost Magnitude Duration Effect Notes
Banish Daedra (Rank I) 196 20 - The caster sends weaker summoned daedric creatures back to the realms of Oblivion.
Bound Cloak (Rank II) 268 - 150s Create a fine magic cloak for <dur> seconds. Unequip to dispel.
Conjure Ash Spawn 186 - 60s Summons an Ash Spawn for <dur> seconds wherever the caster is pointing.
Necromantic Empowerment on Self 40/s 10 Concentration Heals the caster by <mag> points per second. Only affects undead targets.
Raise Dead (Rank III) 450 21 60s The caster reanimates a powerful dead body for <dur> seconds.
Soulcairn Summoning (Rank II) 400 - 8s Summons a Mistman from the Soul Cairn for <dur> seconds wherever the caster is pointing.
Spectral Arrow 200 25 - The caster calls forth a lesser daedric entity shaped like an arrow and fires it at his target. If it hits, it deals <mag> points of irresistible damage. The arrow will also hinder the target and reduce his attack speed by <mag>% for <dur> seconds.
Summon Flame Atronach 400 - 8s The caster summons a Flame Atronach for <dur> seconds.
Summon Gargoyle Brute 220 - 60s Summons a Gargoyle Brute for <dur> seconds.
Summon Spectral Archer 400 - 8s The caster summons the ghost of an archer for <dur> seconds.
Summon Spectral Warrior 400 - 8s The caster summons the ghost of a warrior for <dur> seconds.
Summon Spirit Bear 400 - 8s The caster summons the spirit of a furious bear for <dur> seconds.
Summon Spirit Troll 500 - 8s The caster summons the spirit of a rampaging troll for <dur> seconds.

Expert

Spells Base Cost Magnitude Duration Effect Notes
Banish Daedra (Rank II) 215 30 - The caster sends even powerful creatures back to the realms of Oblivion.
Bound Bow 300 - 120s The caster binds a bow-shaped daedra and a lot of spectral arrows for <dur> seconds. Sheathing the weapon will cancel the spell.
Command Daedra 242 20 - The caster takes over the control of the target summoned or raised creature.
Conjure Ash Guardian 340 - 2s Creates an Ash Guardian that guards that location until destroyed.
Consumes a heart stone from your inventory, without which it will be hostile.
Conjure Shelter (Rank I) 353 - 24h Creates a magic field with basic provisions that repels cold and rain for 24 hours.
Mark & Recall 1000 - 1s A conjurer first weaves an extraplanar mark while facing down on the ground.
Subsequent castings will then be recalling the caster to the mark, and swap the mark to the caster's old location.
Raise Dead (Rank IV) 675 30 60s The caster reanimates a very powerful dead body for <dur> seconds.
Soulcairn Summoning (Rank III) 600 - 6s Summons a Wrathman from the Soul Cairn for <dur> seconds wherever the caster is pointing.
Summon Frost Atronach 600 - 6s The caster summons a Frost Atronach for <dur> seconds.
Summon Gargoyle Sentinel 520 - 60s Summons a Gargoyle Sentinel for <dur> seconds.
Summon Ice Spirit 200 - 8s The caster summons the spirit of a ravaging ice wraith for <dur> seconds.
Summon Spirit Sabrecat 400 - 8s The caster summons the spirit of a vicious sabrecat for <dur> seconds.
Summon Storm Atronach 675 - 6s The caster summons a Storm Atronach for <dur> seconds.
Teleport Vitals 500 1 15s The caster attempts to teleport a living humanoid's heart out of its body.
If the spell is not successful, it still ruptures the victim's vitals, dealing <mag> points of unresistable damage for <dur> seconds.

Master

Spells Base Cost Magnitude Duration Effect Notes
Conjure Shelter (Rank II) 985 - 24h Creates a magic field with robust provisions that repels cold and rain for 24 hours. Includes an Arcane Enchanter.
Raise Dead (Rank V) 1000 100 3600s The caster reanimates a dead body for a long time. The spell is powerful enough to raise about anything, though sometimes, weird side effects might be the result of invoking this spell.
Summon Dremora Archer 1000 - 5s The caster summons a mighty Dremora Archer for <dur> seconds.
Summon Dremora Archmage 1000 - 5s The caster summons a mighty Dremora Archmage for <dur> seconds.
Summon Dremora Lord 1000 - 5s The caster summons a mighty Dremora Lord for <dur> seconds.
Summon Flame Thrall 1400 - 300s The caster summons an exceptionally strong Fire Atronach that reduces its foes to cinders with the unrelenting fury of Oblivion's flames.
Summon Frost Thrall 1500 - 300s The caster summons an exceptionally strong Frost Atronach that shatters any foe in its way with the lethal ice of Oblivion.
Summon Ghostly Dragonpriest 1000 - 5s The caster binds the ghost of a terrifying Dragon Priest that brings cold death for <dur> seconds.
Summon Seeker 650 - 6s Summons a Seeker for <dur> seconds wherever the caster is pointing.
Summon Spirit Steed 500 - 86400s The caster summons the spirit of a noble steed. While mounted you can neither attack nor be attacked, though enemies still notice you and attempt to do so. Horse dispels upon dismount.
Summon Spirit Werewolf 1000 - 5s The caster summons the spirit of a bloodthirsty werewolf for <dur> seconds.
Summon Storm Thrall 1600 - 300s The caster summons an exceptionally strong Storm Atronach that brings the devastating havoc of Oblivion's storms upon its foes.
Teleport 600 - - The caster casts his body through the fabric of space itself and instantaneously appears at the target location.
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