WL-1664 |
Immersive Speechcraft trade feature allows players to acquire items they should not be able to, causing all kinds of tomfoolery |
Disabled the trade feature. This was was always a little odd - especially since there’s no way to delist certain items from the vendor window. No idea what lines our characters were spitting that convinced people to part with any worldly possession, but it’ll no longer be the case |
Items |
WL-1648 |
[Items ]The description for Volsung is incorrect. Showing forify barter when this was removed in Requiem. |
Removed the barter fortification from Volsung’s description. |
Items |
WL-1644 |
[Exploit]Follower is wielding the Shield of Ysgramor, Fortify Health enchant is applied multiple times. Same problem as the backpack. |
Caused by the duplicating enchant bug with Equip Enchantment Fix, should be fixed by the update to 1.3.5 |
Followers |
WL-1611 |
[Gameplay]Dispel soul gem does nothing |
Disabled this spell by removing it from Requiem’s Restoration formlist and removing its Spell Tome from all leveled lists. |
Items |
WL-1601 |
Ghostblade is degrading when it's made of... ghost |
Added {{NoDegrade}} to the Ghostblade weapon record. |
Items |
WL-1599 |
bound hunting knife has unnecessary red glow shader |
Removed the Absorb Health hit FX from all ranks of the Bound Hunting Knife effect. |
Items |
WL-1597 |
Double horse steps |
Animations from Skyrim Horse Renewal had to remove to get rid of the double horse sounds. A shame, but there were a couple wonky elements of these animations anyway, so it is what it is. |
Audio |
WL-1583 |
Fishing supplies from CC Fishing are placed in the same location as an idle marker for fisherman NPC's |
Moved idle marker slightly to the side |
IdleMaker |
WL-1579 |
[Crafting]Dismantling Favorited Items |
Added breakdown protection to various misc items, including the Iron Lantern and Wooden Torches. |
Crafting |
WL-1572 |
[PWP] NoFavor Dialogue Checks for Favor Gold Value |
|
|
WL-1571 |
It is possible to produce water from saltwater without boiling at a cooking pot |
Edited the recipes to properly require a cooking pot. |
Crafting |
WL-1559 |
AtrFrgDaedricRecipe16 "Atronach Forge Recipe - Daedra Heart" [BOOK:0010F786] Wildlander recipe doesnt match requiem's |
Forwarded Requiem’s recipe edits for Recipe 16 (this recipe), and also Recipe 14, which was also incorrect. |
Items |
WL-1558 |
Crafting Ebony mail when being converted to (light) Ebony mail in Markarth results in a massive over price, way more than 10X increase |
This is not a “bug” in the strict sense, as Honed Metal is just processing the Ebony Mail as a standard item (with a very high base value). However, I think it is more fun to just let players use whichever version of the Mail they prefer, and so I’ve made the conversion recipe possible for all characters via the crafting menu.The Ebony Mail is a legendary Daedric armor set, after all; perhaps it senses the user’s intent, and morphs itself accordingly. |
Exploit |
WL-1534 |
Evette San Fixes |
Vanilla issue: When doing Evette’s misc quest to retrieve her shipment of spices from the Solitude docks, if the player fails the persuasion check they do not get the option to bribe. If they have less than 2000 gold in their inventory this can lock them in a loop where they only see the persuasion check and have to restart the dialogue to see the other options. Merge the Linked To TCLT changes for [000D69D4] and [000D69DC] into Wildlander.esp to pick up this change.Wildlander issue: Conflicting worldspace edits place Evette’s stand too far away from her merchant chest to allow her to ever sell goods. Merge the DATA Position X and Y changes for [000A6C15] into Wildlander.esp to pick up this change. |
|
WL-1528 |
Several Hunterborn powers display erroneously when saving/loading SmoothCam presets, other times |
Fixed by commenting out all attempts by {{_DS_HB_MCM.pex}} to add the spells to the player’s inventory (of which there were many). |
|
WL-1526 |
civil war quartermasters - apparently are giving really good loot |
I made a slight reduction to the amount of enchanted weapons the quartermasters have available, but in general, these loot lists are not particularly OP and are actually similar to standard blacksmiths. It’s possible if you’re lucky to find something great on sale, but that is not typical.In the future, quartermaster inventories will be regionalized and specialized anyway. |
|
WL-1522 |
Cured Skeever Hide is not marked as food but has the VendorItemFood keyword |
Removed {{VendorItemFood}} keyword from Cured Skeever Hide. |
|
WL-1520 |
Some Ancient Nordic Hero items require skyforge steel global on - some dont. |
Removed material global conditions from Ancient Nordic Hero recipes, since they’re deprecated anyway |
|
WL-1515 |
[Horse]Standing on horse freeze |
I was not actually able to reproduce this issue, BUT I did add a safety check to the drink/fill function in {{_sunhelmmain.pex}} that requires players to dismount before filling or drinking. |
Horse |
WL-1499 |
Requiem makes ingredients so powerful that they don't compute as solutions within Spell Research |
Merged included fixes with primary |
Spell Research |
WL-1498 |
Crafting - smithing currently goes up from opening and closing crafting menus via the toolkits |
Turns out, CCOR’s Alternate XP formula was not being applied to the player crafting menu (thus allowing items marked as “No XP” to still grant XP). The formula has now been applied to the player crafting menu, and all toolkit menus. |
Crafting |
WL-1497 |
crafting - please add breakdown cheese wheels into slices recipes. |
Added breakdown recipes for Goat and Eidar Cheese Wheels / Wedges. A wheel can break down into 3 wedges, and a wedge can breakdown into 2 slices. I also balanced the weight and value of the various cheese sizes around this proportion. |
Crafting |
WL-1493 |
Nightingale Blade/Bow are degrading - but need Daedric Smithing to repair which no NPC's can do |
Added new keyword {{NoDegrade}} to Item Durability config, with degradation rate set to zero. Added this keyword to both the Nightingale Blade and Bow |
Items |
WL-1491 |
[Gameplay] Hitting NPC's in idle animations causes a critical strike |
Wildcat's player perk had some baked-in effects for dealing more damage to NPC's in idle states (leaning, sitting, sleeping, etc.) I have removed these effects from the perk |
Gameplay |
WL-1490 |
[Gameplay]Stamina regen increased when holding block with shield |
Edited the perk {{RFTI_All_Stress_AttackStaminaCost}} so that skill increases from Block provide a reduction boost proportionate to the lower stamina cost of blocking in Wildlander. (This is a fancy way of saying “You will no longer get a stamina boost from blocking”.) |
Gameplay |
WL-1489 |
[Exploit]infinite Guild Master's Armor and super power lvl for pick pocking |
I populated Vex’s sleep outfit with {{DefaultSleepOutfit}}, which would hopefully prevent her from wearing her armor while sleeping (and therefore replenishing it if it is pickpocketed). |
Exploit |
WL-1488 |
[Exploit]"Wolfskin Cloak - Ornate [Black, Brown, White]" are not restricted to normal cloak enchantments |
Added missing WAF_ClothingCloak keyword to the Ornate Wolfskin Cloaks, to impose the standard enchanting restrictions. |
Exploit |
WL-1487 |
Selecting lockpicking during custom class creation shows as "Evasion" (though it still selects "Lockpicking" for the actual skill) |
Fixed an issue with the default Diverse Character Creation script where Light Armor was erroneously numerated as skill 10 (should be 9). This was causing the menus to malfunction |
Character creation |
WL-1485 |
User reports toolkits not working in player crafting |
Added a failsafe instance of {{Glob_CraftIsHMForge.SetValue(0)}} to just before hm_main restores controls to the player. This should ensure the global is disabled when leaving HM |
gameplay;Crafting |
WL-1484 |
Advanced Blacksmithing perk description incorrect |
Changed “smelt” to “craft” |
Perks |
WL-1483 |
Large animals can be picked up in hunterborn |
Created a new global and keyword ({{glob_IsMassiveAnimal}} and {{IsMassiveAnimal}}) for tagging NPC’s / races that the player should not be able to pick up. I then applied the keyword to all animals listed as overlarge by the Immersive Equipment Displays addon Carry Your Carcasses], edited {{_DS_HB_MAIN}} to set the global to 1 whenever the player activates one of the keyworded enemies (or 0 when the enemy did not have the keyword)and edited the Hunterborn carcass messages so the "Pick Up" option would NOT display when the global is set to 1 |
Visuals |
WL-1482 |
Sunhelm doesnt notify that player is drinking salty water |
Edited {{_sunhelmmain.pex}} to include notifications for when the player attempts to drink salt water, and when the player has already filled their bottles. |
Gameplay |
WL-1481 |
[Gameplay]Barbas from the Quest "A Daedras Best Friend" has "Attempt Robbery" as one of his dialogue options. |
I added a {{GetIsID == 0}} condition for Barbas on all three Immersive Speechcraft quests (mugging, normal interactions, and asking for help) |
Gameplay |
WL-1476 |
[Gameplay]Specific dremora spawn does not provide a daedra heart |
DeathItemDremora was erroneously edited to remove Daedra Hearts. Restored the hearts to the loot list |
NPCS |
WL-1472 |
[Items]"Catalogue: The White Phial" cannot be purchased after completion of "The White Phial (Quest)" |
Removed catalogue keyword from all catalogues, effectively disabling the feature (in anticipation of its replacement / the likely return of Imperial Mail) |
Items |
WL-1463 |
[Items]Every time my character sleeps, I wake up with 2 charcoal and a deer pelt in my inventory. Two of the same items that we in my inventory when the game started. (Issue has also been reported when using Honed Metal) |
The Honed Metal basic materials formlist erroneously included the swapped version of pelts and charcoal, thereby giving players duplicates of those items by accident. Removed those items from the Honed Metal formlist, so the player will not receive them. |
Items |
WL-1460 |
[Exploit]Using Skald's Mail's catalogue feature, you can order rare and expensive items such as Glass Armor and Weapons. |
Removed catalogue keyword from all catalogues, effectively disabling the feature (in anticipation of its replacement / the likely return of Imperial Mail) |
Exploit |
WL-1457 |
[Exploit]Better Docks mod's items are neither locked (chests), nor flagged as owned, meaning thousands of loot is available for free to players who go to docks. |
Added ownership to all free-floating Better Docks items, and added locks to unlocked chests/safes. |
Exploit |
WL-1455 |
Reports that FLP is still double charging |
Added a secondary int check to the aaaFollowerLiveTameDialogScript that should hopefully prevent a double charge. Will need testing to confirm |
FLP |
WL-1454 |
[Crafting]Crafting 5 Galatite ingots take the same amount of Quicksilver fragments as 1 ingot |
Edited Galatite Ingot recipes so both the standard (combining Steel + Quicksilver) and fragment (combining Galatite fragments) variants require the correct amount of resources. |
Crafting |
WL-1451 |
[Exploit]infinite smithing level for free |
Increased the fragment requirement for lockpick crafting, and added the NoCraftingExperience keyword to all ingots and fragments. |
Exploit |
WL-1450 |
[Quest]I was doing the quest "Hired Muscle" for the Companions and received Cedric of Rorikstead as my quest target. |
Added Cedric to exclusion faction for Hired Muscle {{CR04ExclusionFaction}} 1745f |
NPCS;Quest |
WL-1442 |
Some dragons have no loot! |
Replaced all instances of erroneous dragon death lists {{DLC1DeathItemDragon06}} and {{DLC1DeathItemDragon07}} with the intended {{DeathItemDragon01}} |
Items |
WL-1435 |
[Items]Dwarven arrows have less damage but higher value than orcish arrows after checking through xedit to confirm. |
Swapped the values of Orcish and Dwarven arrows (Orcish are now 4, Dwarven are now 3) |
Items |
WL-1434 |
Several comments that Salt is a bit lacking in sources |
Added recipes for boiling down water (Waterskin or Glass Bottle) into salt. Requires a cookpot |
|
WL-1431 |
Wrong version of cooked mammoth meat item available from inn |
Edited {{TRSD_Compat_Hunterborn}} to exclude the disabled mammoth meat. |
Crafting |
WL-1428 |
[Crafting]Conjure Shelter I cooking pot not flagged as cooking pot. |
Added the cooking pot from Conjured Shelters to the formlist for cooking pots. |
Crafting |
WL-1425 |
Gold necklace recipes need both Smithing and Jewellers toolkits open at same time |
Edited all basic jewelry bases (rings and circlets) to require either a Jeweler's toolkit OR a Smith's toolkit. |
Crafting |
WL-1424 |
Horses can "form up" in follower framework - and it pulls any horse you ever ridden! |
Excluded all horses from the follower formation system |
Horses |
WL-1420 |
[Followers] Vex, Delvin, Brynjolf bugged follower options |
Relationship Dialogue Overhaul had its own proprietary dialogue trees for making non-standard followers into followers. I have edited (hopefully) all of these dialogues to hook these followers into our follower framework instead. |
Followers |
WL-1419 |
[Crafting] Duplicate Steel - White gear recipes |
There were two issues: the intended CCOR recipe settings of “Immersive” plus “Generic” were incorrect (was “Immersive” plus “Specific”), and the Steel White recipes were erroneously set to show Simple recipes at all times. I fixed the former by forcing {{CCO_OptionComplexityLevel}} and {{CCO_OptionUseGenericFurPlate}} to 1 via Autorun, and I fixed the latter by adjusting the conditions to “Equal To” instead of “Greater than / Equal To” |
Crafting |
WL-1418 |
[Crafting]Steel Pauldroned Cuirass - White issues |
There were two issues: the intended CCOR recipe settings of “Immersive” plus “Generic” were incorrect (was “Immersive” plus “Specific”), and the Steel White recipes were erroneously set to show Simple recipes at all times. I fixed the former by forcing {{CCO_OptionComplexityLevel}} and {{CCO_OptionUseGenericFurPlate}} to 1 via Autorun, and I fixed the latter by adjusting the conditions to “Equal To” instead of “Greater than / Equal To” |
Crafting |
WL-1410 |
[Gameplay]Brand-Shei sells "Raw Skeever Meat SNR" |
Trade Routes Requiem compatibility was adding this disabled item. Removed entry in {{TRSD_Compat_Hunterborn.pex}} |
Gameplay |
WL-1408 |
[follower] Runs-with-sticks from the cidhna mine need requiem patching |
Gave Runs-With-Sticks and Ralya proper Requiem perks and removed their bonus damage perk from Forsworn Conspiracy |
Followers |
WL-1407 |
Armor_TargeOfTheBlooded "Targe of the Blooded" [ARMO:000FC5BF] shows as evasion armor in game, but has both heavy and light keywords. |
Corrected erroneous “light armor” designation, as well as erroneous values for Value and Armor Rating |
Gameplay |
WL-1405 |
Cards in blackjack (witcher deck) have nudity |
Replaced the Witcher cards with one of the other decks. These cards will be swapped out soon anyway during the integration of Really Simple Gambling + Gambling Additions |
Visuals |
WL-1404 |
[UI] On ultrawide monitor (2560x1080), perk names appear VERY right alligned to perk "stars" making it awkward to use the perk menu as perk names appear over other perk "stars" in many cases. |
(Thanks to LeapDay for discovering this fix!) Apparently, the stats menu alone needs to be set to 32:9 for perk names to focus properly, even when playing in a 21:9 resolution. The unfortunate byproduct is a slight misalignment for perks the player is not directly viewing, but at least the perks they view will be aligned properly.I have also left a comment on the SkyUI Widescreen Fix mod page asking if the author has a solution for this issue, so we will see! |
UI |
WL-1403 |
[Camera]Using soap from your inventory in first person with clothing on detaches the camera's movement from your body and requires loading an older save. |
I believe this issue was caused by Keep It Clean's use of PlayerRef.PlayIdle() versus Dirt and Blood's use of debug.SendAnimationEvent(). Swapping the former functions with the latter seems to have prevented the camera breakage. |
Camera;Items |
WL-1402 |
[Exploit]After using speechcraft to request training you can pickpocket the gold spent doing that training. It's easily exploitable, allowing you to power level pickpocketing and speechcraft at the same time as other skills. |
Added a mod called Trainer Gold Exploit Fix, which adds an OnItemAdded event to the trainer script {{TrainerGoldScript}}, and removes the gold as soon as it’s added. |
Exploit |
WL-1401 |
[Character Creation]Pressing F10 in setup correctly prompts the dialogue that I have pressed it, but I am left in a permanent black screen afterwards (waited 5+ minutes). Save/load menu still works. |
I rewrote the Manual Character Mode message to clarify that users must open the MCM to continue. (I attempted to open the MCM directly, but this does not seem possible as of yet; hopefully it will be possible with the upcoming update to po3 tweaks, which is planned to add straightforward functionality for opening/closing menus.) |
PlayerCharacter |
WL-1398 |
Hearthfire homes Extended and Creation kit fishing conflict |
Added the patch by Nechigawara. Thanks very much! |
PlayerHousing |
WL-1397 |
[Items] Goat horns not available in comparable quantities? |
Added goat horns to Hunterborn goat lists, as well as the merchant containers for various hunters and hunter factions. |
Items |
WL-1393 |
[Crafting] No breakdown recipe for flagon, hide shield |
Added a breakdown recipe for Flagon (now Corundum Flagon). Hide Shield already had a breakdown recipe, but for iron instead of hide; perhaps this caused user confusion. To be safe, I have edited the Hide Shield breakdown recipe to match the leather strips of other hide recipes. |
Crafting |
WL-1387 |
[Exploit] using M5 horse menu, can access horse inventory from inside of cities. |
Removed the Mouse 5 mapping from the horse inventory function. |
Exploit;Horse |
WL-1386 |
[Gameplay / Functionality]spectral sparring partner gives no conjuration xp and can be soul trapped (once) |
Buffed the sparring partner's attributes to 1000/500/500 H/M/S, and marked him as "NoSoulTrap". He still will not provide Conjuration XP, however; I have created a separate issue for this, which we will need to address later. |
Gameplay;NPCS |
WL-1385 |
[Exploit] GOAT ass potions in the college of winterhold - Sold by Thelsa Andalas |
Reduced the bonkers speech bonus from 50 to 25. Still powerful, but not OP |
Exploit;NPCS |
WL-1382 |
[Visual] First lockpicking perk has a typo about using Steel instead of Iron |
Changed “Steel” to “Iron” in the perk description text. |
Visuals |
WL-1380 |
College of Winterhold Entry Requirements is not working, players can just enter |
Rerouted dialogue trees from College Entry Requirements and Improved College Entry to force entry requirements, while retaining features from both mods |
Quest |
WL-1379 |
[Gameplay] cooking food is apparenly giving smithing skill when using player crafting |
"No Crafting Experience" keyword applied to all food/drinks/craftable potions |
Crafting;Gameplay |
WL-1377 |
[Crafting] Powdered mammoth tusk |
Added a recipe for Powdered Mammoth Tusk to Alchemists' Toolkit |
Crafting |
WL-1376 |
[Gameplay / Functionality]SkyUI favourite group hotkeys break following combat |
Item Durability / Tempering no longer shows in an item's name, and is instead reflected on the HUD. |
Gameplay |
WL-1374 |
[Gameplay] SkyUI - When weapon's temper changes groups containing that item become Unusuable |
|
CTD |
WL-1373 |
[Quest] Player crafting window does not advance Adriana's quest to craft hide helmet; must use forge |
Disabled the tutorial quests for blacksmithing, alchemy, and enchanting. This prevents the bug, and clears the way for the upcoming Jobs functionality. |
Quest |
WL-1370 |
[Exploit] Multiple Jarrin root available in a barrel at Olava the feeble's house in whiterun |
Disabled the Jarrin Root Barrel |
Exploit;Gameplay |
WL-1369 |
[QOL] Bosses at Lost Valley Redoubt are level 1 |
Changed Briarhearts' levels to 30. This will likely not have an impact on their stats, so more of a placebo effect, but still a good change I suppose. |
QOL |
WL-1368 |
[Gameplay] Food made with chef's toolkit not affecting hunger |
Replaced FrostfallWarmFoodDrinkKeyword with the actual warmth buff on all pertinent foods, and emptied the Frostfall soups list to prevent the script check. Also added Hearty Meal and other Frostfall ingestibles to SunHelm ignore list for safety. |
Gameplay |
WL-1367 |
[Exploit] Follower backpack infinite carry weight |
Caused by the duplicating enchant bug with Equip Enchantment Fix, should be fixed by the update to 1.3.5 |
Exploit |
WL-1365 |
[NPC] Uthgerd (follower) will be stuck sitting down and float off into space if I enter a building while she is on a horse. |
Disabled FLP Summon Ride feature. |
NPCS |
WL-1363 |
[QOL] Iequip: Ammo Sorting |
Set Ammo Sorting to Manual to prevent unintended ammo from equipping. |
QOL |
WL-1362 |
[Graphics] Fishing Book - Lure of the sea is missing images |
There were apparently some interface textures not included in Cleaned Skyrim SE Textures, so I extracted these from the corresponding texture BSA and added them to the pack. |
Visuals |
WL-1361 |
[ENB] FPS drops when looking at fire or candle flame |
{{EnableBigRange}} was erroneously enabled in the shipped ENB configurations. It has been disabled, which should significantly increase performance around complex particle lights (ENB lights). |
ENB |
WL-1359 |
[Visual] research journal is missing it's texture |
In attempting to update the low-res model of the journal, I had previously assigned a model that only functions as a character asset (not as an inventory/world object). Swapped the model for {{clutter\books\bcsllsejournal.nif}}, which appears to work fine. |
Visuals |
WL-1358 |
[Gameplay] Players dying when subjected to long jail sentences |
SunHelm seems to saddle players with hefty hunger/thirst/sleep penalties when releasing from jail, despite pausing while the player is IN jail. This could result from something we've done, but in any case, I have disabled death from needs until we move to Last Seed. |
Gameplay |
WL-1356 |
[Visuals] Dead Hawks have no Model and dont show up with hunter vision |
This occurs when the dead hawk is outside the player’s object fade range, because the dead hawk is technically an object (container). This is “sort of” fixed, in that I edited the hawk mesh to add the “Always Draw” flag. The dead hawk will still disappear if outside the player’s object fade range, but it will reappear (and then fall down) once the player enters render range. I have also added the container record to {{_Camp_SearchTinderOther}} for parity with other dead bodies. |
Visuals |
WL-1355 |
[NPC] Hemming Blackbriar has a kadjiit head and human hands |
Fixed incorrect headpart for Khajiit head instead of Nord head. |
NPCS |
WL-1353 |
[Camera] Vigilant Armor is producing artifacts in first person view. On female Breton, I see the helmet in first person, most notably during weapon drawing/sheathing animation. It blocks a good part of the screen. |
This is now mostly fixed, after I edited the male first person model in Outfit Studio to lower the offending mesh vertices and copied its model over to the female first person model. I didn’t want to spend any more time than that, because this armor model is kind of ass anyway and will likely be replaced |
Camera |
WL-1348 |
[Camera] Camera is too close to head when running |
Adjusted SmoothCam preset up slightly to help prevent the player’s head from obscuring their vision |
Camera |
WL-1347 |
[Visuals] left hand floats in the air when not holding anything |
Added Lowered Hands (plus its proper 64-bit ported version, listed in the mod’s posts). |
Gameplay |
WL-1346 |
[Controls] Lock on / camera switch controls are cumbersome |
Switched gamepad “Switch Camera” to RB + Left Stick (Click) |
Controls |
WL-1344 |
[Visual] NPC cloaks show up while sitting, working |
Edited the conditions for Cold Region Behavior's NPC clothing spell. NPC's will remove cloaks when sitting, working at most stations, or when laying down |
Visuals |
WL-1340 |
Unyielding campfire perk text incorrect |
Adjusted value iterator property from 50 to 15 in SunHelmCampfireSkill.esp Unyielding perk activator (xx69c2ea). The text should now properly reflect the nerf |
Visuals |
WL-1339 |
Frost is not adoptable/keeps running away |
Returning the ability to adopt stolen horses via IH json, at least in the interim |
Gameplay |
WL-1338 |
There are too few hunting knives at blacksmiths |
Added a guaranteed set of 5 iron and 5 steel hunting knives to blacksmith minimums |
Gameplay |
WL-1337 |
Small balance issues reported by Peaseents |
Adjusted Nordic Barding and Saddle to require Advanced BlacksmithingFixed Irkngthand War Axe recipe not having proper Ebony perk and quest requirementReduced value of Imperial & Stormcloak horse armor to make them a bit less exploitableReduced value of Ancient Nordic Honed Heavy BowAdded Hawk Feathers to Forsworn Light Bow recipe to offset its valueRemoved all favor job dialogue to prevent exploit where player gets better raw pricing. Items can be sold to tradespeople through the typical vendor interface |
Exploit |
WL-1336 |
Contentual bars arent working right - they hide when you leave combar regardless of health |
Made Frostfall and Attribute bars permanently visible again (including within the ultrawide support optionals) |
ui |
WL-1335 |
You can make instant healing potions with northern flax |
Updated Northern Flax effects to remove instant duration and improve balance |
Gameplay |
WL-1334 |
The necromancer has no texture in the inventory. |
Reverted the model back to vanilla from CCOR |
Visuals |
WL-1332 |
White Steel Armor recipe duplicated |
Disabled duplicate recipes, removed global conditions from remaining recipe |
Crafting |
WL-1331 |
Belathor not stocking a Guarenteed Iron Lantern |
Added a guaranteed Iron Lantern to Belethor specifically, also added iron lanterns to survival leveled list |
Gameplay |
WL-1329 |
Mammonth in Halted stream camp has no loot and isnt hunterborn processable. |
Updated dead mammoth container bad05 to have 15 raw mammoth meat (and not respawn) |
items |
WL-1322 |
When the FLP "summon ride" feature is enabled, game will crash to desktop fairly often. |
Disabled the Summon Ride feature in FLP's default FISS load. |
CTD |
WL-1242 |
Brynwolf in Thieves guild gear is "Armless" |
Added custom NoColdClothing keyword to all Thieves Guild NPC's |
|
WL-1080 |
[Gameplay] Mara's priest blessings arent working - Not Shrine blessing. |
Disabled non-standard blessings in preparation for Religion Expansion. |
Gameplay |
WL-1033 |
[Crafting] NPC orders increased MY smithing |
Edited the Alt XP script (cco_altsmithingexpplayerscript) to check against the HM perk - if (!Game.GetPlayer().HasPerk(HM_StopSkillGain)) - and also added the perk as a property to the alt XP quest. This should prevent XP gain with HM, even with the alt XP formula enabled. |
Crafting |
WL-1018 |
Mailbox exploit with catalogues |
Removed catalogue keyword from all catalogues, effectively disabling the feature (in anticipation of its replacement / the likely return of Imperial Mail) |
Exploit |
WL-983 |
[Gameplay] Ritual stone seems to reanimate one zombie and x corpses that perform idle animations such as walking in place or standing around. Corpses in group 2 are searchable and perform no actions beyond the idle they like best. |
Reverted {{doomRitualEffect}} 369c9 to vanilla Requiem, and added the perk Multiple Summons to the player during startup if the Ritual birthsign is selected. |
Gameplay |
WL-521 |
[Gameplay] Lockpick with controller getting stuck camera / buttons not responding |
When the player attempts to lockpick without sufficient expertise, the REQ_LockpickControl script attempts to force-close the lockpicking interface with Input.TapKey(). This triggers the controller "mouse mode", which breaks controls. I replaced that function with UI.InvokeString("Lockpicking Menu", "_global.skse.CloseMenu", "Lockpicking Menu"), which is a better method of closing menus. (Thank you Parapets!) |
Gameplay |
WL-520 |
[Gameplay] I created a male character and the Needs mod is playing female voicelines when I get hungry/thirsty/sleepy. I checked the MCM and could not find an option to change it manually (I think it's SunHelm?) |
Added a second check for the player’s sex after they’ve entered into the game, which properly updates SunHelm’s global and plays the correct sounds. |
Audio;Gameplay |
WL-370 |
Remove cloaks from NPC outfits and leave it all for CRB dynamic equip |
Removed all cloaks from outfits and leveled lists, so Cold Region Behavior can handle all cloaks dynamically. |
Items |
WL-260 |
[NPC] Wylandriah doesn't train Enchanting until after her quest |
Merged the included script. |
NPCS |
WL-177 |
[Visuals] Cloaks clip through Interior Walls during NPC idles |
Removed all cloaks from outfits and leveled lists, so Cold Region Behavior can handle all cloaks dynamically. |
Visuals |