Rituals - WayofTime/BloodMagic GitHub Wiki
Rituals consume LP from your Soul Network in order to do a variety of tasks.
For information on specific rituals, see Ritual List.
Your rituals require more than simply the correct arrangement of blocks and Sigils. An effort of will is required to open a channel from your Soul Network to the ritual, and the Activation Crystal will allow you to focus yourself enough to activate your rituals.
Simply right click with a bound Activation Crystal on a Master Ritual Stone to activate the ritual it's part of - assuming it's suitably assembled, that is.
Once you have gotten your Blood Altar to Tier 3, you can delve into the wonderful world of Rituals.
For working with rituals, you will require the following:
- An Activation Crystal. At tier 3 only the Weak Crystal is available.
- A Master Ritual Stone. Every ritual requires exactly one of these at its centre.
- Enough Ritual Stones to build the Ritual.
- (Recommended) A Ritual Diviner. Although not required, it will make ritual construction significantly easier.
Building a ritual is relatively straightforward. Simply shift-right-click with the Ritual Diviner in hand until it displays the name of the desired ritual. Check the number of runes required by mousing over it in your inventory and holding shift.
Place down a Master Ritual Stone, and hold right-click on it with the diviner until all the stones have been placed and painted with the correct element. (or place and paint them by hand, if you are masochistic, a lunatic, or both.) Finally, right-click on the Master Ritual Stone with your Activation Crystal in hand. If you've done everything right, you should get a message saying 'A rush of energy flows through the ritual!'. The ritual is now active.
If this does not occur, a few things may have gone wrong. If you instead get text saying 'You feel a push, but are too weak to complete this ritual', then you do not have enough LP in your Soul Network to activate the ritual.
If the message reads 'You feel that these runes are not configured correctly...', then something has gone wrong in the placement of the runes. Check the area for any blockages and try assembling the ritual again.
Remember that some rituals extend several blocks above and below the Master Ritual Stone. If you get no error, ensure that the activation crystal is bound to your soul network - this can be accomplished by right-clicking while holding it.
It is important to note that the crystal does not have to be bound to YOUR network - if you can get a hold of another player's crystal, you can activate rituals using their LP. Guard yours well!
One last note; all rituals respond to a redstone signal, so sticking a lever on the side of the Master Ritual Stone is a good way to deactivate it. You can combine this knowledge with some of the information in Redstone and Automation to ensure your rituals shut down automatically long before your Soul Network runs dry.
Crafting rituals is an intricate business; Even if you have the correct Inscription Tools, you can't just slap runic inscriptions down any old how and expect things to happen. Luckily, the Ritual Diviner is here to help.
Simply shift-right-click or shift-left-click while looking at empty air to cycle through the available rituals in either direction.
Holding down right-click while looking at a Master Ritual Stone will make the Diviner build the currently selected ritual out of any Ritual Stones you may be carrying. It's almost like magic!
The Ritual Diviner cannot break blocks however, so make sure the area is clear before you commence construction, or the Activation Crystal will be unable to do its job.
It's also worth noting that the base ritual diviner can only create some of the more basic rituals. If you want the most out of your diviner, you'll have to upgrade it with Dusk Inscription Tools.
Unlike the Elemental Inscription Tools, the Ritual Diviner and Ritual Diviner [Dusk] will never run out.
The base Ritual Diviner requires one of each Elemental Inscription Tool for its construction, and thus a tier 3 Blood Altar.
The four base Elemental Inscription Tools can be crafted in your Altar for 1,000 LP each, as defined on the following pages. The Ritual Diviner [Dusk] similarly requires a Tier 4 Altar to make two Dusk Elemental Inscription Tools, at a cost of 2,000 LP each.
You can also use these tools to inscribe runes by hand, but this should only seriously be used for decorative purposes, as it is both slow and inaccurate.
Ritual Stones are the canvas upon which you will draw your Rituals. They also look quite nifty, and can be manually painted with the various Elemental Inscription Tools.
Note that the Inscription Tools used to have durability, but now they last forever! Rejoice, you can decorate your base with Fire Ritual Stones to your heart's content.
The Ritual Tinkerer is an essential tool for the advanced sanguimancer who is looking for all they can get out of their Rituals. It has three main modes, as described below. You can cycle between them by sneak-right-clicking.
- Information: Describes the function of the Ritual, similar to the Ritual Diviner.
- Set Will Consumed: Tells the Ritual which kinds of Demon Will (if any) to consume from the Aura. Specify this by carrying Demon Will Crystals in your hotbar, one for each type of will you wish the Ritual to consume. Further information about the effects of Demon Will upon Rituals can be found on each Ritual's respective page in this book.
- Define Area: Specifies the zone that the Ritual should work in, and displays the current zone. If multiple zones can be specified, shift-right-clicking on the Master Ritual Stone will cycle through them. Some Rituals can be expanded far beyond their default areas, but keep in mind that this will increase the LP cost to match...
Some simpler Rituals will be available to you when you have a Tier III Blood Altar, but the more advanced ones will require Dusk Runes, and thus a Tier IV Altar.
Use a Ritual Diviner to assemble the rituals, an Activation Crystal to activate them, and a Ritual Tinkerer to fine-tune them. Don't forget to keep your Soul Network topped off!
Picks up items within its range and places them into the linked chest.
Air runes: 12
Total runes: 12
Activation Cost: 1000 LP
Base Usage Cost: 1 LP
Base Interval: 1 Tick
Suction
Items within this range will be sucked into the linked chest.
Max Volume: Full Range
Horizontal Radius: 10
Vertical Radius: 10
Chest
The location of the inventory that the ritual will place the picked up items into.
Max Volume: 1
Horizontal Radius: 3
Vertical Radius: 3
Breaks Demon Will Crystal Clusters of all aspects within its range, dropping the results on top of the crystals.
Fire Runes: 20
Earth Runes: 8
Air runes: 4
Dusk Runes: 12
Total runes: 44
Activation Cost: 40000 LP
Base Usage Cost: 50 LP
Base Interval: 25 Ticks
Crystal
All Demon Will Crystal Clusters have a single crystal broken off, spawning the crystal into the world. If there is only one crystal on the cluster, it will not break it.
Max Volume: 250
Horizontal Radius: 5
Vertical Radius: 7
A standard tree-cutting machine, this ritual will cut down all trees and leaves within its area and collect the drops.
Earth Runes: 8
Total runes: 8
Activation Cost: 20000 LP
Base Usage Cost: 10 LP
Base Interval: 1 Tick
Cutting
The range that the ritual will search out logs and leaves in order to cut down.
Max Volume: 1400
Horizontal Radius: 15
Vertical Radius: 30
Chest
The location of the inventory that the ritual will place the results into.
Max Volume: 1
Horizontal Radius: 3
Vertical Radius: 3
Cracks open the ground, transporting a spheroid from the ground into the air. The shape extracted will be a spheroid of the designated size.
Fire Runes: 3
Earth Runes: 8
Air runes: 4
Dusk Runes: 1
Total runes: 16
Activation Cost: 20000 LP
Base Usage Cost: 10 LP
Base Interval: 1 Tick
Extraction
The range that the ritual will extract blocks from. The blocks are placed on the vertical opposite side of the Master Ritual Stone.
Max Volume: Full Range
Horizontal Radius: 32
Vertical Radius: 70
Default Size
The result of using the ritual with the default settings.
Grabs blocks that are inside of the connected inventory and places them into the world.
Water runes: 8
Earth Runes: 4
Total runes: 12
Activation Cost: 5000 LP
Base Usage Cost: 50 LP
Base Interval: 15 Tick
Placement
The range that the ritual will place its blocks in.
Max Volume: 300
Horizontal Radius: 7
Vertical Radius: 7
Chest
The location of the inventory that the ritual will grab blocks from to place in the world.
Max Volume: 1
Horizontal Radius: 3
Vertical Radius: 3
Edge of the Hidden Realm {#edge-of-the-hidden-realm}
Summons an Inversion pillar, the entrance to a Demon Dungeon.
Water runes: 6
Fire Runes: 10
Earth Runes: 16
Air runes: 4
Total runes: 36
Activation Cost: 80,000 LP
Creates a hollow spheroid around the ritual using the blocks in the attached chest.
Water runes: 8
Fire Runes: 8
Earth Runes: 8
Air runes: 8
Dusk Runes: 4
Total runes: 36
Activation Cost: 20000 LP
Base Usage Cost: 10 LP
Base Interval: 1 Tick
This ritual is purely aesthetic in nature, designed for the budding, yet lazy, builder that resides in all of us. It’s particularly good for building complicated shapes, such as the mighty gold dome above your Evil Lair. … You do have one of those, right?
Chest
The location of the inventory that the ritual will grab blocks from to place in the world.
Max Volume: 1
Horizontal Radius: 3
Vertical Radius: 3
Placement
The range that the ritual will place its blocks in. Note that the spheroid is centred on the ritual - if one side is shorter than the side opposite, the spheroid will be truncated.
Max Volume: Full Range
Horizontal Radius: 32
Vertical Radius: 32
Applies Will catalysts to crystals within range from the attached inventory.
Fire Runes: 20
Earth Runes: 16
Air runes: 4
Dusk Runes: 4
Total runes: 44
Activation Cost: 40000 LP
Base Usage Cost: 2 LP
Base Interval: 25 Tick
Crystal
Will Crystals in this range have Catalysts applied to them to increase growth speed.
Max Volume: 250
Horizontal Radius: 5
Vertical Radius: 7
Chest
Chest for Catalyst items.
Max Volume: 1
Horizontal Radius: 3
Vertical Radius: 3
Consumes an item inside of its item range to summon a meteor full of resources from the sky, aimed directly at the ritual.
Water runes: 16
Fire Runes: 24
Earth Runes: 24
Air runes: 32
Dusk Runes: 12
Total runes: 108
Activation Cost: 250000 LP
Using the vast powers at your disposal, the most conclusion is that it is a good idea to summon a meteor from outer space to crash upon the world.
By dropping an appropriate offering on top of the MRS, the ritual will consume the item (plus a large amount of LP, default of a million LP) and summon a meteor at the build height of the map. Once the meteor hits something, it will detonate and leave behind many resources to mine and process.
The size and resources gained vary based on the offering given. Normal offerings include: Diamond, Block of Iron, Glowstone Dust, and Stone.
Mod items include: Dragon Bones (Ice and Fire), Certus Quartz (AE2), Andesite Alloy (Create), Copper Wire Coil (Immersive Engineering), Prosperity Shard (Mystical Agriculture), RF Coil (Thermal), and Advanced Alloy (Mekanism).
[For a full list of sacrificial items, LP costs, and expected resources, see our github. Note the existence of meteors for other mods, such as Mekanism or Ice and Fire.]
Summons an Inversion Pillar to go deeper into the Demon Realm.
Water Runes: 5
Fire Runes: 5
Earth Runes: 10
Air runes: 18
Dusk Runes: 31
Total runes: 69
Activation Cost: 150000 LP
Beware! The Demon Realm is highly dangerous. Come Prepared.
Consumes items from a linked chest to forcefully downgrade worn armour. [be sure to remove your Training Bracelet!]
Blank Runes: 2
Fire Runes: 15
Earth Runes: 18
Air runes: 16
Dusk Runes: 2
Total runes: 53
Activation Cost: 10000 LP
Base Usage Cost: 10 LP
Base Interval: 1 Tick
This ritual consumes excess Upgrade Points (in the form of Tomes, Scraps, and Synthetic Upgrade Points) in order to apply Downgrades to your Living Armour. These downgrades will harshly limit your abilities, but will provide you with a wealth of additional Upgrade Points to play around with, allowing for much more specialisation than was previously available to you.
If you do not have enough points available to you, you can craft Synthetic Upgrade Points. Each one of these is worth a single Upgrade Point.
To use the ritual, simply place your tomes (or other sources of Upgrade Points) and the required Item(s) for the particular downgrade you have in mind into the attached chest (see the previous page), while wearing your Living Armour. The ritual will consume the points and apply the downgrade to your armour. The order of consumption is: Living Armour Upgrade Scraps, then Living Armour Upgrade Tomes, and finally Synthetic Upgrade Points.
Excess points will be returned in the form of Living Armour Upgrade Scraps.
The downgrades applied to your armour depends on what Item(s) you place in the chest. Each item that matches a particular downgrade will increase the desired downgrade's level by one. In this manner, multiple downgrades can be applied at once with a single ritual activation.
The ritual will respect any settings you have configured on your Living Armour Training Bracelet, so if you have it set to 'do not allow other upgrades' then the ritual will fail to apply the downgrades to you. If in doubt, put your Training Bracelet away!
Harvests plants within its range, dropping the results on the ground.
Water runes: 8
Earth Runes: 12
Dusk Runes: 4
Total runes: 24
Activation Cost: 20,000 LP
Base Usage Cost: 20 LP
Base Interval: 5 Ticks
Harvesting
Plants within this range will be harvested.
Max Volume: Full Range
Horizontal Radius: 15
Vertical Radius: 15
Breaks apart a well-grown Raw Crystal Cluster into separately Aspected Crystal Clusters.
Blank Runes: 4
Water runes: 1
Fire Runes: 1
Earth Runes: 1
Air runes: 1
Dusk Runes: 12
Total runes: 20
Activation Cost: 20,000 LP
Base Usage Cost: 1,000 LP
Base Interval: 20 Ticks
This ritual takes a well grown (At least 5 spires) Raw Crystal Cluster located 2 blocks above the Master Ritual Stone, and splits it into new single spires of each Aspected Will Crystal Clusters located directly above the 4 elemental Ritual Stones. This spacing is designed to accommodate a Demon Crystallizer on top of the Master Ritual Stone.
For more information on growing Demon Will Crystals, please see Crystallized Will.
Recommended setup for the Resonance of the Faceted Crystal Ritual.
Provides flight in an area around the ritual.
Blank runes: 8
Water runes: 8
Fire Runes: 16
Earth Runes: 48
Air runes: 12
Dusk Runes: 8
Total runes: 100
Activation Cost: 1000000 LP
Base Usage Cost: 5 LP
Base Interval: 10 Ticks
Flight
Players within this range will receive a Flight buff.
Full Range
Horizontal Radius: 100
Vertical Radius: 200
Crafts items based on the linked Item Filter using the connected Input inventory.
Water runes: 1
Fire Runes: 12
Earth Runes: 11
Dusk Runes: 1
Total runes: 25
Activation Cost: 15000 LP
Base Usage Cost: 10 LP
Base Interval: 4 Ticks
The Rythm of the Beating Anvil is a powerful and versatile ritual, allowing you to autocraft standard crafting recipes alongside recipes using your Alchemy Table or Hellfire Forge (If properly augmented). However, it can be a little complex, so what follows is a tutorial for setting it up.
Each ritual can handle exactly one recipe.
First off, we need to specify the recipe that we want the ritual to craft. This is done using an Item Filter.
Multiple types of Item Filter can be used, however the ritual will only ever accept one filter at a time; any additional filters will be ignored.
The following filters are accepted:
- Standard Item Filter: specifies exactly which item to use in each slot.
- Tag Item Filter: Uses Tags to specify what items to use. E.G. If a recipe requires any kind of stone (but will work with andesite, granite, etc), you can use forge:stone in the filter.
- Mod Item Filter: This will try to use any item from the same mod in this slot.
A Standard Item Filter configured to autocraft Stone Pickaxes.
Next, the Item Filter has to be placed on the ritual. In this image we've used an Item Frame, however a chest can be used instead. Note that if you put multiple filters in the chest, only the first one will be used.
By default, the Input chest and Output chest are in the same place; however, this can be changed with the Ritual Tinkerer. This can be useful for recipes that re-use some components, such as your Blood Orb.
A filter and chest in normal locations, and a Tinkered ritual with separate input and output chests.
If you supply the ritual with Steadfast or Corrosive Will, then the ritual will instead try to autocraft with a linked Hellfire Forge or Alchemy Table, respectively. These recipes are all shapeless, but if you need 2 of an item, you'll have to specify it twice in the filter.
A filter configured for the crafting of Simple Catalysts.
Input Filter
Item Frame / Chest: uses Item Filter to determine the shape of recipe and selected items.
Max Volume: 1
Horizontal Radius: 7
Vertical Radius: 7
Supports Standard, Tag, and Mod Item Filters.
Input
Chest: items for crafting are taken from this inventory.
Max Volume: 1
Horizontal Radius: 7
Vertical Radius: 7
Output
Chest: Crafted items are inserted into the selected inventory, or spawned into the world if no inventory is present here.
Max Volume: 1
Horizontal Radius: 7
Vertical Radius: 7
Output Filter
Chest/item frame: if present, selects from possible outputs based on a Filter, and crafts until the selected amount is in the output inventory.
Max Volume: 1
Horizontal Radius: 7
Vertical Radius: 7
Supports Standard, Tag, and Mod Item Filters.
Steadfast/Corrosive
Inserts and extracts items from the connected Hellfire Forge or Alchemy Table.
Max Volume: 1
Horizontal Radius: 7
Vertical Radius: 7
Steadfast
Ritual will instead craft using the linked Hellfire Forge.
Corrosive
Ritual will instead craft using the linked Alchemy Table
Increases the maximum amount of points on your Living Armour to 300.
Fire Runes: 12
Earth Runes: 24
Dusk Runes: 12
Total runes: 48
Activation Cost: 50,000 LP
Stand on the Master Ritual Stone while wearing Living Armour to use this ritual.
Pulls up ores from the ground and puts them in its placement range.
Fire Runes: 4
Earth Runes: 8
Air runes: 4
Total runes: 16
Activation Cost: 5,000 LP
Base Usage Cost: 50 LP
Base Interval: 40 Ticks
By default, the Ritual of Magnetism searches down to bedrock in a radius of 3 blocks out from the Master Ritual Stone for ores to collect. This can be augmented by placing an expensive block directly underneath the MRS, as follows:
- Block of Iron: 7 blocks
- Block of Gold: 15 blocks
- Block of Diamond: 31 blocks
Placement
The area that the ritual will place the grabbed ores into.
Max Volume: 50
Horizontal Radius: 4
Vertical Radius: 4
Casts Regeneration on entities within its range if they are missing health.
Water runes: 8
Fire Runes: 6
Earth Runes: 20
Air runes: 6
Dusk Runes: 4
Total runes: 44
Activation Cost: 25,000 LP
Base Usage Cost: 100 LP
Base Interval: 50 Ticks
Corrosive
When augmented with Corrosive will, this ritual will steal health from non-players inside its ‘vampirism’ range and use that to directly heal players.
Healing
Entities within this range will receive a regeneration buff.
Max Volume: Full Range
Horizontal Radius: 20
Vertical Radius: 20
Vampirism
Mobs within this range will have their health siphoned off to heal players in the Healing range.
Max Volume: Full Range
Horizontal Radius: 20
Vertical Radius: 20
Requires Corrosive Will.
Launches players within its range in the direction of the ritual.
Air runes: 8
Dusk Runes: 1
Total runes: 9
Activation Cost: 1000 LP
Base Usage Cost: 5 LP
Base Interval: 1 Tick
Raw
Increases the velocity caused by the ritual based on total Will.
Corrosive
Further increases horizontal velocity based on total Will.
Vengeful
Prevents adult mobs and players from being transported. Players are transported if paired with Destructive.
Destructive
Prevents child mobs and players from being transported. Players are transported if paired with Vengeful.
Steadfast
Applies Soft Fall to mobs and players when transported, preventing fall damage.
Speed
All entities within this area are launched in the direction of the arrow formed by the ritual.
Max Volume: Full Range
Horizontal Radius: 4
Vertical Radius: 5
Placement
The range that the ritual will place its blocks in. Note that the spheroid is centred on the ritual - if one side is shorter than the side opposite, the spheroid will be truncated.
Max Volume: Full Range
Horizontal Radius: 32
Vertical Radius: 32
Breaks blocks within its crushing range and places the items into the linked chest.
Fire Runes: 4
Earth Runes: 4
Air runes: 4
Dusk Runes: 4
Total runes: 16
Activation Cost: 5,000 LP
Base Usage Cost: 7 LP
Base Interval: 40 Ticks
Raw
Increases the speed of the ritual based on the amount of Raw Will in the aura.
Corrosive
All blocks are broken to be processed with a form of Cutting Fluid. Overrides Silk Touch where applicable.
Vengeful
Compresses the inventory on successful operation. Currently only does one compression per operation. For example, it will turn Coal into Blocks of Coal, Redstone Dust into Blocks of Redstone, etc.
Destructive
Blocks are broken down forcefully: all blocks broken are affected by Fortune III.
Steadfast
Causes all blocks that are broken to be picked up with Silk Touch. Overrides Fortune where applicable.
Chest
The location of the inventory that the ritual will place the broken blocks into.
Max Volume: 1
Horizontal Radius: 3
Vertical Radius: 3
Crushing
The blocks that the ritual will break.
Max Volume: 50
Horizontal Radius: 10
Vertical Radius: 10
Drains health from nearby players and puts the LP into a nearby Blood Altar. LP gains are affected by Runes of Self Sacrifice and Tough Palms.
Water runes: 4
Fire Runes: 8
Earth Runes: 16
Air runes: 8
Dusk Runes: 4
Total runes: 40
Activation Cost: 25,000 LP
Base Usage Cost: 20 LP
Base Interval: 20 Ticks
Raw
Increases the speed of the ritual based on the amount of Raw Will in the aura.
Corrosive
Uses the player’s current Incense Bonus (if any) to increase the yield. Stand near an Incense Altar to maintain this bonus.
Vengeful
Sets the minimum health for sacrificing to 10%. Overriden by Steadfast if the Owner is active.
Destructive
Increases the yield of the ritual based on the amount of Destructive Will in the aura.
Steadfast
Sets the minimum health for sacrificing from 30% to 70%.
Altar
This range defines the area that the ritual searches for the Blood Altar.
Max Volume: Full Range
Horizontal Radius: 10
Vertical Radius: 15
Damage
This defines where the ritual will damage a player. Players inside of this range will receive damage over time up to the specified limit.
Max Volume: Full Range
Horizontal Radius: 25
Vertical Radius: 15
Generates a source of water from the Master Ritual Stone.
Water runes: 4
Total runes: 4
Activation Cost: 500 LP
Base Usage Cost: 25 LP
Base Interval: 1 Tick
Water
The area within which the ritual will place water source blocks.
Max Volume: 9
Horizontal Radius: 3
Vertical Radius: 3
Grows crops within its area.
Water runes: 4
Earth Runes: 4
Total runes: 8
Activation Cost: 5,000 LP
Base Usage Cost: 20 LP
Base Interval: 20 Ticks
Raw
Increases the speed of all ritual operations based on the amount of Raw Will in the aura.
Corrosive
Entities within range are attacked by nearby plants, leeching away their life to feed their own growth.
Vengeful
Increases the rate that a growth tick is successful.
Destructive
Increases the maximum growth range of the ritual based on the amount of Destructive Will in the aura.
Steadfast
Seeds are replanted and blocks are hydrated within the Hydration range.
Growth
The area that the ritual will grow plants in.
Max Volume: 81
Horizontal Radius: 4
Vertical Radius: 4
Steadfast Radius (Hydration)
Blocks within this range are rehydrated into farmland, and seeds within this area are planted nearby.
Max Volume: Full Range
Horizontal Radius: 15
Vertical Radius: 15
Corrosive Radius
Entities in this area have their life drained to grow nearby crops.
Max Volume: Full Range
Horizontal Radius: 15
Vertical Radius: 15
Causes entities to leap up into the air.
Air runes: 12
Total runes: 12
Activation Cost: 5000 LP
Base Usage Cost: 5 LP
Base Interval: 1 Tick
Jumping
Entities in this range will be launched in the air.
Max Volume: Full Range
Horizontal Radius: 5
Vertical Radius: 5
Power
Overall height of descriptor controls jump height and cost.
Max Volume: Full Range
Horizontal Radius: 1
Vertical Radius: 100
Takes food from the linked chest and fills the player's saturation with it.
Water runes: 4
Fire Runes: 4
Earth Runes: 8
Air runes: 12
Total runes: 28
Activation Cost: 100000 LP
Base Usage Cost: 100 LP
Base Interval: 20 Ticks
Feeding
The range that the ritual will look at to feed players.
Max Volume: Full Range
Horizontal Radius: 25
Vertical Radius: 25
Chest
The location of the inventory that the ritual will grab food from to feed players in range.
Max Volume: 1
Horizontal Radius: 3
Vertical Radius: 3
Uses a WOOT Factory within the Heart zone to provide mod damage to a nearby Blood Altar.
Water runes: 4
Fire Runes: 4
Earth Runes: 4
Air runes: 4
Dusk Runes: 8
Total runes: 24
Activation Cost: 40,000 LP
Base Usage Cost: 2 LP
Base Interval: 20 Ticks
This ritual draws LP from a fully formed WOOT factory and puts the harvested Blood into a nearby Blood Altar. Put a Blood Orb in the altar, maybe add a few Runes of Sacrifice for good measure and you’ll never have to worry about your LP supplies again… As long as you can supply enough Conatus Fluid.
Altar
This range devines the area in which the ritual will search for a Blood Altar.
Max Volume: Full Range
Horizontal Radius: 10
Vertical Radius: 15
This ritual can only link to ONE altar at a time.
Heart
This range defines the area which the ritual will search for a WOOT factory heart.
Max Volume: Full Range
Horizontal Radius: 15
Vertical Radius: 15
Increases the maturity rate of baby animals within its range.
Water runes: 4
Earth Runes: 4
Air runes: 4
Dusk Runes: 4
Total runes: 16
Activation Cost: 10,000 LP
Base Usage Cost: 2 LP
Base Interval: 20 Ticks
Raw
Increases the speed of the ritual based on the amount of Raw Will in the aura.
Vengeful
Decreases the time it takes for adults to breed again.
Destructive
Causes adults that have not bred lately to run at mobs and explode.
Steadfast
Automatically breeds adults within its area using items in the connected chest.
Growth
Animals within this range will grow much faster.
Max Volume: Full Range
Horizontal Radius: 7
Vertical Radius: 7
Chest
Chest for breeding items if properly augmented.
Max Volume: 1
Horizontal Radius: 3
Vertical Radius: 3
Generates a source of Lava from the Master Ritual Stone.
Fire Runes: 4
Total runes: 4
Activation Cost: 10,000 LP
Base Usage Cost: 500 LP
Base Interval: 1 Tick
Raw
Decreases the LP cost of placing lava and allows the lava to be directly placed into a tank or other fluid-handling block.
Corrosive
Entities within range that are immune to fire are damaged severely. Particularly useful against denizens of the nether.
Vengeful
Entities within range have Fire Fuse applied to them.
When the Debuff ends, they will do a wonderful impression of a firework.
Destructive
Lava placement range is increased based on the amount of Destructive Will in the aura.
Steadfast
Players within this range have Fire Resistance applied to them.
Lava
The area within which the ritual will place lava source blocks.
Max Volume: 9
Horizontal Radius: 3
Vertical Radius: 3
Corrosive Radius
Entities within this range that are immune to fire damage are hurt proportionally to the amount of corrosive will in the aura.
Max Volume: Full Range
Horizontal Radius: 10
Vertical Radius: 10
Vengeful Radius
Entities within this range are afflicted by Fire Fuse.
Max Volume: Full Range
Horizontal Radius: 10
Vertical Radius: 10
Steadfast Radius
Players within this range will have Fire Resistance applied to them.
Max Volume: Full Range
Horizontal Radius: 10
Vertical Radius: 10
Raw Radius
The location of the Tank that the ritual will place lava into
Max Volume: 1
Horizontal Radius: 10
Vertical Radius: 10
Removes all upgrades from your Living Armour and gives you the corresponding Upgrade Tomes. These Tomes can be used to re-apply them to your Living Armour.
Water runes: 8
Fire Runes: 12
Earth Runes: 20
Air runes: 4
Dusk Runes: 4
Total Runes: 48
Activation Cost: 25,000 LP
Increases gravity and prevents jumping.
Earth Runes: 8
Dusk Runes: 4
Total runes: 12
Activation Cost: 5000 LP
Base Usage Cost: 1 LP
Base Interval: 1 Tick
Raw
Affects players.
Corrosive
Disables gravity. Behaves similarly to the
Suspended effect.
Vengeful
Applies Levitation.
Destructive
Applies Heavy Heart.
Steadfast
Affects Bosses. Doesn't affect bosses that are immune against motion change or immune against potions (except Wither and Ender Dragon).
Range
Affects entities within range.
Max Volume: Full Range
Horizontal Radius: 200
Vertical Radius: 200
Attacks mobs within its damage zone and puts the resulting LP into a nearby Blood Altar.
Water runes: 16
Fire Runes: 8
Earth Runes: 4
Air runes: 4
Dusk Runes: 4
Total runes: 36
Activation Cost: 40,000 LP
Base Usage Cost: 2 LP
Base Interval: 25 Ticks
This ritual attacks mobs within its damage zone and puts the harvested Blood into a nearby Blood Altar. Put a Blood Orb in the altar, maybe add a few Runes of Sacrifice for good measure and you’ll never have to worry about your LP supplies again… As long as you can supply enough mobs.
Altar
The area that the ritual searches for a Blood Altar to deposit its Blood into.
Max Volume: Full Range
Horizontal Radius: 10
Vertical Radius: 15
The ritual can only link to ONE altar at a time.
Damage
All mobs within this area will take damage every 25 ticks until they die. This does not include players, fortunately.
Max Volume: Full Range
Horizontal Radius: 15
Vertical Radius: 15
Mobs will still drop non-player-kill mob drops.
Destroys blocks within a large area.
Blank Runes: 4
Water runes: 16
Fire Runes: 20
Earth Runes: 12
Air runes: 8
Dusk Runes: 4
Total runes: 64
Activation Cost: 5000 LP
Base Usage Cost: 10 LP
Base Interval: 10 Ticks
Raw
Increases the speed of the ritual based on the total amount of Raw Will in the Aura.
Corrosive
Destroys blocks that match the filter. Remaining are not destroyed.
Steadfast
Non-destroyed blocks are placed in separate region. If no filter applied, all blocks are moved.
Quarry
Blocks within range are destroyed
Max Volume: Full Range
Horizontal Radius: 64
Vertical Radius: 32
Chest
Chooses the first Item Filter to determine which blocks to destroy
Max Volume: 1
Horizontal Radius: 3
Vertical Radius: 3
Placement
Based on Will config, blocks not destroyed are placed within range
Max Volume: 50
Horizontal Radius: 4
Vertical Radius: 4