Using RGB Curves - Warwlock/blender-nodes-subgraph GitHub Wiki
RGB Curves Node (In Beta)
Generating Curves (Old)
First adjust curves to your workflow. Then click generate curve and save image in your assets.
Then create a Texture Input Port and connect it to Generated Curve Texture.
Finally generate your subgraph and when you want to use in shader graph, put your generated image to Texture2D input.
Changing Channels (Old)
You can adjust every channel one by one. Or just use combined channel for change all channels at the same time.
When you change your animation curve channel, curve settings stay same in other channels.

Limitations!
- Output color can be little bit different than original color. Because, it parses animation data to texture and samples output color from texture.
- Curve usage in Unity different than Blender. Sometimes it can be hard to set a specific curve setting in Unity Curves.