Creating Blender Nodes Graph - Warwlock/blender-nodes-subgraph GitHub Wiki
Create Blender Nodes Graph
To create a graph right click in Project Window. Then Create > Blender Nodes Graph.
Creating Blender Nodes Graph:
It will creates a graph with two nodes: Material Input and Material Output.
Now create a port on Material Output, so you can use it with Ctrl + Shift + Click (Auto Connect) function.
Also don't use same name for Material Input and Material Output ports.
"Ctrl + Shift + Click" Example:

Now, you can start create and use nodes.
Using Created Graph
When you click generate button, there should be created two folders named Includes and Subgraph.
Now create a Shader Graph and a material with that Shader Graph.
Open Shader Graph. Then, under Create Node > Blender Nodes Graph find your graph name.
There could be underscore (_) in your graph name if your graph starts with number.
Then, connect your subgraph sockets to desired locations.
