Map Secrets - WapaMario63/-mlptf2-Maps GitHub Wiki
Mare Map Secrets
In most of the maps, there are secrets hidden in them. It is recommended to not spoil yourself with some of these, but here are all the secrets for the current up to date maps.
koth_appleacres_b10
The map contains 3 secrets rooms, each opened consecutively. Here are the steps:
Secret 1: Mare pool room
- Capture point
- Shoot the face of every poster in the map (and the top left Rainbow Dash photo), a green light will turn on.
- The Room will open with the message "You have unlocked the hot mare bath room!" broadcasted to everyone. It is inside the red side's building.
Secret 2: Mare Milkers ARG starting point
- There are 4 small buttons scattered inside the the first secret room, pressing them will show progress and play the plague sound from mannpower.
- Once opened the message "The other side has opened..." is broadcasted to everyone. It is in the same location, but on blu side.
- This place contains a phrase and what seems to be a random code somewhat blurred. This code actually leads to an imgur link containing screenshots with the location for buttons and the spot to pass the cart in order to open the secret inside pl_marewater_b4.
Secret 3: The :toothpaste: room
- Shoot the first middle barrel on the left side inside the second secret room.
- The room will open, but with no indicator.
- The room is inside the building connected to red spawn.
koth_marevest_b1 and koth_marebest_event_b1
Each side has a hidden mare in the same location. They hide in the balcony behind the stairs that lead to the second floor. This place used to be blocked off by player clips in the original map, but not anymore.
You cannot build in this area.
pl_marewater_b6
Mare Milkers ARG part 2
- Go through the door at the second floor that is next to the third point.
- You will get kicked out and killed after 8 seconds of being inside.
You can only go here once per round. You cannot build in this area.
"I LOVE THEM!"
One of the old buttons from the previous version has been repurposed for this secret, this one being the one on the barrel with a milk bottle. Pressing this button will spawn four dancing lyras nearby and the line "I LOVE THEM!" will play. The line plays for the entire server the first time.
:berrycute:
One of the old buttons from the previous version has been repurposed for this secret, this one being the beer bottle where Berry Punch is at. Pressing this button will turn on a light giving a better look at the mare and show some text.
Mare Stare room
One of the old buttons from the previous version has been repurposed for this secret, this one is the fake wall button. Pressing this button will close to it will teleport you to a room exactly like the one you are in, but with both doorways walled in with Colgate's mare stare and Colgate herself with you, telling you about that the server demands map purity (no meme maps, no "gameplay changing" secrets that could have been ignored later on, etc.). You'll be back on the main map after 10 seconds, with the button replaced with a mare stare.
You can only go here once per round.
cp_marebowl_b2c
This is for the updated version, old version had it very different.
Secret 1: Mare milkers ARG part 3: code 1 and Dumpster Glimmer
- Just walk forward toward the tunnel engineers usually build in on blu.
- This area is an unused part of dustbowl reused for this secret.
You cannot build in this area.
Secret 2: Mare milkers ARG part 3: code 2
- In third section blu spawn, there is a wall that you can go straight through.
Secret 3: Sneed
- Be on BLU team.
- When playing, make sure to touch Applejack and Coco.
- If done, when you come out of third blu spawn you should hear the Super Mario 64 correct sound effect.
- Capture the first point on last, wait 2 minutes.
- The door next to said point will open along with an explosion.
- There will be messages telling you not to go in for sake of keeping the map's gameplay normal, if you go inside.
- Going to the other side reveals the first section with a gate blown off, stepping into it will trigger Twilight to move the last point.
- The point will move inside the tunnel behind the smoke.
- Going inside reveals to the right a room with the Colgate stare and up ahead a somewhat modified version of koth_sneed, with the last point present.
- RED team now has to defend the point inside this place and BLU to try and cap it. Teleporters leading to this place will spawn right outside their spawns.
cp_maresmakemehardassteel_b2
Lyra's Stolen Oats Room
On the bottom floor of Point E, there is a full ammo pack infront of a door, you can now pass through this door and find Lyra with her stolen oats.
You cannot build in this area.
The Twilight Waifu Shrine
On point D there is a meeting room that was closed off, now you can enter it as its door has been removed. Inside is Twilight just shilling on the table.
You cannot build in this area.
cp_mareroot_keep_a1
Inside of some rooms you can't enter you will see dead bodies of griffons and zebras. If you look down into the sewers, you will see the culprit.
cp_snowpity_b2
Mare Judgement Room
In the hallways connecting points A and C there is a door that when touched leads you inside a room with a bunch of mare stares asking "You DO love mares, right Anon?".
You cannot build in this area.
Old Versions
pl_marewater_b4 and b5
Mare Milkers ARG part 2
- Use the information provided from koth_appleacres's second secret to open this secret.
- The door is located at the second floor of next to the third point.
cp_marebowl_b1a
Secret 1: Mare milkers ARG part 3: code 1 and Dumpster Glimmer
- Capture first point of first section.
- Shoot all the shovels that dustbowl has, some of them may be invisible.
- An explosion will happen at the minecart tunnel.
- This area is an unused part of dustbowl reused for this secret.
Secret 2: Mare milkers ARG part 3: code 2
- Like the first secret, capture first point of second section and shoot shovels.
- The fence next to the last point will blow up and the gate behind it open, revealing the code. A. This is also an unused portion of dustbowl.
Secret 3: Mare milkers ARG part 3: Putting it together
- Unlock both previous secrets.
- Capture point on third section.
- An explosion will happen and all fences blocking the previous sections for blu removed. You must walk back all the way to the first section.
- This reveals the first section with a gate blown off, step inside the tunnel behind the smoke.
- You will find a room with a minecraft screenshot like in pl_marewater, where you use the codes as coordinates for a specific minecraft server known to the community.