Sprite Renderer - Wantcha/Chimera GitHub Wiki
Sprite Renderer Component
SpriteRendererComponent is a variable type controlling the parameters of a Sprite Renderer. It can be retrieved from an entity using the GetSpriteRendererComponent() function.
SpriteRendererComponent
- Vector4 SpriteRendererComponent.color
Color of the sprite. If the sprite has a texture, this color will be multiplied on top of it.
- Texture2D SpriteRendererComponent.texture
Texture object of the sprite.
Texture2D
Object representing a 2D texture.
- Texture2D Texture2D.Create(string path) ! NOT CURRENTLY WORKING !
Creates and returns a Texture2D object from a given path (relative to the "assets" folder)
- int Texture2D.GetBoundsWidth()
Returns the width in world units.
- int Texture2D.GetBoundsHeight()
Returns the height in world units.
- int Texture2D.GetWidth()
Returns the width in pixels of a texture.
- int Texture2D.GetHeight()
Returns the height in pixels of a texture.