PnK_ChangeLog - Wabbit0101/mods_hoardercraft GitHub Wiki

mc1.12.2-4.0.1 July-25-2019

(Thar be bugs in that der mod cap'in!)

  • FIX: Using the experimental Fire Aspect as Auto-smelt feature no longer interferes with game's furnace registry, YIKES!
  • FIX: Mid-air block break speed now unaffected if using flight boots
  • FIX: Albino apple harvesting code now recognizes Harvestcraft's apple substitution (#74)
  • FIX: Fixed typo in traveler's pearl recipe that used Warpbook's warp clusters
  • FIX: Flame I+II enchants now properly increase ammo burn times from squishies slingshot
  • FIX: Beanstalk vexes weren't dropping right custom loot (reforger gem fragments)
  • FIX: Grim reaper didn't clear death loot table drops from hit mobs
  • FIX: Miscalculation for magma slime's attack damage (as needed by dispersion, recoil, and other enchantments)
  • FIX: Animus chance health bonus was added even to weapons without enchantment or modifier present
  • FIX: Advancements criteria triggered for real player actions only

mc1.12.2-4.0 Feb-20-2019

(Let's wrap this up! Time to mooove on...hellooo 1.14.4?!)

  • FIX: Economical enchant was being applied too late for pouch ammo
  • FIX: Crash-waiting-to-happen after hitting armor stands with some specialized swords (grim reaper, hellfire, slapper)
  • FIX: Tweaked netherrack block ids for NetherEx v2 (item registry ids changed). Ores like ancient netherrack are available once again.
  • FIX: Flight boots now protects against fall damage even if flight features disabled and/or flying on dedicated servers turned OFF.
  • FIX: Arley necklace use stats now properly updated per successful diffusion
  • FIX: Various bonemeal substitutes (compost, vermimeal, earthworm balls, etc.) now track their player use properly
  • FIX: The luck attribute associated with certain reforging profiles now applied as modifier to looting for affected item
  • FIX: Extra damage of corrupted ender sword now applied to any end-spawnable mob including modded ones (not just the standard mobs anymore)
  • FIX: Dousing now neutralizes hellfire burning of player caught in a lingering cloud from an exploding creeper
  • FIX: Many broken advancement reward loot tables working again
  • FIX: Dropped custom mobheads of same entity will now stack regardless of dimension entity killed in (does not apply to skull-ooze crafted heads which are unique per craft...sorry)
  • FIX: Loot table enrichment was defaulting OFF not ON as stated in UI; not defaults ON
  • FIX: Mini club hammer's efficiency for breaking stone fixed to match cobblestone
  • FIX: Lampreys no longer drop from guardians if they're burning on death
  • CHG: Enhanced diamond recipe now accepts any 'nuggetLapis' instead of only this mod's version
  • CHG: Reforging a diamond-grade weapon (50+% durability) with fanciirite will result in a fanciirite sword even if a master reforger gem not provided
  • CHG: Tweaked buffed instant health hearts to be more 'instantly' effective for when player is almost dead!
  • CHG: Hack swords now also reduce existing repair cost per mob head won (in addition to self-repairing their damage)
  • CHG: Hellfire sword's custom damage affects native nether mobs regardless of the current dimension (before you HAD to be in the nether)
  • CHG: Animosity effects are now more likely to occur and are deadlier the more damaged the target entity is (amplification starts at ~30% of max health)
  • CHG: The summon reinforcement neutralizer effect of the corrupted ender, hellfire, golem slapper and other weapons reworked: target shows 'confused' particles and runs away from player
  • CHG: Nerfed pinkly rods and golem arm-bones to occasionally break if used as a melee weapon directly (~ 10% break chance per hit)
  • CHG: Using a grim reaper on a boss or mini-boss entity is now more costly in dark soul harvests (at least 4 harvests)-- a TARGETED boss will cost 1 full soul of harvests (16) PER hit
  • CHG: Slinging large/hard projectiles like rocks and marbles can occasionally (~5%-10%) jar loose the hit entity's held equipment (does not apply to bosses)
  • CHG: Reforger gem remnants added to beanstalk guardian vex drops (20% chance for player kills). Does not apply to regular vex drops
  • CHG: Beanstalk protector core blocks will no longer drop eye of giants already dropped by a boss mob (wither, ender dragon, elder guardian, etc.) or the universal eye (that is given only as challenge reward)
  • CHG: The effect of corrupting taint on the mod's various weapons has been refined. Left as an exercise for the player to discover exactly HOW each weapon is changed...
  • CHG: A couple o' texture tweaks...biggest one is the lumi light placed by a Lava Blade sword now looks like a thin sliver of lava (is NOT lava)
  • ENH: A Cleansing enchanted book can now remove corruption from an eye of giants (enderdragon, iron-golem, etc.)
  • ENH: Flight-not-Fight boots now have a 'bouncy-jump' option that adds a vertical jump boost (right-click in inventory to toggle)
  • ENH: Added a new option list for items that are blocked from X-enchanting
  • ENH: Hitting a guardian with a temple guard sword will occasionally 'scrape' off a lamprey
  • ENH: A few more advancements...a few more fancii swords
  • ENH: All non-trivial advancements (goals, challenges) now have some form of completion reward. More unique rewards to come in future; for now have some Xp!
  • ENH: A 'Packet of Seeds' item to replace the Farmer's Pouch in loot tables when SmartHoppers mod not present

mc1.12.2-4.0b8 Dec-2018

(Ugh, I lost track... Fixes and refinements to potions, enchantments, loot, and a little PvP!)

  • FIX: Fancii Swords with a secondary potion effect now also apply the affect to sweeping edge touched targets
  • FIX: Using a slingshot now has greater positive affect on splash potions and ender pearls targeting (no longer same as being manually thrown)
  • FIX: Looted Arley necklace with 'Enchantable' attribute now accepts enchantment from books on anvil
  • FIX: Burning marbles and TnTatoes will cause a directly hit TNT block to ignite or explode
  • FIX: Villager inventory contents now dropped if a Pillaging sword used for the kill
  • FIX: Fixed error in damage computation of venom potion for player vs non-player entity
  • FIX: Various inventories now work as expected if StackUp mod installed and item max stack size is over 64
  • FIX: Accumulated venom toxin now continues to affect player healing ability until toxin purged
  • FIX: Warding enchant will no longer remove secondary vanilla debuffs like slowness and weakness if a shock debuff is active
  • FIX: Potion soaked dud TnTatoes now release their lingering clouds even if an entity is hit directly
  • FIX: Damage for marbles and strikers now balanced against standard mob health scales (was balanced against 3x hardened mobs -- whoops)
  • CHG: Tooltip showing reforged or loot item attribute modification now merged into simpler format (no more separate section 'Reforged extras')
  • CHG: If SmartHoppers mod not present for loot pouches, using a Pillaging Sword will occasionally drop something from the villager's merchant trading list (sell) if one exists
  • CHG: Fine tuning to Thirsty and Drunken Crystal Swords so the differences are starker
  • CHG: Format of lottery brew effects list changed: you can define potion by name, potion type by name, or (new) an adhoc potion mix; see (a NEW generated) config for samples
  • CHG: Texture of lottery rainbow slice is now a mixed-color glimmering rainbowy thing to emphasize it's different from others (white now used for the new 'Power-Up!' slice)
  • CHG: Corrosion damage will not apply to leather armor
  • CHG: Being hit by a bigly or bigly-jr (colossus) sword now makes you whoozy...
  • CHG: The raider fancii swords now include a builtin Animosity attribute (which is lost if you reforge for a profile)
  • ENH: Living Gold will live-repair items now if it's in your offhand -or- in your hotbar (explicitly right-clicking item works as before...)
  • NEW: You can now brew 'the Crazies' potion to add to the Drunken Crystal Sword directly (be warned: this isn't nearly as much fun as trying to stay tipsy while fighting the hordes...)
  • NEW: Knockback Resistance rainbow slice & matching potion -- does what's in the name...works even for arrow knockback (rejoice!)
  • NEW: A Bleeding debuff for entities hit by hacking, macuahuitl, and blooded fancii swords; useful for PvP when special killing effects of most PnK swords nerfed
  • NEW: More first-aid items for players to counter various debuffs: bandages for bleeding, antibiotics for infection, and antitoxin for venom and poisons. I smell a 'medikit' coming...
  • NEW: Slay Clay to help stretch those meager clay supplies for making more marbles! Required for Meatball-Z ammo. Uses soul sand-- yay, more nether mining!
  • NEW: PowerUp! rainbow slice that is a generalized version of the various magnifier(++) rainbow slices. PowerUp will +1 amplifer for every active effect on player where applicable
  • NEW: You can now fling magma cream from a squishy slingshot like you do regular slimeballs
  • NEW: Meatball-Z slingshot ammo! Cheaper alternative to stone and clay marbles. Homing Meatball-Zs will auto-adjust their trajectory to hit the nearest entity. Don't use near cows...
  • KNOWN-BUG: Arley necklaces are still a bit hit-and-miss about killing off creepers (it's thoroughly disarmed, but not dead-ed for some reason)
  • KNOWN-BUG: Flight boots must be taken off and put back on if toggling between creative mode and survival with FTB-util mod installed (something is eating the command forge event)
  • KNOWN-BUG: Rarely, Ammo pouches sometimes get out-of-sync (asof now, no clue why this happens...)

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mc1.12.2-4.0b7 Oct-2018

(Not released publicly so don't look for it on CurseForge)

  • FIX: Pinkly eggnades are back to being as effective on creepers as in versions prior to b6!
  • FIX: Some projectiles were not tracking their attributes properly on server side or across game restarts
  • FIX: (Hopefully) creepers now more dead-ed after being dead-ed by Arley Necklace (creepers disarmed by not always being killed off)
  • FIX: Various issues with (re-)enchanting several mod items. Basically ensures you can enchant with anvil and enchanting table as allowed by each item
  • FIX: The 'doMobLoot' gamerule now checked before doing mob and animal drops
  • FIX: Crop and compost blocks don't accidentally load unloaded chunks checking neighbour's light levels (Forge BlockCrops fix)
  • FIX: No longer registers dozens of empty of 'oreXYZ' variants in Forge oredict on initialization
  • FIX: Arley necklace trigger now accounts for the item's current cooldown state (AND necklace will now trigger 1s cooldown period per use for any reason)
  • FIX: Pillaging sword attack damage now works on modded villagers as well as vanilla ones (note: you need SmartHoppers for villager loot pouch drops; they are NOT part of PinklySheep!)
  • FIX: Crafting a pillaging sword now gives player expected advancement criterion trigger
  • FIX: Player-bound living gold held in offhand now repairs all X-enchanted golden items from previous betas again
  • FIX: Sensate protection enchantment should work better for incoming thorns damage
  • FIX: The potion cloud created by Rotten Eggs and TnTatoes now centered around hit entity not projectile itself
  • FIX: Damage dodging now includes whether player is flying or hovering (creative flight) in its calculations. Still WIP wrt feedback when triggered.
  • FIX: Hellfire sword's burning effect fixed to cause damage whether target is wet or not
  • FIX: Enhanced diamond sword hits will now cause instant health drops like for flint, bone, and other mod swords
  • FIX: Squirmy farms left without food for a long time will now slowly stop producing by-products and new squirmies (farm won't die off completely but close...)
  • FIX: Handle harvest events triggered by alternate (non-Forge) handling better (no more crashes if player's active hand not defined...) [case: Dynamic Trees mod]
  • FIX: Stopped incorrect double damage being applied for some special mod weapons if recoil or thorns was the source of damage
  • FIX: Restored missing recipe to recycle beanstalk shulker boxes with bleaching crystals (note you only need 3 crystals now not 8)
  • FIX: Craftable weapons that are NOT pre-enchanted can be repaired using the standard "combine two of 'em on a crafting grid" method
  • FIX: Obsidian Obliterators should work better with obsidian superblocks and twilight forest's giant obsidian
  • FIX: Temple guard swords have amplified affect against water sensitive entities like endermen and fire-immune entities whether or not they're wet or in water
  • FIX: Sedation potions now inflict a single 'Fatigue' effect instead of 3-4 other effects (weakness, slowness, etc.). Same aarrghh results though...
  • FIX: Over-saturated tainted soul sand ('age'=15) retains that saturation state when broken (not reset to lesser saturated state)
  • FIX: Added the missing 'eye of giants' death drop for wither boss!
  • FIX: ALL death drop loot table additions disabled if "include_death_drops" option turned OFF (this includes eye-of-giants, mob heads, death crates, etc.)
  • FIX: Barren Talisman's texture which is based on The-Betweenland's voodoo doll has been made visually more distinct from that item for less confusion...
  • FIX: If you consume a bewitched food item like witch flesh with any level of warding on armor, no poisoning or withering will occur (other side-effects are still possible)
  • CHG: A few config options have changed from booleans to strings to support use cases with different defaults using a shared option; recheck your modifications against a b7 generated config
  • CHG: If 'Creeper Confetti' mod loaded, the Arley Necklace recipe is disabled (you can re-add your own recipe which presumes you know what you're doing...)
  • CHG: Bane of Witches rewritten to be limited to ONLY witches and derivatives. See new Attack Amplify enchantment for generic damage amplifier
  • CHG: Beanstalk loot tweaked for better balance in a generic game setting (i.e. not so much goodies anymore )
  • CHG: JumpFail potion rewritten so no longer relies on jump boost with negative amplifier (which was confusing in status icons feedback)
  • CHG: You can eat a fermented stunted carrot if you have at least 5 potion buffs active -- eating the carrot triggers a new "The Crazies" potion effect (for use with the Drunken Crystal sword if you don't have Rustic's tipsy available)
  • CHG: Strong Sedation potion requires a 2nd Sludge Grub not glowstone powder
  • ENH: [SP] Config option to control extra documentation tooltips. (Yea, these are annoying after awhile...)
  • ENH: Big rework to provide ways for players to obtain most goodies without having to do loot table customization (but only 100% coverage for non-peaceful modes). See wiki.
  • ENH: Right-click a barren talisman containing life essence to transfer the essence(hearts) directly to you; sneak to transfer as much as needed to get to max health (if available)
  • ENH: Lava Blade sword can be repaired directly by right-clicking on a lava source. Repairs 25%, or if in the nether dimension, 50%
  • ENH: Ongoing damage from venom or lacerations can trigger a new "In Shock" debuff which impairs victim for 5-10s on each application...oh goodie
  • ENH: Fortune has a greater effect on the quantity of dropped small stones from gravel breaking. No more losing your marbles easily...
  • ENH: Undying Force enchantment tweaked to help mitigate insane knockback attacks. At level I knockback should be reduced ~50%; level II it's almost completely nullified [WIP,testing]
  • ENH: You can add a Warding enchantment to a Haunted Talisman to eliminate the rare withering effect the talisman can inflict when held
  • ENH: Items in your hotbar are now considered for mending when you right-click living gold (used to be just armor+offhand) [still requires general-mending option=true]
  • ENH: You can combine looted Dark Tomes on a anvil (combine 2 tomes at same level = new tome at +1 level, up to max level III)
  • NEW: Bits o' Sponge found rarely in lost+found trawl crates or dropped occasionally by guardian killed by a temple guard sword. Use to remove potions from a Thirsty Crystal swords or to make sponge blocks (x6).
  • NEW: Economical enchantment - use with Squishy Ammo Pouches to add a chance that ammo is not consumed by a shot (10% per level)
  • NEW: Mini Club Hammer to bash cobblestone into rocks and rocks into small stones for slingshot ammo. Bash obsidian to get some obsidian flakes (warning: this takes awhile and destroys block...so NOT a way to mine obsidian!)
  • NEW: X-amplify enchantment that allows player to create low-leveled X-enchanted books and items themselves (see big rework above)
  • NEW: Scavenger Heal modifier and enchantment - scavenges some of the remains of creatures killed directly by its bearer to repair itself. Works for weapons, armor, and most tools
  • NEW: Parasitic Mending modifier and enchantment [CURSE] -- will happily siphon some of the healing being applied to its item's owner to repair itself, consequences to host be damned (nerfed to not occur if player badly hurt)
  • NEW: Attack Amplify enchantment - adds a blanket damage point boost to a melee weapon's direct attack damage per-use. Designed for use in hard-mode or very high base attack damage mobs. Is a bit OP with vanilla mob difficulty or PvP so can be nerfed via configs
  • NEW: Tiered Reforger Gems for creating your own 'Fancii' diamond swords including the special FeeFiFoFum reforger swords (note you must find a Reforger's Workbook to get these; see wiki)
  • NEW: Potion form of a Pinkly Egg called 'Pinkly Fury'. This is a dual purpose potion: for players it's a "rage" potion (improving attack damage&speed and dodging), for hostiles it's the pinkly egg in potion form (allows use with tipped arrows and squishy ammo)
  • KNOWN-BUG: Sludge blocks have no collision blocks to enable sinking; however, also means you can't place liquids next to them.
  • THANK-YOU: Jabelar & Reforged project: extended reach for bigly swords!

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mc1.12.2-4.0b6

(Soo many fixes, it's embarassing...ok, not really; it's still beta)

  • DEV: Compiling against Forge-1.12.2-14.23.4.2705 (recommended Forge version!)
  • BRK: Anchor of Presence enchantment has been renamed Keepsake (initial b6 launch will complain...ignore...reset your JEI filters)
  • FIX: Removed unintended hard-requirement for SmartHoppers mod in mod.info definition
  • FIX: Damage Recoil enchantment now recoils burning/flame damage as well
  • FIX: Uncrossing and Keepsake (formerly Anchor of Presence) enchantments now work when applied to vanishing swords (loot items)
  • FIX: Squishy Ammo that can shatter glass (tntatoes,marbles,etc.) can also break torches
  • FIX: Thrown marble entity textures all shown as the stone texture fixed
  • FIX: Pickup of instant health with absorption will try to give the absorption buff even if player is fully healed
  • FIX: Missing recipes that use other mod items (broken in b5)
  • FIX: Flight boots weren't getting endemic enchantments applied when crafted (these enchantments are not visible so you'll have to trust me)
  • FIX: Snowball surprise max stack set to 64 (from 32) to match upsized snowball stack size
  • FIX: Using a Trawl Crate Rebind Tool on a double chest no longer tries to package up over 27 slots to crate (throwing away excess!)
  • FIX: Squishy ammo now includes target's knockback resistance in its impact calculation
  • FIX: Using a Corrupt Ender Sword on zombie pigmen neutralizes the aggro message to nearby pigmen
  • FIX: Sensate protection now checked just before attack damage applied to player so should help protect against Abyssalcraft mobs now
  • FIX: Warding protection accounts for wither skeletons
  • FIX: Show Happy particles when baby chickens fed with earthworms
  • FIX: Undying Force enchantment now accounts for thrown damage sources and block suffocation
  • FIX: Rainbow slurry (when stood in) will cure bad potion effects BEFORE applying its regen buff
  • FIX: Left-clicking non-living entities with an Impressible Bone will not trigger the item's cooldown period
  • FIX: Hack swords pay attention to a head drop rate=OFF now
  • FIX: Regen rainbow slices (the pink ones) brew regen potions as expected
  • FIX: Stink potion no longer knocks back the offended mobs (still a WIP)
  • FIX: Mod swords no longer limited to attacking hostile mobs only (although secondary effects can still vary by target type)
  • FIX: A Dark Tome's Xp cost is now based on the enchantment's level
  • FIX: Partially 'filled' barren talisman now have much better visual representation of life essence stored
  • FIX: Snowball surprise will extinguish a burning hit target
  • FIX: Marbles, fetid mulch, and surprise snowballs can be shot out of dispensers
  • CHG: Hack Sword's endemic enchantments are now visible
  • CHG: Few recipes tweaked for balance or to make simplier for general single-player use
  • ENH: Sneak+rightclick rager's staff now pushes hostiles back without using durability on the staff (only a movement, no damage to mobs)
  • ENH: Additional armor types (helmet, chestplate) added to the fishing junk loot tables so more enchantment classes available for stripping
  • ENH: Some recipes to convert universal buckets of various slurries to mod-specific ones for recipes
  • ENH: Added brew recipe for infection potion so player can make tipped-arrows and soaked ammo
  • ENH: Sensate protection on a talisman can help reduce it's damage per use (like a special unbreaking for talisman)
  • ENH: An X-Enchanted book for over-leveled Thorns (levelX!). When used can deal over 10pts of reflected damage immediately; ouchies.
  • NEW: Config option to disable all rainbow slice brewing recipes
  • NEW: Basic baubles support for Barren Talisman (to see collected life-essence) and new Arley necklace. Note: other talisman MUST still be on hotbar still to work
  • NEW: Cheap flint sword that is more deadly than diamond but lasts less time than stone
  • NEW: Piercing marbles ammo type. Can pierce through multiple mobs with single marble; very deadly stuff
  • NEW: Damage Ghosting enchantment: use to protect against thorns and other recoil type defenses; also allows use of bow or slingshot against pigmen w/o aggro
  • NEW: Config to decrease chance that simple renaming will damage your anvil (still need 1Xp)
  • NEW: [WIP] New collection of loot-only swords. Most are based on the vanishing diamond sword but some specialized rare ones too: Venomous, Double Hacksword, Hellfire, Lava Blade, etc.
  • NEW: Can flatten mob heads into plaquettes for use as recipe ingredients and to help reduce lag fetching player data from da intertubes...
  • NEW: Arley necklace to protect against creeper blasts -- based on the great Confetti Creepers mod but done per-player. Use various plaquettes to add addl protection types
  • NEW: [WIP] Damage Dodging enchantment -- does what it says. The higher the level, the more likely it can help you avoid pain
  • NEW: Golem slappers -- slaps hostiles senseless. Fun times with iron farms!
  • NEW: Temple Guardian Sword drops from slain guardians. Special sword that deals extra damage to water mobs and wet targets. Auto repairs in the rain or in water
  • NEW: [WIP] Initial 1.12 version of corrupted golem pillaging sword (formerly the 'killager sword'). Drops custom loot pouches from smarthoppers if that mod is installed
  • NEW: Unenchanting enchantment that removes ALL enchantments from an item. Useful for cleaning pre-enchanted loot so player can re-enchant themselves
  • NEW: [WIP] Initial version of simple fire charge marbles

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mc1.12/.1.2-4.0b5

  • FIX: Throwing a pinkly egg that does not hit an entity (mob or animal) no longer crashes game!
  • FIX: Rainbow slices with an instant-potion effect no longer applied with durations
  • FIX: You can again manually set the coordinates of a jumpto pearl in an anvil but you need to supply a feather or any dye as payment (required b/c there must be something in both slots for Forge to trigger anvil event to mod)
  • FIX: Boatloads of issues with MC-1.12.2 shapeless recipes not working for items with damage and/or NBT data (like talisman, etc.)
  • FIX: Enhanced diamond paxel was not being registered under "paxel" tool name in addition to other tool names
  • FIX: Albino melon stems growing on blessed earth should no longer die off (i.e. this is one way to get a 'forever' farm as intended)
  • FIX: Paxels now create grass paths when right-clicked on grass like a shovel would. Sneak+rightclick works like a hoe.
  • FIX: Few issues with damage reduction computation when both undying force and damage dispersal enchantments in effect
  • FIX: Undying Force enchantment now protects against in-wall suffocation (eg bad enderpearl TP) and instant damage lingering clouds
  • FIX: Potion effects from eating pinkly apples no longer applied multiple times to player, yikes!
  • FIX: Corrupted Ender swords now have the expected damage magnification when being used in the End dimension regardless of mob
  • FIX: Broken enchantment books now use the original book's enchantment count in payment computation (so adjustment is constant now across all locked books)
  • FIX: Paxels now accept weapon enchantments to permit addition of looting and sharpness for 'axe-as-weapon' ability
  • FIX: Some tweaking of potion colors so they are more distinct when mods like no-potion-glint being used
  • FIX: Plain rainbow slices now brew saturation potions to match their default eaten effect
  • FIX: Potential item duplication by custom recipes in certain cases
  • ENH: There is a plain diamond-based pinkly paxel now (the enhanced one is way too expensive by itself for starting out)
  • ENH: Added config so player can add own rare mod seeds or plants to farmer's pouch loot table's pick list
  • ENH: You can use brewed splash and lingering potion bottles to soak squishy ammo as well as regular potion bottles
  • ENH: If you drop ancient netherrack ore onto a piece of endstone, any generated spike will be use endstone instead of netherrack (not required if you're in the end)
  • ENH: Carton max stack size for eggs and raw fish bumped up to max of 64 to accomodate automatic farms.
  • CHG: The Invisibility rainbow slices now give you a random 'strange brew' effect from a list of player-defined potions and potion types. This allows you to get at non-vanilla effects but it's still a crap-shoot so good luck with that.
  • NEW: Brew albino apples with healing potions to convert them to damage absorption (healing) or damage resistance (healingII) potions
  • NEW: Aspect enchantments can affect harvesting certain blocks (OFF by default; can be enabled in config):
    • Pickaxes and paxels with Fire Aspect will smelt harvested cobblestone back to stone and harvest raw stone as-is like silk touch. Requires Fire Aspect II+ to smelt any harvested block.
    • Pickaxes with Frost Aspect enchant can harvest packed ice blocks as regular ice. You still need silk touch for packed ice itself.

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mc1.12/.1/.2-4.0b4

  • FIX: More fixes for issues found on dedicated server installation
  • FIX: Remove beanstalk fertlization debugging code

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mc1.12/.1/.2-4.0b3

  • FIX: Removed calls to client-side APIs from new beanstalk keygen and leaf blocks

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mc1.12/.1/.2-4.0b2

  • FIX: Locked X-enchanted books now must be unlocked before able to use on anvil (free books over!)
  • FIX: Eating Witch Flesh no longer crashes game (yea...that was NOT intentional!)
  • FIX: Squishy ammo pouch no longer loses shift-clicked ammo on occasion. Inventory limit also bumped to an over-max of 96 items per slot assuming ammo's max stack size is also over-maxed.
  • FIX: Corrupting Taint (regular) enchanted books obtained from villager trading can now be applied to all mod swords.
  • FIX: Spawners broken by pinkly eggnades should sometimes drop a spawn egg and NOT an impressed darkened eye. You can use the spawn egg with a blank (or existing) mob spawner like vanilla (or use PnK's recipe).
  • FIX: Some attack enchantment damage effects (like frost aspect and bane of witches) were applied twice (this is generic Mojang enchantment bug that we've worked around now)
  • FIX: Bludgeoning weapons (enchanted and endemic) now drop a fraction of the the target's death xp drop; not the whole amount. Added blanket limit to a max of 10 per hit.
  • FIX: Bludgeoning can cause mobs to lose instant health droplets again. Enhanced so that unused droplets can be absorbed by a barren talisman in your inventory for later use as life essense (to make phoenix feathers from VFP or a phoenix talisman yay!)
  • FIX: Obsidian obliterator's 'pickaxe' harvesting level has been properly set to +2 over diamond
  • FIX: All hacking type mod swords can now function as a "machete" tool type at diamond harvest level
  • FIX: Rainbow slice potion effect combine and magnify as intended.
  • BRK: Removed recipe for purging a shulker box of color, locks, and name with bleaching crystals. Use SmH's recycle-it recipe instead.
  • BRK: Rebalanced some recipes to account for general single-player game play not just server pack.
  • BRK: Albino melon plants now have a limited harvestable lifetime. Grown plants will produce between 3 and 18 melons before they expire and you must plant a new seedling. Existing plants are grand-fathered in and will produce melons indefinitely (so don't break 'em!)
  • BRK: Beanstalk saplings now track if they've been fed properly instead of relying solely on the block's state (which can be altered for various other reasons).
  • NEW: Re-enabled option to allow dropping earthworms from regular dirt and farmland blocks. Off by default.
  • NEW: Re-enabled TnT potatoes and Rotten eggs again. Recipes rebalanced as well (see previous) for SP. No more lava balls and buckets o' wormy mess though, sorry. (Lava balls may come back as a type of squishy ammo...TBD) Rotten eggs when 'splatted' will release a lingering cloud of 'Stink' potion -- beware mobs hate the stink!
  • NEW: Consuming a FED tainted soul now gives a magnifying max-health boost for at least 16 mins (each consumed soul will add to duration but NOT max health limit). You feed a tainted soul by combining it with an albino apple on a crafting grid.
  • NEW: Bludgeoning extracted as a standalone enchantment so you don't need a mod specific weapon to get the main benefits (extra Xp and instant health droplets). Note that it's not exactly the same effect as the weapons though...Applies to clubs, axes, hammers, shovels!, etc.
  • NEW: More and betterer squishy and not-so-squishy slingshot ammo! See the JEI recipes; check the new potions that you can use for soaking slingshot ammo -and- creating tipped arrows! Void strikers still to come though...
  • CHG: Silverfish dust now produces Corrosion potion when brewed instead of being a substitute for dragon's breath to create lingering potions (use VFP's guardian air sacs or bat poop). Brewing tainted soul warts produces instant damage potions for tipped arrows and soakable ammo.
  • NEW: Eye of Giants for the ender dragons implemented so players can craft Corrupted Ender swords (which are baaaack!)
  • NEW: Barren talisman can be used to absorb instant health drops from bludgeoned mobs. Use the drops to create concentrated Life Essence for use in making Phoenix Talisman (this means VFP's ocelot drops are not the only way you can get this talisman now).
  • NEW: Frankenstein's tool (aka the diamond Paxel) is baaack but you need LOTS of diamonds as we're using enhanced diamonds.
  • FIX: Loads of other little bugs and inconsistencies plus a trickle of new advancements. We're getting to the planned set slowly.
  • ENH: More tooltips and JEI bla-bla words added for the general playing public (seriously though...try the wiki)
⚠️ **GitHub.com Fallback** ⚠️