PnK Thirsty Crystal Sword - Wabbit0101/mods_hoardercraft GitHub Wiki
As of: mc1.12.2-4.0b8 (Oct-2018)
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A Thirsty Crystal Sword is a journeyman reforger's specialty sword. Even in its most plain state, this sword's finely honed crystal blade will inflict severe gashes that cause the target immediate heavy damage. If the blade also carries a Sharpness IV or higher enchant, direct hits will inflict the Bleeding debuff on the target; for players, this bleeding can prevent healing which could be a problem in a PvP situation.
Reforger's Request
The sword's name is derived mainly from its ability to absorb potions and potion mixes of any sort and to inject a small dose of that potion into any hit target. When a potion is present, even the sword's basic attributes are magnified. The more potion you give it, the more deadly the sword becomes.
The recipe is shapeless and you can add up to 8 matching potions at once. Any registered potion works as well as Vanilla Food Pantry's moonshine tonics.
To show it has imbibed potions, the sword's color becomes tinted with the potion's color and the sword's tooltip includes information about how much potion is injected per hit and how many injections are left. Note how the base stats for the sword have also changed from 2 attack speed to 2.1 and 10 damage to 11.8 damage. The sword will accept potion until the number of stored injections match its base durability of 1000.
To remove the potion from the sword use a Bit o' Sponge or a regular sponge block; any blockSponge
will work. You'll need to remove any existing potion from the sword before you can change to another mixture. There is no limit on how many times you can change the potion.
As with many senior reforger specialty swords, a thirsty crystal sword accepts the Corrupting Taint enchantment. The sword's base attack damage points will be increased by the taint level present.
The Crazy Cousin
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The Drunken Crystal Sword is what you get when an apprentice reforger attempts to create a Thirsty Crystal sword; the resulting sword works similar to its cousin but has a couple, shall we say, "issues" to be aware of.
Reforger's Request
The most pressing issue is that in order for potions to have the same impact on the sword's effectivenes and especially its damage value, the bearer -- or the sword -- must be under the influence of "The Crazies" debuff potion or be tipsy as defined by a mod such as the Rustic mod. As a player, triggering and maintaining the crazies requires consuming a steady stream of multiple other potions and fermented stunted carrots, so it might be easier to make your sword a little crazy by adding the appropriate potion to a mix you're going to fill the sword with.
In the sample above, the Crazies potion is consumed by the sword itself and is not part of the effect injected into hit targets (nor does it have any effect on the sword's bearer!)
Most would consider this a bonus not a downside: a thoroughly sated drunken sword can occasionally become crazy deadly, far more so than it's un-crazy cousin with the same stats and potions. And, the sword itself tends to take very little damage in this state. The problem however, is that this craziness tends to be a bit sporadic, so it's best not to rely on a drunken sword completely in a drawn out fight.