PnK SoulsWart - Wabbit0101/mods_hoardercraft GitHub Wiki
As of: mc1.12.2-4.0b2 (Mar-2018)
Table of Contents
Tainted Souls Sand
You need to create some Tainted Souls Sand sludge to obtain your initial Tainted Souls Wart. Tainted Souls Sand is also often called Darkened Soul Sand (its pre-1.11 name). Like regular netherwart you only need one or two warts to create a self-sustaining farm for long term production. To create Tainted Souls Sand follow the steps shown below in an area with light levels over 7 so no hostiles spawn but less than 10 so the seeder warts can generate.
| Example | Description |
|---|---|
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Create a 3x3 floor from a block that is unaffected by any slurry; for example, polished granite or stained clay. You can also use hoppers instead of blocks for the perimeter so drops are easily picked up. |
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Surround the floor's perimeter with regular soul sand blocks. Note you don't have to include the corner blocks, but the sludge block will leech slurry into those blocks making them perfect for farming warts. |
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Put down a bucket of Toxic Slurry in the middle. Cover the slurry if you want. The light levels MUST be 10 or less on the slurry-touching blocks for this to work. |
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Wait until the soul sand is changed to sludge and the warts start to appear. Note that this will take some time. Harvest the warts as soon as possible so you can get as many of the them before the sludge becomes too toxic. AVOID TOUCHING THE SLUDGE and have milk and food available in case you do. |
| [Optional] If you have lots of slimeballs you can seriously speed up the tainting of the soul sand by spamming a newly converted block with some Sludge Renew! | |
| [Optional] When a tainted souls sand block becomes too toxic (a Poop o' Meter shows brown), temporarily remove the slurry source block and replace the sludge with fresh soul sand or harvest the sludge for traps. |
Mob Traps and Tainted Souls
Tainted Souls Sand's primary utility is to help grow souls wart; however, because of its general I-will-vampire-suck-everything-that-touches-me-ery, you can use it as an effective player or hostile mob trap. Also, when harvested, a really saturated block can drop a Tainted Soul. You can feed this soul an Albino Apple then consume it to gain its former experience and health for a short time. Kindof gross but useful to jump your experience by 2-3 levels at a time regardless of the level you're currently at!
Less Toxic Sand For Farming
Once you have the seeder warts, you'll want to create a less dangerous long term growing medium. Tainted Souls Wart will grow fine on tainted souls sand that is only "slightly" toxic-- i.e. slurry-saturated to levels 2-4. To obtain such sand, just harvest the tainted soul sand away from the Slurry source when a Poop o' Meter shows green for the block. Tainted souls sand needs direct slurry contact to degrade fully, without it the block's toxic state remains near the value it had when you removed the slurry. Alternatively, you can apply Sludge Renew! to newly tainted soul sand until the sand gets to the right saturation level.
| Example | Description |
|---|---|
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Temporarily remove the slurry source block and harvest only the blocks that show green. The blue indicates the darkened sand blocks are not yet able to maintain warts (they will pop off), and the gray is showing as-yet-converted soul sand. If the Poop o' Meter is showing red or brown, those blocks are already too toxic and shouldn't be used for your wart farm (you can use them to extract tainted souls instead). |
Tiny wart farm with hoppers below.
You should be very careful when moving around any type of sludge block! If you have the resources, use hoppers to pick up the harvested warts or water harvesting so you don't have to come into contact with the darkened soul sand at all.
Don't Use Compost (or a similar block)
Tainted Souls Wart won't reproduce on anything but viable Tainted Souls Sand. While you can grow a single wart to maturity on Compost, when you harvest the wart you will only get the original back, or in a worse scenario, a regular netherwart. Fortune enchantments won't help. Also don't put darkened soul sand next to any block you wouldn't put next to a regular sludge block as tainted souls sand is a kind of sludge block and will contaminate surrounding organic blocks over time.
Bad Idea. Dark sand will leech into soul sand eventually.
Arrows of Withering
With every Tainted Souls Wart you can create 24 tipped Arrows of Withering. A tipped Arrow of Withering will infect a hit entity with withering poison for 20-22 seconds. This isn't as long as the 40 seconds a withering skull hit lasts in hardcore mode, but it's worse than being hit by a wither's skull in normal mode. A secondary glowing effect lets you see immediately if you've hit your target and the soul-sucking weakness and hunger effects will further hinder the hit mob's or player's retaliation against you. Note that you will need a source of dragon's breath or similar potion modifier to create the lingering potion all tipped arrow recipes use.
Craft Withering Potion
You can use either three awkward or three thick potions as the base for Withering Potion. Using plain water will create regular harming potions.
1 wart => 3 potions

Except for soaking squishy ammo, a regular Withering Potion is pretty useless as a potion (as in why would you ever drink it?). However, you need the regular potion to create a set of splash potions, and then a trio of lingering potions. Standard recipes apply: add gunpowder to convert to a splash potion, then add dragon's breath or bat poop for the final lingering potion. Once you have the lingering potion you can create the tipped arrows; each potion produces eight arrows for a total of 24 per wart.
Craft Tipped Arrows

The short-lived bit of glowing in the potion lets you know if you've hit your intended target successfully. Note that for non-players (mobs and npcs like villagers), the hunger component probably won't have any impact but all the other effects should.
Darkened Eyes
Use Tainted Souls Wart to create Darkened Eyes to blind Mob-Zappers to particular mobs, to create specific mob-heads from Skull Ooze, and to craft mob spawn eggs (the configuration option spawnegg_crafting must be turned on to allow this last one).

Bones Slinger

When first crafted, darkened eyes are "unseeing." To impress the details of a particular mob (hostile or passive) on the eye, you have to use the eye to create an Impressible Bone and then whack the mob you're interesting in targeting with the bone-- yes that's right, you literally have to go up to said mob and thwack it with this bone, dire consequences be damned! In preparation, you might want to review how your particular grave mod works.
Requires a stained bone.
Once a mob has been thwacked, the impressible bone is transformed into an Impressed Bone-- impressed with the identity and other particulars about that mob type. An impressed bone is darker than an impressible bone and does not stack. Put the impressed bone on a crafting grid to extract the now targeted "seeing" eye and get your stained bone back.





