PnK FFFF Reforge Profiles - Wabbit0101/mods_hoardercraft GitHub Wiki

As of: mc1.12.2-4.0b8 (Nov-2018)

Item Categories

The table below defines the abbreviations we use in the profiles table to describe the different types of items that can be reforged hypothetically. As such the list is aspirational and does not reflect the scope of the mod's current reforging functionality which is limited largely to standard melee weapons.

Symbol Description
S Swords. Anything derived from the standard ItemSword class.
X Axes. Anything derived from the standard ItemAxe class.
E Melee Weapons. Currently includes only Swords(S) and Axes(X).
H Shields. Anything derived from the standard ItemShield class.
U Baubles. Any wearable item not assigned to a standard armor slot.
A Armor. Standard armor body pieces excluding Shields(H) and Baubles(U).
B Bows. Anything derived from the standard ItemBow class.
R Ranged Weapons. Currently includes only Bows(B) and our Slingshot item.

Warning: you should assume that any item from a mod that has its own reforging mechanisms (for example Tinker's Construct, Adventurer's Toolbox, MegaLoot, and Silent's Gems) are NOT considered as valid reforge candidates even if they match the criteria described above. Messing with them using profiles can render them unusable.

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Item Attributes

The table below defines the item attributes (or stats) that are altered or added by reforging based on the item's category. With the exception of Knockback, modifications affect only the intrinsic attribute values of an item and do NOT include the effects of enchantments (annoying perhaps, but this is a separation enforced by the standard game's combat mechanics that we don't change).

Attribute What is it?
Damage Change to item's base attack damage without the effects of any enchantments. The change is limited to the primary attack of the item whatever its type may be.
Speed Change to item's base attack speed without the effects of any enchantments. Higher speeds => less forced delay or cooldown between hits. For multi-purpose items like axes, this value does not affect block harvesting efficiency. Attack speed also does not affect a target's damage invulnerablity period which affects the actual damage dealt.
(Hit) Precision Additional chance your primary blow will be a critical blow. In Minecraft a critical blow usually adds 50% more damage for that hit.
Knockback Changes how far your target is knocked back from your primary hit. Unlike other attributes, this value CAN apply after all knockback enchantment effects have been added to the base (fixed) value. Note that a negative knockback modifier is not necessarily a bad thing as it helps keep your target within your full melee striking range.
Reach For melee weapons and tools, changes how far away from your target (entity or block) you can be to still strike. In general, Minecraft has a fixed strike distance, in blocks, that only changes slightly between game modes. Whether or not this modifier adds anything to your item's effectiveness is largely dependent on whether that item has custom support for extended reach. Modifiers are +/- distance in whole blocks.
Piercing Changes a specified percent of each weapon's base hit damage, including enchantments, to be armor and shield bypassing piercing damage. Limited to be 50% of hit damage at most.

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Reforge Profiles

This list represents the mod's current reforging capabilities up-to the version listed at the top of this page. For the Terraria fans reading this, the attributes (stats) associated with a particular name such as "Godly" have been adjusted for standard Minecraft gameplay and its teeny-tiny weapon selection. Attributes such as Size (Reach) have a much diminished role while enchantment-like modifiers have been added to provide more distinction between the profiles. Read the Enchantments page for information on these modifiers.

Profile For? Damage Speed Precis Kback Reach Other
Adept E . +20% +15% . . 50% chance +5% to +10% Piercing bonus
Broken E -30% . . -20% . .
Bulky E +15% -30% . +25% +1 .
Charmed E . . +30% . +1 +2 to +3 Good Luck bonus
Deadly E +15% +20% +10% +5% . .
Demonic E +30% . +20% . . 15% chance +2% to +4% Parasitic Mending
Dull E -20% . . . . .
Flawed E -15% -15% . . . 50% chance +1% to +3% Parasitic Mending
Frenetic E -15% +25% +15% -5% . .
Godly E +30% . +35% +15% . 50% chance +25% to +100% Durability bonus
Keen E . . +10% . . 50% chance +1 to +2 Good Luck bonus
Legendary E +40% +25% +20% +15% +1 80% chance +25% to +100% Durability bonus
Light E . +50% . -20% . .
Murderous E +10% +10% +30% . . 50% chance +10% to +30% Piercing bonus
Nasty E +30% +20% +15% -10% . .
Quick E . +20% . . . .
Resilient E . . . . . +25% to +85% Durability bonus, +4% to +10% Scavenge Heal
Ruthless E +20% . . -10% . 50% chance +4% to +8% Scavenge Heal
Sighted E +15% . +10% . . 85% chance +5% to +20% Piercing bonus
Shoddy E -10% . . -15% . .
Superior E +20% . +10% +10% . 30% chance +25% to +85% Durability bonus
Terrible E -20% -20% . -10% . .
XXXX . . . . . . .
  • Durability changes only apply to PinklySheep's items for now.
  • Reach changes only apply to standard and PinklySheep items for now.
  • When comparing, note that a Strength potion adds 3pts damage per level

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