Test Mode - WVCSergkart/WVC_RacesBiotech GitHub Wiki
Some new genes, xenotype and other mechanics are in the so-called Test Mode before being fully added to the mod. Sometimes they can be there for a very long time, for one reason or another.
Below will be instructions for activating the test mode, keep in mind that this will require the presence of all released DLC.
It is strictly not recommended to use the steam version in this mode. Since the test mode is my playground in which I can change anything from update to update that can break saves.
If you understand the risks of using test features but still want to use them, here's what you need to do.
Create a mod and in the About file set <packageId>wvc.sergkart.test.tools</packageId>
- Create a folder with any name in the Mods folder in the root folder of Rimworld.
The name is not important, in my example the folder is called WVC_RacesBiotech_MoreXenotypes
- Then create a folder About in it, and inside create a file About with the xml extension (You can just copy it from any mod and modify it).
- Open the file About.xml with any text editor you like and replace all the contents with:
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<ModMetaData>
<name>WVC - TEST Tool</name>
<supportedVersions>
<li>1.4</li>
<li>1.5</li>
</supportedVersions>
<packageId>wvc.sergkart.test.tools</packageId>
<description>Unlock test mode in WVC - Xenotypes and Genes.</description>
</ModMetaData>
And then save.
- In any mod manager, add a mod named WVC - TEST Tool to the list of enabled mods.
Please note that everything that is in test mode is there for a reason. And I do not give any guarantee that it will not break anything.
Report any bugs found in the issues thread, with a note indicating that you are using test mode.
Please note that not everything that is in test mode will make it to release.