Home - WVCSergkart/WVC_RacesBiotech GitHub Wiki
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Welcome to the XenoGenes wiki!
The mod has a page on Steam, the Steam version is updated much less frequently. Either with major updates or with bug fixes.
Keep this in mind. Since the wiki is updated relative to the repository.
Recommendations
- True Xenotypes - Improves the logic of xenotypes and corrects minor bugs that may arise with them.
- VRE Lycanthrope Forked - Integrated version of VRE Lycanthrope mod. Recommended only for users familiar with the original version.
- Work Modes (Steam) - For the best experience playing with mechanoids (golems), use this mod.
- Tweaks and Patches (Steam) - A small collection of patches designed to make the gaming experience more enjoyable. It is recommended to use the github version.
Focus
The main focus of the mod is on xenotypes, and only then on genes. First of all, when creating mechanics for genes, I create them for xenotypes that I plan to add.
So if you are interested in genes within a certain style, for example, mechanoid-like, then I recommend looking at xenotypes first. Their gene sets should contain most of the genes of this style.
Updates
Despite the fact that the mod has already passed version 1.0.0, it still continues to be updated and supplemented with new content.
I try to make major updates compatible with old saves and always create snapshots before making destructive changes.
Therefore, for protracted playthroughs lasting half a year or a year, it is strictly recommended to use the GitHub version of the mod, and not the Steam one.
DLC compatibility and support
The mod has full support for all released DLCs up to the Anomaly.
All genes were created and designed taking into account the DLC and should not have any logical or technical conflicts with them.
The mod also has a built-in auto-patcher for the Anomaly. Genes that should not work with mutants are automatically blacklisted.
Performance impact
All genes have been created with a priority on minimal impact on performance, modification of vanilla code using harmony is kept to a minimum, and most functions using harmony can be disabled in the mod settings.
Thanks to this, genes do not affect tps if pawns do not have them. And even if the pawns have them, they are as performance friendly as possible.
Work In Progress (Wiki)
At the moment, the wiki is still in progress and does not contain complete information about the mod.
At the moment, it is planned to add:
- Information about all genes that have unique mechanics.
- Complete information about all xenotypes with links to the involved mechanics of genes.
- Information about all serums contained in the mod, how to use them, where to find them, etc.
- Information about the buildings contained in the mod and their role.
- Information for modders, components and mechanics of the mod that can be safely (will not change destructively from update to update) used for other mods.