Home - WOTCStrategyOverhaul/CovertInfiltration GitHub Wiki
Note: this list has not been consistently maintained and while the general picture is correct, some detail may be inaccurate or missing.
Mod Features
Covert Actions
- You can now run unlimited covert actions at the same time
- All covert actions are now visible on the Geoscape
- There is a brand new UI for managing Covert Operations from Geoscape
- Squad Select screen is used for loadout of Covert Actions
- Soldiers no longer recover will while on Covert Actions
- Soldiers can now get tired for going on Covert Actions
- Time to complete a Covert Action now increases the more people and heavier gear you bring
- The more people and better gear you bring, the lower the chances of triggering risks
- The risk chance UI is now in 5 breakpoints instead of 3
- Risk chances increase with Force Level, up to double the base values
- There is now a Geoscape nameplate for ongoing Covert Actions, as well as an expiration bar (for those that expire)
- Ongoing Covert Actions can now be canceled for intel cost. Doing so requires Avenger to fly to the operation site. Furthermore, you also lose the opportunity (except for Golden Path CAs, like the Chosen hunts)
- Ambushes can now take place on non-abandoned plot types
- Several Covert Actions removed, such as Rescue Scientist and Rescue Engineer
- The promotion slot reward has been removed
- New Covert Actions added
Missions
- The squad size is fixed at 6
- Many missions now need to be infiltrated
- Infiltration begins as a Covert Action and transition to a mission at 100%
- You can launch the mission at 100% infiltration
- The expiration timer is stopped when you deploy your squad, but if you pull them out, the opportunity will be lost
- When infiltrating, you must bring at least 4 people and 2 slots are optional
- The optional slots incur additional penalties which can be removed with GTS upgrades
- Bondmates slightly reduce the infiltration duration, based on the bond level
- Infiltrating above 100% reduces the chance of Chosen presence on the mission
- The infiltration UI now indicates the chance for chosen presence
SitReps
- SitReps have been completely reworked. For infiltration missions, there is no more random roll
- Infiltrations can have special risks - "flat risks". They aren't negated by bringing better gear and if triggered, add a negative SitRep to the mission
- Infiltrating above 100% gives bonuses in 25% steps. The third bonus will remove the negative sitrep (if present)
- The other bonuses (and the risk removal bonus if there was no risk) grant positive SitReps
- For assault missions, there is a 50/50 chance to not get any SitReps or get 1 risk and 1 tier 1 bonus
- For all missions, there is a base 50% chance to have an environmental sitrep, such as more explosive objects or the Lost
- TODO: document individual SitReps
Activity Chains
- Activity Chains is a completely new mechanic (inspired by LW2's liberation chains) which represents big operations by the resistance
- A chain consists of 1 or more stages, where a stage can be an assault, infiltration, or covert action
- The major chain rewards are awarded after successfully completing the last stage, but going on intermediary stages is also beneficial as you gain XP
- Most missions come from chains. Exceptions are retaliations, AVATAR facilities and Golden Path missions
- Most activity chains spawn as you pass time in Geoscape. The bigger your resistance network is, the more often opportunities will appear
- Special overview UI for chains, accessible via Commander's Quarters as well as a hotlink when looking at an Activity
Complications
- Complications are chain-wide risks with strategic implications
- A negative strategic effect is rolled for upon completion of the Chain
- "Reward Interception": the reward from last mission is halved and an additional mission must be successfully completed to gain these rewards back
- "Chosen Surveillance": completing the chain will increase Chosen's knowledge
- "Open Provocation": completing the chain reduces retaliation timer
Facilities
- The Avenger starts the game with one scientist and one engineer already on board
- Resistance Ring no longer deals with the Covert Actions, instead building it unlocks Resistance Orders
- When the Ring is built for the first time, you are able to assign orders instantly (no need to wait for supply drop). This is one time bonus
- Staffing an engineer in the Ring now unlocks an additional wildcard order slot
- The GTS now has 2 rookie training slots
- Squad Size upgrades in GTS have been converted to remove penalty for optional slots in infiltrations
Items
- Most items are now built individually instead of with squadwide schematics
- In exchange, completing major researches grants a few 'prototypes' (AKA the TLP items)
- New T1.5 armor: Civilian Disguise. Enhances mobility, stealth and infiltration time but offers very little protection
- New T2 armor: ADVENT Disguise. Increases protection compared to Civilian Disguise but doesn't offer mobility bonus. Wearer is immune to detection by lamp posts
- New T3 armor: Holographic Disguise. Ultimate disguise, offering stealth, infiltration and mobility bonuses, without compromising on survivability
- The Lock and Load resistance order (ability to remove weapon mods) is now always enabled (and as such was removed from the pool)
- Added a button to drop the Weapon attachment to the attachments UI
Misc
- In-game tutorial for all new features, can disable through Mod Config Menu
- Tutorial and L&A campaign options are disabled when CI is enabled
- Full controller support
- Many options tweakable in Mod Config Menu
- New opportunities on Geoscape use WOTC's notifications UI instead of a full popup
- The cost of hiring rookies has been doubled across the board
- The starting soldier count has been upped to 16
- The Avenger now has a crew size limit that can be increased by building upgrades in the Crew Quarters
- Many Points of Interest have been removed and some new ones added
- The scan time of Points of Interest have been upped from 5-7 days to 10-13 days
Notes
- You are not supposed to attempt every opportunity you get on the Geoscape. You will not be able to attempt every opportunity you get on the Geoscape, so pick your targets
- Make sure you keep some soldiers in reserve. You never know when ADVENT might decide to launch a retaliatory strike