Object Functions - VsFoxaTeam/FNF-Unfulfilled-Journey-Foxa-Engine GitHub Wiki
Creates a colored screen object.
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tag- The sprite tag or object variable name. -
width- The width value in pixels of the colored screen. -
height- The height value in pixels of the colored screen. -
color- The color of the screen. (Must be a Hexadecimal Color Code)
Example: Use makeGraphic('testBlackSquare', 1000, 1000, '000000') to make the lua Sprite with the tag "testBlackSquare" turn into a 1000x1000 black square.
Changes the blend mode of a sprite object. (Works similar to how Photoshop do it)
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obj- The sprite tag or object variable name. -
blend- The blend mode to use.
Example: add, darken, normal
Adds an animation name to the lua sprite/object using the tag/variable tag, it will also overwrite another animation using the same name.
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tag- The sprite tag or object variable name. -
name- The animation name to played. -
prefix- The animation name on thexmlfile. -
framerate- An optional value, how many frames per second does the animation have, Default value is24. -
loop- An optional value, This will loop the animation, Default value istrue.
Adds an animation name to the lua sprite/object using the tag/variable tag with the specified indices on indices, it will also overwrite another animation using the same name.
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obj- The sprite tag or object variable name. -
name- The animation name to played. -
prefix- The animation name on thexmlfile. -
indices- The frames for the animation that should be used, must be separated each by a comma, Example:1, 2, 3, 4, 5, 6. -
framerate- An optional value, how many frames per second does the animation have, Default value is24
Plays animation name on a lua sprite/object with the tag or variable object.
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obj- The sprite tag or object variable name. -
name- The animation name to played. -
forced- Iftrue, if the current animation is the same as the one you're attempting to play, the animation will be reset, Default value isfalse.
Works the same as objectPlayAnimation() but with different parameters.
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obj- The sprite tag or object variable name. -
name- The animation name to played. -
forced- Iftrue, if the current animation is the same as the one you're attempting to play, the animation will be reset, Default value isfalse. -
reverse- Will reverse the animation when played. -
startFrame- The starting frame on the animation to played.
If the object is overlaping on a another object it will return true, if not then false.
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obj1- The main object. -
obj2- The object that will overlap the main object.
Sets the objects layer position.
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obj- The sprite tag or object variable name. -
position- The new position order of the object.
Note: when referring to characters, you must refer to their group boyfriendGroup, gfGroup, dadGroup.
Gets the objects layer position.
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obj- The sprite tag or object variable name.
Sets the graphic size by pixel.
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obj- The sprite tag or object variable/playstate name. -
multX- The width of the object to be set, Default value is1. -
multY- The heigth of the object to be set, Default value is1.
Sets the object size by .scale property.
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obj- The sprite tag or object variable/playstate name. -
multX- The width of the object to be set, Default value is1. -
multY- The heigth of the object to be set, Default value is1.
Use this to update the hitbox in case you change the sprite's scale manually or via a tween.
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obj- The sprite tag or object variable/playstate name.
Changes how much a sprite moves along with the camera.
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obj- The sprite tag or object variable name. -
scrollX- The x value of the scroll factor. -
scrollY- The y value of the scroll factor.
Note: Boyfriend/Opponent have a scrollX/scrollY value of 1, while Girlfriend have a scrollX/scrollY value of 0.95, if you're gonna do background elements, it's highly suggested that you make the values something under 1.
Changes on which camera should your object be drawn on.
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obj- The sprite tag or object variable name. -
camera- Can be eithercamGame,camHUDorcamOther.
Adds an offset of the animation.
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obj- The sprite tag or object variable name. -
anim- The animation name to played. -
x- the new x value of the animation. -
y- the new x value of the animation.
Gets the midpoint x value of the object.
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variable- The sprite tag or object variable name.
Gets the midpoint y value of the object.
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variable- The sprite tag or object variable name.
Gets the x value of the objects screen position.
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variable- The sprite tag or object variable name.
Gets the y value of the objects screen position.
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variable- The sprite tag or object variable name.
Sets the object to center of the screen
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obj- The sprite/text tag or object variable name. -
pos- The position you want to set in, it could be either:X,Y,XY.
