Dialogue & Cutscenes Functions - VsFoxaTeam/FNF-Unfulfilled-Journey-Foxa-Engine GitHub Wiki
Starts a dialogue loading a file inside mods/data/your-song-name/ and if the dialogue has ended, it calls startCountdown(). If every dialogue line passed it will called onNextDialogue(line).
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dialogueFile- Thejsonfile to load. -
song- An optional value for a background music during the dialogue. (Relative tomods/music)
Example: If i want to load a dialogue file mods/data/bopeebo/dialogue.json using the pause menu song "Breakfast", I should use: startDialogue('bopeebo/dialogue', 'breakfast').
Starts a video during a cutscene. (Must Be a .MP4 Format)
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videoFile- The file name of your video, it must be insidemods/videos/.
Example: If you wanted to start the video mods/videos/ughCutscene.mp4, you'd have to use startVideo('ughCutscene').
In case you forced a countdown stop for doing a pre-song cutscene or something, this starts the countdown again manually.
In case you forced a song end for doing a post-song cutscene or something, this ends the song manually.
Same works with endSong() but has an optional transition.
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skipTransition- The transition if the song exited.
This will restart the song that you are playing.
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skipTransition- The transition if the song exited.
This will load a new song.
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name- The name of the song you want to load. -
difficulty- The difficulty ID of song.
