Sample File - Voulz/ArchVisTools GitHub Wiki

The Sample file is based on a new First Person Shooter Blueprint template, with added content from the free Epic Pack Soul: City, and the plugin ArchVis Tools installed.

You can download a Packaged Version for Windows here
and the project file itself here (The sample file will need rebuilding).

First Person Character

To try the features of the camera in game, we can edit the FirstPersonCharacter Blueprint located in /Game/FirstPersonBP/Blueprints/

Replacing the Camera Component with an ArchVis Cine Camera Component

We will need to replace the FirstPersonCamera which is a Camera Component by an ArchVis Cine Camera Component. To do that, add an ArchVis Cine Camera Component under the Capsule Component and set its settings to match the FirstPersonCamera:

  • Copy the Location of the FirstPersonCamera
  • Change the Current Focal Length to 12.0 to match the FirstPersonCamera
  • Check the Use Pawn Control Rotation
  • Check Correct Perspective and set the Correction Strength to 0.0
  • Move the Mesh2P (Skeletal Mesh Component) under the ArchVis Cine Camera Component

Before deleting the FirstPersonCamera, we need to ensure its references are replaced. Right click on it and select Find References. It should find 3 of them in the Event Graph, and replace each with the ArchVis Cine Camera. We can now delete the FirstPersonCamera.

If you start playing in the FirstPersonExampleMap located in /Game/FirstPersonBP/Maps/, the Game should work like before.

Controling the ArchVis Cine Camera Component features

Go in the Event Graph of the FirstPersonCharacter Blueprint, find an empty space and add the following nodes:

FirstPersonCharacter Blueprint

Now, if you start playing the Game and use the Mouse Wheel, you can see the Strength of the Perspective Correction changing:

With a Correction Strength of 0.0:

Correction Strength 0.0

With a Correction Strength of 0.5:

Correction Strength 0.5

With a Correction Strength of 1.0:

Correction Strength 1.0