FAQ - Voulz/ArchVisTools GitHub Wiki
Content
Known Issues
Packaged Game does not start
I had issues when testing the plugin on a new Blueprint project which was working great in Editor but the Packaged Build just didn't start. It appears that the Unreal project needs to be a C++ Project for it to work.
If you have a Blueprint Project, follow these instructions (assuming you have an IDE such as Visual Studio Community installed):
- In Unreal Engine, with your project open, click
File (menu) > New C++ Class. We don't really need this class but creating it will allow the project to compile C++. LeaveNoneas parent, you can leave the default nameMyClass, and clickCreate Class. - Once the class is created, we need to compile the project. Open the project in your IDE by clicking
File > Open Visual Studioand change your configuration fromDevelopment EditortoDevelopmentorShippingdepending on what you need. You can now build by clickingBuild (menu) > Build Solutionin Visual Studio. - Everything should now be setup properly and you can package your project in the Engine by clicking
File > Package Project > *Your Platform*
Troubleshooting
First Checks
If you have any issue with the plugin, please ensure the following:
-
The plugin is properly installed and listed under the installed plugins in the Epic Game Launcher.

If not, search inArchVis Toolsyour Vault or in the Marketplace and clickInstall to Engine:

-
In your project, the plugin is activated your project's Plugins (in
Edit > Plugins):

Try on a new Blank Project
If the plugin is properly activated and you still have some issues, we need to see if the problem is project specific or if it is a problem from the plugin:
-
Create a new C++ First Person Project with Starter Content

-
Activate the
ArchVis Toolsplugin inEdit > Pluginsand restart the Editor.
-
Create a new
ArchVisCineCameraby clickingPerspective > Create Camera > ArchVisCineCameraActor, then pilot it to move it to the right location and in the details panel, clickCorrect Perspectiveand adjust the amount of correction viaCorrection Strength.


-
Create a new
Level Sequenceby right clicking in theContent Browserand underAnimation, create a newLevel Sequence. In theSequencerwindow, drag theArchVisCineCamerafrom theOutliner.


-
To export the view, open
Window > Cinematics > Movie Render Queue, add the newly createdLevel Sequenceand, in the render settings, make sure to add any of the[Arch Vis]render passes and to remove the defaultDeferred RenderingPass.

Contact me
If after doing all of this you still have issues, feel free to contact me at [email protected]
Please always include:
- The version of
Unreal Engineyou are using - The version of the
ArchVis ToolsPlugin (which you can find in thePluginswindow) - A clear description of the specific issue
- If the issue is related to the
ArchVis Cine CameraorMovie Render Queue, please add:- a screenshot of the Viewport with the
ArchVisCamerawithPilot Active(Right click > Pilot Camera) for me to see what you are trying to render)

- a screenshot of the
Details Panelshowing current settings of your camera

- a screenshot of each of the pass of your render settings (select each setting and take a screenshot of the settings)
- the image rendered by
Movie Render Queue
- a screenshot of the Viewport with the