Absorb |
This spell sucks up energy from the ground, giving the user Absorption 2 for 10 seconds. |
The user must be standing on grass |
Acceleration |
The user gains Speed 2 and Jump Boost 2 for 25 seconds. |
N/A |
Air Cushion |
Gives the caster the Slow Falling 2 for 2 minutes. |
N/A |
Boulder Shot |
Lobs a boulder at a target. At Basic, the boulder is made of dirt and does 4 damage. At Apprentice, the boulder is made of stone and does 8 damage. At Acolyte, the boulder is made of deepslate and does 12 damage. At Advanced, the boulder is made of obsidian and does 16 damage. |
N/A |
Cauterize |
The caster burns themselves in an attempt to close their wounds. Gives Regeneration 3 for 10 seconds. |
N/A |
Combust |
Allows the caster to conjure a mild explosion out of seemingly nowhere. Damages mobs caught in it with explosion damage. |
N/A |
Conceal |
Gives the Invisibility effect for 45 seconds. |
N/A |
Curse Bolt |
Fires a bolt of curse energy that has a random chance of withering, slowing, fatiguing or weakening the entity hit with it. Does 1-4 damage. |
N/A |
Displace |
Randomly teleports the caster in a 4x4x4 radius. |
N/A |
Douse |
Water splashes on the caster, putting out fires that are on them. Standing close to other entities puts them out as well. |
N/A |
Druidic Missile |
Fires off ecomantic energy, damaging what it hits. Does 2-4 damage. |
N/A |
Foliage Dome |
Conjures up a shield of leaves. That's it. |
N/A |
Ground |
The counterpart of Absorb. Releases energy into the earth, releasing the weights on the caster's mind and physically speeding them up. Poison also seeps into the ground and is released, curing them. |
N/A |
Heal |
Heals the caster by 2 hearts (4 health points) |
N/A |
Ignite |
Fires off a spark that sets whatever it hits on fire, mobs included. |
N/A |
Light |
Conjures a light. Use dye to change the light's color. Interacting with an empty hand or a hand without dye will cause the light to dissipate. |
N/A |
Lightning Bolt |
Conjures a lightning bolt 6 blocks in front of the caster. |
N/A |
Magnetize |
Magnetizes items towards the caster, allowing them to pick them up more conveniently. |
N/A |
Prestigidation |
Conjures tricks that give experience. The tricks conjured are based on the Pages already learned. |
N/A |
Resistance |
Gives the caster Resistance 1 for 45 seconds. |
N/A |
Summon Skeleton |
Summons a skeleton that attacks your foes for you. Disappears after 60 seconds |
N/A |
Summon Zombie |
Summons a zombie that attacks your foes for you. Disappears after 60 seconds |
N/A |
Toxic Bullet |
Fires a toxic bullet of energy at the target, having a 75% chance of poisoning the victim for 15 seconds. |
N/A |
Tunnel |
Tunnels into the ground. Your Tier allows for you to mine into harder stone-based materials. |
N/A |
Wall |
Conjures a wall. The levels of Wall respective to the caster's tier: Dirt, Stone, Cobbled Deepslate and Obsidian. |
N/A |
Water Ball |
Fires off a ball of water. Can be used to effectively keep back enemies. |
N/A |
Web |
Conjures a Wall of webs |
N/A |