Apprentice Spells - Void-Collective/Tomemancy GitHub Wiki

Spell Description Criteria
Aegis Conjures armor onto the caster. Replaces armor so beware. N/A
Blink The caster teleports 7 blocks forward. Trying to teleport directly into blocks will cause the spell to not work. N/A
Boost The caster gets roughly pushed forward by the wind when casting this spell. N/A
Candlelight The Mage conjures light that follows wherever the caster goes for 45 seconds. N/A
Charm Fires off a projectile of hearts that severely weakens the target(s). They also get slowed by this spell. N/A
Dispel Removes all effects from whatever entity it hits. Sneak Casting this spell clears all effects from the caster. N/A
Electric Blitz The Mage gets hit by lightning and this greatly boosts their speed, granting them Speed XVI. N/A
Enfeeble The victim of this spell is afflicted by Nausea and Weakness. N/A
False Life The caster enchants themself, granting them another 10 hearts of life for 2 minutes. N/A
Fang Orchestra Evocation Fangs sprout from the ground, clamping on whatever it catches in its maw. Sneaking summons them around the caster. N/A
Fatal Poison Synthesizes a ball of poisonous energy that was made to kill by inflicting Fatal Poison I. N/A
Fire Bolt A bolt of flames is fired, dealing๎„ˆ๎„ˆ๎„‰ damage and setting the victim on fire. Also sets blocks on fire. N/A
Fire Burst A bolt of flame is fired, dealing๎„ˆ๎„ˆ๎„‰ damage and setting the victim on fire. Also sets blocks on fire. N/A
Fire Spray Small fireballs are shot out in a spray, setting whatever they hit on fire. N/A
Fireball A ball of fire of intense heat is compressed and shot forward, triggering a firey explosion on hit. At level 21, this fireball becomes stronger. N/A
Float The air beneath the caster's feet rises in an upward motion, carrying them with it. Can be used in quick succession but doing so is not advised. N/A
Ice Dome The water in the air crystallizes into ice, forming a dome around the mage. After ~45 seconds, the ice melts back into water. N/A
Heal Other Heals whatever it hits by๎„ˆ๎„ˆ. Undead mobs get damaged by๎„ˆ๎„ˆ. N/A
Leaf Prison Traps the victim in a 3x3 area of leaves. N/A
Light Ball A ball of damaging light that deals 4 hearts of damage. N/A
Lightning Fangs Lightning comes down in a perfect line in front of the caster, striking anything in its path. Sneaking casts the spell in a circle around them. N/A
Necro Ball A ball of necrotic energy that inflicts Instant Damage I. N/A
Piercing Water Water is shot at the target with such pressure that it pierces through blocks and mobs. N/A
Powdered Frost A ball of enchanted snow is sent at the foe, giving them the Freezing effect. They take 1 Frost Damage every 1 second for 15 seconds and receive Slowness 2. N/A
Ring of Fire Fire is conjured around the caster in a circle, burning whatever comes close. N/A
Sand Blast Sand is formed into a ball and shot forward, doing no damage but blinding and slowing down the victims caught in its AOE. PS: Using Douse can prematurely end this effect ;). N/A
Summon Skeletal Steed A one-time use Tome. Conjures a harmless skeleton horse to be used as a steed. N/A
Summon Skeleton Legion Conjures a group of skeletons who attack at your command. N/A
Slime Ball Fires a ball of sticky slime. Does no damage but it slows down the target considerably. N/A
Stalactite Fall Pointed Dripstone is conjured in a line, moving away from the PoC (Point of Cast) and in the direction the caster is looking. N/A
Summon Snow Golem Summons a snow golem. It functions exactly like a snow golem because it is just a snow golem. N/A
Summon Spiders Summons 3 small spider critters that attack whatever the caster targets. They disappear after 60 seconds. N/A
Vanish The mage teleports a small distance away from the point of cast, vanishing from sight for 10 seconds. N/A
Vigor The caster becomes invigorated, healing their wounds at unnatural speeds and giving them a strength boost. N/A
Water Blast This Tome fires off a powerful blast of water that even blasts mobs back. N/A
Water of Life This Tome heals the caster by granting them Regeneration if they are in water. Must be in water source blocks.
Water Ward The Mage enchants themself, giving them Resistance and the ability to swim faster and breathe normally in the deep blue of the ocean. N/A