Installation and manual - VenoMKO/RealEditor GitHub Wiki

Installation

1. Download

You can get the latest version in the Releases section.

2. Unzip

Extract the Real Editor to any location.

3. Start

Open the extracted folder and start Real Editor.exe

4. Set Tera folder

In the Settings window, press Browse... and navigate to the S1Game folder of your client.

Example path: D:\Games\Gameforge\Tera\Client\S1Game If you want to use Real Editor with a 32-bit client(e.g., 92.04), use its S1Game folded instead, or turn on the Use built-in 32-bit S1Game folder checkbox.

5. Associate GPK file format (optional)

This allows you to open GPK files from Windows File Explorer by double-clicking them. Press the Associate button to enable this feature or skip this step. Skip this step if you have an error.

6. Save settings

Press Apply to save settings and continue.

Welcome window

You can use this window to quickly open recent GPK files, or open GPK files by typing their names or from a hard drive.

Manual

The app works in a document-based manner, where each window represents a different GPK file(package). You can open packages via File -> Open... or by clicking a file in the Explorer window. Please, note that some packages in the CookedPC folder have weird names, e.g., 6e7f2d00_98. These packages are called Composite, and you can't edit them directly. To learn how to create mods scroll down to the Wiki.

Any package has a table of contents that is shown on the left side of a window.

On the right side of the window, there is a properties list. It contains various attributes related to the selected object. Some properties have tooltips and descriptions. RE handles properties automatically, but if you need to change something, keep in mind that some properties only represent a state(e.g., changing texture format property won't change the actual texture data). For example, you can change materials emissive color, translucency, or change texture maps.

Object properties

Some objects have references to other objects(e.g., materials(shaders) have references to textures). You can view and edit object properties by clicking on the properties text field and pressing the ... button.

s

RawData properties

Some types of objects store object data as a RawData property. You can export and import this object data by clicking the properties text field and pressing the ... button.

s

Most common object classes:

Icon Class Description
s Package Simple folder
s Texture2D Texture/Image object
s TextureCube Array of textures used for reflections
s ObjectRedirector Alias/Shortcut to an object
s StaticMesh Static 3D model (e.g., weapon)
s SkeletalMesh 3D model capable of vertex animations(e.g., costume)
s Material Graph describing a shader program
s MaterialInstanceConstant Copy of a Material with custom parameters
s AnimSet Set of skeletal mesh animations that share the same skeleton
s AnimSequence Skeletal mesh animation. Child of an AnimSet
s SoundNodeWave Sound/Music object
s Level Map, level or dungeon
s StreamingLevel Dynamicaly loaded map, level or dungeon

Wiki

Create mods

Export assets

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