Export a 3D model - VenoMKO/RealEditor GitHub Wiki

A few tips on how to export and use a 3D model

List of costume GPKs [EN]

1. Navigate to a SkeletalMesh or a StaticMesh object

You can find Skeletal meshes in Skel folders. Static meshes live in SM folders.

  • If the icon is a white file with a green arrow, this object is an alias(ObjectRedirector) to a mesh, and you need to press the Source button to open a package with the mesh.

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  • A valid mesh has a blue box icon in the object navigator and the SkeletalMesh or StaticMesh class. If your skeletal model is displayed as a single quad or triangle, you are trying to export a reference skeleton. Check a model without a Bone in its name(e.g., Popori_F_Bone_skel -> Popori_F_skel).

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2. Export the mesh

Press the Export button:

  • Geometry and weights - this option will save a rigged model with its skeleton and a bind pose.
  • Only geometry - this option saves geometry only.
  • Scale - scale factor of the 3D model.
  • Export textures - this option exports all textures related to the 3D model.

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3. Open the exported model

RE saves all models as an FBX file. This format is supported by most common 3D editors such as 3ds Max, Maya, Blender, etc. The model includes UVs, normals, tangents, and binormals.

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