redvoidstorm - Vanisher737/bbhgnb GitHub Wiki
Red Voidstorm
Quirk Category: Emitter Core Mechanic: The user generates specialized elemental orbs, each with a unique effect. Orbs can be summoned, controlled, and strategically detonated depending on the scenario. *
Lightning Orb Color: Blue
Type: Offensive
Effect: Emits high-voltage electric discharges on impact or command. Can stun, paralyze, or fry enemies’ tech.
Use: Direct attacks, defense through quick shock bursts, or boosting movement through electric propulsion.
Bonus: Can amplify the user’s physical speed or power when absorbed momentarily.
Hellfire Orb Color: Red
Type: Offensive / Area Control
Effect: Bursts into high-temperature, black-edged flames that cling to surfaces and continue burning.
Use: Zoning, cutting off escape routes, or overwhelming opponents with heat and pressure.
Bonus: Burns hotter than standard flames, making it resistant to water-based quirks.
Warp Orb Color: Purple
Type: Utility / Mobility
Effect: Allows the user to teleport a short distance to the orb’s location or between two orbs placed in advance.
Use: Tactical retreats, surprise attacks, or saving allies from danger.
Bonus: Teleportation creates a visual distortion, briefly disorienting nearby enemies.
Secret Nullify Orb Color: Small, Dark Red with a Black Core
Type: Hidden Support
Effect: Disrupts or suppresses quirks within a small radius when triggered. Effects last only a few seconds.
Use: Emergency suppression of overpowered enemies or buying time for a counter.
Limitations: Extremely draining; can only be used once or twice per day. Unstable and potentially dangerous if misused.
Red Voidstorm Mechanics Maximum of three orbs active at once (can overclock to four at high risk)
Each orb costs stamina to maintain—warp and nullify drain more than lightning or hellfire
Orbs can interact with one another (e.g., lightning + hellfire = explosive burst)