Update to KCSG version 2.0 - Vanilla-Expanded/VanillaExpandedFramework GitHub Wiki
-
FactionSettlement
can no longer be used as a defModExtension. Replaced byCustomGenOption
.
-
useStructureLayout
no longer needed and removed. -
shouldRuin
no longer required and removed. -
ruinSymbolResolvers
renamed tosymbolResolvers
.
-
weightedStruct
tag renamed tostructures
. It's filled with li:
<li>
<layout>Def</layout>
<commonality>1.5</commonality>
</li>
-
shouldRuin
no longer required and removed. -
ruinSymbolResolvers
renamed tosymbolResolvers
.
- Terrain related tag are no longer used and should be removed (
isTerrain
&terrain
). This mean all terrains symbolDefs need to be removed. - Removed obsolete
lordJob
tag. - Pawn and corpse symbols are now auto generated (it is still possible to customize them).
- Now fully work with VE mountableOnWall.
- Added a
replacementDef
tag. It allows defining another def to be used ifthing
couldn't be loaded (DLC/mods things). It should be something all users can have access : one of your mod thing, or a vanilla thing.
- Layout terrains should now be in its own tag:
terrainGrid
. If upgrading an old layout, you can copy theli
inlayouts
that contains terrains names (usually the first or secondli
). - Layouts can now be tested right after export (without reloading the game) with the "Quickspawn temp structure" debug option.