Mind Effecter - Vanilla-Expanded/VanillaExpandedFramework GitHub Wiki

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CompMindEffecter is a comp class that makes an animal cause mental states in nearby pawns

        //A comp class that makes an animal cause mental states in nearby pawns

        public int radius = 1;
        public int tickInterval = 1000;
        public string mentalState = "Berserk";
        public bool notOnlyAffectColonists = false;

How do I use this code?

It is a comp class, so you just add it in XML in the <comps> tag. For example, this allows Chorts in RimWorld - Witcher Monster Hunt to cause Berserk mental state in nearby pawns

<comps>
	<li Class="VEF.AnimalBehaviours.CompProperties_MindEffecter">
		<radius>20</radius>
		<tickInterval>750</tickInterval>
		<mentalState>Berserk</mentalState>
	</li>
</comps>
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