Maps - Vanilla-Expanded/VanillaExpandedFramework GitHub Wiki
The Maps module includes code that modifies the way maps and biomes work
- Active Terrains, by default, terrains in RimWorld don't tick, this system changes that
- Maps Def Classes, new defs for maps
Most of the code in this module is structured in comp classes, so you just add them in XML in the tag. Examples are provided in each section.
Inside the framework, the namespace to access all the Buildings classes is "VEF.Maps"